Readme spelling.

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Kristian S. Stangeland 2012-09-16 02:43:31 +02:00
parent 59a3ba82b8
commit 62d9afd1d1

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@ -5,11 +5,11 @@ Certain tasks are impossible to perform with the standard Bukkit API, and may re
working with and even modify Minecraft directly. A common technique is to modify incoming
and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
stream. This is quite cumbersome to do, however, and most implementations will break
as soon as a new version of Minecraft has been released. Due to obfuscatio
as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may _hook_ into the same classes,
with unpredictable outcomes. More than often this causes plugins to crash, but it may also
lead to more subtile bugs.
lead to more subtle bugs.
### Resources
@ -21,8 +21,8 @@ A new API
---------
__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
that allow plugins to monitor, modify or cancel packets sent and recieved. But more importantly,
the API also hides all the gritty, obfusctated classes with a simple index based read/write system.
that allow plugins to monitor, modify or cancel packets sent and received. But more importantly,
the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
You no longer have to reference CraftBukkit!
@ -86,7 +86,7 @@ censor by listening for Packet3Chat events:
### Sending packets
Normally, you might have to do someting ugly like the following:
Normally, you might have to do something ugly like the following:
Packet60Explosion fakeExplosion = new Packet60Explosion();