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Correct the concurrent initialization pattern.
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@ -99,10 +99,14 @@ class PlayerSendingHandler {
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// Safe concurrent initialization
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if (queues == null && createNew) {
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QueueContainer previous = playerSendingQueues.putIfAbsent(name, new QueueContainer());
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final QueueContainer newContainer = new QueueContainer();
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// Attempt to map the queue
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queues = playerSendingQueues.putIfAbsent(name, newContainer);
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if (previous != null)
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queues = previous;
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if (queues == null) {
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queues = newContainer;
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}
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}
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// Check for NULL again
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