Merge remote-tracking branch 'origin/main'

This commit is contained in:
PikaMug 2022-04-01 04:08:17 -04:00
commit 5c93285df2
26 changed files with 177 additions and 292 deletions

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Nastavit množství položka"
eventEditorNoNames: "Žádné jméno nenastaveno" eventEditorNoNames: "Žádné jméno nenastaveno"
eventEditorMustSetNames: "Musiš nejdřív nastavit jméno položek!" eventEditorMustSetNames: "Musiš nejdřív nastavit jméno položek!"
eventEditorInvalidName: "není platné jméno položky!" eventEditorInvalidName: "není platné jméno položky!"
eventEditorStorm: "Eventová Bouřka"
eventEditorSetWorld: "Uložit svět" eventEditorSetWorld: "Uložit svět"
eventEditorSetDuration: "Nastavit dobu trvání" eventEditorSetDuration: "Nastavit dobu trvání"
eventEditorSetWorldFirst: "Musíš nejdřív nastavit svět!" eventEditorSetWorldFirst: "Musíš nejdřív nastavit svět!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Musíš nastavit dobu trvání bouřky!"
eventEditorStormCleared: "Data bouřky vymazány." eventEditorStormCleared: "Data bouřky vymazány."
eventEditorEnterStormWorld: "Zadejte světový název pro bouři, <cancel>" eventEditorEnterStormWorld: "Zadejte světový název pro bouři, <cancel>"
eventEditorEnterDuration: "Napiš dobu trvání (v sekundách)" eventEditorEnterDuration: "Napiš dobu trvání (v sekundách)"
eventEditorThunder: "Eventové Hřmění"
eventEditorMustSetThunderDuration: "Musíš nastavit dobu trvání hřemění!" eventEditorMustSetThunderDuration: "Musíš nastavit dobu trvání hřemění!"
eventEditorThunderCleared: "Data hřmění vyčištěna." eventEditorThunderCleared: "Data hřmění vyčištěna."
eventEditorEnterThunderWorld: "Zadejte světový název pro hrom, <cancel>" eventEditorEnterThunderWorld: "Zadejte světový název pro hrom, <cancel>"
eventEditorEffects: "Efekty Eventu"
eventEditorAddEffect: "Přidat efekt" eventEditorAddEffect: "Přidat efekt"
eventEditorAddEffectLocation: "Přidat lokaci efektu" eventEditorAddEffectLocation: "Přidat lokaci efektu"
eventEditorMustAddEffects: "Musíš nejdřív přidat efekty!" eventEditorMustAddEffects: "Musíš nejdřív přidat efekty!"
eventEditorInvalidEffect: "není platné jméno pro efekt!" eventEditorInvalidEffect: "není platné jméno pro efekt!"
eventEditorEffectsCleared: "Efekty eventu vymazány." eventEditorEffectsCleared: "Efekty eventu vymazány."
eventEditorEffectLocationPrompt: "Pravý-klik na blok můžete zobrazit efekt, <add>, <cancel>" eventEditorEffectLocationPrompt: "Pravý-klik na blok můžete zobrazit efekt, <add>, <cancel>"
eventEditorMobSpawns: "Eventové Spawn Monster"
eventEditorAddMobTypes: "Přidat moba" eventEditorAddMobTypes: "Přidat moba"
eventEditorSetMobName: "Nastavte vlastní jméno pro monstra"
eventEditorSetMobType: "Nastavit typ monstra"
eventEditorMustSetMobTypesFirst: "Nejdřív musíš nastavit typ monstra!" eventEditorMustSetMobTypesFirst: "Nejdřív musíš nastavit typ monstra!"
eventEditorSetMobAmounts: "Nastavit množství monster" eventEditorSetMobAmounts: "Nastavit množství monster"
eventEditorMustSetMobAmountsFirst: "Nejdřív musíš nastavit množství monster!" eventEditorMustSetMobAmountsFirst: "Nejdřív musíš nastavit množství monster!"
eventEditorSetMobSpawnAmount: "Nastavte množství monster na spawnutí"
eventEditorAddSpawnLocation: "Nastavit lokaci spawnu" eventEditorAddSpawnLocation: "Nastavit lokaci spawnu"
eventEditorMobSpawnsCleared: "Spawn monster vymazán." eventEditorMobSpawnsCleared: "Spawn monster vymazán."
eventEditorMustSetMobLocationFirst: "Musíš nejdřív nastavit lokaci-spawnu!" eventEditorMustSetMobLocationFirst: "Musíš nejdřív nastavit lokaci-spawnu!"
eventEditorSetMobName: "Nastavte vlastní jméno pro monstra"
eventEditorSetMobType: "Nastavit typ monstra"
eventEditorSetMobItemInHand: "Nastavit předmět do ruky" eventEditorSetMobItemInHand: "Nastavit předmět do ruky"
eventEditorSetMobItemInHandDrop: "Nastavte pravděpodobnost upuštění itemu z ruky" eventEditorSetMobItemInHandDrop: "Nastavte pravděpodobnost upuštění itemu z ruky"
eventEditorSetMobBoots: "Nastavte boty" eventEditorSetMobBoots: "Nastavte boty"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Nastavit náprsní brnění"
eventEditorSetMobChestPlateDrop: "Nastavit pravděpodobnost rozbití náprsního brnění" eventEditorSetMobChestPlateDrop: "Nastavit pravděpodobnost rozbití náprsního brnění"
eventEditorSetMobHelmet: "Nastavit helmu" eventEditorSetMobHelmet: "Nastavit helmu"
eventEditorSetMobHelmetDrop: "Nastavte pravděpodobnost rozbití helmy" eventEditorSetMobHelmetDrop: "Nastavte pravděpodobnost rozbití helmy"
eventEditorSetMobSpawnAmount: "Nastavte množství monster na spawnutí"
eventEditorSetDropChance: "Nastavte pravděpodobnost spadnutí"
eventEditorPotionEffects: "Eventové Efekty Lektvaru"
eventEditorSetPotionEffectTypes: "Nastav typy efektu lektvaru" eventEditorSetPotionEffectTypes: "Nastav typy efektu lektvaru"
eventEditorMustSetPotionTypesFirst: "Musíš nejdřív nastavit typy efektu lektvaru!" eventEditorMustSetPotionTypesFirst: "Musíš nejdřív nastavit typy efektu lektvaru!"
eventEditorSetPotionDurations: "Nastavte dobu trvání efektu lektvaru" eventEditorSetPotionDurations: "Nastavte dobu trvání efektu lektvaru"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Sæt item mængder"
eventEditorNoNames: "Intet navn sat" eventEditorNoNames: "Intet navn sat"
eventEditorMustSetNames: "Du skal først indstille blok navne!" eventEditorMustSetNames: "Du skal først indstille blok navne!"
eventEditorInvalidName: "er ikke et gyldigt elementnavn!" eventEditorInvalidName: "er ikke et gyldigt elementnavn!"
eventEditorStorm: "Begivenhed Storm"
eventEditorSetWorld: "Sæt verden" eventEditorSetWorld: "Sæt verden"
eventEditorSetDuration: "Angiv varighed" eventEditorSetDuration: "Angiv varighed"
eventEditorSetWorldFirst: "Du skal angive en verden først!" eventEditorSetWorldFirst: "Du skal angive en verden først!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Du skal angive en storm varighed!"
eventEditorStormCleared: "Storm data ryddet." eventEditorStormCleared: "Storm data ryddet."
eventEditorEnterStormWorld: "Beskriv en verden for stormen til at starte I, <cancel>" eventEditorEnterStormWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
eventEditorEnterDuration: "Skriv varigheden (i sekunder)" eventEditorEnterDuration: "Skriv varigheden (i sekunder)"
eventEditorThunder: "Begivenhed Tordenvejr"
eventEditorMustSetThunderDuration: "Du skal angive en storm varighed!" eventEditorMustSetThunderDuration: "Du skal angive en storm varighed!"
eventEditorThunderCleared: "Tordenvejr data cleared." eventEditorThunderCleared: "Tordenvejr data cleared."
eventEditorEnterThunderWorld: "Beskriv en verden for stormen til at starte I, <cancel>" eventEditorEnterThunderWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
eventEditorEffects: "Begivenhed Lyde Effekter"
eventEditorAddEffect: "Tilføj effekt" eventEditorAddEffect: "Tilføj effekt"
eventEditorAddEffectLocation: "Tilføj lyd effekt lokation" eventEditorAddEffectLocation: "Tilføj lyd effekt lokation"
eventEditorMustAddEffects: "Du skal tilføje lyd effekter først!" eventEditorMustAddEffects: "Du skal tilføje lyd effekter først!"
eventEditorInvalidEffect: "er ikke et gyldigt begivenheds navn!" eventEditorInvalidEffect: "er ikke et gyldigt begivenheds navn!"
eventEditorEffectsCleared: "Begivenhed lyd effekt cleared." eventEditorEffectsCleared: "Begivenhed lyd effekt cleared."
eventEditorEffectLocationPrompt: "Højreklik på en blok for at vælge den, <add>, <cancel>" eventEditorEffectLocationPrompt: "Højreklik på en blok for at vælge den, <add>, <cancel>"
eventEditorMobSpawns: "Begivenhed Mob Spawns"
eventEditorAddMobTypes: "Vælg mob" eventEditorAddMobTypes: "Vælg mob"
eventEditorSetMobName: "Sæt et custom navn for et mob"
eventEditorSetMobType: "Sæt mobtyper"
eventEditorMustSetMobTypesFirst: "Du skal sætte mobtypen først!" eventEditorMustSetMobTypesFirst: "Du skal sætte mobtypen først!"
eventEditorSetMobAmounts: "Sæt antal af mobs" eventEditorSetMobAmounts: "Sæt antal af mobs"
eventEditorMustSetMobAmountsFirst: "Du skal sæt mob mængden først!" eventEditorMustSetMobAmountsFirst: "Du skal sæt mob mængden først!"
eventEditorSetMobSpawnAmount: "Sæt mængden af mobs til spawn"
eventEditorAddSpawnLocation: "Angiv spawn placering" eventEditorAddSpawnLocation: "Angiv spawn placering"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "Mob spawns cleared."
eventEditorMustSetMobLocationFirst: "Du skal indstille placeringer først!" eventEditorMustSetMobLocationFirst: "Du skal indstille placeringer først!"
eventEditorSetMobName: "Sæt et custom navn for et mob"
eventEditorSetMobType: "Sæt mobtyper"
eventEditorSetMobItemInHand: "Sæt element i hånden" eventEditorSetMobItemInHand: "Sæt element i hånden"
eventEditorSetMobItemInHandDrop: "Sæt drop chance for tingen i spillerens hånd" eventEditorSetMobItemInHandDrop: "Sæt drop chance for tingen i spillerens hånd"
eventEditorSetMobBoots: "Sæt støvler" eventEditorSetMobBoots: "Sæt støvler"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Sæt brystplade"
eventEditorSetMobChestPlateDrop: "Sæt drop chance for at brystplade" eventEditorSetMobChestPlateDrop: "Sæt drop chance for at brystplade"
eventEditorSetMobHelmet: "Sæt hjelm" eventEditorSetMobHelmet: "Sæt hjelm"
eventEditorSetMobHelmetDrop: "Sæt drop chance for hjelm" eventEditorSetMobHelmetDrop: "Sæt drop chance for hjelm"
eventEditorSetMobSpawnAmount: "Sæt mængden af mobs til spawn"
eventEditorSetDropChance: "Indstille drop chancen"
eventEditorPotionEffects: "Begivenhed Potion Effekter"
eventEditorSetPotionEffectTypes: "Sæt eliksir effekt type" eventEditorSetPotionEffectTypes: "Sæt eliksir effekt type"
eventEditorMustSetPotionTypesFirst: "Du skal sæt eliksir effekt type først!" eventEditorMustSetPotionTypesFirst: "Du skal sæt eliksir effekt type først!"
eventEditorSetPotionDurations: "Sæt eliksir effekt varighed" eventEditorSetPotionDurations: "Sæt eliksir effekt varighed"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Setze die Anzahl an Items"
eventEditorNoNames: "Keine Namen gesetzt" eventEditorNoNames: "Keine Namen gesetzt"
eventEditorMustSetNames: "Du musst zuerst die Itemnamen setzen!" eventEditorMustSetNames: "Du musst zuerst die Itemnamen setzen!"
eventEditorInvalidName: "ist kein gültiger Itemname!" eventEditorInvalidName: "ist kein gültiger Itemname!"
eventEditorStorm: "Event-Sturm"
eventEditorSetWorld: "Setze Welt" eventEditorSetWorld: "Setze Welt"
eventEditorSetDuration: "Setze Dauer" eventEditorSetDuration: "Setze Dauer"
eventEditorSetWorldFirst: "Du musst zuerst eine Welt setzen!" eventEditorSetWorldFirst: "Du musst zuerst eine Welt setzen!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Du musst eine Sturm-Dauer einstellt!"
eventEditorStormCleared: "Sturm-Daten gelöscht." eventEditorStormCleared: "Sturm-Daten gelöscht."
eventEditorEnterStormWorld: "Gib den Weltnamen ein indem der Sturm auftreten soll, <cancel>" eventEditorEnterStormWorld: "Gib den Weltnamen ein indem der Sturm auftreten soll, <cancel>"
eventEditorEnterDuration: "Gib die Dauer ein (in Sekunden)" eventEditorEnterDuration: "Gib die Dauer ein (in Sekunden)"
eventEditorThunder: "Event Donner"
eventEditorMustSetThunderDuration: "Du musst die Dauer des Sturmes setzen!" eventEditorMustSetThunderDuration: "Du musst die Dauer des Sturmes setzen!"
eventEditorThunderCleared: "Donner-Daten gelöscht." eventEditorThunderCleared: "Donner-Daten gelöscht."
eventEditorEnterThunderWorld: "Gib den Weltnamen ein in dem der Donner auftreten soll, <cancel>" eventEditorEnterThunderWorld: "Gib den Weltnamen ein in dem der Donner auftreten soll, <cancel>"
eventEditorEffects: "Event Effekte"
eventEditorAddEffect: "Effekt hinzufügen" eventEditorAddEffect: "Effekt hinzufügen"
eventEditorAddEffectLocation: "Effekt Koordinaten hinzufügen" eventEditorAddEffectLocation: "Effekt Koordinaten hinzufügen"
eventEditorMustAddEffects: "Du musst zuerst Effekte hinzufügen!" eventEditorMustAddEffects: "Du musst zuerst Effekte hinzufügen!"
eventEditorInvalidEffect: "ist kein gültiger Event-Name!" eventEditorInvalidEffect: "ist kein gültiger Event-Name!"
eventEditorEffectsCleared: "Ereignis-Effekte gelöscht." eventEditorEffectsCleared: "Ereignis-Effekte gelöscht."
eventEditorEffectLocationPrompt: "Rechtsklicke auf einen Block um dort einen Effekt abzuspielen, <add>, <cancel>" eventEditorEffectLocationPrompt: "Rechtsklicke auf einen Block um dort einen Effekt abzuspielen, <add>, <cancel>"
eventEditorMobSpawns: "Mob-Spawn Event"
eventEditorAddMobTypes: "Mob hinzufügen" eventEditorAddMobTypes: "Mob hinzufügen"
eventEditorSetMobName: "Benutzerdefinierter Namen für Mob"
eventEditorSetMobType: "Mobtype setzen"
eventEditorMustSetMobTypesFirst: "Du musst zuerst einen Mobtypen setzen!" eventEditorMustSetMobTypesFirst: "Du musst zuerst einen Mobtypen setzen!"
eventEditorSetMobAmounts: "Menge der Mobs setzen" eventEditorSetMobAmounts: "Menge der Mobs setzen"
eventEditorMustSetMobAmountsFirst: "Du musst zuerst Mob-Anzahl setzen!" eventEditorMustSetMobAmountsFirst: "Du musst zuerst Mob-Anzahl setzen!"
eventEditorSetMobSpawnAmount: "Setze die Mobmenge zum Spawnen ein"
eventEditorAddSpawnLocation: "Spawnpunkt setzen" eventEditorAddSpawnLocation: "Spawnpunkt setzen"
eventEditorMobSpawnsCleared: "Mob Spawns gelöscht." eventEditorMobSpawnsCleared: "Mob Spawns gelöscht."
eventEditorMustSetMobLocationFirst: "Du musst erst einen Spawnpunkt setzen!" eventEditorMustSetMobLocationFirst: "Du musst erst einen Spawnpunkt setzen!"
eventEditorSetMobName: "Benutzerdefinierter Namen für Mob"
eventEditorSetMobType: "Mobtype setzen"
eventEditorSetMobItemInHand: "Item in der Hand nutzen" eventEditorSetMobItemInHand: "Item in der Hand nutzen"
eventEditorSetMobItemInHandDrop: "Setze die chance des Abfalls des Items, welches du in der Hand hast" eventEditorSetMobItemInHandDrop: "Setze die chance des Abfalls des Items, welches du in der Hand hast"
eventEditorSetMobBoots: "Stiefel setzen" eventEditorSetMobBoots: "Stiefel setzen"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Setzte Brustplatte"
eventEditorSetMobChestPlateDrop: "Setze die chance des Abfalls für Brustplatten" eventEditorSetMobChestPlateDrop: "Setze die chance des Abfalls für Brustplatten"
eventEditorSetMobHelmet: "Setzte Helm" eventEditorSetMobHelmet: "Setzte Helm"
eventEditorSetMobHelmetDrop: "Setze die chance des Abfalls für Helm" eventEditorSetMobHelmetDrop: "Setze die chance des Abfalls für Helm"
eventEditorSetMobSpawnAmount: "Setze die Mobmenge zum Spawnen ein"
eventEditorSetDropChance: "Setze die chance des Abfalls"
eventEditorPotionEffects: "Event trank Effekte"
eventEditorSetPotionEffectTypes: "Setze die Trank Effekt Typen" eventEditorSetPotionEffectTypes: "Setze die Trank Effekt Typen"
eventEditorMustSetPotionTypesFirst: "Du musst zuerst die Trank Effekt Typen setzen!" eventEditorMustSetPotionTypesFirst: "Du musst zuerst die Trank Effekt Typen setzen!"
eventEditorSetPotionDurations: "Setze die Tank Effekt Dauer" eventEditorSetPotionDurations: "Setze die Tank Effekt Dauer"

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@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Action Thunder -"
eventEditorMobSpawnsTitle: "- Action Mob Spawns -" eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
eventEditorMobsTitle: "- Mobs -" eventEditorMobsTitle: "- Mobs -"
eventEditorAddMobTypesTitle: "- Add Mob -" eventEditorAddMobTypesTitle: "- Add Mob -"
eventEditorAddEquipmentTitle: "- Add Equipment -"
eventEditorPotionEffectsTitle: "- Action Potion Effects -" eventEditorPotionEffectsTitle: "- Action Potion Effects -"
eventEditorPotionTypesTitle: "- Action Potion Types -" eventEditorPotionTypesTitle: "- Action Potion Types -"
eventEditorWorldsTitle: "- Worlds -" eventEditorWorldsTitle: "- Worlds -"
@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Set item amounts"
eventEditorNoNames: "No names set" eventEditorNoNames: "No names set"
eventEditorMustSetNames: "Ye must set item names first!" eventEditorMustSetNames: "Ye must set item names first!"
eventEditorInvalidName: "ain't a valid item name!" eventEditorInvalidName: "ain't a valid item name!"
eventEditorStorm: "Action Storm"
eventEditorSetWorld: "Set world" eventEditorSetWorld: "Set world"
eventEditorSetDuration: "Set duration" eventEditorSetDuration: "Set duration"
eventEditorSetWorldFirst: "Ye must set a world first!" eventEditorSetWorldFirst: "Ye must set a world first!"
