Commit Graph

457 Commits

Author SHA1 Message Date
Kristian S. Stangeland
2fceaa803e Fixed the "moved too quickly" error that would cause players to
fall out into the void on 1.3.2.
2012-10-02 03:54:50 +02:00
Kristian S. Stangeland
0470b2335c Bumping to 1.2.1 2012-10-01 21:47:36 +02:00
Kristian S. Stangeland
fe55bb2e56 Processed packets is now sorted by the sending index. 2012-10-01 21:47:19 +02:00
Kristian S. Stangeland
7b35dd954c Switching to the network server object. 2012-10-01 20:30:56 +02:00
Kristian S. Stangeland
f4f28023fa Always create the NullPacketListener (unless otherwise stated).
This functions like a crude "counter" that automatically unregisters 
the packet injectors when every asynchronous listener has been removed.
2012-10-01 06:04:31 +02:00
Kristian S. Stangeland
961b34da38 Update documentation (may still need some work). 2012-10-01 04:59:27 +02:00
Kristian S. Stangeland
c2b4b5fce3 Ensure that the compiled structures respect the converter field.
In addition, fixed a bug that prevented client listeners from
receiving any packets.
2012-10-01 02:17:13 +02:00
Kristian S. Stangeland
46d9a6e975 Ensure that the structure compiler is thread safe. 2012-10-01 00:57:14 +02:00
Kristian S. Stangeland
e6de9ae705 Remove debug line. 2012-10-01 00:16:34 +02:00
Kristian S. Stangeland
3ad24921d9 Ensure that hook method #3 receieves Packet0KeepAlive. 2012-10-01 00:16:06 +02:00
Kristian S. Stangeland
9770257a74 Bumping to 1.2.0 2012-09-30 04:49:54 +02:00
Kristian S. Stangeland
f312ce278e Increase the maximum. 2012-09-30 04:44:57 +02:00
Kristian S. Stangeland
73005e032b Forgot to release a semaphore lock. 2012-09-30 04:42:58 +02:00
Kristian S. Stangeland
e666d17dc2 Don't try to find the isAsyncPacket method over and over again. 2012-09-30 04:25:56 +02:00
Kristian S. Stangeland
6063f437fd Another diffcult to track down bug. 2012-09-30 04:24:27 +02:00
Kristian S. Stangeland
1c41f83305 Fixed (probably) a problem reported by Milkywayz.
Relevant crash dump:
2012-09-30 03:39:26 +02:00
Kristian S. Stangeland
801bf81f15 Incredibly difficult bug to track down.
Forgot to remove the "override" flag on cancelled packets when
they're sent again.
2012-09-30 03:24:13 +02:00
Kristian S. Stangeland
0cff9d1243 Ensure that asynchronous listeners are run, even if they have no
accompanying synchronous listener.
2012-09-30 00:51:59 +02:00
Kristian S. Stangeland
c77103246e Small bug fixes. 2012-09-30 00:25:04 +02:00
Kristian S. Stangeland
711990fa15 Simplify the act of creating an asynchronous listener. 2012-09-30 00:13:36 +02:00
Kristian S. Stangeland
63197bbbd5 Add the other cases where we need to know if we're on the main thread
or not.
2012-09-29 23:52:28 +02:00
Kristian S. Stangeland
8a26d047b2 Client packets are processed on the server, so they must be
synchronized with the main thread.
2012-09-29 23:48:09 +02:00
Kristian S. Stangeland
d58ff1c4c1 Properly clean up after async listeners. 2012-09-29 23:21:09 +02:00
Kristian S. Stangeland
15b33925c0 Fixed a couple of minor bugs. 2012-09-29 22:25:09 +02:00
Kristian S. Stangeland
721d92bd4f Fixed a minor bug. 2012-09-29 22:20:21 +02:00
Kristian S. Stangeland
b3098bc6ad Pull up the important methods in the asynchronous packet handler. 2012-09-29 22:18:19 +02:00
Kristian S. Stangeland
e86c3d3a6e We have to keep the setAsyncMarker method. 2012-09-29 22:12:30 +02:00
