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Updated Plot flags (markdown)
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Plot-flags.md
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Plot-flags.md
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![Flag system](https://i.imgur.com/uTPjJEE.png)
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## Description
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# Overview
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The extensive flagging system allows you to do all sorts of things such as setting the plot weather.
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Setting a flag is easy, just use `/plot flag set <flag> <value>`. For a boolean flag, the value would either be 'true' or 'false'.
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Setting a flag is easy, just use `/plot flag set <flag> <value>`. For a boolean flag, the value would either be 'true' or 'false'.
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To bring up a list of flags use `/plot flag list`. These values are clickable, and clicking a flag name will
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show you information about that particular flag. You can also use `/plot flag info <flag>` directly, if you already know the flag name.
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> **Tip:** All the flag commands come with tab auto completion.
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All the flag commands come with tab auto completion.
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# Flag List
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### Default Flags
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To bring up a list of flags use `/plot flag list`. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use `/plot flag info <flag>` directly, if you already know the flag name.
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![Flag system](https://i.imgur.com/uTPjJEE.png)
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# Default Flags
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You can set default flags per world in the `plugins/PlotSquared/config/worlds.yml`. Default flags will be present in each claimed plot unless a different value is manually set for that plot. The following is an example of setting the `use` flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:
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You can set default flags per world in the `/plugins/PlotSquared/settings/worlds.yml`. Default flags will be present in each claimed plot unless a different value is manually set for that plot. The following is an example of setting the `use` flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:
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##
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```YML
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worlds:
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<world>:
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[...]
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flags:
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use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
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pvp: true
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```
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*where `<world>` indicates the name of that plotworld. (The example list is truncated in size here due to length issues)
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*Each variant of an item will need to be added separately, as before, but now the full name must be used (Alternatively, tags can be used. See more information about tags below).
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## Flag types:
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#### - [Boolean](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#boolean)
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`<world>` indicates the name of that plotworld.
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> **Tip:** Instead of all materialnames of the same kind seperate you can use the tags to specify a "material-group".
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# Flag types
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## Boolean
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Accepts `true` or `false`.
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#### - [Miscellaneous](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Miscellaneous)
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## Miscellaneous
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Accepts commands with multiple parameters, e.g `/gamemode creative`.
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#### - [Timed](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Timed)
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## Timed
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A binary tuple of numbers e.g. `53 6` or `7 93`.
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#### - [BlockTypeList](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#blocktypelist)
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## BlockTypeList
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A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
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- `grass_block` for grass blocks
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- `7` for bedrock
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- `7,3` for bedrock and dirt
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- `35:14,35:15` for red and black wool
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These flags also support [tags](https://github.com/IntellectualSites/PlotSquared/wiki/Vanilla-Tags), like:
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These flags also support [vanilla-tags](https://github.com/IntellectualSites/PlotSquared/wiki/Vanilla-Tags), like:
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- `#signs` for all sign types
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- `#buttons` for all button types
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#### - [Enum](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Enum)
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## Enum
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Accepts a predefined collection of values.
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#### - [Double](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#double)
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## Double
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Accepts any decimal number (all real numbers),
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#### - [TeleportDeny](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#teleportdeny)
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## TeleportDeny
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Accepts the plot tiers `trusted`, `members`, `nonmembers`, `nontrusted` and `nonowners`.
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#### - [Integer](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#integer)
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## Integer
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Accepts all integers.
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#### - [Internal](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Internal)
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## Internal
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Flags used internally.
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### Flag Permissions
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#### The following tables do not declare explicit flag permissions, because flag permissions follow the same scheme always again. To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted.
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Or assign [`plots.permpack.basicflags`](https://github.com/IntellectualSites/PlotSquared/wiki/Permission-Packs#plotspermpackbasicflags) to cover the following permissions and lots of the basic flags.
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# Flag Permissions
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## Basic Permission Schema
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To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:
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- `plots.set.flag`
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- `plots.flag`
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- `plots.flag.add`
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- `plots.flag.remove`
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- `plots.flag.remove`
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Flag specific permission: `plots.set.flag.<name>.*`, e.g. plots.set.flag.fly.*
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> **Tip:** Also you can assign [`plots.permpack.basicflags`](https://github.com/IntellectualSites/PlotSquared/wiki/Permission-Packs#plotspermpackbasicflags) to cover the following permissions and lots of the basic flags.
