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New translations strings.yml (Korean)
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@ -119,19 +119,19 @@ questEditorNeedStages: "퀘스트에 스테이지가 없습니다!"
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questEditorSaved: "%bold% 퀘스트가 저장되었습니다! %reset% (게임에 나타나려면 %red% <command> %reset% 를 수행해야합니다)"
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questEditorExited: "저장하지 않고 종료 하시겠습니까?"
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questEditorDeleted: "퀘스트를 삭제 하시겠습니까?"
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stageEditorEditStage: "Edit Stage"
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stageEditorNewStage: "Add new Stage"
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stageEditorStages: "Stages"
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stageEditorStage: "Stage"
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stageEditorBlocks: "Blocks"
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stageEditorBreakBlocks: "Break blocks"
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stageEditorDamageBlocks: "Damage blocks"
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stageEditorPlaceBlocks: "Place blocks"
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stageEditorUseBlocks: "Use blocks"
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stageEditorCutBlocks: "Cut blocks"
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stageEditorItems: "Items"
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stageEditorCraftItems: "Craft items"
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stageEditorSmeltItems: "Smelt items"
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stageEditorEditStage: "Stage 편집"
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stageEditorNewStage: "새로운 Stage 추가"
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stageEditorStages: "단계"
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stageEditorStage: "무대"
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stageEditorBlocks: "블록"
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stageEditorBreakBlocks: "블록 부수기"
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stageEditorDamageBlocks: "블록에 데미지"
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stageEditorPlaceBlocks: "블록 배치"
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stageEditorUseBlocks: "블록 사용"
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stageEditorCutBlocks: "블록 삭제"
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stageEditorItems: "아이템"
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stageEditorCraftItems: "아이템 제작"
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stageEditorSmeltItems: "아이템 제련"
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stageEditorEnchantItems: "Enchant items"
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stageEditorNPCs: "NPCs"
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stageEditorDeliverItems: "Deliver items"
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@ -207,8 +207,8 @@ stageEditorCustomDataPrompt: "Enter value for <data>:"
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stageEditorEnterBlockNames: "Enter block names, <space>, <cancel>"
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stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), <space>, <cancel>"
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stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "Enter use amounts (numbers), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "놓을 양 입력 (numbers),<space>,<cancel>"
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stageEditorUseBlocksPrompt: "사용 량 입력 (numbers),<space>,<cancel>"
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stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), <space>, <cancel>"
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stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, <clear>, <cancel>"
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