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Don't kick people out of quests when they change. This is too picky and glitchy, I'd rather just deal with the consequences of broken quests, I think.
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@ -3224,6 +3224,9 @@ if (quest != null) {
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Stage stage = getCurrentStage(quest);
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Stage stage = getCurrentStage(quest);
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quest.updateCompass(this, stage);
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quest.updateCompass(this, stage);
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exists = true;
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exists = true;
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// Meh, let's not.
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/*
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if (q.equals(quest) == false) {
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if (q.equals(quest) == false) {
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hardQuit(quest);
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hardQuit(quest);
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@ -3236,6 +3239,7 @@ if (quest != null) {
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}
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}
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}
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}
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*/
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break;
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break;
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