* don't enforce async calls for thread-safe listeners (closes#1551)
* cleanups, remove structure compiling
* improve cloning a bit
* fix small issue in no-op structure modifier
* remove last usages of FieldUtils
* improve and fix equality check in container test
* Replace guava Charsets with StandardCharsets.
* Use try-with-resources
* Faster Util asList, inline getOnlinePlayers.
* Use direct ArrayList allocation.
* Use new instead of Lists#...
* Use new instead of Lists#...
* Faster looping.
* Use switch.
* Remove diamond operators.
* Use ArrayDeque instead of LinkedList.
* Actually conform to the documentation and always use an ArrayList as backing list.
* Potentially breaking change: Use switch instead of startsWith as this e.g. causes "n" to be interpreted as "names" and any future new commands starting with "n" will be ignored.
* Use addAll().
* Remove IntegerSet. Unused and also covered by fastutils IntSet.
* Much faster boolean parsing. Might have breaking changes as parameterName is now checked after the false block.
* Make most fields final, fix JavaDoc and remove diamond operators.
* Make fields final.
* Much cleaner getAllInterfaces() method.
Co-authored-by: Dan Mulloy <dev@dmulloy2.net>
* Clear up some stuff, fix location of wire packet encoder
* Ensure that the player injection cache is always up-to-date
* Make uninjection from a channel more reliable
* Don't schedule an empty runnable if there is no need to do that
* Remove unnecessary throw declarations from some methods
* Adjust uninjection to remove the injector reference as well
* improve channel future injection in network manager
* Remove usages of net.minecraft and craftbukkit
* Restore packet type backward compatibility (tested on 1.8)
* Re-add last removed packets
* Fix sub class naming for newer minecraft versions
Note that things may not initially work as expected. There are known issues (see #880) relating to dimensions, chat packets, and tile entities. There were also internal changes to attributes, though hopefully those are fixed. As always, report issues on GitHub.