@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "Ye must set a storm duration!"
eventEditorStormCleared: "Storm data cleared." eventEditorStormCleared: "Storm data cleared."
eventEditorEnterStormWorld: "Enter a world name fer th' storm t' occur in, <cancel>" eventEditorEnterStormWorld: "Enter a world name fer th' storm t' occur in, <cancel>"
eventEditorEnterDuration: "Enter duration (in seconds)" eventEditorEnterDuration: "Enter duration (in seconds)"
eventEditorThunder: "Action Thunder"
eventEditorMustSetThunderDuration: "Ye must set a thunder duration!" eventEditorMustSetThunderDuration: "Ye must set a thunder duration!"
eventEditorThunderCleared: "Thunder data cleared." eventEditorThunderCleared: "Thunder data cleared."
eventEditorEnterThunderWorld: "Enter a world name fer th' thunder t' occur in, <cancel>" eventEditorEnterThunderWorld: "Enter a world name fer th' thunder t' occur in, <cancel>"
eventEditorEffects: "Action Sound Effects"
eventEditorAddEffect: "Add effect" eventEditorAddEffect: "Add effect"
eventEditorAddEffectLocation: "Add effect spot" eventEditorAddEffectLocation: "Add effect spot"
eventEditorMustAddEffects: "Ye must add effects first!" eventEditorMustAddEffects: "Ye must add effects first!"
eventEditorInvalidEffect: "ain't a valid effect name!" eventEditorInvalidEffect: "ain't a valid effect name!"
eventEditorEffectsCleared: "Action sound effects cleared." eventEditorEffectsCleared: "Action sound effects cleared."
eventEditorEffectLocationPrompt: "Right-jab on a block t' play an effect at, <add>, <cancel>" eventEditorEffectLocationPrompt: "Right-jab on a block t' play an effect at, <add>, <cancel>"
eventEditorMobSpawns: "Action Mob Spawns"
eventEditorAddMobTypes: "Add mob" eventEditorAddMobTypes: "Add mob"
eventEditorSetMobName: "Set custom name fer mob"
eventEditorSetMobType: "Set mob type"
eventEditorMustSetMobTypesFirst: "Ye must set th' mob type first!" eventEditorMustSetMobTypesFirst: "Ye must set th' mob type first!"
eventEditorSetMobAmounts: "Set mob amount" eventEditorSetMobAmounts: "Set mob amount"
eventEditorMustSetMobAmountsFirst: "Ye must set mob amount first!" eventEditorMustSetMobAmountsFirst: "Ye must set mob amount first!"
eventEditorSetMobSpawnAmount: "Set th' amount o' mobs t' spawn"
eventEditorAddSpawnLocation: "Set spawn spot" eventEditorAddSpawnLocation: "Set spawn spot"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "Mob spawns cleared."
eventEditorMustSetMobLocationFirst: "You must set a spawn-spot first!" eventEditorMustSetMobLocationFirst: "You must set a spawn-spot first!"
eventEditorSetMobName: "Set custom name fer mob" eventEditorSetEquipment: "Set equipment"
eventEditorSetMobType: "Set mob type"
eventEditorSetMobItemInHand: "Set item in hand" eventEditorSetMobItemInHand: "Set item in hand"
eventEditorSetMobItemInHandDrop: "Set drop chance o' item in hand" eventEditorSetMobItemInHandDrop: "Set drop chance o' item in hand"
eventEditorSetMobBoots: "Set boots" eventEditorSetMobBoots: "Set boots"
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Set chest plate"
eventEditorSetMobChestPlateDrop: "Set drop chance o' chest plate" eventEditorSetMobChestPlateDrop: "Set drop chance o' chest plate"
eventEditorSetMobHelmet: "Set helmet" eventEditorSetMobHelmet: "Set helmet"
eventEditorSetMobHelmetDrop: "Set drop chance o' helmet" eventEditorSetMobHelmetDrop: "Set drop chance o' helmet"
eventEditorSetMobSpawnAmount: "Set th' amount o' mobs t' spawn" eventEditorSetDropChance: "Enter drop chance between <least> 'n <greatest>, <cancel>"
eventEditorSetDropChance: "Set th' drop chance"
eventEditorPotionEffects: "Action Potion Effects"
eventEditorSetPotionEffectTypes: "Set potion effect types" eventEditorSetPotionEffectTypes: "Set potion effect types"
eventEditorMustSetPotionTypesFirst: "Ye must set potion effect types first!" eventEditorMustSetPotionTypesFirst: "Ye must set potion effect types first!"
eventEditorSetPotionDurations: "Set potion effect durations" eventEditorSetPotionDurations: "Set potion effect durations"

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@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Action Thunder -"
eventEditorMobSpawnsTitle: "- Action Mob Spawns -" eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
eventEditorMobsTitle: "- Mobs -" eventEditorMobsTitle: "- Mobs -"
eventEditorAddMobTypesTitle: "- Add Mob -" eventEditorAddMobTypesTitle: "- Add Mob -"
eventEditorAddEquipmentTitle: "- Add Equipment -"
eventEditorPotionEffectsTitle: "- Action Potion Effects -" eventEditorPotionEffectsTitle: "- Action Potion Effects -"
eventEditorPotionTypesTitle: "- Action Potion Types -" eventEditorPotionTypesTitle: "- Action Potion Types -"
eventEditorWorldsTitle: "- Worlds -" eventEditorWorldsTitle: "- Worlds -"
@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Set item amounts"
eventEditorNoNames: "No names set" eventEditorNoNames: "No names set"
eventEditorMustSetNames: "You must set item names first!" eventEditorMustSetNames: "You must set item names first!"
eventEditorInvalidName: "is not a valid item name!" eventEditorInvalidName: "is not a valid item name!"
eventEditorStorm: "Action Storm"
eventEditorSetWorld: "Set world" eventEditorSetWorld: "Set world"
eventEditorSetDuration: "Set duration" eventEditorSetDuration: "Set duration"
eventEditorSetWorldFirst: "You must set a world first!" eventEditorSetWorldFirst: "You must set a world first!"
@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "You must set a storm duration!"
eventEditorStormCleared: "Storm data cleared." eventEditorStormCleared: "Storm data cleared."
eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>" eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
eventEditorEnterDuration: "Enter duration (in seconds)" eventEditorEnterDuration: "Enter duration (in seconds)"
eventEditorThunder: "Action Thunder"
eventEditorMustSetThunderDuration: "You must set a thunder duration!" eventEditorMustSetThunderDuration: "You must set a thunder duration!"
eventEditorThunderCleared: "Thunder data cleared." eventEditorThunderCleared: "Thunder data cleared."
eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, <cancel>" eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, <cancel>"
eventEditorEffects: "Action Sound Effects"
eventEditorAddEffect: "Add sound effect" eventEditorAddEffect: "Add sound effect"
eventEditorAddEffectLocation: "Add sound effect location" eventEditorAddEffectLocation: "Add sound effect location"
eventEditorMustAddEffects: "You must add sound effects first!" eventEditorMustAddEffects: "You must add sound effects first!"
eventEditorInvalidEffect: "is not a valid sound effect name!" eventEditorInvalidEffect: "is not a valid sound effect name!"
eventEditorEffectsCleared: "Action sound effects cleared." eventEditorEffectsCleared: "Action sound effects cleared."
eventEditorEffectLocationPrompt: "Right-click on a block to play a sound effect at, <add>, <cancel>" eventEditorEffectLocationPrompt: "Right-click on a block to play a sound effect at, <add>, <cancel>"
eventEditorMobSpawns: "Action Mob Spawns"
eventEditorAddMobTypes: "Add mob" eventEditorAddMobTypes: "Add mob"
eventEditorSetMobName: "Set custom name for mob"
eventEditorSetMobType: "Set mob type"
eventEditorMustSetMobTypesFirst: "You must set the mob type first!" eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
eventEditorSetMobAmounts: "Set mob amount" eventEditorSetMobAmounts: "Set mob amount"
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!" eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
eventEditorAddSpawnLocation: "Set spawn location" eventEditorAddSpawnLocation: "Set spawn location"
eventEditorMobSpawnsCleared: "Mob spawns cleared." eventEditorMobSpawnsCleared: "Mob spawns cleared."
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!" eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
eventEditorSetMobName: "Set custom name for mob" eventEditorSetEquipment: "Set equipment"
eventEditorSetMobType: "Set mob type"
eventEditorSetMobItemInHand: "Set item in hand" eventEditorSetMobItemInHand: "Set item in hand"
eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand" eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
eventEditorSetMobBoots: "Set boots" eventEditorSetMobBoots: "Set boots"
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Set chest plate"
eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate" eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
eventEditorSetMobHelmet: "Set helmet" eventEditorSetMobHelmet: "Set helmet"
eventEditorSetMobHelmetDrop: "Set drop chance of helmet" eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn" eventEditorSetDropChance: "Enter drop chance between <least> and <greatest>, <cancel>"
eventEditorSetDropChance: "Set the drop chance"
eventEditorPotionEffects: "Action Potion Effects"
eventEditorSetPotionEffectTypes: "Set potion effect types" eventEditorSetPotionEffectTypes: "Set potion effect types"
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!" eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
eventEditorSetPotionDurations: "Set potion effect durations" eventEditorSetPotionDurations: "Set potion effect durations"

View File

@ -10,8 +10,8 @@ COMMAND_JOURNAL: "diario"
COMMAND_JOURNAL_HELP: "<command> - Ver/Esconder el diario de misiones" COMMAND_JOURNAL_HELP: "<command> - Ver/Esconder el diario de misiones"
COMMAND_EDITOR: "editor" COMMAND_EDITOR: "editor"
COMMAND_EDITOR_HELP: "<command> - Crea/Edit la Misiones" COMMAND_EDITOR_HELP: "<command> - Crea/Edit la Misiones"
COMMAND_EVENTS_EDITOR: "eventos" COMMAND_EVENTS_EDITOR: "acciones"
COMMAND_EVENTS_EDITOR_HELP: "<command> - Crea/Edita Eventos" COMMAND_EVENTS_EDITOR_HELP: "<command> - Crea, edita o borra acciones"
COMMAND_CONDITIONS_EDITOR: "condiciones" COMMAND_CONDITIONS_EDITOR: "condiciones"
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Crear, editar o eliminar condiciones" COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Crear, editar o eliminar condiciones"
COMMAND_STATS: "estadísticas" COMMAND_STATS: "estadísticas"
@ -67,11 +67,11 @@ questEditorRews: "Editar Premios"
questEditorOpts: "Editar Opciones" questEditorOpts: "Editar Opciones"
questEditorDefaultAskMessage: "¡Objetivos de desafío!" questEditorDefaultAskMessage: "¡Objetivos de desafío!"
questEditorDefaultFinishMessage: "¡Bien hecho!" questEditorDefaultFinishMessage: "¡Bien hecho!"
questEditorEnterQuestName: "Tipea el nombre de Misión (<cancel>)" questEditorEnterQuestName: "Ingrese nombre de misión, <cancel>"
questEditorEnterAskMessage: "Escribe el mensaje de inicio (<cancel>)" questEditorEnterAskMessage: "Ingrese mensaje de inicio, <cancel>"
questEditorEnterFinishMessage: "Escribe el mensaje final (<cancel>)" questEditorEnterFinishMessage: "Ingrese mensaje final, <cancel>"
questEditorEnterNPCStart: "Ingresa el ID del NPC, <clear>, <cancel>" questEditorEnterNPCStart: "Ingresa ID del NPC, <clear>, <cancel>"
questEditorEnterBlockStart: "Haz clic-derecho en un bloque para utilizarlo como punto de inicio, <done>, <clear>, <cancel>" questEditorEnterBlockStart: "Click-derecho en un bloque para utilizarlo como punto de inicio, <done>, <clear>, <cancel>"
questDungeonsCreate: "Los jugadores añadidos a este grupo pueden realizar misiones juntos!" questDungeonsCreate: "Los jugadores añadidos a este grupo pueden realizar misiones juntos!"
questDungeonsDisband: "El grupo de misiones fue disuelto." questDungeonsDisband: "El grupo de misiones fue disuelto."
questDungeonsInvite: "¡<player> ya puede realizar misiones contigo!" questDungeonsInvite: "¡<player> ya puede realizar misiones contigo!"
@ -85,7 +85,7 @@ questPartiesJoinBroadcast: "¡<player> ahora puede realizar misiones con el grup
questPartiesLeave: "Ya no puedes realizar misiones con el grupo." questPartiesLeave: "Ya no puedes realizar misiones con el grupo."
questPartiesLeaveBroadcast: "<player> ya no puede realizar misiones contigo." questPartiesLeaveBroadcast: "<player> ya no puede realizar misiones contigo."
questWGSetRegion: "Establecer región" questWGSetRegion: "Establecer región"
questWGPrompt: "Introduzca región de WorldGuard, <clear>, <cancel>" questWGPrompt: "Ingrese región de WorldGuard, <clear>, <cancel>"
questWGInvalidRegion: "¡<region> no es una región valida de WorldGuard!" questWGInvalidRegion: "¡<region> no es una región valida de WorldGuard!"
questWGRegionCleared: "Región de Misión eliminada." questWGRegionCleared: "Región de Misión eliminada."
questGUIError: "Error: Ese ítem ya está siendo usado como la pantalla gráfica de la interfaz de usuario para la Misión <quest>." questGUIError: "Error: Ese ítem ya está siendo usado como la pantalla gráfica de la interfaz de usuario para la Misión <quest>."
@ -140,19 +140,19 @@ stageEditorTameMobs: "Mobs domesticados"
stageEditorShearSheep: "Trasquilar ovejas" stageEditorShearSheep: "Trasquilar ovejas"
stageEditorKillPlayers: "Matar a los jugadores" stageEditorKillPlayers: "Matar a los jugadores"
stageEditorPlayers: "jugadores" stageEditorPlayers: "jugadores"
stageEditorEvents: "Eventos" stageEditorEvents: "Acciones"
stageEditorEventCleared: "Acción despejada." stageEditorEventCleared: "Acción despejada."
stageEditorStageEvents: "Etapas de Eventos" stageEditorStageEvents: "Etapas de Acciones"
stageEditorStartEvent: "Comenzar Evento" stageEditorStartEvent: "Comenzar Acción"
stageEditorFinishEvent: "Evento Finalizado" stageEditorFinishEvent: "Final Acción"
stageEditorFailEvent: "Acción fallida" stageEditorFailEvent: "Acción Fallida"
stageEditorChatEvents: "Eventos de Charla" stageEditorChatEvents: "Charla Acción"
stageEditorChatTrigger: "Disparador de Charla" stageEditorChatTrigger: "Disparador de Charla"
stageEditorCommandEvents: "Eventos de Orden" stageEditorCommandEvents: "Orden Acción"
stageEditorCommandTrigger: "Disparador de Orden" stageEditorCommandTrigger: "Disparador de Orden"
stageEditorTriggeredBy: "Disparado por" stageEditorTriggeredBy: "Disparado por"
stageEditorDeathEvent: "Evento fallido" stageEditorDeathEvent: "Fallido Acción"
stageEditorDisconnectEvent: "Evento desconectado" stageEditorDisconnectEvent: "Desconectado Acción"
stageEditorConditions: "Condiciones" stageEditorConditions: "Condiciones"
stageEditorConditionCleared: "Condición borrada." stageEditorConditionCleared: "Condición borrada."
stageEditorDelayMessage: "Retraso del mensaje" stageEditorDelayMessage: "Retraso del mensaje"
@ -191,23 +191,23 @@ stageEditorCustomPrompt: "Ingrese el nombre de un objetivo personalizado para a
stageEditorCustomAlreadyAdded: "¡Ese objetivo personalizado ya ha sido añadido!" stageEditorCustomAlreadyAdded: "¡Ese objetivo personalizado ya ha sido añadido!"
stageEditorCustomCleared: "Objetivos personalizados borrados." stageEditorCustomCleared: "Objetivos personalizados borrados."
stageEditorCustomDataPrompt: "Introduzca el valor para <data>:" stageEditorCustomDataPrompt: "Introduzca el valor para <data>:"
stageEditorEnterBlockNames: "Introduzca nombres de bloque, <space>, <cancel>" stageEditorEnterBlockNames: "Ingrese nombres de bloque, <space>, <cancel>"
stageEditorEnterBlockAmounts: "Introduzca cantidades de bloque, <space>, <cancel>" stageEditorEnterBlockAmounts: "Ingrese cantidades de bloque, <space>, <cancel>"
stageEditorEnterBlockDurability: "Introduzca durabilidades de bloque (números), <space>, <cancel>" stageEditorEnterBlockDurability: "Ingrese durabilidades de bloque (números), <space>, <cancel>"
stageEditorCatchFishPrompt: "Introduzca número de peces para atrapar, <clear>, <cancel>" stageEditorCatchFishPrompt: "Ingrese número de peces para atrapar, <clear>, <cancel>"
stageEditorMilkCowsPrompt: "Ingresa el número de vacas a ordeñar, <clear>, <cancel>" stageEditorMilkCowsPrompt: "Ingresa el número de vacas a ordeñar, <clear>, <cancel>"
stageEditorKillPlayerPrompt: "Introduzca números de jugadores para matar, <clear>, <cancel>" stageEditorKillPlayerPrompt: "Ingrese números de jugadores para matar, <clear>, <cancel>"
stageEditorEnchantTypePrompt: "Introduzca los nombres de encantamientos, <space>, <cancel>" stageEditorEnchantTypePrompt: "Ingrese nombres de encantamientos, <space>, <cancel>"
stageEditorEnchantAmountsPrompt: "Introduzca la cantidad de encantamientos (números), <space>, <cancel>" stageEditorEnchantAmountsPrompt: "Ingrese cantidad de encantamientos (números), <space>, <cancel>"
stageEditorItemNamesPrompt: "Introduzca los nombres de los ítem, <space>, <cancel>" stageEditorItemNamesPrompt: "Ingrese nombres de los ítem, <space>, <cancel>"
stageEditorNPCPrompt: "Introduzca IDs de NPC, <space>, <cancel>" stageEditorNPCPrompt: "Ingrese IDs de NPC, <space>, <cancel>"
stageEditorNPCToTalkToPrompt: "Introduzca IDs NPC, <space>, <clear>, <cancel>" stageEditorNPCToTalkToPrompt: "Ingrese IDs NPC, <space>, <clear>, <cancel>"
stageEditorDeliveryMessagesPrompt: "Introduzca los mensajes de entrega, <semicolon>, <cancel>" stageEditorDeliveryMessagesPrompt: "Ingrese mensajes de entrega, <semicolon>, <cancel>"
stageEditorKillNPCsPrompt: "Introduzca la cantidad de bajas (números), <space>, <cancel>" stageEditorKillNPCsPrompt: "Ingrese cantidad de bajas (números), <space>, <cancel>"
stageEditorMobsPrompt: "Introduzca los nombres de los mobs, <space>, <cancel>" stageEditorMobsPrompt: "Ingrese nombres de los mobs, <space>, <cancel>"
stageEditorMobAmountsPrompt: "Introduzca la cantidad de mobs, <space>, <cancel>" stageEditorMobAmountsPrompt: "Ingrese cantidad de mobs, <space>, <cancel>"
stageEditorMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>" stageEditorMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
stageEditorMobLocationRadiiPrompt: "Introduzca el radio de localización de baja (números de bloques), <space>, <cancel>" stageEditorMobLocationRadiiPrompt: "Ingrese radio de localización de baja (números de bloques), <space>, <cancel>"
stageEditorMobLocationNamesPrompt: "Introduzca los nombres de ubicación, <semicolon>, <cancel>" stageEditorMobLocationNamesPrompt: "Introduzca los nombres de ubicación, <semicolon>, <cancel>"
stageEditorReachLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>" stageEditorReachLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
stageEditorReachLocationRadiiPrompt: "Introduzca los radios de ubicación del alcance (número de bloques), <space>, <cancel>" stageEditorReachLocationRadiiPrompt: "Introduzca los radios de ubicación del alcance (número de bloques), <space>, <cancel>"
@ -215,10 +215,10 @@ stageEditorReachLocationNamesPrompt: "Introduzca los nombres de ubicaciones, <se
stageEditorTameAmountsPrompt: "Introduzca la cantidad de domar, <space>, <cancel>" stageEditorTameAmountsPrompt: "Introduzca la cantidad de domar, <space>, <cancel>"
stageEditorShearColorsPrompt: "Introduzca los colores de oveja, <space>, <cancel>" stageEditorShearColorsPrompt: "Introduzca los colores de oveja, <space>, <cancel>"
stageEditorShearAmountsPrompt: "Introduzca la cantidad de cortes, <space>, <cancel>" stageEditorShearAmountsPrompt: "Introduzca la cantidad de cortes, <space>, <cancel>"
stageEditorEventsPrompt: "Introduzca un nombre de evento, <clear>, <cancel>" stageEditorEventsPrompt: "Ingrese un nombre de acción, <clear>, <cancel>"
stageEditorChatEventsPrompt: "Introduzca un nombre de evento para añadir, <clear>, <cancel>" stageEditorChatEventsPrompt: "Ingrese un nombre de acción para añadir, <clear>, <cancel>"
stageEditorChatEventsTriggerPrompt: "Ingrese un disparador de chat para <action>, <cancel>" stageEditorChatEventsTriggerPrompt: "Ingrese un disparador de chat para <action>, <cancel>"
stageEditorCommandEventsPrompt: "Introduzca un nombre de evento para añadir, <clear>, <cancel>" stageEditorCommandEventsPrompt: "Introduzca un nombre de acción para añadir, <clear>, <cancel>"
stageEditorCommandEventsTriggerPrompt: "Ingrese un disparador de comando para <action>, <cancel>" stageEditorCommandEventsTriggerPrompt: "Ingrese un disparador de comando para <action>, <cancel>"
stageEditorConditionsPrompt: "Introduzca un nombre de condición, <clear>, <cancel>" stageEditorConditionsPrompt: "Introduzca un nombre de condición, <clear>, <cancel>"
stageEditorDelayMessagePrompt: "Introduzca un mensaje de retraso, <clear>, <cancel>" stageEditorDelayMessagePrompt: "Introduzca un mensaje de retraso, <clear>, <cancel>"
@ -237,8 +237,8 @@ stageEditorInvalidNPC: "no es una ID de NPC válido!"
stageEditorInvalidMob: "no es un nombre de mob válido!" stageEditorInvalidMob: "no es un nombre de mob válido!"
stageEditorInvalidItemName: "no es un nombre de ítem válido!" stageEditorInvalidItemName: "no es un nombre de ítem válido!"
stageEditorInvalidDye: "no es un color de tinte válido!" stageEditorInvalidDye: "no es un color de tinte válido!"
stageEditorInvalidEvent: "no es un nombre de evento válido!" stageEditorInvalidEvent: "no es un nombre de acción válido!"
stageEditorDuplicateEvent: El evento está ya en la lista!" stageEditorDuplicateEvent: Acción está ya en la lista!"
stageEditorInvalidCondition: "no es un nombre válido de condición!" stageEditorInvalidCondition: "no es un nombre válido de condición!"
stageEditorInvalidScript: "Script de habitante no encontrado!" stageEditorInvalidScript: "Script de habitante no encontrado!"
stageEditorNoCitizens: "¡Ciudadanos no está instalado!" stageEditorNoCitizens: "¡Ciudadanos no está instalado!"
@ -262,30 +262,31 @@ stageEditorEnchantments: "Encantamientos"
stageEditorNPCNote: 'Nota: Puedes especificar el nombre del NPC con <npc>' stageEditorNPCNote: 'Nota: Puedes especificar el nombre del NPC con <npc>'
stageEditorOptional: "Opcional" stageEditorOptional: "Opcional"
stageEditorColors: "Colores de Oveja" stageEditorColors: "Colores de Oveja"
eventEditorCreate: "Crear nuevo evento" eventEditorCreate: "Crear nuevo acción"
eventEditorEdit: "Editar un evento" eventEditorEdit: "Editar un acción"
eventEditorDelete: "Eliminar un evento" eventEditorDelete: "Eliminar un acción"
eventEditorNoneToEdit: "¡No existen Eventos actualmente para editar!" eventEditorNoneToEdit: "¡No existen acciones actualmente para editar!"
eventEditorNoneToDelete: "¡No existen Eventos actualmente para eliminar!" eventEditorNoneToDelete: "¡No existen acciones actualmente para eliminar!"
eventEditorNotFound: Evento no encontrado!" eventEditorNotFound: Acción no encontrado!"
eventEditorExists: El evento ya existe!" eventEditorExists: Acción ya existe!"
eventEditorDeleted: "Evento eliminado, Misiones y Eventos recargados." eventEditorDeleted: "Acción eliminada. Datos de misión y acción recargados."
eventEditorSaved: "Evento guardado, Misiones y Eventos recargados." eventEditorSaved: "Acción guardado. Datos de misión y acción recargados."
eventEditorEnterEventName: "Ingrese un nombre de Evento, <cancel>" eventEditorEnterEventName: "Ingrese nombre de acción, <cancel>"
eventEditorModifiedNote: 'Nota: Has modificado un Evento que usan las siguientes Misiones:' eventEditorModifiedNote: 'Nota: Has modificado un acción que usan las siguientes misiones:'
eventEditorForcedToQuit: "Si guardas el Evento, cualquier que esté haciendo activamente algunas de estás Misiones serán obligados a abandonarlas." eventEditorForcedToQuit: "Si guardas el acción, cualquier que esté haciendo activamente algunas de estás misiones serán obligados a abandonarlas."
eventEditorEventInUse: "Las siguientes Misiones usan el Evento" eventEditorEventInUse: "Las siguientes misiones usan el acción"
eventEditorMustModifyQuests: "¡Debes modificar estar Misiones primero!" eventEditorMustModifyQuests: "¡Debes modificar estar Misiones primero!"
eventEditorNotANumberList: "¡La entrada no era una lista de números!" eventEditorNotANumberList: "¡La entrada no era una lista de números!"
eventEditorGiveItemsTitle: "- Dar Ítem -" eventEditorGiveItemsTitle: "- Dar Ítem -"
eventEditorEffectsTitle: "- Efectos -" eventEditorEffectsTitle: "- Efectos -"
eventEditorStormTitle: "- Evento tormenta -" eventEditorStormTitle: "- Acción Tormenta -"
eventEditorThunderTitle: "- Evento Trueno -" eventEditorThunderTitle: "- Acción Trueno -"
eventEditorMobSpawnsTitle: "- Evento Mob Spawns -" eventEditorMobSpawnsTitle: "- Acción Mob Spawns -"
eventEditorMobsTitle: "- Criaturas -" eventEditorMobsTitle: "- Criaturas -"
eventEditorAddMobTypesTitle: "- Añadir criatura -" eventEditorAddMobTypesTitle: "- Añadir criatura -"
eventEditorPotionEffectsTitle: "- Evento de efectos de poción -" eventEditorAddEquipmentTitle: "- Añadir equipamiento -"
eventEditorPotionTypesTitle: "- Evento de tipos de poción -" eventEditorPotionEffectsTitle: "- Acción Efectos de Poción -"
eventEditorPotionTypesTitle: "- Acción Tipos de Poción -"
eventEditorWorldsTitle: "- Mundos -" eventEditorWorldsTitle: "- Mundos -"
eventEditorSetName: "Coloque su nombre" eventEditorSetName: "Coloque su nombre"
eventEditorPlayer: "Jugador" eventEditorPlayer: "Jugador"
@ -310,44 +311,42 @@ eventEditorSetTimer: "Establecer hora para misión fallida"
eventEditorCancelTimer: "Cancelar el cronometro de misión" eventEditorCancelTimer: "Cancelar el cronometro de misión"
eventEditorSetTeleport: "Colocar la ubicación del teleport del jugador" eventEditorSetTeleport: "Colocar la ubicación del teleport del jugador"
eventEditorSetCommands: "Colocar los comandos de ejecución" eventEditorSetCommands: "Colocar los comandos de ejecución"
eventEditorItems: "Ítem del Evento" eventEditorItems: "Ítem del Acción"
eventEditorSetItems: "Dar ítem" eventEditorSetItems: "Dar ítem"
eventEditorItemsCleared: "Los ítem del evento han sido borrados." eventEditorItemsCleared: "Los ítem del acción han sido borrados."
eventEditorSetItemNames: "Colocar nombres de ítem" eventEditorSetItemNames: "Colocar nombres de ítem"
eventEditorSetItemAmounts: "Colocar cantidades de ítem" eventEditorSetItemAmounts: "Colocar cantidades de ítem"
eventEditorNoNames: "Nombre no colocado" eventEditorNoNames: "Nombre no colocado"
eventEditorMustSetNames: "¡Usted debe colocar los nombres de los ítem primero!" eventEditorMustSetNames: "¡Usted debe colocar los nombres de los ítem primero!"
eventEditorInvalidName: "¡no es un nombre de ítem valido!" eventEditorInvalidName: "¡no es un nombre de ítem valido!"
eventEditorStorm: "Evento de tormenta"
eventEditorSetWorld: "Colocar mundo" eventEditorSetWorld: "Colocar mundo"
eventEditorSetDuration: "Colocar duración" eventEditorSetDuration: "Colocar duración"
eventEditorSetWorldFirst: "¡Usted debería colocar un mundo primero!" eventEditorSetWorldFirst: "¡Usted debería colocar un mundo primero!"
eventEditorInvalidWorld: "no es un nombre de mundo válido!" eventEditorInvalidWorld: "no es un nombre de mundo válido!"
eventEditorMustSetStormDuration: "Debes establecer una duración de tormenta!" eventEditorMustSetStormDuration: "Debes establecer una duración de tormenta!"
eventEditorStormCleared: "Datos de tormenta borrados." eventEditorStormCleared: "Datos de tormenta borrados."
eventEditorEnterStormWorld: "Introduzca el nombre de un mundo para que la tormenta ocurra, <cancel>" eventEditorEnterStormWorld: "Ingrese un nombre de un mundo para que la tormenta ocurra, <cancel>"
eventEditorEnterDuration: "Introduzca la duración (en segundos)" eventEditorEnterDuration: "Ingrese duración (en segundos)"
eventEditorThunder: "Trueno de Evento"
eventEditorMustSetThunderDuration: "Debes establecer la duración del trueno!" eventEditorMustSetThunderDuration: "Debes establecer la duración del trueno!"
eventEditorThunderCleared: "Datos del trueno borrados." eventEditorThunderCleared: "Datos del trueno borrados."
eventEditorEnterThunderWorld: "Introduzca el nombre de un mundo para que la trueno ocurra, <cancel>" eventEditorEnterThunderWorld: "Ingrese un nombre de un mundo para que la trueno ocurra, <cancel>"
eventEditorEffects: "Efectos del evento"
eventEditorAddEffect: "Añadir efecto" eventEditorAddEffect: "Añadir efecto"
eventEditorAddEffectLocation: "Añadir ubicación de efecto" eventEditorAddEffectLocation: "Añadir ubicación de efecto"
eventEditorMustAddEffects: "Primero debes añadir efectos!" eventEditorMustAddEffects: "Primero debes añadir efectos!"
eventEditorInvalidEffect: "no es un nombre de efecto válido!" eventEditorInvalidEffect: "no es un nombre de efecto válido!"
eventEditorEffectsCleared: "Efectos de Eventos borrados." eventEditorEffectsCleared: "Acción efectos de sonido borrados."
eventEditorEffectLocationPrompt: "Click-derecho en un bloque para producir un efecto, <add>, <cancel>" eventEditorEffectLocationPrompt: "Click-derecho en un bloque para producir un efecto, <add>, <cancel>"
eventEditorMobSpawns: "Spawns de Mobs de Eventos"
eventEditorAddMobTypes: "Añadir mob" eventEditorAddMobTypes: "Añadir mob"
eventEditorSetMobName: "Establecer nombre personalizado para el mob"
eventEditorSetMobType: "Establecer el tipo de mob"
eventEditorMustSetMobTypesFirst: "Primero debes establecer el tipo de mob!" eventEditorMustSetMobTypesFirst: "Primero debes establecer el tipo de mob!"
eventEditorSetMobAmounts: "Establecer cantidad de mob" eventEditorSetMobAmounts: "Establecer cantidad de mob"
eventEditorMustSetMobAmountsFirst: "Primero debes establecer la cantidad de mob!" eventEditorMustSetMobAmountsFirst: "Primero debes establecer la cantidad de mob!"
