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New translations strings.yml (Chinese Traditional)
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@ -165,10 +165,6 @@ stageEditorDelete: "刪除階段"
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stageEditorSetBlockNames: "設置方塊名稱"
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stageEditorSetBlockAmounts: "設置方塊數量"
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stageEditorSetBlockDurability: "設置方塊耐久性"
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stageEditorSetDamageAmounts: "設置擊殺次數"
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stageEditorSetPlaceAmounts: "設置放置次數"
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stageEditorSetUseAmounts: "設置使用次數"
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stageEditorSetCutAmounts: "設置使用次數"
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stageEditorSetKillAmounts: "設置擊殺次數"
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stageEditorSetEnchantAmounts: "設置附魔次數"
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stageEditorSetMobAmounts: "設置殺怪數"
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@ -197,11 +193,7 @@ stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
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stageEditorBreakBlocksPrompt: "輸入使用次數 (0-9), <space>, <cancel>"
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stageEditorDamageBlocksPrompt: "輸入擊殺次數 (0-9), <space>, <cancel>"
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stageEditorPlaceBlocksPrompt: "輸入放置次數 (0-9), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "輸入使用次數 (0-9), <space>, <cancel>"
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stageEditorCutBlocksPrompt: "輸入削減次數 (0-9), <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>"
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