New translations strings.yml (Korean)

This commit is contained in:
PikaMug 2020-07-13 01:42:31 -04:00
parent 69b7f41145
commit 4806e44640

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@ -12,6 +12,8 @@ COMMAND_EDITOR: "편집자"
COMMAND_EDITOR_HELP: "<command> - 퀘스트 생성 / 편집"
COMMAND_EVENTS_EDITOR: "액션"
COMMAND_EVENTS_EDITOR_HELP: "<command> - 액션 만들기 / 편집"
COMMAND_CONDITIONS_EDITOR: "conditions"
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Create, edit or delete conditions"
COMMAND_STATS: "통계"
COMMAND_STATS_HELP: "<command> - 퀘스트 통계보기"
COMMAND_TOP: "상위"
@ -159,6 +161,8 @@ stageEditorDeathEvent: "Death Action"
stageEditorDeathEventCleared: "죽음 작업이 완료되었습니다."
stageEditorDisconnectEvent: "Disconnect Action"
stageEditorDisconnectEventCleared: "연결해제 동작이 완료되었습니다."
stageEditorConditions: "Conditions"
stageEditorConditionCleared: "Condition cleared."
stageEditorDelayMessage: "Delay message"
stageEditorDenizenScript: "Denizen script"
stageEditorStartMessage: "시작 메시지"
@ -222,6 +226,7 @@ stageEditorChatEventsPrompt: "추가할 액션 이름 입력, <clear>, <cancel>"
stageEditorChatEventsTriggerPrompt: "채팅 트리거 입력 <action> <cancel>"
stageEditorCommandEventsPrompt: "추가할 액션 이름 입력, <clear>, <cancel>"
stageEditorCommandEventsTriggerPrompt: "명령어 트리거 입력 <action> <cancel>"
stageEditorConditionsPrompt: "Enter a condition name, <clear>, <cancel>"
stageEditorDelayMessagePrompt: "지연 메시지 입력, <clear>, <cancel>"
stageEditorScriptPrompt: "스크립트 이름 입력, <clear>, <cancel>"
stageEditorStartMessagePrompt: "시작 메시지 입력, <clear>, <cancel>"
@ -240,6 +245,7 @@ stageEditorInvalidItemName: "유효한 아이템 이름이 아닙니다!"
stageEditorInvalidDye: "유효한 염료 색상이 아닙니다!"
stageEditorInvalidEvent: "올바른 액션 이름이 아닙니다."
stageEditorDuplicateEvent: "액션이 이미 목록에 있습니다!"
stageEditorInvalidCondition: "is not a valid condition name!"
stageEditorInvalidScript: "Denizen 스크립트를 찾을 수 없습니다."
stageEditorNoCitizens: "Citizens 이 설치되지 않았습니다!"
stageEditorNoDenizen: "Denizen 이 설치되지 않았습니다!"
@ -389,6 +395,25 @@ eventEditorSetHealthPrompt: "체력 정도 입력, <clear>"
eventEditorSetTeleportPrompt: "플레이어를 텔레포트 시킬 블록을 마우스 오른쪽 버튼으로 클릭, <done>, <clear>, <cancel>"
eventEditorCommandsNote: "참고: <player>를 사용하여 플레이어의 이름을 참조 할 수 있습니다."
eventEditorSetCommandsPrompt: "명령어 입력, <semicolon>, <clear>, <cancel>"
conditionEditorCreate: "Create new condition"
conditionEditorEdit: "Edit a condition"
conditionEditorDelete: "Delete a condition"
conditionEditorNoneToEdit: "No conditions currently exist to be edited!"
conditionEditorNoneToDelete: "No conditions currently exist to be deleted!"
conditionEditorNotFound: "Condition not found!"
conditionEditorExists: "Condition already exists!"
conditionEditorInUse: "The following quests use the action"
conditionEditorDeleted: "Condition deleted. Quest and condition data reloaded."
conditionEditorSaved: "Condition saved. Quest and condition data reloaded."
conditionEditorEnterName: "Enter Condition name, <cancel>"
conditionEditorModifiedNote: 'Note: You have modified a condition that the following quests use:'
conditionEditorForcedToQuit: "If you save the condition, anyone who is actively doing any of these quests will be forced to quit them."
conditionEditorSetName: "Set name"
conditionEditorPlayer: "Player"
conditionEditorItemsInMainHand: "Holding in main hand"
conditionEditorSetItemsInMainHand: "Set holding in main hand"
conditionEditorFailQuest: "Fail the quest"
conditionEditorConditionCleared: "Condition cleared."
reqSetMoney: "돈 요구량 설정"
reqSetQuestPoints: "퀘스트 포인트 요구량 설정"
reqSetItem: "아이템 요구 사항 설정"
@ -543,6 +568,7 @@ questNPCListTitle: "- 퀘스트 | <npc> -"
questAdminHelpTitle: "- Questadmin -"
questEditorTitle: "- 퀘스트 에디터 -"
eventEditorTitle: "- 액션 에디터 - "
conditionEditorTitle: "- Condition Editor - "
questCreateTitle: "- 퀘스트 생성 -"
questEditTitle: "- 퀘스트 수정 -"
questDeleteTitle: "- 퀘스트 삭제 -"
@ -696,7 +722,6 @@ timeSecond: "초"
timeSeconds: "초"
timeMillisecond: "밀리초"
timeMilliseconds: "밀리초"
event: "액션"
delay: "지연"
save: "저장"
exit: "종료"
@ -724,6 +749,8 @@ listsNotSameSize: "모든 필수 목록은 동일한 크기 여야합니다!"
listDuplicate: "목록에 중복이 있습니다!"
id: "아이디"
quest: "퀘스트"
event: "액션"
condition: "Condition"
quests: "Quests"
createdBy: "만든이"
continuedBy: "그리고"
@ -737,6 +764,7 @@ usage: "사용"
redoableEvery: "<time> 마다 다시 실행 가능."
requirements: "요구 사항"
requirementsItemFail: "필요한 아이템을 수집 할 수 없습니다. 덜 지배적 인 손에 있습니까?"
conditionFail: "Quest condition failed."
money: "돈"
with: "with"
to: "to"