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Ensure projectile source exists, fixes #369
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@ -58,7 +58,6 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerShearEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.projectiles.ProjectileSource;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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@ -465,9 +464,8 @@ public class PlayerListener implements Listener {
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if (damager != null) {
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if (damager instanceof Projectile) {
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Projectile projectile = (Projectile) damager;
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ProjectileSource source = projectile.getShooter();
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if (source instanceof Entity) {
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killMob((Entity)source, evt.getEntity());
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if (projectile.getShooter() != null && projectile.getShooter() instanceof Entity) {
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killMob((Entity)projectile.getShooter(), evt.getEntity());
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}
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} else if (damager instanceof TNTPrimed) {
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TNTPrimed tnt = (TNTPrimed) damager;
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@ -535,9 +533,8 @@ public class PlayerListener implements Listener {
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}
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if (damager instanceof Projectile) {
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Projectile projectile = (Projectile) damager;
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ProjectileSource source = projectile.getShooter();
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if (source instanceof Entity) {
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killPlayer((Entity)source, evt.getEntity());
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if (projectile.getShooter() != null && projectile.getShooter() instanceof Entity) {
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killPlayer((Entity)projectile.getShooter(), evt.getEntity());
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}
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} else if (damager instanceof TNTPrimed) {
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TNTPrimed tnt = (TNTPrimed) damager;
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