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## Flag specific permission
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`plots.set.flag.<name>.*` (e.g. `plots.set.flag.fly.*`)
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The asterisk covers the values of the flag, if it's a boolean flag you cover `true` and `false`, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.
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### Tags
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#### Certain flags like `use`, `break`, etc. allow the usage of Tags to scope up categories of items. Read more about it [here](https://github.com/IntellectualSites/PlotSquared/wiki/Vanilla-Tags).
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# Terminology
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The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.
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### Terminology
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#### The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.
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- Player: The player, as in user of the server.
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- Guest: Person who is not added to the plot ([Check Plot Rank Tiers](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-Rank-Tiers)).
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- Guest: Person who is not added to the plot ([tiers](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-Membership-Tiers)).
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- False: The flag intended behavior is not enabled by default.
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- True: The flag intended behavior is enabled by default.
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- None: The flag intended behavior is not set by default.
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@ -85,125 +98,129 @@ The asterisk covers the values of the flag, if it's a boolean flag you cover `tr
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- Not Buyable: The flag variable is not set, therefore the plot is not buyable.
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- Disabled: The flag variable is not set, therefore the intended behavior is not defined.
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### Entity Categories
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# Entity Categories
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Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:
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- animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
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- projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball
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- **animal:** cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
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- **hostile:** blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
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- **villager:** villager wandering_trader
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- **vehicle:** spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
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- **player:** player
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- **projectile:** ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball
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snowball spectral_arrow shulker_bullet potion trident
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- tameable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule
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- hanging: item_frame leash_knot painting
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- vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
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- other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
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- player: player
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- hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
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- villager: villager wandering_trader
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- **tameable:** cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule
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- **hanging:** item_frame leash_knot painting
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- **other:** dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
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## Flags
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### Boolean:
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# Flags
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## Boolean
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| Name | Description | Default Value
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|----------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| redstone | Set to `false` to disable redstone in the plot | True |
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| fly | Set to `true` to enable flight within the plot when in survival or adventure mode. | False |
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| redstone | Set to `false` to disable redstone in the plot. | True |
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| fly | Set to `true` to enable flight within the plot. | False |
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| chat | Set to `false` to prevent plot chat on the plot. | False |
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| notify-leave | Set to `true` to notify the plot owners when someone leaves the plot. | False |
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| notify-enter | Set to `true` to notify the plot owners when someone enters the plot. | False |
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| hide-info | Set to `true` to hide plot information | False |
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| server-plot | Set to `true` to turn the plot into a server plot. This is equivalent to setting the server as the plot owner | False |
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| explosion | Set to `true` to allow explosions inside a plot | False |
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| hide-info | Set to `true` to hide plot information. | False |
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| server-plot | Set to `true` to turn the plot into a server plot. This is equivalent to setting the server as the plot owner. | False |
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| explosion | Set to `true` to allow explosions inside a plot. | False |
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| grass-grow | Set to `false` to disable grass to grow within the plot. | True |
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| vine-grow | Set to `false` to disable vines to grow within the plot. | True |
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| mycel-grow | Set to `false` to disable mycelium to grow in the plot | True |
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| kelp-grow | Set to `false` to disable kelp to grow in the plot | True |
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| instabreak | Set to `true` to allow blocks to be instantaneously broken in survival mode | False |
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| disable-physics | Set to `true` to disable block physics in the plot | False |
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| liquid-flow | Set to `false` to disable liquid flowing | True |
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| mycel-grow | Set to `false` to disable mycelium to grow in the plot. | True |