eventEditorSetMobSpawnAmount: "Establecer la cantidad de mobs para generar"
eventEditorAddSpawnLocation: "Establecer localización de spawn" eventEditorAddSpawnLocation: "Establecer localización de spawn"
eventEditorMobSpawnsCleared: "Spawns de mobs borrados." eventEditorMobSpawnsCleared: "Spawns de mobs borrados."
eventEditorMustSetMobLocationFirst: "Primero debes establecer una localización de spawn!" eventEditorMustSetMobLocationFirst: "Primero debes establecer una localización de spawn!"
eventEditorSetMobName: "Establecer nombre personalizado para el mob" eventEditorSetEquipment: "Establecer Equipamiento"
eventEditorSetMobType: "Establecer el tipo de mob"
eventEditorSetMobItemInHand: "Establecer ítem en la mano" eventEditorSetMobItemInHand: "Establecer ítem en la mano"
eventEditorSetMobItemInHandDrop: "Establecer posibilidad de caída del ítem en la mano" eventEditorSetMobItemInHandDrop: "Establecer posibilidad de caída del ítem en la mano"
eventEditorSetMobBoots: "Establecer botas" eventEditorSetMobBoots: "Establecer botas"
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Establecer perchera"
eventEditorSetMobChestPlateDrop: "Establecer la posibilidad de caída de perchera" eventEditorSetMobChestPlateDrop: "Establecer la posibilidad de caída de perchera"
eventEditorSetMobHelmet: "Establecer casco" eventEditorSetMobHelmet: "Establecer casco"
eventEditorSetMobHelmetDrop: "Establecer la posibilidad de caída de casco" eventEditorSetMobHelmetDrop: "Establecer la posibilidad de caída de casco"
eventEditorSetMobSpawnAmount: "Establecer la cantidad de mobs para generar" eventEditorSetDropChance: "Ingrese probabilidad de obtener entre <least> y <greatest>, <cancel>"
eventEditorSetDropChance: "Establecer la posibilidad de tirar"
eventEditorPotionEffects: "Efectos de Poción de Evento"
eventEditorSetPotionEffectTypes: "Establecer los tipos de efectos de poción" eventEditorSetPotionEffectTypes: "Establecer los tipos de efectos de poción"
eventEditorMustSetPotionTypesFirst: "¡Primero debes establecer los tipos de efectos de poción!" eventEditorMustSetPotionTypesFirst: "¡Primero debes establecer los tipos de efectos de poción!"
eventEditorSetPotionDurations: "Establecer la duración de efecto de poción" eventEditorSetPotionDurations: "Establecer la duración de efecto de poción"
@ -370,13 +367,13 @@ eventEditorSetPotionMagnitudes: "Establecer magnitudes de efectos de poción"
eventEditorPotionsCleared: "Efectos de pociones despejado." eventEditorPotionsCleared: "Efectos de pociones despejado."
eventEditorInvalidPotionType: "¡Es un tipo de efecto de poción invalido!" eventEditorInvalidPotionType: "¡Es un tipo de efecto de poción invalido!"
eventEditorLightningPrompt: "Click-derecho en un bloque para generar un rayo, <add>, <clear>, <cancel>" eventEditorLightningPrompt: "Click-derecho en un bloque para generar un rayo, <add>, <clear>, <cancel>"
eventEditorExplosionPrompt: "Click Derecho en un bloque para desovar una explosión en, <add>, <clear>, <cancel>" eventEditorExplosionPrompt: "Click-derecho en un bloque para desovar una explosión en, <add>, <clear>, <cancel>"
eventEditorSelectBlockFirst: "Usted debe seleccionar un bloque primero." eventEditorSelectBlockFirst: "Usted debe seleccionar un bloque primero."
eventEditorSetMessagePrompt: "Introduzca mensaje, <clear>, <cancel>" eventEditorSetMessagePrompt: "Introduzca mensaje, <clear>, <cancel>"
eventEditorSetMobTypesPrompt: "Introduzca el nombre de la criatura, <cancel>" eventEditorSetMobTypesPrompt: "Introduzca el nombre de la criatura, <cancel>"
eventEditorSetMobAmountsPrompt: "Introduzca la cantidad de criaturas, <cancel>" eventEditorSetMobAmountsPrompt: "Introduzca la cantidad de criaturas, <cancel>"
eventEditorSetMobNamePrompt: "Colocar el nombre a esta criatura, <cancel>" eventEditorSetMobNamePrompt: "Colocar el nombre a esta criatura, <cancel>"
eventEditorSetMobLocationPrompt: "Click derecho en un bloque para seleccionarlo, <add>, <cancel>" eventEditorSetMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
eventEditorSetPotionEffectsPrompt: "Introduzca tipos de efecto de pociones, <space>, <cancel>" eventEditorSetPotionEffectsPrompt: "Introduzca tipos de efecto de pociones, <space>, <cancel>"
eventEditorSetPotionDurationsPrompt: "Introduzca duraciones de efectos (en segundos), <space>, <cancel>" eventEditorSetPotionDurationsPrompt: "Introduzca duraciones de efectos (en segundos), <space>, <cancel>"
eventEditorSetPotionMagnitudesPrompt: "Introduzca magnitudes de los efectos de las pociones, <space>, <cancel>" eventEditorSetPotionMagnitudesPrompt: "Introduzca magnitudes de los efectos de las pociones, <space>, <cancel>"
@ -393,7 +390,7 @@ conditionEditorNoneToDelete: "¡No existen condiciones actualmente para ser elim
conditionEditorNotFound: "Condición no encontrada!" conditionEditorNotFound: "Condición no encontrada!"
conditionEditorExists: "¡La condición ya existe!" conditionEditorExists: "¡La condición ya existe!"
conditionEditorInUse: "Las siguientes misiones usan la condición" conditionEditorInUse: "Las siguientes misiones usan la condición"
conditionEditorEnterName: "Introduzca el nombre de la condición, <cancel>" conditionEditorEnterName: "Ingrese nombre de la condición, <cancel>"
conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados." conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados."
conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados." conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados."
conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:' conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:'
@ -519,15 +516,15 @@ rewSetHeroesAmounts: "Colocar cantidades de experiencia"
rewMoneyPrompt: "Introducir cantidad de <money>, <clear>, <cancel>" rewMoneyPrompt: "Introducir cantidad de <money>, <clear>, <cancel>"
rewExperiencePrompt: "Introducir cantidad de experiencia, <clear>, <cancel>" rewExperiencePrompt: "Introducir cantidad de experiencia, <clear>, <cancel>"
rewCommandPrompt: "Introducir el comando de premio, <semicolon>, <clear>, <cancel>" rewCommandPrompt: "Introducir el comando de premio, <semicolon>, <clear>, <cancel>"
rewPermissionsPrompt: "Ingrese las recompensas de permisos, <space>, <clear>, <cancel>" rewPermissionsPrompt: "Ingrese recompensas de permisos, <space>, <clear>, <cancel>"
rewPermissionsWorldPrompt: "Ingrese mundos de permisos, <semicolon>, <clear>, <cancel>" rewPermissionsWorldPrompt: "Ingrese mundos de permisos, <semicolon>, <clear>, <cancel>"
rewQuestPointsPrompt: "Ingrese la cantidad de Puntos de Misión, <clear>, <cancel>" rewQuestPointsPrompt: "Ingrese cantidad de <points>, <clear>, <cancel>"
rewMcMMOPrompt: "Introducir mcMMO Classic habilidades (o ingrese 'All' para todas las habilidades), <space>, <cancel>" rewMcMMOPrompt: "Ingrese mcMMO Classic habilidades (o ingrese 'All' para todas las habilidades), <space>, <cancel>"
rewHeroesClassesPrompt: "Introducir clases de Heroes, <space>, <cancel>" rewHeroesClassesPrompt: "Ingrese clases de Heroes, <space>, <cancel>"
rewHeroesExperiencePrompt: "Introduzca cantidades de experiencia (números, decimales son permitidos), <space>, <cancel>" rewHeroesExperiencePrompt: "Ingrese cantidades de experiencia (números, decimales son permitidos), <space>, <cancel>"
rewPartiesExperiencePrompt: "Ingrese la cantidad de experiencia de Parties, <clear>, <cancel>" rewPartiesExperiencePrompt: "Ingrese cantidad de experiencia de Parties, <clear>, <cancel>"
rewPhatLootsPrompt: "Introduzca PhatLoots, <space>, <clear>, <cancel>" rewPhatLootsPrompt: "Ingrese PhatLoots, <space>, <clear>, <cancel>"
rewCustomRewardPrompt: "Introduzca el nombre de un premio personalizado para agregar, <clear>, <cancel>" rewCustomRewardPrompt: "Ingrese el nombre de un premio personalizado para agregar, <clear>, <cancel>"
rewItemsCleared: "Ítem de premio vaciado." rewItemsCleared: "Ítem de premio vaciado."
rewNoMcMMOSkills: "No ha colocado habilidades" rewNoMcMMOSkills: "No ha colocado habilidades"
rewNoHeroesClasses: "Clases no colocadas" rewNoHeroesClasses: "Clases no colocadas"
@ -549,13 +546,13 @@ itemCreateSetEnchs: "Añadir o borrar encantamientos"
itemCreateSetDisplay: "Colocar nombre para mostrar" itemCreateSetDisplay: "Colocar nombre para mostrar"
itemCreateSetLore: "Establecer lore" itemCreateSetLore: "Establecer lore"
itemCreateSetClearMeta: "Borrar datos extra" itemCreateSetClearMeta: "Borrar datos extra"
itemCreateEnterName: "Introduzca un nombre de ítem, <cancel>" itemCreateEnterName: "Ingrese un nombre de ítem, <cancel>"
itemCreateEnterAmount: "Ingrese la cantidad del ítem (máximo 64), <cancel>" itemCreateEnterAmount: "Ingrese cantidad del ítem (máximo 64), <cancel>"
itemCreateEnterDurab: "Ingrese la durabilidad del ítem, <clear>, <cancel>" itemCreateEnterDurab: "Ingrese durabilidad del ítem, <clear>, <cancel>"
itemCreateEnterEnch: "Ingresa un nombre de encantamiento, <clear>, <cancel>" itemCreateEnterEnch: "Ingresa un nombre de encantamiento, <clear>, <cancel>"
itemCreateEnterLevel: "Ingrese un nivel (número) para <enchantment>" itemCreateEnterLevel: "Ingrese un nivel (número) para <enchantment>"
itemCreateEnterDisplay: "Ingrese el nombre para mostrar del ítem, <clear>, <cancel>" itemCreateEnterDisplay: "Ingrese nombre para mostrar del ítem, <clear>, <cancel>"
itemCreateEnterLore: "Ingrese el conocimiento del ítem, <semicolon>, <clear>, <cancel>" itemCreateEnterLore: "Ingrese conocimiento del ítem, <semicolon>, <clear>, <cancel>"
itemCreateNoItem: "¡No hay ítem en mano!" itemCreateNoItem: "¡No hay ítem en mano!"
itemCreateNoName: "¡Usted debe colocar un nombre primero!" itemCreateNoName: "¡Usted debe colocar un nombre primero!"
itemCreateInvalidName: "¡Nombre de ítem inválido!" itemCreateInvalidName: "¡Nombre de ítem inválido!"
@ -593,7 +590,7 @@ questDisplayHelp: "- Muestra esta ayuda"
questNPCListTitle: "- Misiones |<npc> -" questNPCListTitle: "- Misiones |<npc> -"
questAdminHelpTitle: "- Administrador de la Misión -" questAdminHelpTitle: "- Administrador de la Misión -"
questEditorTitle: "- Editor de la Misión -" questEditorTitle: "- Editor de la Misión -"
eventEditorTitle: "- Editor de eventos - " eventEditorTitle: "- Editor de Acción -"
conditionEditorTitle: "- Editor de Condiciones -" conditionEditorTitle: "- Editor de Condiciones -"
questCreateTitle: "- Creador Misión -" questCreateTitle: "- Creador Misión -"
questEditTitle: "- Editar Misión -" questEditTitle: "- Editar Misión -"
@ -638,13 +635,13 @@ strClear: "o '<command>' para borrar todos los datos"
cmdCancel: "cancelar" cmdCancel: "cancelar"
strCancel: "o '<command>' para regresar" strCancel: "o '<command>' para regresar"
cmdDone: "hecho" cmdDone: "hecho"
strDone: "luego ingrese '<command>' para guardar" strDone: "luego ingresa '<command>' para guardar"
strSpace: "separando cada uno por un espacio" strSpace: "separando cada uno por un espacio"
strSemicolon: "separando cada uno por punto y coma" strSemicolon: "separando cada uno por punto y coma"
charSemi: ";" charSemi: ";"
acceptQuest: "¿Misión aceptada?" acceptQuest: "¿Misión aceptada?"
abandonQuest: "¿Abandonar misión?" abandonQuest: "¿Abandonar misión?"
enterAnOption: "Introduzca una opción" enterAnOption: "Ingrese una opción"
questAccepted: "Misión aceptada: <quest>" questAccepted: "Misión aceptada: <quest>"
currentQuest: "Misiones actuales:" currentQuest: "Misiones actuales:"
completedQuest: "Misiones Completada:" completedQuest: "Misiones Completada:"
@ -781,7 +778,7 @@ listsNotSameSize: "¡Todas las listas requeridas deben ser del mismo tamaño!"
listDuplicate: "¡La lista contiene duplicados!" listDuplicate: "¡La lista contiene duplicados!"
id: "Identificación" id: "Identificación"
quest: "Misión" quest: "Misión"
event: "Evento" event: "Acción"
condition: "Condición" condition: "Condición"
quests: "Misiones" quests: "Misiones"
createdBy: "Creado por" createdBy: "Creado por"

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@ -133,20 +133,16 @@ eventEditorItems: "Toimingu Esemed"
eventEditorSetItems: "Anna esemeid" eventEditorSetItems: "Anna esemeid"
eventEditorSetItemNames: "Määra eseme nimed" eventEditorSetItemNames: "Määra eseme nimed"
eventEditorInvalidName: "ei ole sobiv eseme nimi!" eventEditorInvalidName: "ei ole sobiv eseme nimi!"
eventEditorStorm: "Toiming Torm"
eventEditorSetWorld: "Määra maailm" eventEditorSetWorld: "Määra maailm"
eventEditorSetDuration: "Määra kestvus" eventEditorSetDuration: "Määra kestvus"
eventEditorInvalidWorld: "ei ole sobiv maailma nimi!" eventEditorInvalidWorld: "ei ole sobiv maailma nimi!"
eventEditorEnterDuration: "Sisestage kestvus (sekundites)" eventEditorEnterDuration: "Sisestage kestvus (sekundites)"
eventEditorThunder: "Toiming Äike"
eventEditorMustSetThunderDuration: "Te peate määrma äikese kestvuse!" eventEditorMustSetThunderDuration: "Te peate määrma äikese kestvuse!"
eventEditorEffects: "Toiming Heliefektid"
eventEditorAddEffect: "Lisa heliefekt" eventEditorAddEffect: "Lisa heliefekt"
eventEditorAddEffectLocation: "Lisa heliefekti asukoht" eventEditorAddEffectLocation: "Lisa heliefekti asukoht"
eventEditorInvalidEffect: "ei ole sobiv heliefekti nimi!" eventEditorInvalidEffect: "ei ole sobiv heliefekti nimi!"
eventEditorAddMobTypes: "Lisa elukas" eventEditorAddMobTypes: "Lisa elukas"
eventEditorSetMobAmounts: "Määra elukate hulk" eventEditorSetMobAmounts: "Määra elukate hulk"
eventEditorPotionEffects: "Toimingu Võlujoogi Mõjud"
eventEditorInvalidPotionType: "ei ole sobiv võlujoogi mõju tüüp!" eventEditorInvalidPotionType: "ei ole sobiv võlujoogi mõju tüüp!"
reqSetItem: "Määra eseme nõuded" reqSetItem: "Määra eseme nõuded"
reqHeroesSecondaryPrompt: "Sisestage Kangelaste Teise Klassi nimi, <clear>, <cancel>" reqHeroesSecondaryPrompt: "Sisestage Kangelaste Teise Klassi nimi, <clear>, <cancel>"

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@ -279,12 +279,13 @@ eventEditorMustAddEffects: "Sinun täytyy lisätä äänitehosteet ensin!"
eventEditorInvalidEffect: "ei ole kelvollinen efekti!" eventEditorInvalidEffect: "ei ole kelvollinen efekti!"
eventEditorEffectsCleared: "Äänitehosteet nollattu." eventEditorEffectsCleared: "Äänitehosteet nollattu."
eventEditorAddMobTypes: "Aseta monsteri" eventEditorAddMobTypes: "Aseta monsteri"
eventEditorSetMobName: "Aseta uniikki nimi monsterille"
eventEditorSetMobType: "Aseta monsterityyppi"
eventEditorMustSetMobTypesFirst: "Aseta ensin monsterit!" eventEditorMustSetMobTypesFirst: "Aseta ensin monsterit!"
eventEditorSetMobAmounts: "Aseta monsterien määrä" eventEditorSetMobAmounts: "Aseta monsterien määrä"
eventEditorMustSetMobAmountsFirst: "Aseta ensin monsterien määrä!" eventEditorMustSetMobAmountsFirst: "Aseta ensin monsterien määrä!"
eventEditorSetMobSpawnAmount: "Aseta syntyvien monstereiden määrä"
eventEditorMustSetMobLocationFirst: "Aseta ensin syntymisen sijainti!" eventEditorMustSetMobLocationFirst: "Aseta ensin syntymisen sijainti!"
