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Merge pull request #782 from bergerkiller/master
Replace ThreadLocal scheduleProcessPackets with queue, fixes #763
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commit
d9fef94bc6
@ -126,9 +126,9 @@ public class ChannelInjector extends ByteToMessageDecoder implements Injector {
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private PacketEvent finalEvent;
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/**
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* A flag set by the main thread to indiciate that a packet should not be processed.
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* A queue of packets that were sent with filtered=false
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*/
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private final ThreadLocal<Boolean> scheduleProcessPackets = ThreadLocal.withInitial(() -> true);
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private final PacketFilterQueue unfilteredProcessedPackets = new PacketFilterQueue();
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// Other handlers
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private ByteToMessageDecoder vanillaDecoder;
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@ -328,7 +328,7 @@ public class ChannelInjector extends ByteToMessageDecoder implements Injector {
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Object original = accessor.get(instance);
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// See if we've been instructed not to process packets
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if (!scheduleProcessPackets.get()) {
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if (unfilteredProcessedPackets.contains(original)) {
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NetworkMarker marker = getMarker(original);
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if (marker != null) {
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@ -416,7 +416,7 @@ public class ChannelInjector extends ByteToMessageDecoder implements Injector {
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try {
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// Skip every kind of non-filtered packet
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if (!scheduleProcessPackets.get()) {
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if (unfilteredProcessedPackets.remove(packet)) {
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return;
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}
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@ -663,12 +663,11 @@ public class ChannelInjector extends ByteToMessageDecoder implements Injector {
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public void sendServerPacket(Object packet, NetworkMarker marker, boolean filtered) {
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saveMarker(packet, marker);
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try {
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scheduleProcessPackets.set(filtered);
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invokeSendPacket(packet);
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} finally {
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scheduleProcessPackets.set(true);
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if (!filtered) {
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unfilteredProcessedPackets.add(packet);
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}
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invokeSendPacket(packet);
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}
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/**
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@ -0,0 +1,83 @@
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/**
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* ProtocolLib - Bukkit server library that allows access to the Minecraft protocol.
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* Copyright (C) 2015 dmulloy2
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*
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* This program is free software; you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program;
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* if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307 USA
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*/
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package com.comphenix.protocol.injector.netty;
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import java.util.ArrayDeque;
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import java.util.Queue;
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/**
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* Stores packets that need to be sent without being handled by the listeners (filtered=false).
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* When other packets sent after sending the packet are removed, the packet is removed as well
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* to prevent a memory leak, assuming a consistent send order is in place.
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*
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* @author bergerkiller
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*/
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public class PacketFilterQueue {
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private Queue<Object> queue = new ArrayDeque<>();
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/**
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* Adds a packet to this queue, indicating further on that it should not be filtered.
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*
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* @param packet
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*/
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public synchronized void add(Object packet) {
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queue.add(packet);
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}
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/**
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* Checks whether a packet is contained inside this queue, indicating
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* it should not be filtered.
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*
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* @param packet
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* @return True if contained and packet should not be filtered (filtered=false)
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*/
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public synchronized boolean contains(Object packet) {
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return queue.contains(packet);
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}
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/**
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* Checks whether a packet is contained inside this queue and removes it if so.
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* Other packets marked in this queue that were sent before this packet are
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* removed from the queue also, avoiding memory leaks because of dropped packets.
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*
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* @param packet
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* @return True if contained and packet should not be filtered (filtered=false)
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*/
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public synchronized boolean remove(Object packet) {
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if (queue.isEmpty()) {
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// Nothing in the queue
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return false;
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} else if (queue.peek() == packet) {
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// First in the queue (expected)
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queue.poll();
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return true;
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} else if (!queue.contains(packet)) {
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// There are unfiltered packets, but this one is not
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return false;
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} else {
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// We have skipped over some packets (unexpected)
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// Poll packets until we find it
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while (queue.poll() != packet) {
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if (queue.isEmpty()) {
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// This should never happen! But to avoid infinite loop.
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return false;
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}
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}
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return true;
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}
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}
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}
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