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Support a few more translation keys, see #664
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@ -21,6 +21,7 @@ import org.apache.commons.lang3.reflect.MethodUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.TreeSpecies;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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@ -58,7 +59,7 @@ public class LocaleQuery {
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if (key != null) {
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if (oldVersion) {
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if (key.startsWith("tile.") || key.startsWith("item.")) {
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key += getColorIfApplicable(material, durability) + ".name";
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key += getColorIfApplicable(material, durability) + getWoodTypeIfApplicable(material, durability) + ".name";
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}
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}
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String msg = message.replace("<item>", "\",{\"translate\":\"" + key + "\"},\"");
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@ -87,7 +88,7 @@ public class LocaleQuery {
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if (key != null) {
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if (oldVersion) {
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if (key.startsWith("tile.") || key.startsWith("item.")) {
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key += getColorIfApplicable(material, durability) + ".name";
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key += getColorIfApplicable(material, durability) + getWoodTypeIfApplicable(material, durability) + ".name";
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}
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}
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String key2 = "";
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@ -225,6 +226,53 @@ public class LocaleQuery {
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return false;
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}
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@SuppressWarnings("deprecation")
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public String getWoodTypeIfApplicable(Material material, short durability) {
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String key = "";
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if (material.name().equals("WOOD") || material.name().equals("SAPLING") || material.name().equals("LOG")
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|| material.name().equals("LEAVES") || material.name().equals("STEP") || material.name().equals("STAIRS")
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|| material.name().equals("FENCE") || material.name().equals("DOOR") || material.name().equals("BOAT")) {
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TreeSpecies ts = TreeSpecies.getByData((byte)durability);
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if (ts.equals(TreeSpecies.REDWOOD)) {
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key = ".spruce";
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} else {
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key = ts.name().toLowerCase();
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}
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}
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return key;
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}
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public String getStoneTypeIfApplicable(Material material, short durability) {
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String key = "";
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if (material.name().equals("STONE")) {
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switch(durability) {
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case 0 :
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key = ".stone";
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case 1 :
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key = ".granite";
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case 2 :
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key = ".graniteSmooth";
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case 3 :
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key = ".diorite";
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case 4 :
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key = ".dioriteSmooth";
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case 5 :
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key = ".andesite";
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case 6 :
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key = ".andesiteSmooth";
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}
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} else if (material.name().contains("SANDSTONE")) {
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switch(durability) {
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case 1 :
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key = ".default";
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case 2 :
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key = ".chiseled";
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case 3 :
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key = ".smooth";
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}
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}
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return key;
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}
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/**
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* Appends a color to an item. Note that this will make item names invalid if the item is not eligible<p>
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