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https://github.com/dmulloy2/ProtocolLib.git
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Ensure WrappedGameProfile can handle NULL profiles.
We also implement hashCode() ourselves, to avoid Mojang's buggy version that doesn't handle NULL.
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commit
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@ -1,5 +1,7 @@
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package com.comphenix.protocol.wrappers;
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import com.google.common.base.Objects;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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/**
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@ -24,9 +26,11 @@ public class WrappedGameProfile extends AbstractWrapper {
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/**
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* Construct a wrapper around an existing game profile.
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* @param profile - the underlying profile.
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* @param profile - the underlying profile, or NULL.
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*/
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public static WrappedGameProfile fromHandle(Object handle) {
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if (handle == null)
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return null;
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return new WrappedGameProfile(handle);
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}
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@ -46,6 +50,10 @@ public class WrappedGameProfile extends AbstractWrapper {
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return getProfile().getName();
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}
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/**
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* Retrieve the underlying GameProfile.
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* @return The GameProfile.
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*/
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private GameProfile getProfile() {
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return (GameProfile) handle;
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}
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@ -76,9 +84,15 @@ public class WrappedGameProfile extends AbstractWrapper {
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return getProfile().isComplete();
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}
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@Override
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public String toString() {
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return String.valueOf(getProfile());
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}
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@Override
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public int hashCode() {
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return getProfile().hashCode();
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// Mojang's hashCode() is broken, it doesn't handle NULL id or name. So we implement our own
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return Objects.hashCode(getId(), getName());
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}
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@Override
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@ -88,7 +102,7 @@ public class WrappedGameProfile extends AbstractWrapper {
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if (obj instanceof WrappedGameProfile) {
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WrappedGameProfile other = (WrappedGameProfile) obj;
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return getProfile().equals(other.getProfile());
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return Objects.equal(getProfile(), other.getProfile());
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}
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return false;
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}
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