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Reload the previous value in VolatileField when calling refreshValue()
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@ -19,6 +19,8 @@ package com.comphenix.protocol.reflect;
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import java.lang.reflect.Field;
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import net.minecraft.util.com.google.common.base.Objects;
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/**
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* Represents a field that will revert to its original state when this class is garbaged collected.
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*
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@ -136,15 +138,23 @@ public class VolatileField {
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}
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/**
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* Ensure the previously set value is set.
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* Reapply the current changed value.
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* <p>
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* Also refresh the previously set value.
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*/
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public void refreshValue() {
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Object fieldValue = readFieldValue();
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if (currentSet) {
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try {
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FieldUtils.writeField(field, container, current, forceAccess);
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} catch (IllegalAccessException e) {
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throw new RuntimeException("Unable to read field " + field.getName(), e);
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// If they differ, we need to set them again
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if (!Objects.equal(current, fieldValue)) {
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previous = readFieldValue();
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previousLoaded = true;
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writeFieldValue(current);
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}
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} else if (previousLoaded) {
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// Update that too
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previous = fieldValue;
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}
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}
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@ -183,13 +193,33 @@ public class VolatileField {
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private void ensureLoaded() {
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// Load the value if we haven't already
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if (!previousLoaded) {
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try {
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previous = FieldUtils.readField(field, container, forceAccess);
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previous = readFieldValue();
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previousLoaded = true;
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}
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}
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/**
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* Read the content of the underlying field.
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* @return The field value.
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*/
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private Object readFieldValue() {
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try {
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return FieldUtils.readField(field, container, forceAccess);
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} catch (IllegalAccessException e) {
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throw new RuntimeException("Unable to read field " + field.getName(), e);
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}
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}
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/**
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* Write the given value to the underlying field.
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* @param newValue - the new value.
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*/
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private void writeFieldValue(Object newValue) {
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try {
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FieldUtils.writeField(field, container, newValue, forceAccess);
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} catch (IllegalAccessException e) {
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throw new RuntimeException("Unable to write field " + field.getName(), e);
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}
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}
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@Override
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