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| kelp-grow | Set to `false` to disable kelp to grow in the plot. | True |
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| instabreak | Set to `true` to allow blocks to be instantaneously broken in survival mode. | False |
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| disable-physics | Set to `true` to disable block physics in the plot. | False |
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| liquid-flow | Set to `false` to disable liquid flowing. | True |
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| snow-melt | Set to `true` to allow snow to melt within the plot. | True |
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| snow-form | Set to `false` to disallow snow to form within the plot | False |
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| ice-melt | Set to `true` to allow ice to melt in the plot | False |
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| ice-form | Set to `true` to allow ice to form in the plot | False |
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| snow-form | Set to `false` to disallow snow to form within the plot. | False |
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| ice-melt | Set to `true` to allow ice to melt in the plot. | False |
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| ice-form | Set to `true` to allow ice to form in the plot. | False |
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| block-burn | Set to `true` to allow blocks to burn within the plot. | False |
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| block-ignition | Set to `true` to allow blocks to ignite within the plot. | False |
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| soil-dry | Set to `true` to allow soil to dry within the plot | False |
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| coral-dry | Set to `true` to allow corals to dry within the plot | False |
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| device-interact | Set to `true` to allow devices to be interacted with in the plot | False |
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| vehicle-break | Set to `true` to allow guests to break vehicles in the plot | False |
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| vehicle-place | Set to `true` to allow guests to place vehicles in the plot | False |
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| soil-dry | Set to `true` to allow soil to dry within the plot. | False |
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| coral-dry | Set to `true` to allow corals to dry within the plot. | False |
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| device-interact | Set to `true` to allow devices to be interacted with in the plot. | False |
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| vehicle-break | Set to `true` to allow guests to break vehicles in the plot. | False |
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| vehicle-place | Set to `true` to allow guests to place vehicles in the plot. | False |
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| vehicle-use | Set to `true` to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle | False |
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| hanging-break | Set to `true` to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging | False |
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| hanging-place | Set to `true` to allow guests to hang objects in the plot | False |
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| misc-place | Set to `true` to allow guests to place miscellaneous items | False |
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| hanging-place | Set to `true` to allow guests to hang objects in the plot. | False |
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| misc-place | Set to `true` to allow guests to place miscellaneous items. | False |
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| misc-break | Set to `true` to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands | False |
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| misc-interact | Set to `true` to allow guests to interact with miscellaneous items. Applies to the following entity categories: hanging, other | False |
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| villager-interact | Set to `true` to allow guests to interact with villagers in the plot | False |
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| villager-interact | Set to `true` to allow guests to interact with villagers in the plot. | False |
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| player-interact | Set to `true` to allow guests to interact with players in the plot. Applies to the following entity categories: player | False |
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| tamed-interact | Set to `true` to allow guests to interact with tamed mobs. Applies to the following entity categories: tameable| False |
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| tamed-interact | Set to `true` to allow guests to interact with tamed mobs. Applies to the following entity categories: tameable | False |
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| tamed-attack | Set to `true` to allow guests to interact with tamed animals in the plot. Applies to the following entity categories: tameable | False |
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| animal-interact | Set to `true` to allow animals to be interacted with in the plot. Applies to the following entity categories: animal | False |
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| animal-attack | Set to `true` to allow animals to be attacked in the plot. Applies to the following entity categories: animal | False |
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| hostile-interact| Set to `true` to allow players to interact with hostile mobs in the plot. Applies to the following entity categories: hostile | False |
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| hostile-attack | Set to `true` to enable players to attack hostile mobs in the plot. Applies to the following entity categories: hostile | False |
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| mob-place | Set to `true` to allow mobs to place blocks within the plot | False |
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| mob-break | Set to `true` to allow mobs to break blocks within the plot | False |
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| forcefield | Set to `true` to enable member forcefield in the plot | False |
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| invincible | Set to `true` to prevent players from taking damage inside of the plot | False |
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| item-drop | Set to `false` to prevent item drop by non-members | True |
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| mob-place | Set to `true` to allow mobs to place blocks within the plot. | False |
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| mob-break | Set to `true` to allow mobs to break blocks within the plot. | False |
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| forcefield | Set to `true` to enable member forcefield in the plot. | False |
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| invincible | Set to `true` to prevent players from taking damage inside of the plot. | False |
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| item-drop | Set to `false` to prevent item drop by non-members. | True |
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| drop-protection | Set to `true` to prevent dropped items from being picked up by non-members of the plot. | False |
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| pvp | Set to `true` to allow PvP | False |
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| pve | Set to `true` to allow PvE | False |