eventEditorSetMobName: "Aseta uniikki nimi monsterille"
eventEditorSetMobType: "Aseta monsterityyppi"
eventEditorSetMobItemInHand: "Aseta kädessä oleva tavara" eventEditorSetMobItemInHand: "Aseta kädessä oleva tavara"
eventEditorSetMobItemInHandDrop: "Aseta kädessä olevan tavaran putoamismahdollisuus" eventEditorSetMobItemInHandDrop: "Aseta kädessä olevan tavaran putoamismahdollisuus"
eventEditorSetMobBoots: "Aseta kengät" eventEditorSetMobBoots: "Aseta kengät"
@ -295,7 +296,6 @@ eventEditorSetMobChestPlate: "Aseta rintapanssari"
eventEditorSetMobChestPlateDrop: "Aseta rintapanssarin putoamismahdollisuus" eventEditorSetMobChestPlateDrop: "Aseta rintapanssarin putoamismahdollisuus"
eventEditorSetMobHelmet: "Aseta kypärä" eventEditorSetMobHelmet: "Aseta kypärä"
eventEditorSetMobHelmetDrop: "Aseta kypärän putoamismahdollisuus" eventEditorSetMobHelmetDrop: "Aseta kypärän putoamismahdollisuus"
eventEditorSetMobSpawnAmount: "Aseta syntyvien monstereiden määrä"
eventEditorInvalidPotionType: "ei ole kelvollinen taikajuomaefekti!" eventEditorInvalidPotionType: "ei ole kelvollinen taikajuomaefekti!"
eventEditorSetMobTypesPrompt: "Aseta monsterin nimi, <cancel>" eventEditorSetMobTypesPrompt: "Aseta monsterin nimi, <cancel>"
eventEditorSetMobAmountsPrompt: "Aseta monsterien määrä, <cancel>" eventEditorSetMobAmountsPrompt: "Aseta monsterien määrä, <cancel>"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Itakda ang halaga ng gamit"
eventEditorNoNames: "Walang pangalan na nakatakda" eventEditorNoNames: "Walang pangalan na nakatakda"
eventEditorMustSetNames: "Kailangan mong magtakda ng pangalan ng gamit!" eventEditorMustSetNames: "Kailangan mong magtakda ng pangalan ng gamit!"
eventEditorInvalidName: "ito ay hindi wastong pangalan ng gamit!" eventEditorInvalidName: "ito ay hindi wastong pangalan ng gamit!"
eventEditorStorm: "Bagyo ng Kaganapan"
eventEditorSetWorld: "Itakda ang mundo" eventEditorSetWorld: "Itakda ang mundo"
eventEditorSetDuration: "Itakda ang tagal" eventEditorSetDuration: "Itakda ang tagal"
eventEditorSetWorldFirst: "Una kinakailangan mong itakda ang mundo!" eventEditorSetWorldFirst: "Una kinakailangan mong itakda ang mundo!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Kailangan mong itakda ang tagal ng bagyo!"
eventEditorStormCleared: "Ang data ng bagyo ay tapos na." eventEditorStormCleared: "Ang data ng bagyo ay tapos na."
eventEditorEnterStormWorld: "Ilagay ang pangalan ng mundo para sa bagyo upang mangyari sa, <cancel>" eventEditorEnterStormWorld: "Ilagay ang pangalan ng mundo para sa bagyo upang mangyari sa, <cancel>"
eventEditorEnterDuration: "Ilagay ang tagal (sa segundo)" eventEditorEnterDuration: "Ilagay ang tagal (sa segundo)"
eventEditorThunder: "Kulog na Kaganapan"
eventEditorMustSetThunderDuration: "Kailangan mong itakda ang tagal ng kidlat!" eventEditorMustSetThunderDuration: "Kailangan mong itakda ang tagal ng kidlat!"
eventEditorThunderCleared: "Data ng kidlat ay tapos na." eventEditorThunderCleared: "Data ng kidlat ay tapos na."
eventEditorEnterThunderWorld: "Ilagay ang pangalan ng mundo para sa kidlat upang mangyari ito, <cancel>" eventEditorEnterThunderWorld: "Ilagay ang pangalan ng mundo para sa kidlat upang mangyari ito, <cancel>"
eventEditorEffects: "Epekto ng Kaganapan"
eventEditorAddEffect: "Magdagdag ng epekto" eventEditorAddEffect: "Magdagdag ng epekto"
eventEditorAddEffectLocation: "Magdagdag ng epekto ng lokasyon" eventEditorAddEffectLocation: "Magdagdag ng epekto ng lokasyon"
eventEditorMustAddEffects: "Kailangan mo munang magdagdag ng epekto!" eventEditorMustAddEffects: "Kailangan mo munang magdagdag ng epekto!"
eventEditorInvalidEffect: "ito ay hindi wastong pangalan ng epekto!" eventEditorInvalidEffect: "ito ay hindi wastong pangalan ng epekto!"
eventEditorEffectsCleared: "Epekto sa Kaganapan ay tapos na." eventEditorEffectsCleared: "Epekto sa Kaganapan ay tapos na."
eventEditorEffectLocationPrompt: "Pindutin ang kaliwa upang maharangan ang epekto sa manlalaro, <add>, <cancel>" eventEditorEffectLocationPrompt: "Pindutin ang kaliwa upang maharangan ang epekto sa manlalaro, <add>, <cancel>"
eventEditorMobSpawns: "Kaganapan ng pagsilang ng Mob"
eventEditorAddMobTypes: "Magdagdag ng mob" eventEditorAddMobTypes: "Magdagdag ng mob"
eventEditorSetMobName: "Itakda ang pangalan ng kasuotan para sa mob"
eventEditorSetMobType: "Itakda ang uri ng mob"
eventEditorMustSetMobTypesFirst: "Kailangan mo munang itakda ang uri ng mob!" eventEditorMustSetMobTypesFirst: "Kailangan mo munang itakda ang uri ng mob!"
eventEditorSetMobAmounts: "Itakda ang halaga ng mob" eventEditorSetMobAmounts: "Itakda ang halaga ng mob"
eventEditorMustSetMobAmountsFirst: "Kailangan mo munang itakda ang halaga ng mob!" eventEditorMustSetMobAmountsFirst: "Kailangan mo munang itakda ang halaga ng mob!"
eventEditorSetMobSpawnAmount: "Itakda ang halaga ng pagbuhay sa mobs"
eventEditorAddSpawnLocation: "Itakda ang lokasyon ng pagbubuhayan" eventEditorAddSpawnLocation: "Itakda ang lokasyon ng pagbubuhayan"
eventEditorMobSpawnsCleared: "Pagkabuhay ng mob ay tapos na." eventEditorMobSpawnsCleared: "Pagkabuhay ng mob ay tapos na."
eventEditorMustSetMobLocationFirst: "Kailangan mo munang itakda ang lokasyong ng pagbubuhayan!" eventEditorMustSetMobLocationFirst: "Kailangan mo munang itakda ang lokasyong ng pagbubuhayan!"
eventEditorSetMobName: "Itakda ang pangalan ng kasuotan para sa mob"
eventEditorSetMobType: "Itakda ang uri ng mob"
eventEditorSetMobItemInHand: "Itakda ang gamit sa kamay" eventEditorSetMobItemInHand: "Itakda ang gamit sa kamay"
eventEditorSetMobItemInHandDrop: "Itakda ang pagkakataon na maghulog ng gamit sa kamay" eventEditorSetMobItemInHandDrop: "Itakda ang pagkakataon na maghulog ng gamit sa kamay"
eventEditorSetMobBoots: "Itakda ang mga sapatos" eventEditorSetMobBoots: "Itakda ang mga sapatos"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Itakda ang plato sa dibdib"
eventEditorSetMobChestPlateDrop: "Itakda ang paghulog ng plato sa dibdib" eventEditorSetMobChestPlateDrop: "Itakda ang paghulog ng plato sa dibdib"
eventEditorSetMobHelmet: "Itakda ang helmet" eventEditorSetMobHelmet: "Itakda ang helmet"
eventEditorSetMobHelmetDrop: "Itakda ang pagkakataong maghulog ng helmet" eventEditorSetMobHelmetDrop: "Itakda ang pagkakataong maghulog ng helmet"
eventEditorSetMobSpawnAmount: "Itakda ang halaga ng pagbuhay sa mobs"
eventEditorSetDropChance: "Itakda ang pagkakataon maghulog"
eventEditorPotionEffects: "Kaganapan ng epekto ng gayuma"
eventEditorSetPotionEffectTypes: "Itakda ang uri ng epekto ng gayuma" eventEditorSetPotionEffectTypes: "Itakda ang uri ng epekto ng gayuma"
eventEditorMustSetPotionTypesFirst: "Kailangan mo munang magtakda ng uri ng epekto ng gayuma!" eventEditorMustSetPotionTypesFirst: "Kailangan mo munang magtakda ng uri ng epekto ng gayuma!"
eventEditorSetPotionDurations: "Itakda ang tagal ng epekto ng gayuma" eventEditorSetPotionDurations: "Itakda ang tagal ng epekto ng gayuma"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Définir le nom d'item"
eventEditorNoNames: "Aucun nom défini" eventEditorNoNames: "Aucun nom défini"
eventEditorMustSetNames: "Vous devez d'abord définir un nom de item !" eventEditorMustSetNames: "Vous devez d'abord définir un nom de item !"
eventEditorInvalidName: "n'est pas le nom d'un objet valide !" eventEditorInvalidName: "n'est pas le nom d'un objet valide !"
eventEditorStorm: "Événement de tempête"
eventEditorSetWorld: "Définir le monde" eventEditorSetWorld: "Définir le monde"
eventEditorSetDuration: "Définir la durée" eventEditorSetDuration: "Définir la durée"
eventEditorSetWorldFirst: "Vous devez d'abord définir un monde !" eventEditorSetWorldFirst: "Vous devez d'abord définir un monde !"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Vous devez définir la durée de la tempête !
eventEditorStormCleared: "Données de tempêtes effacées." eventEditorStormCleared: "Données de tempêtes effacées."
eventEditorEnterStormWorld: "Entrez un nom de monde pour la tempête de se produire, <cancel>" eventEditorEnterStormWorld: "Entrez un nom de monde pour la tempête de se produire, <cancel>"
eventEditorEnterDuration: "Définissez la durée (en secondes)" eventEditorEnterDuration: "Définissez la durée (en secondes)"
eventEditorThunder: "Définir le Tonnerre"
eventEditorMustSetThunderDuration: "Vous devez définir une durée de tonnerre !" eventEditorMustSetThunderDuration: "Vous devez définir une durée de tonnerre !"
eventEditorThunderCleared: "Thunder données effacées." eventEditorThunderCleared: "Thunder données effacées."
eventEditorEnterThunderWorld: "Entrez un nom de monde pour le tonnerre se produise, <cancel>" eventEditorEnterThunderWorld: "Entrez un nom de monde pour le tonnerre se produise, <cancel>"
eventEditorEffects: "Effets de lévénement"
eventEditorAddEffect: "Ajouter un effet" eventEditorAddEffect: "Ajouter un effet"
eventEditorAddEffectLocation: "Ajouter lemplacement de leffet" eventEditorAddEffectLocation: "Ajouter lemplacement de leffet"
eventEditorMustAddEffects: "Vous devez ajouter des effets dabord !" eventEditorMustAddEffects: "Vous devez ajouter des effets dabord !"
eventEditorInvalidEffect: "nest pas un nom valide deffet !" eventEditorInvalidEffect: "nest pas un nom valide deffet !"
eventEditorEffectsCleared: "Effets de lévénement est effacé." eventEditorEffectsCleared: "Effets de lévénement est effacé."
eventEditorEffectLocationPrompt: "Faites un clic droit sur un bloc de jouer un effet à, <add>, <cancel>" eventEditorEffectLocationPrompt: "Faites un clic droit sur un bloc de jouer un effet à, <add>, <cancel>"
eventEditorMobSpawns: "Définir le Spawn de Monstre"
eventEditorAddMobTypes: "Ajouter un mob" eventEditorAddMobTypes: "Ajouter un mob"
eventEditorSetMobName: "Définir un nom personnalisé pour un mob"
eventEditorSetMobType: "Définir le type du monstre"
eventEditorMustSetMobTypesFirst: "Vous devez définir le type de mob tout dabord !" eventEditorMustSetMobTypesFirst: "Vous devez définir le type de mob tout dabord !"
eventEditorSetMobAmounts: "Définir le nombre de monstres" eventEditorSetMobAmounts: "Définir le nombre de monstres"
eventEditorMustSetMobAmountsFirst: "Vous devez définir le type de mob tout dabord !" eventEditorMustSetMobAmountsFirst: "Vous devez définir le type de mob tout dabord !"
eventEditorSetMobSpawnAmount: "Fixer le nombre de mobs à invoquer"
eventEditorAddSpawnLocation: "Définir un emplacement d'apparition" eventEditorAddSpawnLocation: "Définir un emplacement d'apparition"
eventEditorMobSpawnsCleared: "Spawn de mobs effacées." eventEditorMobSpawnsCleared: "Spawn de mobs effacées."
eventEditorMustSetMobLocationFirst: "Vous devez définir un emplacement de spawn tout dabord !" eventEditorMustSetMobLocationFirst: "Vous devez définir un emplacement de spawn tout dabord !"
eventEditorSetMobName: "Définir un nom personnalisé pour un mob"
eventEditorSetMobType: "Définir le type du monstre"
eventEditorSetMobItemInHand: "Définir l'item en main" eventEditorSetMobItemInHand: "Définir l'item en main"
eventEditorSetMobItemInHandDrop: "Définir le taux de drop de l'item en main" eventEditorSetMobItemInHandDrop: "Définir le taux de drop de l'item en main"
eventEditorSetMobBoots: "Définir les bottes" eventEditorSetMobBoots: "Définir les bottes"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Définir le plastron"
eventEditorSetMobChestPlateDrop: "Définir le taux de drop du plastron" eventEditorSetMobChestPlateDrop: "Définir le taux de drop du plastron"
eventEditorSetMobHelmet: "Définir le casque" eventEditorSetMobHelmet: "Définir le casque"
eventEditorSetMobHelmetDrop: "Définir le taux de drop du casque" eventEditorSetMobHelmetDrop: "Définir le taux de drop du casque"
eventEditorSetMobSpawnAmount: "Fixer le nombre de mobs à invoquer"
eventEditorSetDropChance: "Définir le taux de drop"
eventEditorPotionEffects: "Définir les effets de potions"
eventEditorSetPotionEffectTypes: "Définir les effets de potions" eventEditorSetPotionEffectTypes: "Définir les effets de potions"
eventEditorMustSetPotionTypesFirst: "Vous devez définir les types deffets de potion dabord !" eventEditorMustSetPotionTypesFirst: "Vous devez définir les types deffets de potion dabord !"
eventEditorSetPotionDurations: "Définir les durées deffet de la potion" eventEditorSetPotionDurations: "Définir les durées deffet de la potion"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Elem mennyiségek beállítása"
eventEditorNoNames: "Nincs név beállítva" eventEditorNoNames: "Nincs név beállítva"
eventEditorMustSetNames: "Meg kell adni az elem nevét először!" eventEditorMustSetNames: "Meg kell adni az elem nevét először!"
eventEditorInvalidName: "nem érvényes elem név!" eventEditorInvalidName: "nem érvényes elem név!"
eventEditorStorm: "Esemény vihar"
eventEditorSetWorld: "Világ beállítás" eventEditorSetWorld: "Világ beállítás"
eventEditorSetDuration: "Időtartam beállítása" eventEditorSetDuration: "Időtartam beállítása"
eventEditorSetWorldFirst: "Be kell állítani a világot először!" eventEditorSetWorldFirst: "Be kell állítani a világot először!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Be kell állítani a vihar időtartamát!"
eventEditorStormCleared: "A vihar adatai törölve." eventEditorStormCleared: "A vihar adatai törölve."
eventEditorEnterStormWorld: "Adja meg a világ nevét hogy a vihar bekövetkezzen, <cancel>" eventEditorEnterStormWorld: "Adja meg a világ nevét hogy a vihar bekövetkezzen, <cancel>"
eventEditorEnterDuration: "Időtartam megadása (másodpercben)" eventEditorEnterDuration: "Időtartam megadása (másodpercben)"
eventEditorThunder: "Esemény dörgés"
eventEditorMustSetThunderDuration: "Be kell állítani a mennydörgés időtartamát!" eventEditorMustSetThunderDuration: "Be kell állítani a mennydörgés időtartamát!"
eventEditorThunderCleared: "A dörgés adatok törölve." eventEditorThunderCleared: "A dörgés adatok törölve."
eventEditorEnterThunderWorld: "Adja meg a világnevet hogy a mennydörgés bekövetkezzen, <cancel>" eventEditorEnterThunderWorld: "Adja meg a világnevet hogy a mennydörgés bekövetkezzen, <cancel>"
eventEditorEffects: "Esemény effektek"
eventEditorAddEffect: "Effekt hozzáadása" eventEditorAddEffect: "Effekt hozzáadása"
eventEditorAddEffectLocation: "Effekt hely hozzáadása" eventEditorAddEffectLocation: "Effekt hely hozzáadása"
eventEditorMustAddEffects: "Először az effekteket kell hozzáadni!" eventEditorMustAddEffects: "Először az effekteket kell hozzáadni!"
