Stop matching kill obj to progress maker, see #2079

This commit is contained in:
PikaMug 2023-03-11 15:28:01 -05:00
parent 87e7bdbd6c
commit 496e8eedce

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@ -3591,7 +3591,12 @@ public class Quester implements IQuester {
dispatchedQuestIDs.addAll(dispatchMultiplayerEverything(quest, type,
(final IQuester q, final IQuest cq) -> {
if (!dispatchedQuestIDs.contains(cq.getId())) {
q.getQuestData(quest).mobNumKilled.set(index, newMobsKilled);
final int i = q.getCurrentStage(cq).getMobsToKill().indexOf(entityType);
if (i == -1) {
return null;
}
final int kills = q.getQuestData(quest).getMobNumKilled().get(i);
q.getQuestData(quest).mobNumKilled.set(index, kills + 1);
if (q.testComplete(quest)) {
quest.nextStage(q, false);
}
@ -3644,7 +3649,8 @@ public class Quester implements IQuester {
dispatchedQuestIDs.addAll(dispatchMultiplayerEverything(quest, type,
(final IQuester q, final IQuest cq) -> {
if (!dispatchedQuestIDs.contains(cq.getId())) {
q.getQuestData(quest).setPlayersKilled(newPlayersKilled);
final int kills = q.getQuestData(quest).getPlayersKilled();
q.getQuestData(quest).setPlayersKilled(kills + 1);
if (q.testComplete(quest)) {
quest.nextStage(q, false);
}