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New translations strings.yml (Pirate English)
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@ -108,13 +108,13 @@ questEditorNoStartBlockSelected: "Ye must select a block first."
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questEditorPositiveAmount: "Amount must be a positive number."
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questEditorPositiveAmount: "Amount must be a positive number."
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questEditorQuestAsRequirement1: "Th' followin' Quests 'ave"
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questEditorQuestAsRequirement1: "Th' followin' Quests 'ave"
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questEditorQuestAsRequirement2: "as a requirement:"
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questEditorQuestAsRequirement2: "as a requirement:"
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questEditorQuestAsRequirement3: "You must modify these Quests so that they do not use it before deleting it."
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questEditorQuestAsRequirement3: "Ye must modify these Quests so that they do nah use it afore deletin' it."
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questEditorQuestNotFound: "Quest not found!"
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questEditorQuestNotFound: "Quest nah found!"
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questEditorEventCleared: "Initial Event cleared."
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questEditorEventCleared: "Initial Event cleared."
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questEditorSave: "Finish and save"
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questEditorSave: "Finish 'n save"
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questEditorNeedAskMessage: "You must set an ask message!"
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questEditorNeedAskMessage: "Ye must set an ask message!"
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questEditorNeedFinishMessage: "You must set a finish message!"
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questEditorNeedFinishMessage: "Ye must set a finish message!"
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questEditorNeedStages: "Your Quest has no Stages!"
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questEditorNeedStages: "Yer Quest has no Stages!"
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questEditorSaved: "Quest saved! (Ye will needs t' perform a Quest reload fer it t' appear)"
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questEditorSaved: "Quest saved! (Ye will needs t' perform a Quest reload fer it t' appear)"
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questEditorExited: "Are ye sure ye wants t' exit without savin'?"
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questEditorExited: "Are ye sure ye wants t' exit without savin'?"
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questEditorDeleted: "Are ye sure ye wants t' scuttle th' Quest"
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questEditorDeleted: "Are ye sure ye wants t' scuttle th' Quest"
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@ -177,12 +177,12 @@ stageEditorSetEnchantments: "Set enchantments"
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stageEditorSetItemNames: "Set item names"
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stageEditorSetItemNames: "Set item names"
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stageEditorSetKillIds: "Set NPC IDs"
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stageEditorSetKillIds: "Set NPC IDs"
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stageEditorSetMobTypes: "Set mob types"
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stageEditorSetMobTypes: "Set mob types"
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stageEditorSetKillLocations: "Set kill locations"
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stageEditorSetKillLocations: "Set kill spots"
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stageEditorSetKillLocationRadii: "Set kill location radii"
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stageEditorSetKillLocationRadii: "Set kill spot radii"
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stageEditorSetKillLocationNames: "Set kill location names"
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stageEditorSetKillLocationNames: "Set kill spot names"
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stageEditorSetLocations: "Set locations"
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stageEditorSetLocations: "Set spots"
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stageEditorSetLocationRadii: "Set location radii"
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stageEditorSetLocationRadii: "Set spot radii"
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stageEditorSetLocationNames: "Set location names"
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stageEditorSetLocationNames: "Set spot names"
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stageEditorSetTameAmounts: "Set tame amounts"
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stageEditorSetTameAmounts: "Set tame amounts"
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stageEditorSetShearColors: "Set sheep colors"
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stageEditorSetShearColors: "Set sheep colors"
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stageEditorSetShearAmounts: "Set shear amounts"
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stageEditorSetShearAmounts: "Set shear amounts"
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@ -193,17 +193,17 @@ stageEditorNoPasswordDisplays: "No password displays set"
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stageObjectiveOverride: "Objective Display Override"
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stageObjectiveOverride: "Objective Display Override"
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stageEditorCustom: "Custom Objectives"
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stageEditorCustom: "Custom Objectives"
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stageEditorNoModules: "No modules loaded"
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stageEditorNoModules: "No modules loaded"
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stageEditorModuleNotFound: "Custom objective module not found."
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stageEditorModuleNotFound: "Custom objective module nah found."
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stageEditorCustomPrompt: "Enter the name of a custom objective to add, or enter 'clear' to clear all custom objectives, or 'cancel' to return."
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stageEditorCustomPrompt: "Enter th' name o' a custom objective t' add, or enter 'clear' t' clear all custom objectives, or 'cancel' t' return."
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stageEditorCustomAlreadyAdded: "That custom objective has already been added!"
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stageEditorCustomAlreadyAdded: "That custom objective has already been added!"
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stageEditorCustomCleared: "Custom objectives cleared."
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stageEditorCustomCleared: "Custom objectives cleared."
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stageEditorCustomDataPrompt: "Enter value for <data>:"
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stageEditorCustomDataPrompt: "Enter value fer <data>:"
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stageEditorEnterBlockNames: "Enter block names (or IDs), separating each one by a space, or enter 'cancel' to return."
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stageEditorEnterBlockNames: "Enter block names (or IDs), separatin' each one by a space, or enter 'cancel' t' return."
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stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorBreakBlocksPrompt: "Enter break amounts (numbers), separatin' each one by a space, or enter 'cancel' t' return."
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stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorDamageBlocksPrompt: "Enter damage amounts (numbers), separatin' each one by a space, or enter 'cancel' t' return."
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stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorPlaceBlocksPrompt: "Enter place amounts (numbers), separatin' each one by a space, or enter 'cancel' t' return."
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stageEditorUseBlocksPrompt: "Enter use amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorUseBlocksPrompt: "Enter use amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorCutBlocksPrompt: "Enter cut amounts (numbers), separatin' each one by a space, or enter 'cancel' t' return."
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stageEditorEnterBlockDurability: "Enter block durability (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorEnterBlockDurability: "Enter block durability (numbers), separating each one by a space, or enter 'cancel' to return."
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stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, or 0 to clear the fish catch objective, or -1 to cancel"
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stageEditorKillPlayerPrompt: "Enter number of players to kill, or 0 to clear the player kill objective, or -1 to cancel"
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stageEditorKillPlayerPrompt: "Enter number of players to kill, or 0 to clear the player kill objective, or -1 to cancel"
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