eventEditorInvalidEffect: "nem érvényes effekt név!" eventEditorInvalidEffect: "nem érvényes effekt név!"
eventEditorEffectsCleared: "Esemény effektek törölve." eventEditorEffectsCleared: "Esemény effektek törölve."
eventEditorEffectLocationPrompt: "Kattints a jobb egérgombbal egy blokkra, hogy hatással legyen, <add>, <cancel>" eventEditorEffectLocationPrompt: "Kattints a jobb egérgombbal egy blokkra, hogy hatással legyen, <add>, <cancel>"
eventEditorMobSpawns: "Esemény szörny idézések"
eventEditorAddMobTypes: "Szörny hozzáadása" eventEditorAddMobTypes: "Szörny hozzáadása"
eventEditorSetMobName: "Egyéni név beállítása a szörny számára"
eventEditorSetMobType: "Szörny típus beállítása"
eventEditorMustSetMobTypesFirst: "Először a szörny típusát kell beállítani!" eventEditorMustSetMobTypesFirst: "Először a szörny típusát kell beállítani!"
eventEditorSetMobAmounts: "Szörny mennyiség beállítása" eventEditorSetMobAmounts: "Szörny mennyiség beállítása"
eventEditorMustSetMobAmountsFirst: "Először be kell állítani a szörny összegét!" eventEditorMustSetMobAmountsFirst: "Először be kell állítani a szörny összegét!"
eventEditorSetMobSpawnAmount: "Szörny mennyiség beállítása, hogy idézzen"
eventEditorAddSpawnLocation: "Spawn hely beállítása" eventEditorAddSpawnLocation: "Spawn hely beállítása"
eventEditorMobSpawnsCleared: "A szörny spawns törölve." eventEditorMobSpawnsCleared: "A szörny spawns törölve."
eventEditorMustSetMobLocationFirst: "Először be kell állítani a spawn-helyet!" eventEditorMustSetMobLocationFirst: "Először be kell állítani a spawn-helyet!"
eventEditorSetMobName: "Egyéni név beállítása a szörny számára"
eventEditorSetMobType: "Szörny típus beállítása"
eventEditorSetMobItemInHand: "Elem beállítása a kézben lévőt" eventEditorSetMobItemInHand: "Elem beállítása a kézben lévőt"
eventEditorSetMobItemInHandDrop: "Kézben lévő esedének elem beállítása" eventEditorSetMobItemInHandDrop: "Kézben lévő esedének elem beállítása"
eventEditorSetMobBoots: "Csizmák beállítása" eventEditorSetMobBoots: "Csizmák beállítása"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Mellvért beállítása"
eventEditorSetMobChestPlateDrop: "Mellvért véletlen esésének beállítása" eventEditorSetMobChestPlateDrop: "Mellvért véletlen esésének beállítása"
eventEditorSetMobHelmet: "Sisak beállítása" eventEditorSetMobHelmet: "Sisak beállítása"
eventEditorSetMobHelmetDrop: "Sisak véletlen esésének beállítása" eventEditorSetMobHelmetDrop: "Sisak véletlen esésének beállítása"
eventEditorSetMobSpawnAmount: "Szörny mennyiség beállítása, hogy idézzen"
eventEditorSetDropChance: "Ledobás esély beállítása"
eventEditorPotionEffects: "Bájital effekt események"
eventEditorSetPotionEffectTypes: "Bájital effekt típusok beállítása" eventEditorSetPotionEffectTypes: "Bájital effekt típusok beállítása"
eventEditorMustSetPotionTypesFirst: "Először a bájital típusokat kell beállítani!" eventEditorMustSetPotionTypesFirst: "Először a bájital típusokat kell beállítani!"
eventEditorSetPotionDurations: "Bájital effekt tartalmak beállítása" eventEditorSetPotionDurations: "Bájital effekt tartalmak beállítása"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Tetapkan jumlah item"
eventEditorNoNames: "Tidak ada nama yang di set" eventEditorNoNames: "Tidak ada nama yang di set"
eventEditorMustSetNames: "Anda harus mengatur nama item terlebih dahulu!" eventEditorMustSetNames: "Anda harus mengatur nama item terlebih dahulu!"
eventEditorInvalidName: "bukan nama item yang sah!" eventEditorInvalidName: "bukan nama item yang sah!"
eventEditorStorm: "Acara Badai"
eventEditorSetWorld: "Atur dunia" eventEditorSetWorld: "Atur dunia"
eventEditorSetDuration: "Atur durasi" eventEditorSetDuration: "Atur durasi"
eventEditorSetWorldFirst: "Anda harus menetapkan dunia pertama!" eventEditorSetWorldFirst: "Anda harus menetapkan dunia pertama!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Anda harus menetapkan durasi badai!"
eventEditorStormCleared: "Data badai dibersihkan." eventEditorStormCleared: "Data badai dibersihkan."
eventEditorEnterStormWorld: "Masukkan nama dunia agar badai terjadi, <cancel>" eventEditorEnterStormWorld: "Masukkan nama dunia agar badai terjadi, <cancel>"
eventEditorEnterDuration: "Masukkan durasi (dalam detik)" eventEditorEnterDuration: "Masukkan durasi (dalam detik)"
eventEditorThunder: "Even Guntur"
eventEditorMustSetThunderDuration: "Anda harus menetapkan durasi guntur!" eventEditorMustSetThunderDuration: "Anda harus menetapkan durasi guntur!"
eventEditorThunderCleared: "Data guntur dihapus." eventEditorThunderCleared: "Data guntur dihapus."
eventEditorEnterThunderWorld: "Masukkan nama dunia agar guntur terjadi,\n <cancel>" eventEditorEnterThunderWorld: "Masukkan nama dunia agar guntur terjadi,\n <cancel>"
eventEditorEffects: "Acara efek"
eventEditorAddEffect: "Menambahkan efek" eventEditorAddEffect: "Menambahkan efek"
eventEditorAddEffectLocation: "Menambahkan lokasi efek" eventEditorAddEffectLocation: "Menambahkan lokasi efek"
eventEditorMustAddEffects: "Kamu harus menambahkan efek dahulu!" eventEditorMustAddEffects: "Kamu harus menambahkan efek dahulu!"
eventEditorInvalidEffect: "bukan nama efek yang sah!" eventEditorInvalidEffect: "bukan nama efek yang sah!"
eventEditorEffectsCleared: "Acara efek dibersihkan." eventEditorEffectsCleared: "Acara efek dibersihkan."
eventEditorEffectLocationPrompt: "Klik kanan pada satu blok untuk memainkan efeknya, <add>, <cancel>" eventEditorEffectLocationPrompt: "Klik kanan pada satu blok untuk memainkan efeknya, <add>, <cancel>"
eventEditorMobSpawns: "Acara menumbuhkan Mob"
eventEditorAddMobTypes: "Menambahkan mob" eventEditorAddMobTypes: "Menambahkan mob"
eventEditorSetMobName: "Tetapkan nama khusus untuk mob"
eventEditorSetMobType: "Atur tipe mob"
eventEditorMustSetMobTypesFirst: "Anda harus mengatur jenis mob dulu!" eventEditorMustSetMobTypesFirst: "Anda harus mengatur jenis mob dulu!"
eventEditorSetMobAmounts: "Atur jumlah mob" eventEditorSetMobAmounts: "Atur jumlah mob"
eventEditorMustSetMobAmountsFirst: "Anda harus mengatur jumlah massa terlebih dahulu!" eventEditorMustSetMobAmountsFirst: "Anda harus mengatur jumlah massa terlebih dahulu!"
eventEditorSetMobSpawnAmount: "Tetapkan jumlah massa untuk bertelur"
eventEditorAddSpawnLocation: "Tetapkan lokasi bibit" eventEditorAddSpawnLocation: "Tetapkan lokasi bibit"
eventEditorMobSpawnsCleared: "Massa menumbuhkan dibersihkan." eventEditorMobSpawnsCleared: "Massa menumbuhkan dibersihkan."
eventEditorMustSetMobLocationFirst: "Anda harus menetapkan lokasi menumbuhkan terlebih dahulu!" eventEditorMustSetMobLocationFirst: "Anda harus menetapkan lokasi menumbuhkan terlebih dahulu!"
eventEditorSetMobName: "Tetapkan nama khusus untuk mob"
eventEditorSetMobType: "Atur tipe mob"
eventEditorSetMobItemInHand: "Atur item di tangan" eventEditorSetMobItemInHand: "Atur item di tangan"
eventEditorSetMobItemInHandDrop: "Tetapkan kemungkinan penurunan item di tangan" eventEditorSetMobItemInHandDrop: "Tetapkan kemungkinan penurunan item di tangan"
eventEditorSetMobBoots: "Atur sepatu bot" eventEditorSetMobBoots: "Atur sepatu bot"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Atur piring dada"
eventEditorSetMobChestPlateDrop: "Tetapkan kemungkinan penurunan dari piring dada" eventEditorSetMobChestPlateDrop: "Tetapkan kemungkinan penurunan dari piring dada"
eventEditorSetMobHelmet: "Pasang helm" eventEditorSetMobHelmet: "Pasang helm"
eventEditorSetMobHelmetDrop: "Tetapkan kemungkinan penurunan helm" eventEditorSetMobHelmetDrop: "Tetapkan kemungkinan penurunan helm"
eventEditorSetMobSpawnAmount: "Tetapkan jumlah massa untuk bertelur"
eventEditorSetDropChance: "Tetapkan kesempatan jatuhkan"
eventEditorPotionEffects: "Efek Ramuan Acara"
eventEditorSetPotionEffectTypes: "Tetapkan jenis efek ramuan" eventEditorSetPotionEffectTypes: "Tetapkan jenis efek ramuan"
eventEditorMustSetPotionTypesFirst: "Anda harus mengatur jenis efek ramuan terlebih dahulu!" eventEditorMustSetPotionTypesFirst: "Anda harus mengatur jenis efek ramuan terlebih dahulu!"
eventEditorSetPotionDurations: "Tetapkan durasi efek ramuan" eventEditorSetPotionDurations: "Tetapkan durasi efek ramuan"

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@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Evento Tuono -"
eventEditorMobSpawnsTitle: "- Evento Spawn Creatura -" eventEditorMobSpawnsTitle: "- Evento Spawn Creatura -"
eventEditorMobsTitle: "- Creature -" eventEditorMobsTitle: "- Creature -"
eventEditorAddMobTypesTitle: "- Aggiungi Creatura -" eventEditorAddMobTypesTitle: "- Aggiungi Creatura -"
eventEditorAddEquipmentTitle: "- Aggiungi Equipaggiamento -"
eventEditorPotionEffectsTitle: "- Evento Effetto Pozioni -" eventEditorPotionEffectsTitle: "- Evento Effetto Pozioni -"
eventEditorPotionTypesTitle: "- Evento Tipo Pozioni -" eventEditorPotionTypesTitle: "- Evento Tipo Pozioni -"
eventEditorWorldsTitle: "-Mondi-" eventEditorWorldsTitle: "-Mondi-"
@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Imposta le quantità di oggetti"
eventEditorNoNames: "Nessun nome impostato" eventEditorNoNames: "Nessun nome impostato"
eventEditorMustSetNames: "È necessario impostare i nomi degli oggetti prima!" eventEditorMustSetNames: "È necessario impostare i nomi degli oggetti prima!"
eventEditorInvalidName: "non è il nome di un oggetto valido!" eventEditorInvalidName: "non è il nome di un oggetto valido!"
eventEditorStorm: "Evento Tempesta"
eventEditorSetWorld: "Imposta mondo" eventEditorSetWorld: "Imposta mondo"
eventEditorSetDuration: "Imposta durata" eventEditorSetDuration: "Imposta durata"
eventEditorSetWorldFirst: "È necessario impostare un mondo prima!" eventEditorSetWorldFirst: "È necessario impostare un mondo prima!"
@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "È necessario impostare una durata della tempe
eventEditorStormCleared: "Dati sulla tempesta cancellati." eventEditorStormCleared: "Dati sulla tempesta cancellati."
eventEditorEnterStormWorld: "Inserisci il nome del mondo dove far avvenire la tempesta, <cancel>" eventEditorEnterStormWorld: "Inserisci il nome del mondo dove far avvenire la tempesta, <cancel>"
eventEditorEnterDuration: "Inserisci la durata (in secondi)" eventEditorEnterDuration: "Inserisci la durata (in secondi)"
eventEditorThunder: "Evento Tuono"
eventEditorMustSetThunderDuration: "È necessario impostare una durata per il tuono!" eventEditorMustSetThunderDuration: "È necessario impostare una durata per il tuono!"
eventEditorThunderCleared: "Dati sul tuono cancellati." eventEditorThunderCleared: "Dati sul tuono cancellati."
eventEditorEnterThunderWorld: "Inserisci il nome del mondo dove far avvenire i tuoni, <cancel>" eventEditorEnterThunderWorld: "Inserisci il nome del mondo dove far avvenire i tuoni, <cancel>"
eventEditorEffects: "Evento Effetti Sonori"
eventEditorAddEffect: "Aggiungi effetto sonoro" eventEditorAddEffect: "Aggiungi effetto sonoro"
eventEditorAddEffectLocation: "Aggiungi posizione effetto sonoro" eventEditorAddEffectLocation: "Aggiungi posizione effetto sonoro"
eventEditorMustAddEffects: "È necessario aggiungere un effetto sonoro prima!" eventEditorMustAddEffects: "È necessario aggiungere un effetto sonoro prima!"
eventEditorInvalidEffect: "non è il nome di un effetto sonoro valido!" eventEditorInvalidEffect: "non è il nome di un effetto sonoro valido!"
eventEditorEffectsCleared: "Evento effetti sonori cancellato." eventEditorEffectsCleared: "Evento effetti sonori cancellato."
eventEditorEffectLocationPrompt: "Click destro su un blocco per produrre un effetto sonoro, <add>, <cancel>" eventEditorEffectLocationPrompt: "Click destro su un blocco per produrre un effetto sonoro, <add>, <cancel>"
eventEditorMobSpawns: "Evento Spawn Creatura"
eventEditorAddMobTypes: "Aggiungi creatura" eventEditorAddMobTypes: "Aggiungi creatura"
eventEditorSetMobName: "Imposta un nome personalizzato alla creatura"
eventEditorSetMobType: "Imposta il tipo di creatura"
eventEditorMustSetMobTypesFirst: "È necessario impostare il tipo di creatura prima!" eventEditorMustSetMobTypesFirst: "È necessario impostare il tipo di creatura prima!"
eventEditorSetMobAmounts: "Imposta la quantità di creature" eventEditorSetMobAmounts: "Imposta la quantità di creature"
eventEditorMustSetMobAmountsFirst: "È necessario impostare la quantità di creature prima!" eventEditorMustSetMobAmountsFirst: "È necessario impostare la quantità di creature prima!"
eventEditorSetMobSpawnAmount: "Imposta la quantità di creature da generare"
eventEditorAddSpawnLocation: "Imposta la posizione di spawn" eventEditorAddSpawnLocation: "Imposta la posizione di spawn"
eventEditorMobSpawnsCleared: "Spawn delle creature cancellati." eventEditorMobSpawnsCleared: "Spawn delle creature cancellati."
eventEditorMustSetMobLocationFirst: "È necessario impostare una posizione di spawn prima!" eventEditorMustSetMobLocationFirst: "È necessario impostare una posizione di spawn prima!"
eventEditorSetMobName: "Imposta un nome personalizzato alla creatura" eventEditorSetEquipment: "Imposta equipaggiamento"
eventEditorSetMobType: "Imposta il tipo di creatura"
eventEditorSetMobItemInHand: "Metti l'oggetto nella mano" eventEditorSetMobItemInHand: "Metti l'oggetto nella mano"
eventEditorSetMobItemInHandDrop: "Imposta una probabilità di drop dell'oggetto nella mano" eventEditorSetMobItemInHandDrop: "Imposta una probabilità di drop dell'oggetto nella mano"
eventEditorSetMobBoots: "Imposta gli stivali" eventEditorSetMobBoots: "Imposta gli stivali"
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Imposta la corazza"
eventEditorSetMobChestPlateDrop: "Imposta la possibilità di drop della corazza" eventEditorSetMobChestPlateDrop: "Imposta la possibilità di drop della corazza"
eventEditorSetMobHelmet: "Imposta l'elmo" eventEditorSetMobHelmet: "Imposta l'elmo"
eventEditorSetMobHelmetDrop: "Imposta la possibilità di drop dell'elmo" eventEditorSetMobHelmetDrop: "Imposta la possibilità di drop dell'elmo"
eventEditorSetMobSpawnAmount: "Imposta la quantità di creature da generare" eventEditorSetDropChance: "Inserici la possibilità di drop tra <least> e <greatest>, <cancel>"
eventEditorSetDropChance: "Imposta la probabilità di drop"
eventEditorPotionEffects: "Evento Effetto Pozioni"
eventEditorSetPotionEffectTypes: "Imposta i tipi degli effetti pozione" eventEditorSetPotionEffectTypes: "Imposta i tipi degli effetti pozione"
eventEditorMustSetPotionTypesFirst: "È necessario impostare i tipi degli effetti pozione prima!" eventEditorMustSetPotionTypesFirst: "È necessario impostare i tipi degli effetti pozione prima!"
eventEditorSetPotionDurations: "Imposta le durate degli effetti pozione" eventEditorSetPotionDurations: "Imposta le durate degli effetti pozione"

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@ -308,7 +308,6 @@ eventEditorSetItemAmounts: "アイテム数を設定"
eventEditorNoNames: "名前が設定されていません" eventEditorNoNames: "名前が設定されていません"
eventEditorMustSetNames: "アイテム名を先に設定する必要があります!" eventEditorMustSetNames: "アイテム名を先に設定する必要があります!"
eventEditorInvalidName: "は有効なアイテム名ではありません!" eventEditorInvalidName: "は有効なアイテム名ではありません!"
eventEditorStorm: "アクションストーム"
eventEditorSetWorld: "ワールドを設定" eventEditorSetWorld: "ワールドを設定"
eventEditorSetDuration: "長さの設定" eventEditorSetDuration: "長さの設定"
eventEditorSetWorldFirst: "最初にワールドを設定する必要があります!" eventEditorSetWorldFirst: "最初にワールドを設定する必要があります!"
