/* * ProtocolLib - Bukkit server library that allows access to the Minecraft protocol. * Copyright (C) 2012 Kristian S. Stangeland * * This program is free software; you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program; * if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ package com.comphenix.protocol; import com.comphenix.protocol.events.ListenerPriority; import com.comphenix.protocol.events.NetworkMarker; import com.comphenix.protocol.events.PacketContainer; import com.comphenix.protocol.injector.netty.WirePacket; import org.bukkit.entity.Player; /** * Represents a object capable of sending or receiving packets. * * @author Kristian */ public interface PacketStream { /** * Send a packet to the given player. * * @param receiver - the reciever. * @param packet - packet to send. */ void sendServerPacket(Player receiver, PacketContainer packet); /** * Send a packet to the given player. * * @param receiver - the reciever. * @param packet - packet to send. * @param filters - whether or not to invoke any packet filters below {@link ListenerPriority#MONITOR}. */ void sendServerPacket(Player receiver, PacketContainer packet, boolean filters); /** * Send a packet to the given player. * * @param receiver - the receiver. * @param packet - packet to send. * @param marker - the network marker to use. * @param filters - whether or not to invoke any packet filters below {@link ListenerPriority#MONITOR}. */ void sendServerPacket(Player receiver, PacketContainer packet, NetworkMarker marker, boolean filters); /** * Send a wire packet to the given player. * * @param receiver - the receiver. * @param id - packet id. * @param bytes - packet bytes. */ void sendWirePacket(Player receiver, int id, byte[] bytes); /** * Send a wire packet to the given player. * * @param receiver - the receiver. * @param packet - packet to send. */ void sendWirePacket(Player receiver, WirePacket packet); /** * Simulate recieving a certain packet from a given player. * * @param sender - the sender. * @param packet - the packet that was sent. */ void receiveClientPacket(Player sender, PacketContainer packet); /** * Simulate recieving a certain packet from a given player. * * @param sender - the sender. * @param packet - the packet that was sent. * @param filters - whether or not to invoke any packet filters below {@link ListenerPriority#MONITOR}. */ void receiveClientPacket(Player sender, PacketContainer packet, boolean filters); /** * Simulate recieving a certain packet from a given player. * * @param sender - the sender. * @param packet - the packet that was sent. * @param marker - the network marker to use. * @param filters - whether or not to invoke any packet filters below {@link ListenerPriority#MONITOR}. */ void receiveClientPacket(Player sender, PacketContainer packet, NetworkMarker marker, boolean filters); }