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New translations strings.yml (Pirate English)
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@ -232,9 +232,9 @@ stageEditorEventsPrompt: "Enter an event name, or enter 'clear' t' clear th' eve
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stageEditorChatEventsPrompt: "Enter an event name t' add, or enter 'clear' t' clear all chat events, or 'cancel' t' return"
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stageEditorChatEventsTriggerPromptA: "Enter a chat trigger fer"
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stageEditorChatEventsTriggerPromptB: "or enter 'cancel' t' return."
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stageEditorCommandEventsPrompt: "Enter an event name to add, or enter 'clear' to clear all command events, or 'cancel' to return"
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stageEditorCommandEventsTriggerPromptA: "Enter a command trigger for"
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stageEditorCommandEventsTriggerPromptB: "or enter 'cancel' to return."
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stageEditorCommandEventsPrompt: "Enter an event name t' add, or enter 'clear' t' clear all command events, or 'cancel' t' return"
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stageEditorCommandEventsTriggerPromptA: "Enter a command trigger fer"
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stageEditorCommandEventsTriggerPromptB: "or enter 'cancel' t' return."
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stageEditorDelayPrompt: "Enter time (in seconds), or enter 'clear' t' clear th' delay, or 'cancel' t' return"
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stageEditorDelayMessagePrompt: "Enter delay message, or enter 'clear' t' clear th' message, or 'cancel' t' return"
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stageEditorScriptPrompt: "Enter script name, or enter 'clear' t' clear th' script, or 'cancel' t' return"
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@ -244,7 +244,7 @@ stageEditorPasswordDisplayPrompt: "Enter a password display, or 'cancel' t' retu
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stageEditorPasswordDisplayHint: "('Tis th' text that shall be displayed t' th' player as thar objective)"
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stageEditorPasswordPhrasePrompt: "Enter a password phrase, or 'cancel' t' return"
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stageEditorPasswordPhraseHint1: "('Tis th' text that a player has t' say t' complete th' objective)"
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stageEditorPasswordPhraseHint2: "If you want multiple password phrases, separate them by a | (pipe)"
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stageEditorPasswordPhraseHint2: "If ye wants multiple password phrases, separate them by a | (pipe)"
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stageEditorObjectiveOverridePrompt: "Enter objective display o'erride, or 'clear' t' clear th' o'erride, or 'cancel' t' return."
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stageEditorObjectiveOverrideHint: "(Th' objective display o'erride will show up as th' players current objective)"
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stageEditorObjectiveOverrideCleared: "Objective display o'erride cleared."
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