@ -317,7 +316,6 @@ eventEditorMustSetStormDuration: "嵐の期間を設定する必要がありま
eventEditorStormCleared: "嵐データが消去されました。" eventEditorStormCleared: "嵐データが消去されました。"
eventEditorEnterStormWorld: "嵐が発生する世界の名前を入力してください、<cancel>" eventEditorEnterStormWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
eventEditorEnterDuration: "期間を入力してください(秒)" eventEditorEnterDuration: "期間を入力してください(秒)"
eventEditorThunder: "アクションサンダー"
eventEditorMustSetThunderDuration: "雷の持続時間を設定しなければなりません!" eventEditorMustSetThunderDuration: "雷の持続時間を設定しなければなりません!"
eventEditorThunderCleared: "雷データが消去されました。" eventEditorThunderCleared: "雷データが消去されました。"
eventEditorEnterThunderWorld: "嵐が発生する世界の名前を入力してください、<cancel>" eventEditorEnterThunderWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
@ -325,14 +323,15 @@ eventEditorAddEffect: "効果音を追加"
eventEditorMustAddEffects: "最初にサウンドエフェクトを追加する必要があります!" eventEditorMustAddEffects: "最初にサウンドエフェクトを追加する必要があります!"
eventEditorEffectLocationPrompt: "ブロックを右クリックして、<add>、<cancel>で効果音を再生します" eventEditorEffectLocationPrompt: "ブロックを右クリックして、<add>、<cancel>で効果音を再生します"
eventEditorAddMobTypes: "獣を追加" eventEditorAddMobTypes: "獣を追加"
eventEditorSetMobName: "獣のカスタム名を設定"
eventEditorSetMobType: "獣の種類を設定"
eventEditorMustSetMobTypesFirst: "最初に獣の種類を入力する必要があります!" eventEditorMustSetMobTypesFirst: "最初に獣の種類を入力する必要があります!"
eventEditorSetMobAmounts: "獣の数を設定" eventEditorSetMobAmounts: "獣の数を設定"
eventEditorMustSetMobAmountsFirst: "最初に獣の数を設定する必要があります!" eventEditorMustSetMobAmountsFirst: "最初に獣の数を設定する必要があります!"
eventEditorSetMobSpawnAmount: "Mobのスポーン数を設定"
eventEditorAddSpawnLocation: "スポーン地点を設定" eventEditorAddSpawnLocation: "スポーン地点を設定"
eventEditorMobSpawnsCleared: "獣のスポーンをクリアしました。" eventEditorMobSpawnsCleared: "獣のスポーンをクリアしました。"
eventEditorMustSetMobLocationFirst: "最初にスポーン地点を設定する必要があります!" eventEditorMustSetMobLocationFirst: "最初にスポーン地点を設定する必要があります!"
eventEditorSetMobName: "獣のカスタム名を設定"
eventEditorSetMobType: "獣の種類を設定"
eventEditorSetMobItemInHand: "手に持たせるアイテムを設定" eventEditorSetMobItemInHand: "手に持たせるアイテムを設定"
eventEditorSetMobItemInHandDrop: "手に持っているアイテムのドロップ率を設定" eventEditorSetMobItemInHandDrop: "手に持っているアイテムのドロップ率を設定"
eventEditorSetMobBoots: "ブーツを設定" eventEditorSetMobBoots: "ブーツを設定"
@ -343,8 +342,6 @@ eventEditorSetMobChestPlate: "チェストプレートを設定"
eventEditorSetMobChestPlateDrop: "チェストプレートのドロップ率を設定" eventEditorSetMobChestPlateDrop: "チェストプレートのドロップ率を設定"
eventEditorSetMobHelmet: "ヘルメットを設定" eventEditorSetMobHelmet: "ヘルメットを設定"
eventEditorSetMobHelmetDrop: "ヘルメットのドロップ率を設定" eventEditorSetMobHelmetDrop: "ヘルメットのドロップ率を設定"
eventEditorSetMobSpawnAmount: "Mobのスポーン数を設定"
eventEditorSetDropChance: "ドロップ率を設定"
eventEditorSetPotionEffectTypes: "ポーション効果を設定" eventEditorSetPotionEffectTypes: "ポーション効果を設定"
eventEditorMustSetPotionTypesFirst: "最初にポーション効果を入力する必要があります!" eventEditorMustSetPotionTypesFirst: "最初にポーション効果を入力する必要があります!"
eventEditorSetPotionDurations: "ポーション効果の持続時間を設定" eventEditorSetPotionDurations: "ポーション効果の持続時間を設定"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "아이템 양 설정"
eventEditorNoNames: "이름이 설정되지 않았습니다" eventEditorNoNames: "이름이 설정되지 않았습니다"
eventEditorMustSetNames: "먼저 아이템 이름을 설정해야합니다!" eventEditorMustSetNames: "먼저 아이템 이름을 설정해야합니다!"
eventEditorInvalidName: "유효한 아이템 이름이 아닙니다!" eventEditorInvalidName: "유효한 아이템 이름이 아닙니다!"
eventEditorStorm: "폭풍 작용"
eventEditorSetWorld: "World 설정" eventEditorSetWorld: "World 설정"
eventEditorSetDuration: "지속 시간 설정" eventEditorSetDuration: "지속 시간 설정"
eventEditorSetWorldFirst: "World를 먼저 설정해야합니다!" eventEditorSetWorldFirst: "World를 먼저 설정해야합니다!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "폭풍 지속 시간을 설정해야합니다!
eventEditorStormCleared: "폭풍 데이터가 삭제되었습니다." eventEditorStormCleared: "폭풍 데이터가 삭제되었습니다."
eventEditorEnterStormWorld: "폭풍이 칠 world 이름을 입력, <cancel>" eventEditorEnterStormWorld: "폭풍이 칠 world 이름을 입력, <cancel>"
eventEditorEnterDuration: "지속시간 (초) 입력" eventEditorEnterDuration: "지속시간 (초) 입력"
eventEditorThunder: "번개 작용"
eventEditorMustSetThunderDuration: "천둥 지속 시간을 설정해야합니다!" eventEditorMustSetThunderDuration: "천둥 지속 시간을 설정해야합니다!"
eventEditorThunderCleared: "천둥 데이터가 삭제되었습니다." eventEditorThunderCleared: "천둥 데이터가 삭제되었습니다."
eventEditorEnterThunderWorld: "천둥이 칠 world 이름을 입력, <cancel>" eventEditorEnterThunderWorld: "천둥이 칠 world 이름을 입력, <cancel>"
eventEditorEffects: "음향 효과 작용"
eventEditorAddEffect: "음향 효과 추가" eventEditorAddEffect: "음향 효과 추가"
eventEditorAddEffectLocation: "지역 음향 효과 추가" eventEditorAddEffectLocation: "지역 음향 효과 추가"
eventEditorMustAddEffects: "먼저 음향 효과를 추가해야합니다!" eventEditorMustAddEffects: "먼저 음향 효과를 추가해야합니다!"
eventEditorInvalidEffect: "유효한 음향 효과 이름이 아닙니다." eventEditorInvalidEffect: "유효한 음향 효과 이름이 아닙니다."
eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다." eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭, <add>, <cancel>" eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭, <add>, <cancel>"
eventEditorMobSpawns: "몬스터 소환 작용"
eventEditorAddMobTypes: "몬스터 추가" eventEditorAddMobTypes: "몬스터 추가"
eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
eventEditorSetMobType: "몬스터 타입 설정"
eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!" eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
eventEditorSetMobAmounts: "몬스터 양 설정" eventEditorSetMobAmounts: "몬스터 양 설정"
eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!" eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
eventEditorAddSpawnLocation: "생성 위치 설정" eventEditorAddSpawnLocation: "생성 위치 설정"
eventEditorMobSpawnsCleared: "몬스터 소환 완료." eventEditorMobSpawnsCleared: "몬스터 소환 완료."
eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!" eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
eventEditorSetMobType: "몬스터 타입 설정"
eventEditorSetMobItemInHand: "손에 든 아이템 설정" eventEditorSetMobItemInHand: "손에 든 아이템 설정"
eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정" eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
eventEditorSetMobBoots: "신발 설정" eventEditorSetMobBoots: "신발 설정"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "상의 설정"
eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정" eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
eventEditorSetMobHelmet: "모자 설정" eventEditorSetMobHelmet: "모자 설정"
eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정" eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
eventEditorSetDropChance: "드롭 확률 설정"
eventEditorPotionEffects: "포션 효과 작용"
eventEditorSetPotionEffectTypes: "물약 효과 유형 설정" eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!" eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
eventEditorSetPotionDurations: "물약 효과 지속 시간 설정" eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "set stufz amount"
eventEditorNoNames: "no naimz set" eventEditorNoNames: "no naimz set"
eventEditorMustSetNames: "put stuf naim 1st!111!1!" eventEditorMustSetNames: "put stuf naim 1st!111!1!"
eventEditorInvalidName: "invalid stuf naim!!!" eventEditorInvalidName: "invalid stuf naim!!!"
eventEditorStorm: "acshun strom"
eventEditorSetWorld: "set wrold" eventEditorSetWorld: "set wrold"
eventEditorSetDuration: "set durashun" eventEditorSetDuration: "set durashun"
eventEditorSetWorldFirst: "u msut set wrold first!!!!" eventEditorSetWorldFirst: "u msut set wrold first!!!!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "put storm durashun!!!!"
eventEditorStormCleared: "storm data clered." eventEditorStormCleared: "storm data clered."
eventEditorEnterStormWorld: "entr world name 4 teh storm 2 ocur in, <cancel>" eventEditorEnterStormWorld: "entr world name 4 teh storm 2 ocur in, <cancel>"
eventEditorEnterDuration: "entr durashun (in secs)" eventEditorEnterDuration: "entr durashun (in secs)"
eventEditorThunder: "acshun thundr"
eventEditorMustSetThunderDuration: "put thundr durashun!!!!" eventEditorMustSetThunderDuration: "put thundr durashun!!!!"
eventEditorThunderCleared: "thundar data snapd" eventEditorThunderCleared: "thundar data snapd"
eventEditorEnterThunderWorld: "entr world name 4 teh thundr 2 ocur in, <cancel>" eventEditorEnterThunderWorld: "entr world name 4 teh thundr 2 ocur in, <cancel>"
eventEditorEffects: "acshun sound efects"
eventEditorAddEffect: "add sound efect" eventEditorAddEffect: "add sound efect"
eventEditorAddEffectLocation: "add sound efect locashun" eventEditorAddEffectLocation: "add sound efect locashun"
eventEditorMustAddEffects: "add sound effects nao!!!" eventEditorMustAddEffects: "add sound effects nao!!!"
eventEditorInvalidEffect: "not valid sound efect naim!!!!!!" eventEditorInvalidEffect: "not valid sound efect naim!!!!!!"
eventEditorEffectsCleared: "acshun sound efects b gone." eventEditorEffectsCleared: "acshun sound efects b gone."
eventEditorEffectLocationPrompt: "rigt-clik on blok to play sound efect at, <add>, <cancel>" eventEditorEffectLocationPrompt: "rigt-clik on blok to play sound efect at, <add>, <cancel>"
eventEditorMobSpawns: "acshun monstar spawn"
eventEditorAddMobTypes: "add monstarz" eventEditorAddMobTypes: "add monstarz"
eventEditorSetMobName: "put custom naim for monstar"
eventEditorSetMobType: "put mob taip"
eventEditorMustSetMobTypesFirst: "put mob taip firsts!!" eventEditorMustSetMobTypesFirst: "put mob taip firsts!!"
eventEditorSetMobAmounts: "entr monstar numbah" eventEditorSetMobAmounts: "entr monstar numbah"
eventEditorMustSetMobAmountsFirst: "poot mob amont firsts!!" eventEditorMustSetMobAmountsFirst: "poot mob amont firsts!!"
eventEditorSetMobSpawnAmount: "set amont of monst 2 spown"
eventEditorAddSpawnLocation: "put spown spot" eventEditorAddSpawnLocation: "put spown spot"
eventEditorMobSpawnsCleared: "mob spown removd" eventEditorMobSpawnsCleared: "mob spown removd"
eventEditorMustSetMobLocationFirst: "put spawn spot first!!" eventEditorMustSetMobLocationFirst: "put spawn spot first!!"
eventEditorSetMobName: "put custom naim for monstar"
eventEditorSetMobType: "put mob taip"
eventEditorSetMobItemInHand: "set stufz in hand" eventEditorSetMobItemInHand: "set stufz in hand"
eventEditorSetMobItemInHandDrop: "setz drop % of item in hand" eventEditorSetMobItemInHandDrop: "setz drop % of item in hand"
eventEditorSetMobBoots: "put boots" eventEditorSetMobBoots: "put boots"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "set tshirt"
eventEditorSetMobChestPlateDrop: "set % drop of thsirt" eventEditorSetMobChestPlateDrop: "set % drop of thsirt"
eventEditorSetMobHelmet: "set hat" eventEditorSetMobHelmet: "set hat"
eventEditorSetMobHelmetDrop: "put drop % of hat" eventEditorSetMobHelmetDrop: "put drop % of hat"
eventEditorSetMobSpawnAmount: "set amont of monst 2 spown"
eventEditorSetDropChance: "set drop %"
eventEditorPotionEffects: "acshun potion fx"
eventEditorSetPotionEffectTypes: "set potion fx typ" eventEditorSetPotionEffectTypes: "set potion fx typ"
eventEditorMustSetPotionTypesFirst: "set poshun fx typ 1st" eventEditorMustSetPotionTypesFirst: "set poshun fx typ 1st"
eventEditorSetPotionDurations: "set pshun fx duration" eventEditorSetPotionDurations: "set pshun fx duration"

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@ -162,5 +162,17 @@ stageEditorDelete: "Slett scenen"
stageEditorSetBlockNames: "Sett blokknavn" stageEditorSetBlockNames: "Sett blokknavn"
stageEditorSetBlockAmounts: "Sett blokkantall" stageEditorSetBlockAmounts: "Sett blokkantall"
stageEditorSetBlockDurability: "Sett blokkens holdbarhet" stageEditorSetBlockDurability: "Sett blokkens holdbarhet"
stageEditorSetKillAmounts: "Sett drapsantall"
stageEditorSetKillIds: "Sett NPC ID-er"
stageEditorSetMobTypes: "Sett vesentyper"
stageEditorSetLocations: "Sett possisjon"
stageEditorSetLocationRadii: "Sett possisjonsradius"
stageEditorSetLocationNames: "Sett possisjonsnavn"
stageEditorPassword: "Passord"
stageEditorAddPasswordDisplay: "Legg til passordhint"
stageEditorAddPasswordPhrases: "Legg til passordfraser"
stageEditorCustom: "Egendefinert objektiv"
stageEditorModules: "- Moduler -"
stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>" stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>"
stageEditorReachLocationPrompt: "Høyreklikk på en blokk for å velge den, <add>, <cancel>"
questObjectivesTitle: "---(<quest>)---" questObjectivesTitle: "---(<quest>)---"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Stel aantal voorwerpen in"
eventEditorNoNames: "Nog geen namen" eventEditorNoNames: "Nog geen namen"
eventEditorMustSetNames: "Stel eerst de namen van de voorwerpen in!" eventEditorMustSetNames: "Stel eerst de namen van de voorwerpen in!"
eventEditorInvalidName: "is geen geldige naam!" eventEditorInvalidName: "is geen geldige naam!"
eventEditorStorm: "Storm Event"
eventEditorSetWorld: "Stel wereld in" eventEditorSetWorld: "Stel wereld in"
eventEditorSetDuration: "Stel tijdsduur in" eventEditorSetDuration: "Stel tijdsduur in"
eventEditorSetWorldFirst: "Stel de wereld eerst in!" eventEditorSetWorldFirst: "Stel de wereld eerst in!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Stel de lengte van de storm in!"
eventEditorStormCleared: "Storm gegevens gecleared." eventEditorStormCleared: "Storm gegevens gecleared."
eventEditorEnterStormWorld: "Typ een wereld naam voor de storm om in voor te komen <cancel>" eventEditorEnterStormWorld: "Typ een wereld naam voor de storm om in voor te komen <cancel>"
eventEditorEnterDuration: "Typ duur (in seconden)" eventEditorEnterDuration: "Typ duur (in seconden)"
eventEditorThunder: "Event Onweer"
eventEditorMustSetThunderDuration: "Je moet een onweersduur neerzetten!" eventEditorMustSetThunderDuration: "Je moet een onweersduur neerzetten!"
eventEditorThunderCleared: "Onweer data gecleared." eventEditorThunderCleared: "Onweer data gecleared."
