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New translations strings.yml (Chinese Simplified)
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@ -70,7 +70,7 @@ questEditorEnterQuestName: "输入任务名称(<cancel>)"
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questEditorEditEnterQuestName: "输入任务名称进行编辑(<cancel>)"
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questEditorEnterAskMessage: "输入询问信息(<cancel>)"
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questEditorEnterFinishMessage: "输入结束信息(<cancel>)"
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questEditorEnterNPCStart: "Enter NPC ID, <clear>, <cancel>"
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questEditorEnterNPCStart: "输入NPC的ID, <clear>, <cancel>"
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questEditorEnterBlockStart: "右击一个方块作为起点,<done>,<clear>,<cancel>"
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questEditorEnterInitialEvent: "输入事件名称,<clear>,<cancel>"
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questRequiredNoneSet: "必需, 未设置"
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@ -193,8 +193,8 @@ stageEditorPlaceBlocksPrompt: "请输入放置值 (数字), <space>, <cancel>"
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stageEditorUseBlocksPrompt: "请输入使用值 (数字), <space>, <cancel>"
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stageEditorCutBlocksPrompt: "请输入削减值 (数字), <space>, <cancel>"
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stageEditorEnterBlockDurability: "请输入方块耐久度 (数字), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Enter number of fish to catch, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Enter number of players to kill, <clear>, <cancel>"
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stageEditorCatchFishPrompt: "输入需要捕捉鱼的数量, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "输入需要杀死玩家的数量, <clear>, <cancel>"
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stageEditorEnchantTypePrompt: "请输入附魔名, <semicolon>, <cancel>"
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stageEditorEnchantAmountsPrompt: "请输入附魔量 (数字), <space>, <cancel>"
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stageEditorItemNamesPrompt: "设置物品名称,<space>,<cancel>"
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