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New translations strings.yml (Chinese Traditional)
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@ -119,22 +119,22 @@ stageEditorStage: "階段"
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stageEditorBreakBlocks: "破壞方塊"
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stageEditorDamageBlocks: "傷害方塊"
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stageEditorPlaceBlocks: "放置方塊"
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stageEditorUseBlocks: "Use blocks"
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stageEditorCutBlocks: "Cut blocks"
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stageEditorCatchFish: "Catch fish"
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stageEditorFish: "fish"
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stageEditorKillPlayers: "Kill players"
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stageEditorPlayers: "players"
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stageEditorEnchantItems: "Enchant items"
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stageEditorDeliverItems: "Deliver items"
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stageEditorTalkToNPCs: "Talk to NPCs"
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stageEditorKillNPCs: "Kill NPCs"
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stageEditorKillMobs: "Kill mobs"
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stageEditorReachLocs: "Reach locations"
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stageEditorReachRadii1: "Reach within"
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stageEditorReachRadii2: "blocks of"
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stageEditorTameMobs: "Tame mobs"
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stageEditorShearSheep: "Shear Sheep"
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stageEditorUseBlocks: "使用方塊"
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stageEditorCutBlocks: "切除方塊"
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stageEditorCatchFish: "捕捉生魚"
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stageEditorFish: "魚"
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stageEditorKillPlayers: "擊殺玩家"
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stageEditorPlayers: "玩家"
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stageEditorEnchantItems: "附魔物品"
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stageEditorDeliverItems: "運送物品"
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stageEditorTalkToNPCs: "與NPC對話"
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stageEditorKillNPCs: "擊殺NPC"
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stageEditorKillMobs: "擊殺怪物"
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stageEditorReachLocs: "抵達目的地!"
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stageEditorReachRadii1: "即將抵達"
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stageEditorReachRadii2: "三組的石頭"
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stageEditorTameMobs: "馴服動物"
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stageEditorShearSheep: "剪羊毛"
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stageEditorEvents: "任務活動"
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stageEditorStageEvents: "任務活動階段"
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stageEditorStartEvent: "啟動任務活動"
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@ -188,15 +188,15 @@ stageEditorObjectiveOverride: "Objective display override"
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stageEditorCustom: "Custom objectives"
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stageEditorNoModules: "No modules loaded"
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stageEditorModuleNotFound: "Custom objective module not found."
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stageEditorCustomPrompt: "Enter the name of a custom objective to add, <clear>, <cancel>"
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stageEditorCustomAlreadyAdded: "That custom objective has already been added!"
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stageEditorCustomCleared: "Custom objectives cleared."
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stageEditorCustomDataPrompt: "Enter value for <data>:"
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stageEditorEnterBlockNames: "Enter block names (or IDs), <space>, <cancel>"
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stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), <space>, <cancel>"
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stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "Enter use amounts (numbers), <space>, <cancel>"
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stageEditorCustomPrompt: "輸入名稱自訂目標, <clear>, <cancel>"
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stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
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stageEditorBreakBlocksPrompt: "輸入方塊數額 (0-9), <space>, <cancel>"
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stageEditorDamageBlocksPrompt: "輸入擊殺數額 (0-9), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "輸入放置數額 (0-9), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "輸入使用數額 (0-9), <space>, <cancel>"
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stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), <space>, <cancel>"
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stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel"
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