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https://github.com/dmulloy2/ProtocolLib.git
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Race condition that would occationally skip STATUS packets. Fixes 198
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@ -101,7 +101,7 @@ public class NettyProtocolInjector implements ChannelListener {
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Object serverConnection = serverConnectionMethod.invoke(server);
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Object serverConnection = serverConnectionMethod.invoke(server);
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// Handle connected channels
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// Handle connected channels
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final ChannelInboundHandler initProtocol = new ChannelInitializer<Channel>() {
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final ChannelInboundHandler endInitProtocol = new ChannelInitializer<Channel>() {
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@Override
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@Override
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protected void initChannel(Channel channel) throws Exception {
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protected void initChannel(Channel channel) throws Exception {
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try {
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try {
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@ -116,15 +116,24 @@ public class NettyProtocolInjector implements ChannelListener {
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}
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}
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};
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};
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// This is executed before Minecraft's channel handler
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final ChannelInboundHandler beginInitProtocol = new ChannelInitializer<Channel>() {
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@Override
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protected void initChannel(Channel channel) throws Exception {
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// Our only job is to add init protocol
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channel.pipeline().addLast(endInitProtocol);
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}
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};
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// Add our handler to newly created channels
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// Add our handler to newly created channels
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final ChannelHandler connectionHandler = new ChannelInboundHandlerAdapter() {
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final ChannelHandler connectionHandler = new ChannelInboundHandlerAdapter() {
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@Override
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@Override
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public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
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public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
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Channel channel = (Channel) msg;
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Channel channel = (Channel) msg;
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// Execute the other handlers before adding our own
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// Prepare to initialize ths channel
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channel.pipeline().addFirst(beginInitProtocol);
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ctx.fireChannelRead(msg);
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ctx.fireChannelRead(msg);
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channel.pipeline().addLast(initProtocol);
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}
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}
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};
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};
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