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https://github.com/dmulloy2/ProtocolLib.git
synced 2024-11-27 21:26:17 +01:00
Don't cache the NetHandler when checking if it has changed.
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5f66dc6b4a
commit
6e0a44f9df
@ -30,7 +30,6 @@ import net.sf.cglib.proxy.Factory;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.PacketType.Sender;
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import com.comphenix.protocol.error.ErrorReporter;
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import com.comphenix.protocol.error.Report;
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@ -437,7 +436,15 @@ public abstract class PlayerInjector implements SocketInjector {
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* @throws IllegalAccessException Unable to find or retrieve net handler.
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*/
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protected Object getNetHandler() throws IllegalAccessException {
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return getNetHandler(false);
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}
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/**
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* Retrieves the current net handler for this player.
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* @return Current net handler.
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* @throws IllegalAccessException Unable to find or retrieve net handler.
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*/
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protected Object getNetHandler(boolean refresh) throws IllegalAccessException {
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// What a mess
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try {
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if (netHandlerField == null)
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@ -460,7 +467,7 @@ public abstract class PlayerInjector implements SocketInjector {
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}
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// Get the handler
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if (netHandler == null)
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if (netHandler == null || refresh)
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netHandler = FieldUtils.readField(netHandlerField, networkManager, true);
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return netHandler;
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}
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@ -590,11 +597,13 @@ public abstract class PlayerInjector implements SocketInjector {
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if (updateOnLogin) {
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if (updatedPlayer == null) {
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try {
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final Object handler = getNetHandler();
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final Object handler = getNetHandler(true);
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// Is this a net server class?
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if (MinecraftReflection.getNetServerHandlerClass().isAssignableFrom(handler.getClass())) {
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updatedPlayer = (Player) MinecraftReflection.getBukkitEntity(getEntityPlayer(handler));
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setUpdatedPlayer(
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(Player) MinecraftReflection.getBukkitEntity(getEntityPlayer(handler))
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);
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}
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} catch (IllegalAccessException e) {
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reporter.reportDetailed(this, Report.newBuilder(REPORT_CANNOT_UPDATE_PLAYER).error(e).callerParam(packet));
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@ -602,8 +611,10 @@ public abstract class PlayerInjector implements SocketInjector {
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}
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// This will only occur in the NetLoginHandler injection
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if (updatedPlayer != null)
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if (updatedPlayer != null) {
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currentPlayer = updatedPlayer;
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updateOnLogin = false;
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}
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}
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// Make sure we're listening
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