Kristian S. Stangeland
65b5a0e8ec We don't expect consumers to create asynchronous markers, so
don't allow them to set it in the packet event.
2012-09-29 21:42:16 +02:00
Kristian S. Stangeland
a6db5419c0 Detect packet timeout. 2012-09-29 21:29:12 +02:00
Kristian S. Stangeland
4f4202185c Make it even clearer that the listener loop method should be
called from a separate thread.
2012-09-29 21:18:21 +02:00
Kristian S. Stangeland
025e97ca95 Renamed the ListenerToken in the code as well. 2012-09-29 20:34:29 +02:00
Kristian S. Stangeland
880520cd94 Renamed the ListenerToken into a AsyncListenerHandler. 2012-09-29 20:32:18 +02:00
Kristian S. Stangeland
fad6a0a99c Connect the asynchronous listeners to the system. 2012-09-29 20:30:22 +02:00
Kristian S. Stangeland
81321383d5 Renamed the async marker. Added handling of close. 2012-09-29 19:33:22 +02:00
Kristian S. Stangeland
285952b14d Use the normal packet listener instead of an async listener. 2012-09-29 19:13:12 +02:00
Kristian S. Stangeland
6f02e79802 Still a work in progress.
I'm considering removing the async listener and use the packet listener
for both sync and async processing.
2012-09-29 18:05:08 +02:00
Kristian S. Stangeland
23e676533a Beginning to add support for asynchronous packet listeners. 2012-09-29 01:00:12 +02:00
Kristian S. Stangeland
2012698275 Just in case, try to load the generated class first.
We might have generated it from a previous run.
2012-09-27 06:04:29 +02:00
Kristian S. Stangeland
42303ae0fc Use the FieldAccessException instead of InvalidArgumentException.
Otherwise, the CompiledStructureModifier has a leaky abstraction.
2012-09-27 05:42:34 +02:00
Kristian S. Stangeland
0004fb530d Update the package name in the compiler. 2012-09-27 05:28:52 +02:00
Kristian S. Stangeland
ea823e58f7 Move structure modifier compiler to the reflect package. 2012-09-27 05:28:13 +02:00
Kristian S. Stangeland
8293c71a4c Make sure the packet IDs are actually valid. 2012-09-27 05:26:02 +02:00
Kristian S. Stangeland
eb8abd4635 Try to clean up after a failed hook. 2012-09-27 05:22:08 +02:00
Kristian S. Stangeland
240df9dc7a Complicated feature - auto-compilation of structure modifier.
Using ASM we can automatically generate a faster structure modifier
that doesn't use reflection to read or write public fields.

Note that because the compilation itself is a bit slow (10 ms++), 
we have to create a background compilation thread. Future work:
 * Disable the thread if it's idle after 60 seconds.
 * Don't recreate the thread when the server reloads.
2012-09-27 03:24:34 +02:00
Kristian S. Stangeland
90970d1b9b Ensure that server operators are informed about incompatibility. 2012-09-26 06:00:26 +02:00
Kristian S. Stangeland
9efb85e7c3 Handle 1.3 correctly. 2012-09-26 04:06:10 +02:00
Kristian S. Stangeland
22f2f45d1e Added support for a hook method that can intercept map chunk packets. 2012-09-26 03:31:59 +02:00
Kristian S. Stangeland
e04a78fc04 Added yet another player hook method.
This method works by injecting into the NetServerHandler object
of a player. That way, we can also intercept map chunk packets.
2012-09-26 02:26:44 +02:00
Kristian S. Stangeland
9e402a3ab4 Added a "canInject" property in the injectors. 2012-09-26 02:01:44 +02:00
Kristian S. Stangeland
d8b300e3a6 Try to get the local player object if possible. 2012-09-25 23:10:08 +02:00