New translations strings.yml (Chinese Traditional)

This commit is contained in:
FlyingPikachu 2018-02-09 15:09:40 -05:00
parent 5f30c20f34
commit 3a23db7194

View File

@ -119,22 +119,22 @@ stageEditorStage: "階段"
stageEditorBreakBlocks: "破壞方塊"
stageEditorDamageBlocks: "傷害方塊"
stageEditorPlaceBlocks: "放置方塊"
stageEditorUseBlocks: "Use blocks"
stageEditorCutBlocks: "Cut blocks"
stageEditorCatchFish: "Catch fish"
stageEditorFish: "fish"
stageEditorKillPlayers: "Kill players"
stageEditorPlayers: "players"
stageEditorEnchantItems: "Enchant items"
stageEditorDeliverItems: "Deliver items"
stageEditorTalkToNPCs: "Talk to NPCs"
stageEditorKillNPCs: "Kill NPCs"
stageEditorKillMobs: "Kill mobs"
stageEditorReachLocs: "Reach locations"
stageEditorReachRadii1: "Reach within"
stageEditorReachRadii2: "blocks of"
stageEditorTameMobs: "Tame mobs"
stageEditorShearSheep: "Shear Sheep"
stageEditorUseBlocks: "使用方塊"
stageEditorCutBlocks: "切除方塊"
stageEditorCatchFish: "捕捉生魚"
stageEditorFish: ""
stageEditorKillPlayers: "擊殺玩家"
stageEditorPlayers: "玩家"
stageEditorEnchantItems: "附魔物品"
stageEditorDeliverItems: "運送物品"
stageEditorTalkToNPCs: "與NPC對話"
stageEditorKillNPCs: "擊殺NPC"
stageEditorKillMobs: "擊殺怪物"
stageEditorReachLocs: "抵達目的地!"
stageEditorReachRadii1: "即將抵達"
stageEditorReachRadii2: "三組的石頭"
stageEditorTameMobs: "馴服動物"
stageEditorShearSheep: "剪羊毛"
stageEditorEvents: "任務活動"
stageEditorStageEvents: "任務活動階段"
stageEditorStartEvent: "啟動任務活動"
@ -188,15 +188,15 @@ stageEditorObjectiveOverride: "Objective display override"
stageEditorCustom: "Custom objectives"
stageEditorNoModules: "No modules loaded"
stageEditorModuleNotFound: "Custom objective module not found."
stageEditorCustomPrompt: "Enter the name of a custom objective to add, <clear>, <cancel>"
stageEditorCustomAlreadyAdded: "That custom objective has already been added!"
stageEditorCustomCleared: "Custom objectives cleared."
stageEditorCustomDataPrompt: "Enter value for <data>:"
stageEditorEnterBlockNames: "Enter block names (or IDs), <space>, <cancel>"
stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), <space>, <cancel>"
stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), <space>, <cancel>"
stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), <space>, <cancel>"
stageEditorUseBlocksPrompt: "Enter use amounts (numbers), <space>, <cancel>"
stageEditorCustomPrompt: "輸入名稱自訂目標, <clear>, <cancel>"
stageEditorCustomAlreadyAdded: "自訂目標已添加!"
stageEditorCustomCleared: "已清除自訂目標."
stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
stageEditorBreakBlocksPrompt: "輸入方塊數額 (0-9), <space>, <cancel>"
stageEditorDamageBlocksPrompt: "輸入擊殺數額 (0-9), <space>, <cancel>"
stageEditorPlaceBlocksPrompt: "輸入放置數額 (0-9), <space>, <cancel>"
stageEditorUseBlocksPrompt: "輸入使用數額 (0-9), <space>, <cancel>"
stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), <space>, <cancel>"
stageEditorEnterBlockDurability: "Enter block durability (numbers), <space>, <cancel>"
stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel"