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NPC Kill objective finished
Need to edit .gitignore to leave out build files
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build/built-jar.properties
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build/built-jar.properties
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#Fri, 12 Apr 2013 13:03:10 -0700
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/Users/136-aclarke/Desktop/Quests=
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build/classes/config.yml
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build/classes/config.yml
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# Quests config
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#
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#
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# allow-command-questing: true/false
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# Should we allow players to take Quests via commands?
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#
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# allow-command-quests-with-npcs: true/false
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# Should we allow players to take Quests via commands, that have NPCs as quest starters?
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#
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# show-requirements: true/false
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# Should players be told the exact requirements of a Quest when they look at its info (via command)?
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#
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# allow-quitting: true/false
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# Should players be allowed to quit a Quest after they've taken it?
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#
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# debug-mode: true/false
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# Should debugging information be printed out to console?
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#
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# kill-time: number
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# How long (in seconds) should a player have to wait before they can kill the same player for a Quest?
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allow-command-questing: true
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allow-command-quests-with-npcs: false
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show-requirements: true
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allow-quitting: true
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debug-mode: false
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kill-delay: 600
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snoop: true
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quester-blacklist:
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- "SomeGuy12345"
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- "somePrefix*"
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- "*someSuffix"
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- "*someRegex*"
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build/classes/events.yml
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build/classes/events.yml
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events:
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ExampleEvent:
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message: '<red>Event happened!'
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potion-effect-types:
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- Speed
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- Jump
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potion-effect-durations:
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- 100
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- 25
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potion-effect-amplifiers:
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- 3
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- 2
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build/classes/me/blackvein/quests/Event.class
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build/classes/me/blackvein/quests/Event.class
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build/classes/me/blackvein/quests/EventFactory$1.class
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build/classes/me/blackvein/quests/EventFactory$MenuPrompt.class
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build/classes/me/blackvein/quests/EventFactory$MobPrompt.class
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build/classes/me/blackvein/quests/EventFactory$MobPrompt.class
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build/classes/me/blackvein/quests/EventFactory$QuitPrompt.class
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build/classes/me/blackvein/quests/EventFactory$QuitPrompt.class
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build/classes/me/blackvein/quests/EventFactory$StormPrompt.class
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build/classes/me/blackvein/quests/EventFactory$StormPrompt.class
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build/classes/me/blackvein/quests/EventFactory.class
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build/classes/me/blackvein/quests/EventFactory.class
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build/classes/me/blackvein/quests/NpcListener.class
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build/classes/me/blackvein/quests/NpcListener.class
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build/classes/me/blackvein/quests/PlayerListener.class
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build/classes/me/blackvein/quests/PlayerListener.class
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build/classes/me/blackvein/quests/Quest.class
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build/classes/me/blackvein/quests/Quest.class
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build/classes/me/blackvein/quests/QuestFactory$1.class
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build/classes/me/blackvein/quests/QuestFactory$ExitPrompt.class
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build/classes/me/blackvein/quests/QuestFactory$ExitPrompt.class
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build/classes/me/blackvein/quests/QuestFactory$MenuPrompt.class
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build/classes/me/blackvein/quests/QuestFactory$SavePrompt.class
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build/classes/me/blackvein/quests/QuestFactory$SavePrompt.class
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build/classes/me/blackvein/quests/QuestFactory.class
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build/classes/me/blackvein/quests/QuestFactory.class
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build/classes/me/blackvein/quests/QuestTaskTrigger.class
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build/classes/me/blackvein/quests/QuestTaskTrigger.class
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build/classes/me/blackvein/quests/Quester.class
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build/classes/me/blackvein/quests/Quester.class
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build/classes/me/blackvein/quests/Quests$1.class
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build/classes/me/blackvein/quests/Quests$1.class
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build/classes/me/blackvein/quests/Quests$2.class
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build/classes/me/blackvein/quests/Quests$2.class
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build/classes/me/blackvein/quests/Quests$QuestPrompt.class
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build/classes/me/blackvein/quests/Quests$QuestPrompt.class
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build/classes/me/blackvein/quests/Quests$QuestsPrefix.class
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build/classes/me/blackvein/quests/Quests$QuestsPrefix.class
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build/classes/me/blackvein/quests/Quests.class
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build/classes/me/blackvein/quests/Quests.class
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build/classes/me/blackvein/quests/Stage$1.class
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build/classes/me/blackvein/quests/Stage$1.class
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build/classes/me/blackvein/quests/Stage$2.class
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build/classes/me/blackvein/quests/Stage$3.class
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build/classes/me/blackvein/quests/Stage.class
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build/classes/me/blackvein/quests/Stage.class
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build/classes/me/blackvein/quests/StageTimer.class
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build/classes/me/blackvein/quests/StageTimer.class
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build/classes/me/blackvein/quests/TODO
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build/classes/me/blackvein/quests/TODO
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