From b6269db83e1ba868887e721cf6943ef2c3a7e07d Mon Sep 17 00:00:00 2001 From: Jesse Boyd Date: Thu, 27 Aug 2015 06:41:29 +1000 Subject: [PATCH] Updated Chunk processor (markdown) --- Chunk-processor.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Chunk-processor.md b/Chunk-processor.md index a4cd557..938a8cd 100644 --- a/Chunk-processor.md +++ b/Chunk-processor.md @@ -22,7 +22,6 @@ The usual causes of dangerous chunks are: Configuration is done through the `settings.yml` ##### Enabling ``` YML - chunk-processor: // If the processor is enabled enabled: true @@ -33,7 +32,7 @@ chunk-processor: // If you also want to disable all physics // (formerly there was a physics limiter, however that lead to confusion when important things like redstone were limited, so now it is just a blanket disable option) disable-physics: false -// Auto trim will not save chunks on unload if they don't belong to a claimed plot +// Auto trim will not save chunks on unload if they do not belong to a claimed plot // As chunks may save without unloading, it is recommended to disable world autosaving, or enable auto-unload auto-trim: true // This will replace chunk unloading with something a bit more aggressive.