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New translations strings.yml (Korean)
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@ -550,18 +550,18 @@ itemCreateSetAmount: "양 설정"
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itemCreateSetDurab: "내구도 설정"
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itemCreateSetEnchs: "인챈트 추가"
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itemCreateSetDisplay: "표시 이름 설정"
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itemCreateSetLore: "Set lore"
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itemCreateSetClearMeta: "Clear extra data"
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itemCreateEnterName: "Enter an item name, <cancel>"
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itemCreateEnterAmount: "Enter item amount (max. 64), <cancel>"
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itemCreateEnterDurab: "Enter item durability, <clear>, <cancel>"
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itemCreateEnterEnch: "Enter an enchantment name, <clear>, <cancel>"
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itemCreateEnterLevel: "Enter a level (number) for <enchantment>"
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itemCreateEnterDisplay: "Enter item display name, <clear>, <cancel>"
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itemCreateEnterLore: "Enter item lore, <semicolon>, <clear>, <cancel>"
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itemCreateLoaded: "Item loaded."
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itemCreateNoItem: "No item in hand!"
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itemCreateNoName: "You must set a name first!"
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itemCreateSetLore: "룰 설정"
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itemCreateSetClearMeta: "추가 데이터 지우기"
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itemCreateEnterName: "아이템 이름 입력,<cancel>,"
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itemCreateEnterAmount: "아이템 양(최대 64) 입력,<cancel>"
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itemCreateEnterDurab: "아이템 내구도 입력,<clear>,<cancel>"
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itemCreateEnterEnch: "인챈트 이름 입력,<clear>,<cancel>"
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itemCreateEnterLevel: "<enchantment> 레벨(숫자) 입력,"
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itemCreateEnterDisplay: "표시될 아이템 이름 입력,<clear>,<cancel>"
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itemCreateEnterLore: "아이템 룰 입력,<semicolon>,<clear>,<cancel>"
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itemCreateLoaded: "아이템 로드됨."
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itemCreateNoItem: "손에 아이템이 없습니다!"
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itemCreateNoName: "먼저 이름을 설정해야합니다!"
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itemCreateInvalidName: "Invalid item name!"
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itemCreateInvalidDurab: "Invalid item durability!"
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itemCreateInvalidEnch: "Invalid enchantment name!"
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@ -621,59 +621,59 @@ eventTitle: "- Action -"
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completedQuestsTitle: "- Completed Quests -"
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topQuestersTitle: "- Top <number> Questers -"
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createItemTitle: "- Create Item -"
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dateTimeTitle: "- Date & Time -"
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timeZoneTitle: "- Time Zones -"
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enchantmentsTitle: "- Enchantments -"
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questGUITitle: "- GUI Item Display -"
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questRegionTitle: "- Quest Region -"
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effBlazeShoot: "Sound of a Blaze firing"
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effBowFire: "Sound of a bow firing"
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effClick1: "A click sound"
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effClick2: "A different click sound"
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effDoorToggle: "Sound of a door opening or closing"
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effExtinguish: "Sound of fire being extinguished"
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effGhastShoot: "Sound of a Ghast firing"
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effGhastShriek: "Sound of a Ghast shrieking"
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effZombieWood: "Sound of a Zombie chewing an iron door"
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effZombieIron: "Sound of a Zombie chewing a wooden door"
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effEnterName: "Enter an effect name to add it to the list, <cancel>"
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cmdAdd: "add"
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strAdd: "then enter '<command>' to include it"
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cmdClear: "clear"
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strClear: "or '<command>' to erase all data"
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cmdCancel: "cancel"
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strCancel: "or '<command>' to return"
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dateTimeTitle: "- 날짜 및 시간 -"
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timeZoneTitle: "- 시간대 -"
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enchantmentsTitle: "-인챈트-"
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questGUITitle: "- GUI 항목 표시 -"
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questRegionTitle: "- 퀘스트 지역 -"
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effBlazeShoot: "블레이즈 발사 소리"
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effBowFire: "활 발사 소리"
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effClick1: "클릭 소리"
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effClick2: "다른 클릭 소리"
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effDoorToggle: "문 열림 또는 닫음 소리"
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effExtinguish: "불 꺼지는 소리"
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effGhastShoot: "가스트 발사 소리"
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effGhastShriek: "가스트 울음 소리"
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effZombieWood: "철제 문을 때리는 좀비 소리"
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effZombieIron: "나무 문을 때리는 좀비 소리"
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effEnterName: "효과 이름을 입력하여 목록에 추가,<cancel>"
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cmdAdd: "추가"
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strAdd: "'<command>'를 입력하여 그것을 포함 시키십시오"
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cmdClear: "삭제, 완료"
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strClear: "또는 '<command>'를 눌러 모든 데이터를 지 웁니다."
