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Only suppress ClosedChannelExceptions
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@ -243,6 +243,12 @@
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</developers>
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<dependencies>
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<!-- This is for the JavaDocs
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<dependency>
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<groupId>io.netty</groupId>
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<artifactId>netty-all</artifactId>
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<version>4.0.28.Final</version>
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</dependency> -->
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<dependency>
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<groupId>cglib</groupId>
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<artifactId>cglib-nodep</artifactId>
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@ -284,13 +284,11 @@ public class NettyChannelInjector extends ByteToMessageDecoder implements Channe
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ChannelHandlerAdapter exceptionHandler = new ChannelHandlerAdapter() {
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@Override
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public void exceptionCaught(ChannelHandlerContext context, Throwable ex) throws Exception {
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if (ex instanceof ClosedChannelException) {
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
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if (cause instanceof ClosedChannelException) {
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// Ignore
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} else {
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// TODO Actually handle exceptions?
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System.err.println("[ProtocolLib] Encountered an uncaught exception in the channel pipeline:");
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ex.printStackTrace();
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super.exceptionCaught(ctx, cause);
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}
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}
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};
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@ -821,7 +819,7 @@ public class NettyChannelInjector extends ByteToMessageDecoder implements Channe
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// we end up with a deadlock. The main thread is waiting for the worker thread to process the task, and
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// the worker thread is waiting for the main thread to finish executing PlayerQuitEvent.
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//
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// TLDR: Concurrency is hard.
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// TL;DR: Concurrency is hard.
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executeInChannelThread(new Runnable() {
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@Override
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public void run() {
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