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Ensure number of radii is sufficient for reach-location, see #1191
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@ -2057,6 +2057,9 @@ public class Quester {
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if (getCurrentStage(quest).locationsToReach.size() <= index) {
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return;
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}
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if (getCurrentStage(quest).radiiToReachWithin.size() <= index) {
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return;
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}
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Location locationToReach = getCurrentStage(quest).locationsToReach.get(index);
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double radius = getQuestData(quest).radiiToReachWithin.get(index);
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if (l.getX() < (locationToReach.getX() + radius) && l.getX() > (locationToReach.getX() - radius)) {
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@ -2064,7 +2067,7 @@ public class Quester {
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if (l.getY() < (locationToReach.getY() + radius) && l.getY()
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> (locationToReach.getY() - radius)) {
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if (l.getWorld().getName().equals(locationToReach.getWorld().getName())) {
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// TODO - Find proper cause of Github issues #646 and #825
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// TODO - Find proper cause of Github issues #646 and #825 and #1191
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if (index >= getQuestData(quest).hasReached.size()) {
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getQuestData(quest).hasReached.add(true);
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finishObjective(quest, "reachLocation", new ItemStack(Material.AIR, 1),
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