Temporary workaround for invalid player data
Fixes https://github.com/dmulloy2/ProtocolLib/issues/2775
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@ -135,6 +135,12 @@ class SerializedOfflinePlayer implements OfflinePlayer, Serializable {
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return bedSpawnLocation;
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}
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@Nullable
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@Override
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public Location getRespawnLocation() {
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return null;
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}
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// @Override
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public long getLastLogin() {
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return lastLogin;
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@ -209,6 +215,12 @@ class SerializedOfflinePlayer implements OfflinePlayer, Serializable {
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return null;
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}
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@Nullable
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@Override
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public Location getLocation() {
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return null;
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}
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@Override
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public long getFirstPlayed() {
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return firstPlayed;
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@ -93,7 +93,12 @@ public class NetworkManagerInjector implements ChannelListener {
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if (marker != null || MinecraftReflection.isBundlePacket(packetClass) || outboundListeners.contains(packetClass)) {
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// wrap packet and construct the event
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PacketType.Protocol currentProtocol = injector.getCurrentProtocol(PacketType.Sender.SERVER);
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PacketContainer container = new PacketContainer(PacketRegistry.getPacketType(currentProtocol, packetClass), packet);
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PacketType type = PacketRegistry.getPacketType(currentProtocol, packetClass);
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if (type == null) {
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ProtocolLogger.debug("Invalid packet type: " + packetClass.getName());
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return null;
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}
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PacketContainer container = new PacketContainer(type, packet);
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PacketEvent packetEvent = PacketEvent.fromServer(this, container, marker, injector.getPlayer());
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// post to all listeners, then return the packet event we constructed
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