ProtocolLib/src/main/java/com/comphenix/protocol/injector/netty/InjectionFactory.java

237 lines
7.4 KiB
Java

/**
* ProtocolLib - Bukkit server library that allows access to the Minecraft protocol.
* Copyright (C) 2015 dmulloy2
*
* This program is free software; you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program;
* if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*/
package com.comphenix.protocol.injector.netty;
import io.netty.channel.Channel;
import java.util.concurrent.ConcurrentMap;
import javax.annotation.Nonnull;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import com.comphenix.protocol.injector.netty.ChannelInjector.ChannelSocketInjector;
import com.comphenix.protocol.injector.server.SocketInjector;
import com.comphenix.protocol.injector.server.TemporaryPlayerFactory;
import com.comphenix.protocol.reflect.FuzzyReflection;
import com.comphenix.protocol.utility.MinecraftFields;
import com.comphenix.protocol.utility.MinecraftReflection;
import com.google.common.collect.MapMaker;
/**
* Represents an injector factory.
* <p>
* Note that the factory will return {@link ClosedInjector} when the factory is closed.
* @author Kristian
*/
public class InjectionFactory {
// This should work as long as the injectors are, uh, injected
private final ConcurrentMap<Player, Injector> playerLookup = new MapMaker().weakKeys().weakValues().makeMap();
private final ConcurrentMap<String, Injector> nameLookup = new MapMaker().weakValues().makeMap();
// Whether or not the factory is closed
private volatile boolean closed;
// The current plugin
private final Plugin plugin;
public InjectionFactory(Plugin plugin) {
this.plugin = plugin;
}
/**
* Retrieve the main plugin associated with this injection factory.
* @return The main plugin.
*/
public Plugin getPlugin() {
return plugin;
}
/**
* Construct or retrieve a channel injector from an existing Bukkit player.
* @param player - the existing Bukkit player.
* @param listener - the listener.
* @return A new injector, an existing injector associated with this player, or a closed injector.
*/
@Nonnull
public Injector fromPlayer(Player player, ChannelListener listener) {
if (closed)
return new ClosedInjector(player);
Injector injector = playerLookup.get(player);
// Find a temporary injector as well
if (injector == null)
injector = getTemporaryInjector(player);
if (injector != null && !injector.isClosed())
return injector;
Object networkManager = MinecraftFields.getNetworkManager(player);
// Must be a temporary Bukkit player
if (networkManager == null) {
return fromName(player.getName(), player);
}
Channel channel = FuzzyReflection.getFieldValue(networkManager, Channel.class, true);
// See if a channel has already been created
injector = (ChannelInjector) ChannelInjector.findChannelHandler(channel, ChannelInjector.class);
if (injector != null) {
// Update the player instance
playerLookup.remove(injector.getPlayer());
injector.setPlayer(player);
} else {
injector = new ChannelInjector(player, networkManager, channel, listener, this);
}
// Cache injector and return
cacheInjector(player, injector);
return injector;
}
/**
* Retrieve a cached injector from a name.
* <p>
* The injector may be NULL if the plugin has been reloaded during a player login.
* @param name - the name.
* @param player - the player.
* @return The cached injector, or a closed injector if it could not be found.
*/
public Injector fromName(String name, Player player) {
if (!closed) {
Injector injector = nameLookup.get(name);
// We can only retrieve cached injectors
if (injector != null) {
// Update instance
injector.setUpdatedPlayer(player);
return injector;
}
}
return new ClosedInjector(player);
}
/**
* Construct a new channel injector for the given channel.
* @param channel - the channel.
* @param listener - the listener.
* @param playerFactory - a temporary player creator.
* @return The channel injector, or a closed injector.
*/
@Nonnull
public Injector fromChannel(Channel channel, ChannelListener listener, TemporaryPlayerFactory playerFactory) {
if (closed)
return new ClosedInjector(null);
Object networkManager = findNetworkManager(channel);
Player temporaryPlayer = playerFactory.createTemporaryPlayer(Bukkit.getServer());
ChannelInjector injector = new ChannelInjector(temporaryPlayer, networkManager, channel, listener, this);
// Initialize temporary player
TemporaryPlayerFactory.setInjectorInPlayer(temporaryPlayer, new ChannelSocketInjector(injector));
return injector;
}
/**
* Invalidate a cached injector.
* @param player - the associated player.
* @return The cached injector, or NULL if nothing was cached.
*/
public Injector invalidate(Player player) {
Injector injector = playerLookup.remove(player);
nameLookup.remove(player.getName());
return injector;
}
/**
* Cache an injector by player.
* @param player - the player.
* @param injector - the injector to cache.
* @return The previously cached injector.
*/
public Injector cacheInjector(Player player, Injector injector) {
nameLookup.put(player.getName(), injector);
return playerLookup.put(player, injector);
}
/**
* Cache an injector by name alone.
* @param name - the name to lookup.
* @param injector - the injector.
* @return The cached injector.
*/
public Injector cacheInjector(String name, Injector injector) {
return nameLookup.put(name, injector);
}
/**
* Retrieve the associated channel injector.
* @param player - the temporary player, or normal Bukkit player.
* @return The associated injector, or NULL if this is a Bukkit player.
*/
private ChannelInjector getTemporaryInjector(Player player) {
SocketInjector injector = TemporaryPlayerFactory.getInjectorFromPlayer(player);
if (injector != null) {
return ((ChannelSocketInjector) injector).getChannelInjector();
}
return null;
}
/**
* Find the network manager in a channel's pipeline.
* @param channel - the channel.
* @return The network manager.
*/
private Object findNetworkManager(Channel channel) {
// Find the network manager
Object networkManager = ChannelInjector.findChannelHandler(channel, MinecraftReflection.getNetworkManagerClass());
if (networkManager != null)
return networkManager;
throw new IllegalArgumentException("Unable to find NetworkManager in " + channel);
}
/**
* Determine if the factory is closed.
* <p>
* If it is, all new injectors will be closed by default.
* @return TRUE if it is closed, FALSE otherwise.
*/
public boolean isClosed() {
return closed;
}
/**
* Close all injectors created by this factory, and cease the creation of new injections.
*/
public synchronized void close() {
if (!closed) {
closed = true;
// Close everything
for (Injector injector : playerLookup.values())
injector.close();
for (Injector injector : nameLookup.values())
injector.close();
}
}
}