Since Minecraft 1.19.4, the protocol supports bundling consecutive packets to ensure the client processes them in one tick. However, Packet Events are not called for the individual packets in such a bundle in the current dev build of ProtocolLib. For example, no packet events are currently sent for the ENTITY_METADATA packet when an entity is first spawned as the packet is bundled with the ENTITY_SPAWN packet. However, if the entity metadata is changed later on, the event will be called.
This PR proposes to fix this by unpacking the bundled packets and invoking the packet filtering for each packet.
I also want to briefly explain how the bundling works. A bundle starts with a PACKET_DELIMITER (0x00, net.minecraft.network.protocol.BundleDelimiterPacket) packet followed by all packets that should be bundled and finished with another PACKET_DELIMITER (0x00). Within the Netty pipeline, this sequence is transformed into one synthesized packet found in net.minecraft.network.protocol.game.ClientboundBundlePacket, which is essentially just a list of packets. At the stage at which ProtocolLib injects into the clientbound netty pipeline, this packet has not been unpacked yet. Thus, we need to handle the ClientboundBundlePacket, which unfortunately is not registered in ProtocolLib. The fact that two different classes map to the same packet currently requires a dirty remapping in the packet structure modifier.
* Clear up some stuff, fix location of wire packet encoder
* Ensure that the player injection cache is always up-to-date
* Make uninjection from a channel more reliable
* Don't schedule an empty runnable if there is no need to do that
* Remove unnecessary throw declarations from some methods
* Adjust uninjection to remove the injector reference as well
* improve channel future injection in network manager
- Updated ByteBuddy dependency to add support for Java 17 (introduced in 1.10.21) and to take advantage of any fixes and improvements made between versions.
- The gclib dependency in the EnchancerFactory has been removed. All classes that used the actual factory part of it have been updated to use bytebuddy instead. This class will have to be removed at some point, but at the moment it is still used for accessing its class loader.
- Renamed EnhancerFactory to ByteBuddyFactory. All ByteBuddy actions should go through this now. Every subclass created here implements the ByteBuddyGenerated interface. This makes it possible to recognize classes generated using ByteBuddy (by default, it doesn't leave such a trace).
- Removed the method DefaultInstances#forEnhancer(Enhancer). This method isn't used anywhere; the last trace of usage of the method I could find was in 2013 (in the NetworkServerInjector). External plugins (I couldn't find any that used it), they should really have their own implementation, given that they already require an instance of an Enchancer. As such, I feel it is safe to remove rather than update it.
Note that things may not initially work as expected. There are known issues (see #880) relating to dimensions, chat packets, and tile entities. There were also internal changes to attributes, though hopefully those are fixed. As always, report issues on GitHub.