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Certain packets must be cloned. Document this.
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@ -85,6 +85,12 @@ public final class Packets {
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public static final int ENTITY_HEAD_ROTATION = 35;
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public static final int ENTITY_HEAD_ROTATION = 35;
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public static final int ENTITY_STATUS = 38;
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public static final int ENTITY_STATUS = 38;
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public static final int ATTACH_ENTITY = 39;
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public static final int ATTACH_ENTITY = 39;
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/**
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* Sent when an entities DataWatcher is updated.
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* <p>
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* Remember to clone the packet if you are modifying it.
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*/
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public static final int ENTITY_METADATA = 40;
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public static final int ENTITY_METADATA = 40;
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public static final int MOB_EFFECT = 41;
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public static final int MOB_EFFECT = 41;
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public static final int REMOVE_MOB_EFFECT = 42;
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public static final int REMOVE_MOB_EFFECT = 42;
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@ -109,6 +115,12 @@ public final class Packets {
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public static final int SET_CREATIVE_SLOT = 107;
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public static final int SET_CREATIVE_SLOT = 107;
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public static final int UPDATE_SIGN = 130;
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public static final int UPDATE_SIGN = 130;
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public static final int ITEM_DATA = 131;
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public static final int ITEM_DATA = 131;
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/**
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* Sent the first time a tile entity (chest inventory, etc.) is withing range of the player, or has been updated.
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* <p>
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* Remember to clone the packet if you are modifying it.
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*/
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public static final int TILE_ENTITY_DATA = 132;
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public static final int TILE_ENTITY_DATA = 132;
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public static final int STATISTIC = 200;
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public static final int STATISTIC = 200;
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public static final int PLAYER_INFO = 201;
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public static final int PLAYER_INFO = 201;
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