Adjust a few strings for Crowdin

This commit is contained in:
PikaMug 2020-04-16 01:38:48 -04:00
parent c1be18661d
commit 51e30d98ac
2 changed files with 3 additions and 4 deletions

View File

@ -171,7 +171,7 @@ public class ActionMenuPrompt extends ActionsEditorNumericPrompt {
}
List<String> actionNames = plugin.getActionFactory().getNamesOfActionsBeingEdited();
if (actionNames.contains(input)) {
context.getForWhom().sendRawMessage(ChatColor.RED + Lang.get("eventEditorSomeone"));
context.getForWhom().sendRawMessage(ChatColor.RED + Lang.get("questEditorBeingEdited"));
return new ActionSelectCreatePrompt(context);
}
if (input.contains(".") || input.contains(",")) {

View File

@ -91,7 +91,7 @@ questCurrentItem: "Current item:"
questGUICleared: "Quest GUI Item Display cleared."
questDeleted: "Quest deleted! Quest and action data has been reloaded."
questEditorNameExists: "A quest with that name already exists!"
questEditorBeingEdited: "Someone is creating/editing a quest with that name!"
questEditorBeingEdited: "Something with that name is already being modified!"
questEditorInvalidQuestName: "Name may not contain periods or commas!"
questEditorInvalidEventName: "is not a valid action name!"
questEditorInvalidNPC: "No NPC exists with that ID!"
@ -106,7 +106,7 @@ questEditorSave: "Finish and save"
questEditorNeedAskMessage: "You must set an ask message!"
questEditorNeedFinishMessage: "You must set a finish message!"
questEditorNeedStages: "Your quest has no stages!"
questEditorSaved: "%bold%Quest saved! %reset%(You will need to perform %red%<command> %reset% for it to appear in-game)"
questEditorSaved: "%bold%Quest saved! %reset%(You will need to perform %red%<command> %reset%for it to appear in-game)"
stageEditorEditStage: "Edit Stage"
stageEditorNewStage: "Add new stage"
stageEditorStages: "Stages"
@ -271,7 +271,6 @@ eventEditorNoneToEdit: "No actions currently exist to be edited!"
eventEditorNoneToDelete: "No actions currently exist to be deleted!"
eventEditorNotFound: "Action not found!"
eventEditorExists: "Action already exists!"
eventEditorSomeone: "Someone is already creating or editing an action with that name!"
eventEditorErrorSaving: "An error occurred while saving."
eventEditorDeleted: "Action deleted. Quest and action data reloaded."
eventEditorSaved: "Action saved. Quest and action data reloaded."