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| no-worldedit | Set to `true` to disable WorldEdit usage within the plot | False |
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| deny-exit | Set to `true` to disallow players from exiting the plot | False |
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| untrusted-visit | Set to `false` to disallow untrusted players from visiting the plot | True |
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| description | Set the plot description. Supports '&' color codes | Empty |
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| greeting | Message sent to players on plot entry. Supports '&' color codes | Empty |
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| farewell | Message sent to players when leaving the plot. Supports '&' color codes | Empty |
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| pvp | Set to `true` to allow PvP. | False |
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| pve | Set to `true` to allow PvE. | False |
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| no-worldedit | Set to `true` to disable WorldEdit usage within the plot. | False |
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| deny-exit | Set to `true` to disallow players from exiting the plot. | False |
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| untrusted-visit | Set to `false` to disallow untrusted players from visiting the plot. | True |
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| prevent-creative-copy | Set to `true` Prevents people from copying item NBT data in the plot unless they're added as members. | False |
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| description | Set the plot description. Supports '&' color codes. | Empty |
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| greeting | Message sent to players on plot entry. Supports '&' color codes. | Empty |
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| farewell | Message sent to players when leaving the plot. Supports '&' color codes. | Empty |
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| leaf-decay | Set to `false` to prevent leaves from decaying. | True |
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### Miscellaneous:
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## Miscellaneous
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| Name | Description | Default Value
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| blocked-cmds | A list of commands that are blocked in the plot | None |
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| gamemode | Determines the gamemode in the plot | None |
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| blocked-cmds | A list of commands that are blocked in the plot. | None |
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| gamemode | Determines the gamemode in the plot. | None |
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| guest-gamemode | Determines the guest gamemode in the plot. | None |
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### Timed:
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## Timed
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| Name | Description | Default Value
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| feed | Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration) | None |
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| heal | Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration) | None |
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| feed | Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration). | None |
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| heal | Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration). | None |
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### BlockTypeList:
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## BlockTypeList
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| Name | Description | Default Value
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| use | Define a list of materials players should be able to interact with in the plot even when they aren't added to the plot. | None |
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| break | Define a list of materials players should be able to break in the plot even when they aren't added to the plot. | None |
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| place | Define a list of materials players should be able to place in the plot even when they aren't added to the plot. | None |
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### Enum:
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## Enum
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| Name | Description | Default Value
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| weather | Specifies the weather conditions inside of the plot | None |
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| weather | Specifies the simulated weather inside of the plot. This hasn't an effet of weather dependend game mechanics. | None |
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| deny-teleport | Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners | None |
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| titles | Set to `true` to allow the plot title when someone enters the plot. | None |
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| music | Set to a music disk ID (item name) to play the music disc | None |
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| music | Set to a music disk ID (item name) to play the music disc. | None |
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### Double:
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## Double
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| Name | Description | Default Value
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|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
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| price | If set a plot can be bought for this price using `/plot buy`. Requires economy to be enabled and lists plots under `/plots list forsale` | Not Buyable |
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| price | If set a plot can be bought for this price using `/plot buy`. Requires economy to be enabled and lists plots under `/plots list forsale`. | Not Buyable |
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### Integer:
|
||||
## Integer
|
||||
| Name | Description | Default Value
|
||||
|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
|
||||
| misc-cap | Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging | Infinity |
|
||||
| entity-cap | Set to an integer value to limit the amount of entities on the plot | Infinity |
|
||||
| entity-cap | Set to an integer value to limit the amount of entities on the plot. | Infinity |
|
||||
| mob-cap | Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tameable, hostile | Infinity |
|
||||
| animal-cap | Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tameable | Infinity |
|
||||
| hostile-cap | Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile | Infinity |
|
||||
| vehicle-cap | Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle | Infinity |
|
||||
| time | Set the time in the plot to a fixed value | Disabled |
|
||||
| time | Specifies the simulated time inside of the plot. This hasn't an effet of time dependend game mechanics. | Disabled |
|
||||
|
||||
### Internal:
|
||||
## Internal
|
||||
| Name | Description | Default Value
|
||||
|------------------------------------------------------------|--------------------------------------------------------------------------------| ------------------- |
|
||||
| done | Mark a plot as done | Null |
|
||||
| analysis | A multi purpose debug analysis flag | Null |
|
||||
| done | Mark a plot as done. | Null |
|
||||
| analysis | A multi purpose debug analysis flag. | Null |
|
Loading…
Reference in New Issue
Block a user