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Don't check for closed sockets. If it talks like a duck, ect.
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@ -289,11 +289,6 @@ public class PlayerInjectionHandler {
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Socket socket = injector.getSocket();
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SocketAddress address = socket != null ? socket.getRemoteSocketAddress() : null;
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// Make sure the current player is not logged out
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if (socket != null && socket.isClosed()) {
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throw new PlayerLoggedOutException();
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}
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// Guard against NPE here too
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PlayerInjector previous = address != null ? addressLookup.get(address) : null;
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