Adding GamePhase too.

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Kristian S. Stangeland 2012-10-17 08:11:11 +02:00
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<div class="subTitle">com.comphenix.protocol.injector</div>
<h2 title="Enum GamePhase" class="title">Enum GamePhase</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>java.lang.Enum&lt;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>&gt;</li>
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<li>com.comphenix.protocol.injector.GamePhase</li>
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<dd>java.io.Serializable, java.lang.Comparable&lt;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>&gt;</dd>
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<pre>public enum <span class="strong">GamePhase</span>
extends java.lang.Enum&lt;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>&gt;</pre>
<div class="block">The current player phase. This is used to limit the number of different injections.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Kristian</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#BOTH">BOTH</a></strong></code>
<div class="block">Listen for every sent and received packet.</div>
</td>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#LOGIN">LOGIN</a></strong></code>
<div class="block">Only listen for packets sent or received before a player has logged in.</div>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#PLAYING">PLAYING</a></strong></code>
<div class="block">Only listen for packets sent or received after a player has logged in.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#hasLogin()">hasLogin</a></strong>()</code>
<div class="block">Determine if the current value represents the login phase.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#hasPlaying()">hasPlaying</a></strong>()</code>
<div class="block">Determine if the current value represents the playing phase.</div>
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<td class="colFirst"><code>static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#valueOf(java.lang.String)">valueOf</a></strong>(java.lang.String&nbsp;name)</code>
<div class="block">Returns the enum constant of this type with the specified name.</div>
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<td class="colFirst"><code>static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#values()">values</a></strong>()</code>
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<h4>LOGIN</h4>
<pre>public static final&nbsp;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> LOGIN</pre>
<div class="block">Only listen for packets sent or received before a player has logged in.</div>
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<h4>PLAYING</h4>
<pre>public static final&nbsp;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> PLAYING</pre>
<div class="block">Only listen for packets sent or received after a player has logged in.</div>
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<h4>BOTH</h4>
<pre>public static final&nbsp;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> BOTH</pre>
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<pre>public static&nbsp;<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>[]&nbsp;values()</pre>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared. This method may be used to iterate
over the constants as follows:
<pre>
for (GamePhase c : GamePhase.values())
&nbsp; System.out.println(c);
</pre></div>
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<pre>public&nbsp;boolean&nbsp;hasLogin()</pre>
<div class="block">Determine if the current value represents the login phase.</div>
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<pre>public&nbsp;boolean&nbsp;hasPlaying()</pre>
<div class="block">Determine if the current value represents the playing phase.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>TRUE if it does, FALSE otherwise.</dd></dl>
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