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New translations strings.yml (Chinese Traditional)
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@ -251,7 +251,7 @@ stageEditorPositiveAmount: "您必須輸入 正數數字 !"
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stageEditorNotListofNumbers: "is not a list of numbers!"
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stageEditorNotListofNumbers: "is not a list of numbers!"
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stageEditorNoDelaySet: "You must set a delay first!"
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stageEditorNoDelaySet: "You must set a delay first!"
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stageEditorNoBlockNames: "您必須先設定方塊名稱 !"
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stageEditorNoBlockNames: "您必須先設定方塊名稱 !"
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stageEditorNoEnchantments: "You must set enchantments first!"
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stageEditorNoEnchantments: "您必須先設定附魔 !"
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stageEditorNoItems: "您必須先添加物品 !"
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stageEditorNoItems: "您必須先添加物品 !"
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stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
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stageEditorNoDeliveryMessage: "You must set at least one delivery message!"
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stageEditorNoNPCs: "您必須先設置 NPC ID !"
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stageEditorNoNPCs: "您必須先設置 NPC ID !"
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@ -266,7 +266,7 @@ stageEditorDenizenCleared: "Denizen script cleared."
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stageEditorObjectiveCleared: "目標達成"
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stageEditorObjectiveCleared: "目標達成"
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stageEditorMessageCleared: "Message cleared."
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stageEditorMessageCleared: "Message cleared."
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stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot"
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stageEditorConfirmStageNote: "Any Stages after will be shifted back one spot"
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stageEditorDeleteSucces: "Stage deleted successfully."
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stageEditorDeleteSucces: "任務階段刪除成功。"
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stageEditorEnchantments: "附魔"
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stageEditorEnchantments: "附魔"
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stageEditorNPCNote: 'Note: You may specify the name of the NPC with <npc>'
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stageEditorNPCNote: 'Note: You may specify the name of the NPC with <npc>'
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stageEditorOptional: "可選項"
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stageEditorOptional: "可選項"
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@ -315,7 +315,7 @@ eventEditorSetEffects: "設定效果"
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eventEditorSetStorm: "Set storm"
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eventEditorSetStorm: "Set storm"
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eventEditorSetThunder: "Set thunder"
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eventEditorSetThunder: "Set thunder"
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eventEditorSetMobSpawns: "Set mob spawns"
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eventEditorSetMobSpawns: "Set mob spawns"
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eventEditorSetPotionEffects: "Apply potion effects"
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eventEditorSetPotionEffects: "套用藥水效果"
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eventEditorSetHunger: "設定饑餓度"
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eventEditorSetHunger: "設定饑餓度"
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eventEditorSetSaturation: "設定飽和度"
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eventEditorSetSaturation: "設定飽和度"
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eventEditorSetHealth: "設定生命值"
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eventEditorSetHealth: "設定生命值"
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