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New translations strings.yml (Dutch)
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@ -195,7 +195,7 @@ stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockDurability: "Typ blok duurzaamheid (nummers), <space>, <cancel>"
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stageEditorCatchFishPrompt: "Voer de hoeveelheid vis in die gevangen moet worden, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "Voer het aantal te vermoorden spelers in, <clear>, <cancel>"
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stageEditorEnchantTypePrompt: "Typ betoveringsnamen, <semicolon>, <cancel>"
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stageEditorEnchantTypePrompt: "Typ betoveringsnamen, <space>, <cancel>"
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stageEditorEnchantAmountsPrompt: "Typ betoverd aantal (nummers), <space>, <cancel>"
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stageEditorItemNamesPrompt: "Typ item namen, <space>, <cancel>"
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stageEditorNPCPrompt: "Typ NPC ID's, <space>, <cancel>"
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@ -702,40 +702,6 @@ journalAlreadyHave: "Je hebt je Opdracht Logboek al."
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journalNoRoom: "Je hebt geen ruimte in je inventaris voor je Opdracht Logboek!"
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journalNoQuests: "U heeft geen opdrachten!"
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journalDenied: "U kunt dat niet doen met uw Opdracht Logboek."
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ENCHANTMENT_ARROW_DAMAGE: "Kracht"
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ENCHANTMENT_ARROW_FIRE: "Vlam"
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ENCHANTMENT_ARROW_INFINITE: "Oneindigheid"
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ENCHANTMENT_ARROW_KNOCKBACK: "Stoot"
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ENCHANTMENT_BINDING_CURSE: "BindingVloek"
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ENCHANTMENT_CHANNELING: "Kanalen"
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ENCHANTMENT_DAMAGE_ALL: "Scherpte"
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ENCHANTMENT_DAMAGE_ARTHROPODS: "SpinnenVerderf"
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ENCHANTMENT_DEPTH_STRIDER: "DiepteStrijder"
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ENCHANTMENT_DAMAGE_UNDEAD: "Slag"
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ENCHANTMENT_DIG_SPEED: "Efficiëntie"
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ENCHANTMENT_DURABILITY: "Onbreekbaarheid"
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ENCHANTMENT_FIRE_ASPECT: "VuurAspect"
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ENCHANTMENT_FROST_WALKER: "IjsLoper"
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ENCHANTMENT_IMPALING: "Impaling"
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ENCHANTMENT_KNOCKBACK: "Terugslag"
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ENCHANTMENT_LOOT_BONUS_BLOCKS: "Geluk"
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ENCHANTMENT_LOOT_BONUS_MOBS: "Plundering"
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ENCHANTMENT_LOYALTY: "Loyaliteit"
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ENCHANTMENT_LUCK: "Geluk van de zee"
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ENCHANTMENT_LURE: "Lok"
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ENCHANTMENT_MENDING: "Herstel"
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ENCHANTMENT_OXYGEN: "Ademhaling"
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ENCHANTMENT_PROTECTION_ENVIRONMENTAL: "Bescherming"
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ENCHANTMENT_PROTECTION_EXPLOSIONS: "OntplofBescherming"
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ENCHANTMENT_PROTECTION_FALL: "VeerVal"
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ENCHANTMENT_PROTECTION_FIRE: "VuurBescherming"
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ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectielBescherming"
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ENCHANTMENT_RIPTIDE: "Riptide"
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ENCHANTMENT_SILK_TOUCH: "ZijdenAanraking"
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ENCHANTMENT_SWEEPING_EDGE: "VegendeRand"
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ENCHANTMENT_THORNS: "Doornen"
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ENCHANTMENT_VANISHING_CURSE: "VerdwijnVloek"
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ENCHANTMENT_WATER_WORKER: "WaterAffiniteit"
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COLOR_BLACK: "Zwart"
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COLOR_BLUE: "Blauw"
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COLOR_BROWN: "Bruin"
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