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cmdCancel: "취소"
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strCancel: "또는 '<command>'를 사용하여 되돌리십시오."
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cmdDone: "완료"
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strDone: "then enter '<command>' to save"
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strSpace: "separating each by a space"
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strSemicolon: "separating each by a semicolon"
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strDone: "'<command>'를 입력하여 저장하십시오"
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strSpace: "스페이스바로 구분"
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strSemicolon: "세미콜론으로 구분"
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charSemi: ";"
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acceptQuest: "Accept Quest?"
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enterAnOption: "Enter an option"
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questAccepted: "Quest accepted: <quest>"
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currentQuest: "Current Quests:"
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noMoreQuest: "No more quests available."
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break: "Break"
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damage: "Damage"
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place: "Place"
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use: "Use"
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cut: "Cut"
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craft: "Craft"
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smelt: "Smelt"
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enchantItem: "Enchant <item> with <enchantment>"
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catchFish: "Catch Fish"
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kill: "Kill"
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killAtLocation: "Kill <mob> at <location>"
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killPlayer: "Kill a Player"
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deliver: "Deliver <item> to <npc>"
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talkTo: "Talk to <npc>"
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acceptQuest: "퀘스트 수락?"
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enterAnOption: "옵션 입력"
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questAccepted: "퀘스트 수락함:<quest>"
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currentQuest: "현재 퀘스트:"
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noMoreQuest: "더 이상의 퀘스트가 없습니다."
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break: "부수다"
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damage: "피해량"
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place: "배치"
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use: "사용"
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cut: "자르기"
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craft: "제작"
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smelt: "제련"
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enchantItem: "<item>을 <enchantment>로 인챈트"
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catchFish: "물고기를 낚으세요"
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kill: "죽이다"
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killAtLocation: "<mob>를<location> 에서 죽이세요"
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killPlayer: "플레이어를 처치"
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deliver: "<item>을 <npc> 에게 전달"
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talkTo: "<npc> 와 대화"
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tame: "길들이기"
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shearSheep: "Shear <color> sheep"
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goTo: "Go to <location>"
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completed: "Completed"
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redoCompleted: "(Completed)"
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consoleError: "This command may only be performed in-game."
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noActiveQuest: "You do not currently have any active Quests."
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shearSheep: "<color> 색상의 양털 깎기"
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goTo: "<location> 로 이동"
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completed: "완료"
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redoCompleted: "완료됨"
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consoleError: "이 명령은 게임 내에서만 수행 할 수 있습니다."
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noActiveQuest: "현재 활성 퀘스트가 없습니다."
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speakTo: 'Start: Speak to <npc>'
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mustSpeakTo: "You must speak to <npc> to start this Quest."
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noCommandStart: "<quest> may not be started via command."
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@ -726,8 +726,8 @@ takeQuestPoints: "Took away <number> Quest Points from <player>."
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questPointsTaken: "<player> took away <number> Quest Points."
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giveQuestPoints: "Gave <number> Quest Points from <player>."
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questPointsGiven: "<player> gave you <number> Quest Points."
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enableNPCGUI: "<npc> will now provide a GUI Quest Display."
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disableNPCGUI: "<npc> will no longer provide a GUI Quest Display."
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enableNPCGUI: "<npc>는 GUI 퀘스트 디스플레이를 제공하려고합니다."
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disableNPCGUI: "<npc>는 더 이상 GUI 퀘스트 디스플레이를 제공하지 않습니다."
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invalidMinimum: "Input must be at least <number>!"
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invalidRange: "Input must be between <least> and <greatest>!"
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invalidOption: "Invalid option!"
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