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https://github.com/dmulloy2/ProtocolLib.git
synced 2024-11-28 05:35:28 +01:00
Prevent cancelled packets from been cancelled over and over again.
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fa55e2cb27
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@ -304,7 +304,7 @@ class ChannelInjector extends ByteToMessageDecoder {
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// Schedule the transmission on the main thread instead
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if (channelListener.hasMainThreadListener(clazz)) {
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// Delay the packet
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scheduleMainThread(marker, packet);
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scheduleMainThread(packet);
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packet = null;
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} else {
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@ -338,11 +338,14 @@ class ChannelInjector extends ByteToMessageDecoder {
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}
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}
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private void scheduleMainThread(final NetworkMarker marker, final Object packetCopy) {
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private void scheduleMainThread(final Object packetCopy) {
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// Do not process this packet agai
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processedPackets.add(packetCopy);
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ProtocolLibrary.getExecutorSync().execute(new Runnable() {
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@Override
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public void run() {
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sendServerPacket(packetCopy, marker, true);
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invokeSendPacket(packetCopy);
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}
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});
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}
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@ -433,7 +436,14 @@ class ChannelInjector extends ByteToMessageDecoder {
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} else {
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ignoredPackets.remove(packet);
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}
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invokeSendPacket(packet);
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}
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/**
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* Invoke the sendPacket method in Minecraft.
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* @param packet - the packet to send.
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*/
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private void invokeSendPacket(Object packet) {
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// Attempt to send the packet with NetworkMarker.handle(), or the PlayerConnection if its active
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try {
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if (player instanceof Factory) {
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@ -91,7 +91,7 @@ abstract class ChannelProxy implements Channel {
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if (packet != null)
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accessor.set(runnable, packet);
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else
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getEmptyRunnable();
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return getEmptyRunnable();
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}
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return runnable;
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}
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@ -106,7 +106,7 @@ abstract class ChannelProxy implements Channel {
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if (packet != null)
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accessor.set(callable, packet);
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else
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getEmptyCallable();
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return getEmptyCallable();
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}
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return callable;
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}
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