New translations strings.yml (Chinese Traditional)

This commit is contained in:
FlyingPikachu 2018-02-09 15:09:40 -05:00
parent 5f30c20f34
commit 3a23db7194

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@ -119,22 +119,22 @@ stageEditorStage: "階段"
stageEditorBreakBlocks: "破壞方塊" stageEditorBreakBlocks: "破壞方塊"
stageEditorDamageBlocks: "傷害方塊" stageEditorDamageBlocks: "傷害方塊"
stageEditorPlaceBlocks: "放置方塊" stageEditorPlaceBlocks: "放置方塊"
stageEditorUseBlocks: "Use blocks" stageEditorUseBlocks: "使用方塊"
stageEditorCutBlocks: "Cut blocks" stageEditorCutBlocks: "切除方塊"
stageEditorCatchFish: "Catch fish" stageEditorCatchFish: "捕捉生魚"
stageEditorFish: "fish" stageEditorFish: ""
stageEditorKillPlayers: "Kill players" stageEditorKillPlayers: "擊殺玩家"
stageEditorPlayers: "players" stageEditorPlayers: "玩家"
stageEditorEnchantItems: "Enchant items" stageEditorEnchantItems: "附魔物品"
stageEditorDeliverItems: "Deliver items" stageEditorDeliverItems: "運送物品"
stageEditorTalkToNPCs: "Talk to NPCs" stageEditorTalkToNPCs: "與NPC對話"
stageEditorKillNPCs: "Kill NPCs" stageEditorKillNPCs: "擊殺NPC"
stageEditorKillMobs: "Kill mobs" stageEditorKillMobs: "擊殺怪物"
stageEditorReachLocs: "Reach locations" stageEditorReachLocs: "抵達目的地!"
stageEditorReachRadii1: "Reach within" stageEditorReachRadii1: "即將抵達"
stageEditorReachRadii2: "blocks of" stageEditorReachRadii2: "三組的石頭"
stageEditorTameMobs: "Tame mobs" stageEditorTameMobs: "馴服動物"
stageEditorShearSheep: "Shear Sheep" stageEditorShearSheep: "剪羊毛"
stageEditorEvents: "任務活動" stageEditorEvents: "任務活動"
stageEditorStageEvents: "任務活動階段" stageEditorStageEvents: "任務活動階段"
stageEditorStartEvent: "啟動任務活動" stageEditorStartEvent: "啟動任務活動"
@ -188,15 +188,15 @@ stageEditorObjectiveOverride: "Objective display override"
stageEditorCustom: "Custom objectives" stageEditorCustom: "Custom objectives"
stageEditorNoModules: "No modules loaded" stageEditorNoModules: "No modules loaded"
stageEditorModuleNotFound: "Custom objective module not found." stageEditorModuleNotFound: "Custom objective module not found."
stageEditorCustomPrompt: "Enter the name of a custom objective to add, <clear>, <cancel>" stageEditorCustomPrompt: "輸入名稱自訂目標, <clear>, <cancel>"
stageEditorCustomAlreadyAdded: "That custom objective has already been added!" stageEditorCustomAlreadyAdded: "自訂目標已添加!"
stageEditorCustomCleared: "Custom objectives cleared." stageEditorCustomCleared: "已清除自訂目標."
stageEditorCustomDataPrompt: "Enter value for <data>:" stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
stageEditorEnterBlockNames: "Enter block names (or IDs), <space>, <cancel>" stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), <space>, <cancel>" stageEditorBreakBlocksPrompt: "輸入方塊數額 (0-9), <space>, <cancel>"
stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), <space>, <cancel>" stageEditorDamageBlocksPrompt: "輸入擊殺數額 (0-9), <space>, <cancel>"
stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), <space>, <cancel>" stageEditorPlaceBlocksPrompt: "輸入放置數額 (0-9), <space>, <cancel>"
stageEditorUseBlocksPrompt: "Enter use amounts (numbers), <space>, <cancel>" stageEditorUseBlocksPrompt: "輸入使用數額 (0-9), <space>, <cancel>"
stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), <space>, <cancel>" stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), <space>, <cancel>"
stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>" stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>"
stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel" stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel"