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Update Readme.md to include Java and YAML syntax highlighting
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Readme.md
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Readme.md
@ -36,23 +36,28 @@ You no longer have to reference CraftBukkit!
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To use the library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
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To use the library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
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as a dependency (or soft-dependency, if you can live without it) to your plugin.yml file:
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as a dependency (or soft-dependency, if you can live without it) to your plugin.yml file:
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depends: [ProtocolLib]
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````yml
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depends: [ProtocolLib]
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````
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Future versions will be available in a public Maven repository, possibly on Maven central. But it
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Future versions will be available in a public Maven repository, possibly on Maven central. But it
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will always be possible to reference ProtocolLib manually.
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will always be possible to reference ProtocolLib manually.
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Then get a reference to ProtocolManager in onLoad() and you're good to go.
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Then get a reference to ProtocolManager in onLoad() and you're good to go.
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private ProtocolManager protocolManager;
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````java
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private ProtocolManager protocolManager;
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public void onLoad() {
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public void onLoad() {
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protocolManager = ProtocolLibrary.getProtocolManager();
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protocolManager = ProtocolLibrary.getProtocolManager();
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}
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}
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````
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To listen for packets sent by the server to a client, add a server-side listener:
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To listen for packets sent by the server to a client, add a server-side listener:
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// Disable all sound effects
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````java
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protocolManager.addPacketListener(
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// Disable all sound effects
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protocolManager.addPacketListener(
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new PacketAdapter(this, ConnectionSide.SERVER_SIDE, ListenerPriority.NORMAL, 0x3E) {
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new PacketAdapter(this, ConnectionSide.SERVER_SIDE, ListenerPriority.NORMAL, 0x3E) {
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@Override
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@Override
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public void onPacketSending(PacketEvent event) {
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public void onPacketSending(PacketEvent event) {
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@ -63,14 +68,15 @@ To listen for packets sent by the server to a client, add a server-side listener
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break;
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break;
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}
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}
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}
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}
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});
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});
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````
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It's also possible to read and modify the content of these packets. For instance, you can create a global
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It's also possible to read and modify the content of these packets. For instance, you can create a global
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censor by listening for Packet3Chat events:
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censor by listening for Packet3Chat events:
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// Censor
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````java
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protocolManager.addPacketListener(
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// Censor
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protocolManager.addPacketListener(
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new PacketAdapter(this, ConnectionSide.CLIENT_SIDE, ListenerPriority.NORMAL, 0x03) {
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new PacketAdapter(this, ConnectionSide.CLIENT_SIDE, ListenerPriority.NORMAL, 0x03) {
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@Override
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@Override
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public void onPacketReceiving(PacketEvent event) {
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public void onPacketReceiving(PacketEvent event) {
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@ -89,37 +95,40 @@ censor by listening for Packet3Chat events:
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}
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}
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}
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}
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}
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}
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});
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});
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````
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### Sending packets
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### Sending packets
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Normally, you might have to do something ugly like the following:
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Normally, you might have to do something ugly like the following:
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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````java
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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fakeExplosion.a = player.getLocation().getX();
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fakeExplosion.a = player.getLocation().getX();
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fakeExplosion.b = player.getLocation().getY();
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fakeExplosion.b = player.getLocation().getY();
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fakeExplosion.c = player.getLocation().getZ();
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fakeExplosion.c = player.getLocation().getZ();
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fakeExplosion.d = 3.0F;
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fakeExplosion.d = 3.0F;
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fakeExplosion.e = new ArrayList<Object>();
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fakeExplosion.e = new ArrayList<Object>();
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(fakeExplosion);
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(fakeExplosion);
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````
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But with ProtocolLib, you can turn that into something more manageable. Notice that
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But with ProtocolLib, you can turn that into something more manageable. Notice that
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you don't have to create an ArrayList this version:
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you don't have to create an ArrayList this version:
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PacketContainer fakeExplosion = protocolManager.createPacket(60);
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````java
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PacketContainer fakeExplosion = protocolManager.createPacket(60);
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fakeExplosion.getSpecificModifier(double.class).
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fakeExplosion.getSpecificModifier(double.class).
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write(0, player.getLocation().getX()).
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write(0, player.getLocation().getX()).
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write(1, player.getLocation().getY()).
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write(1, player.getLocation().getY()).
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write(2, player.getLocation().getZ());
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write(2, player.getLocation().getZ());
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fakeExplosion.getSpecificModifier(float.class).
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fakeExplosion.getSpecificModifier(float.class).
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write(0, 3.0F);
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write(0, 3.0F);
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protocolManager.sendServerPacket(player, fakeExplosion);
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protocolManager.sendServerPacket(player, fakeExplosion);
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````
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Compatiblity
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Compatiblity
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------------
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------------
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