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Updated Plot flags (markdown)
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## Flag types:
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#### - [Boolean](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#boolean)
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Accepts `true` or `false`
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Accepts `true` or `false`.
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#### - [Miscellaneous](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Miscellaneous)
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Accepts commands with multiple parameters, e.g `/gamemode creative`
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Accepts commands with multiple parameters, e.g `/gamemode creative`.
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#### - [Timed](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Timed)
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Two sets of numbers e.g. `53 6` or `7 93`
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A binary tuple of numbers e.g. `53 6` or `7 93`.
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#### - [BlockTypeList](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#blocktypelist)
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A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
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- `grass_block` for grass blocks
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- `7` for bedrock
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- `7,3` for bedrock and dirt
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- `35:14,35:15` for red and black wool
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The block list does not accept block names, only id and data.
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These flags also support [tags](https://github.com/IntellectualSites/PlotSquared/wiki/Vanilla-Tags), like:
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- `#signs` for all sign types
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- `#buttons` for all button types
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#### - [Enum](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Enum)
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Accepts the a variety of variables
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Accepts a predefined collection of values.
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#### - [Double](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#double)
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Accepts any positive number
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Accepts any decimal number (all real numbers),
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#### - [TeleportDeny](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#teleportdeny)
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Accepts the plot tiers `trusted`, `members`, `nonmembers`, `nontrusted` and `nonowners`
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Accepts the plot tiers `trusted`, `members`, `nonmembers`, `nontrusted` and `nonowners`.
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#### - [Integer](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#integer)
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Accepts possible full numbers
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Accepts all integers.
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#### - [Internal](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Internal)
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Internal flags that cannot be assigned to a plot with a usage.
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Flags used internally.
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### Flag Permissions
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#### The following tables do not declare explicit flag permissions, because flag permissions follow the same scheme always again. To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted.
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