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Adjust a few strings for Crowdin
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@ -171,7 +171,7 @@ public class ActionMenuPrompt extends ActionsEditorNumericPrompt {
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}
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List<String> actionNames = plugin.getActionFactory().getNamesOfActionsBeingEdited();
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if (actionNames.contains(input)) {
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context.getForWhom().sendRawMessage(ChatColor.RED + Lang.get("eventEditorSomeone"));
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context.getForWhom().sendRawMessage(ChatColor.RED + Lang.get("questEditorBeingEdited"));
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return new ActionSelectCreatePrompt(context);
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}
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if (input.contains(".") || input.contains(",")) {
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@ -91,7 +91,7 @@ questCurrentItem: "Current item:"
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questGUICleared: "Quest GUI Item Display cleared."
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questDeleted: "Quest deleted! Quest and action data has been reloaded."
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questEditorNameExists: "A quest with that name already exists!"
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questEditorBeingEdited: "Someone is creating/editing a quest with that name!"
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questEditorBeingEdited: "Something with that name is already being modified!"
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questEditorInvalidQuestName: "Name may not contain periods or commas!"
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questEditorInvalidEventName: "is not a valid action name!"
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questEditorInvalidNPC: "No NPC exists with that ID!"
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@ -106,7 +106,7 @@ questEditorSave: "Finish and save"
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questEditorNeedAskMessage: "You must set an ask message!"
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questEditorNeedFinishMessage: "You must set a finish message!"
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questEditorNeedStages: "Your quest has no stages!"
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questEditorSaved: "%bold%Quest saved! %reset%(You will need to perform %red%<command> %reset% for it to appear in-game)"
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questEditorSaved: "%bold%Quest saved! %reset%(You will need to perform %red%<command> %reset%for it to appear in-game)"
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stageEditorEditStage: "Edit Stage"
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stageEditorNewStage: "Add new stage"
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stageEditorStages: "Stages"
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@ -271,7 +271,6 @@ eventEditorNoneToEdit: "No actions currently exist to be edited!"
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eventEditorNoneToDelete: "No actions currently exist to be deleted!"
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eventEditorNotFound: "Action not found!"
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eventEditorExists: "Action already exists!"
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eventEditorSomeone: "Someone is already creating or editing an action with that name!"
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eventEditorErrorSaving: "An error occurred while saving."
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eventEditorDeleted: "Action deleted. Quest and action data reloaded."
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eventEditorSaved: "Action saved. Quest and action data reloaded."
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