eventEditorEnterThunderWorld: "Typ een wereld naam voor het onweer om in voor te komen <cancel>" eventEditorEnterThunderWorld: "Typ een wereld naam voor het onweer om in voor te komen <cancel>"
eventEditorEffects: "Event Effecten"
eventEditorAddEffect: "Voeg effect toe" eventEditorAddEffect: "Voeg effect toe"
eventEditorAddEffectLocation: "Voeg effect locatie toe" eventEditorAddEffectLocation: "Voeg effect locatie toe"
eventEditorMustAddEffects: "Je moet eerst een effect toevoegen!" eventEditorMustAddEffects: "Je moet eerst een effect toevoegen!"
eventEditorInvalidEffect: "dit is niet een geldige effect naam!" eventEditorInvalidEffect: "dit is niet een geldige effect naam!"
eventEditorEffectsCleared: "Event effect gecleared." eventEditorEffectsCleared: "Event effect gecleared."
eventEditorEffectLocationPrompt: "Klik rechts op een blok om een effect af te spelen op <add>, <cancel>" eventEditorEffectLocationPrompt: "Klik rechts op een blok om een effect af te spelen op <add>, <cancel>"
eventEditorMobSpawns: "Event Mob Spawns"
eventEditorAddMobTypes: "Voeg mob toe" eventEditorAddMobTypes: "Voeg mob toe"
eventEditorSetMobName: "Aangepaste naam voor mob instellen"
eventEditorSetMobType: "Zet mob type"
eventEditorMustSetMobTypesFirst: "Je moet eerst het mob type specificeren!" eventEditorMustSetMobTypesFirst: "Je moet eerst het mob type specificeren!"
eventEditorSetMobAmounts: "Specificeer mob aantal" eventEditorSetMobAmounts: "Specificeer mob aantal"
eventEditorMustSetMobAmountsFirst: "Je moet eerst een mob-aantal zetten!" eventEditorMustSetMobAmountsFirst: "Je moet eerst een mob-aantal zetten!"
eventEditorSetMobSpawnAmount: "Zet de hoeveelheid mobs om te spawnen"
eventEditorAddSpawnLocation: "Zet spawn locatie" eventEditorAddSpawnLocation: "Zet spawn locatie"
eventEditorMobSpawnsCleared: "Mob spawns weggehaald." eventEditorMobSpawnsCleared: "Mob spawns weggehaald."
eventEditorMustSetMobLocationFirst: "Je moet eerst een spawn-locatie zetten!" eventEditorMustSetMobLocationFirst: "Je moet eerst een spawn-locatie zetten!"
eventEditorSetMobName: "Aangepaste naam voor mob instellen"
eventEditorSetMobType: "Zet mob type"
eventEditorSetMobItemInHand: "Item in hand zetten" eventEditorSetMobItemInHand: "Item in hand zetten"
eventEditorSetMobItemInHandDrop: "Zet dropkans van item in je hand" eventEditorSetMobItemInHandDrop: "Zet dropkans van item in je hand"
eventEditorSetMobBoots: "Zet schoenen" eventEditorSetMobBoots: "Zet schoenen"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Zet borstplaat"
eventEditorSetMobChestPlateDrop: "Zet dropkans van borstplaat" eventEditorSetMobChestPlateDrop: "Zet dropkans van borstplaat"
eventEditorSetMobHelmet: "Zet helm" eventEditorSetMobHelmet: "Zet helm"
eventEditorSetMobHelmetDrop: "Zet dropkans van de helm" eventEditorSetMobHelmetDrop: "Zet dropkans van de helm"
eventEditorSetMobSpawnAmount: "Zet de hoeveelheid mobs om te spawnen"
eventEditorSetDropChance: "Zet de dropkans"
eventEditorPotionEffects: "Event Drankeffecten"
eventEditorSetPotionEffectTypes: "Zet potioneffect types" eventEditorSetPotionEffectTypes: "Zet potioneffect types"
eventEditorMustSetPotionTypesFirst: "Je moet eerst de potioneffect type zetten!" eventEditorMustSetPotionTypesFirst: "Je moet eerst de potioneffect type zetten!"
eventEditorSetPotionDurations: "Zet de duur van het potioneffect" eventEditorSetPotionDurations: "Zet de duur van het potioneffect"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Ustaw wartość przedmiotu"
eventEditorNoNames: "Nie ustawiono nazwy" eventEditorNoNames: "Nie ustawiono nazwy"
eventEditorMustSetNames: "Najpierw musisz ustawić nazwę!" eventEditorMustSetNames: "Najpierw musisz ustawić nazwę!"
eventEditorInvalidName: "nie jest to poprawną nazwą przedmiotu!" eventEditorInvalidName: "nie jest to poprawną nazwą przedmiotu!"
eventEditorStorm: "Wydarzenie Burza"
eventEditorSetWorld: "Zmień świat" eventEditorSetWorld: "Zmień świat"
eventEditorSetDuration: "Zmień długość" eventEditorSetDuration: "Zmień długość"
eventEditorSetWorldFirst: "Najpierw musisz wybrać świat!" eventEditorSetWorldFirst: "Najpierw musisz wybrać świat!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Musisz ustawić długość burzy!"
eventEditorStormCleared: "Dane burzy wyczyszczone." eventEditorStormCleared: "Dane burzy wyczyszczone."
eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, <cancel>" eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, <cancel>"
eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)" eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)"
eventEditorThunder: "Wydarzenie Grzmotu"
eventEditorMustSetThunderDuration: "Musisz wpisać czas trwania Grzmotu!" eventEditorMustSetThunderDuration: "Musisz wpisać czas trwania Grzmotu!"
eventEditorThunderCleared: "Dane grzmotu wyczyszczone." eventEditorThunderCleared: "Dane grzmotu wyczyszczone."
eventEditorEnterThunderWorld: "Wprowadź nazwę świata w którym ma pojawić się burza, <cancel>" eventEditorEnterThunderWorld: "Wprowadź nazwę świata w którym ma pojawić się burza, <cancel>"
eventEditorEffects: "Wydarzenie Efektów"
eventEditorAddEffect: "Dodaj efekt" eventEditorAddEffect: "Dodaj efekt"
eventEditorAddEffectLocation: "Dodaj efekt lokacji" eventEditorAddEffectLocation: "Dodaj efekt lokacji"
eventEditorMustAddEffects: "Musisz najpierw dodać efekty!" eventEditorMustAddEffects: "Musisz najpierw dodać efekty!"
eventEditorInvalidEffect: "nie jest poprawną nazwą efektu!" eventEditorInvalidEffect: "nie jest poprawną nazwą efektu!"
eventEditorEffectsCleared: "Wydarzenie efektów wyczyszczone." eventEditorEffectsCleared: "Wydarzenie efektów wyczyszczone."
eventEditorEffectLocationPrompt: "Kliknij prawym przyciskiem myszy na bloku, <add>, <cancel>" eventEditorEffectLocationPrompt: "Kliknij prawym przyciskiem myszy na bloku, <add>, <cancel>"
eventEditorMobSpawns: "Wydarzenie pojawiania się potworów"
eventEditorAddMobTypes: "Dodaj potwora" eventEditorAddMobTypes: "Dodaj potwora"
eventEditorSetMobName: "Ustaw niestandardową nazwą dla potwora"
eventEditorSetMobType: "Ustaw typ potwora"
eventEditorMustSetMobTypesFirst: "Musisz najpierw ustawić typ potwora!" eventEditorMustSetMobTypesFirst: "Musisz najpierw ustawić typ potwora!"
eventEditorSetMobAmounts: "Ustaw liczbę potworów" eventEditorSetMobAmounts: "Ustaw liczbę potworów"
eventEditorMustSetMobAmountsFirst: "Musisz najpierw ustawić ilość potworów!" eventEditorMustSetMobAmountsFirst: "Musisz najpierw ustawić ilość potworów!"
eventEditorSetMobSpawnAmount: "Ustaw ilość pojawiających się potworów"
eventEditorAddSpawnLocation: "Ustaw lokalizację odradzania" eventEditorAddSpawnLocation: "Ustaw lokalizację odradzania"
eventEditorMobSpawnsCleared: "Lokalizacja pojawiania się potworów wyczyszczona." eventEditorMobSpawnsCleared: "Lokalizacja pojawiania się potworów wyczyszczona."
eventEditorMustSetMobLocationFirst: "Musisz najpierw ustawić lokalizację odradzania się!" eventEditorMustSetMobLocationFirst: "Musisz najpierw ustawić lokalizację odradzania się!"
eventEditorSetMobName: "Ustaw niestandardową nazwą dla potwora"
eventEditorSetMobType: "Ustaw typ potwora"
eventEditorSetMobItemInHand: "Ustaw przedmiot w dłoni" eventEditorSetMobItemInHand: "Ustaw przedmiot w dłoni"
eventEditorSetMobItemInHandDrop: "Ustaw szansę na upuszczenie przedmiotu trzymanego w dłoni" eventEditorSetMobItemInHandDrop: "Ustaw szansę na upuszczenie przedmiotu trzymanego w dłoni"
eventEditorSetMobBoots: "Ustaw buty" eventEditorSetMobBoots: "Ustaw buty"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Zestaw zbroi"
eventEditorSetMobChestPlateDrop: "Ustaw szansę na wypadnięcie zbroi" eventEditorSetMobChestPlateDrop: "Ustaw szansę na wypadnięcie zbroi"
eventEditorSetMobHelmet: "Zestaw hełmu" eventEditorSetMobHelmet: "Zestaw hełmu"
eventEditorSetMobHelmetDrop: "Ustaw szansę na wypadnięcie hełmu" eventEditorSetMobHelmetDrop: "Ustaw szansę na wypadnięcie hełmu"
eventEditorSetMobSpawnAmount: "Ustaw ilość pojawiających się potworów"
eventEditorSetDropChance: "Ustaw szansę na wypadnięcie"
eventEditorPotionEffects: "Wydarzenie efektów mikstury"
eventEditorSetPotionEffectTypes: "Ustaw efekt mikstur" eventEditorSetPotionEffectTypes: "Ustaw efekt mikstur"
eventEditorMustSetPotionTypesFirst: "Musisz najpierw ustawić efekty mikstur!" eventEditorMustSetPotionTypesFirst: "Musisz najpierw ustawić efekty mikstur!"
eventEditorSetPotionDurations: "Ustaw czas trwania efektu mikstury" eventEditorSetPotionDurations: "Ustaw czas trwania efektu mikstury"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Definir quantidade dos itens"
eventEditorNoNames: "Sem nomes definidos" eventEditorNoNames: "Sem nomes definidos"
eventEditorMustSetNames: "Deves definir os nomes dos itens primeiro!" eventEditorMustSetNames: "Deves definir os nomes dos itens primeiro!"
eventEditorInvalidName: "não um nome válido de item!" eventEditorInvalidName: "não um nome válido de item!"
eventEditorStorm: "Tempestade de evento"
eventEditorSetWorld: "Conjunto do mundo" eventEditorSetWorld: "Conjunto do mundo"
eventEditorSetDuration: "Definir duração" eventEditorSetDuration: "Definir duração"
eventEditorSetWorldFirst: "Deves definir um nome primeiro!" eventEditorSetWorldFirst: "Deves definir um nome primeiro!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Você deve definir uma duração de tempestade
eventEditorStormCleared: "Formulários de dados apagados." eventEditorStormCleared: "Formulários de dados apagados."
eventEditorEnterStormWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>" eventEditorEnterStormWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
eventEditorEnterDuration: "Digite da captura (em segundos)" eventEditorEnterDuration: "Digite da captura (em segundos)"
eventEditorThunder: "Trovão eventos"
eventEditorMustSetThunderDuration: "Você deve definir uma duração de tempestade!" eventEditorMustSetThunderDuration: "Você deve definir uma duração de tempestade!"
eventEditorThunderCleared: "Trovão de dados apagados." eventEditorThunderCleared: "Trovão de dados apagados."
eventEditorEnterThunderWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>" eventEditorEnterThunderWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
eventEditorEffects: "Efeitos de eventos"
eventEditorAddEffect: "Adicionar efeito" eventEditorAddEffect: "Adicionar efeito"
eventEditorAddEffectLocation: "Adicionar nova localização" eventEditorAddEffectLocation: "Adicionar nova localização"
eventEditorMustAddEffects: "Você deve adicionar efeitos primeiro!" eventEditorMustAddEffects: "Você deve adicionar efeitos primeiro!"
eventEditorInvalidEffect: "não é um nome de Evento válido!" eventEditorInvalidEffect: "não é um nome de Evento válido!"
eventEditorEffectsCleared: "Efeitos de evento desmarcados." eventEditorEffectsCleared: "Efeitos de evento desmarcados."
eventEditorEffectLocationPrompt: "Clique com o botão direito em um bloco para seleciona-lo, <add>, <cancel>" eventEditorEffectLocationPrompt: "Clique com o botão direito em um bloco para seleciona-lo, <add>, <cancel>"
eventEditorMobSpawns: "Evento Mob desova"
eventEditorAddMobTypes: "Adicionar a máfia" eventEditorAddMobTypes: "Adicionar a máfia"
eventEditorSetMobName: "Definir nome personalizado para mob"
eventEditorSetMobType: "Definir tipos de mob"
eventEditorMustSetMobTypesFirst: "Deves definir os nomes dos itens primeiro!" eventEditorMustSetMobTypesFirst: "Deves definir os nomes dos itens primeiro!"
eventEditorSetMobAmounts: "Definir quantidades máximas" eventEditorSetMobAmounts: "Definir quantidades máximas"
eventEditorMustSetMobAmountsFirst: "Deves definir um nome e uma quantidade primeiro!" eventEditorMustSetMobAmountsFirst: "Deves definir um nome e uma quantidade primeiro!"
eventEditorSetMobSpawnAmount: "Definir a quantidade de mobs para desovar"
eventEditorAddSpawnLocation: "Definir um local" eventEditorAddSpawnLocation: "Definir um local"
eventEditorMobSpawnsCleared: "Desova de máfia desmarcada." eventEditorMobSpawnsCleared: "Desova de máfia desmarcada."
eventEditorMustSetMobLocationFirst: "Você deve definir um local de desova primeiro!" eventEditorMustSetMobLocationFirst: "Você deve definir um local de desova primeiro!"
eventEditorSetMobName: "Definir nome personalizado para mob"
eventEditorSetMobType: "Definir tipos de mob"
eventEditorSetMobItemInHand: "Sem item na mão" eventEditorSetMobItemInHand: "Sem item na mão"
eventEditorSetMobItemInHandDrop: "Definir chance de soltar item na mão" eventEditorSetMobItemInHandDrop: "Definir chance de soltar item na mão"
eventEditorSetMobBoots: "Conjunto de botas" eventEditorSetMobBoots: "Conjunto de botas"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Definir armadura superior de placa"
eventEditorSetMobChestPlateDrop: "Definir chance de soltar de placa no peito" eventEditorSetMobChestPlateDrop: "Definir chance de soltar de placa no peito"
eventEditorSetMobHelmet: "Definir tek" eventEditorSetMobHelmet: "Definir tek"
eventEditorSetMobHelmetDrop: "Definir chance de soltar botas" eventEditorSetMobHelmetDrop: "Definir chance de soltar botas"
eventEditorSetMobSpawnAmount: "Definir a quantidade de mobs para desovar"
eventEditorSetDropChance: "Defina a chance de soltar"
eventEditorPotionEffects: "Definir efeitos da poção"
eventEditorSetPotionEffectTypes: "Definir efeitos da poção" eventEditorSetPotionEffectTypes: "Definir efeitos da poção"
eventEditorMustSetPotionTypesFirst: "Você deve definir os tipos de efeito de poção primeiro!" eventEditorMustSetPotionTypesFirst: "Você deve definir os tipos de efeito de poção primeiro!"
eventEditorSetPotionDurations: "Definir efeitos da poção" eventEditorSetPotionDurations: "Definir efeitos da poção"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Задать количество вещей"
eventEditorNoNames: "Не установлено Имя" eventEditorNoNames: "Не установлено Имя"
eventEditorMustSetNames: "Вы должны сначала установить имя предмета!" eventEditorMustSetNames: "Вы должны сначала установить имя предмета!"
eventEditorInvalidName: "некорректное название предмета!" eventEditorInvalidName: "некорректное название предмета!"
eventEditorStorm: "Действия Шторм"
eventEditorSetWorld: "Установить мир" eventEditorSetWorld: "Установить мир"
eventEditorSetDuration: "Установить длительность" eventEditorSetDuration: "Установить длительность"
eventEditorSetWorldFirst: "Сначала вы должны выбрать мир!" eventEditorSetWorldFirst: "Сначала вы должны выбрать мир!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Вы должны установить про
eventEditorStormCleared: "Шторм данные удаляются." eventEditorStormCleared: "Шторм данные удаляются."
eventEditorEnterStormWorld: "Введите имя мира для шторма в, <cancel>" eventEditorEnterStormWorld: "Введите имя мира для шторма в, <cancel>"
eventEditorEnterDuration: "Введите время (в секундах)" eventEditorEnterDuration: "Введите время (в секундах)"
eventEditorThunder: "Действия Гроза"
eventEditorMustSetThunderDuration: "Вы должны установить продолжительность грома!" eventEditorMustSetThunderDuration: "Вы должны установить продолжительность грома!"
eventEditorThunderCleared: "Гром, данные удаляются." eventEditorThunderCleared: "Гром, данные удаляются."
eventEditorEnterThunderWorld: "Введите имя мира для Гром в, <cancel>" eventEditorEnterThunderWorld: "Введите имя мира для Гром в, <cancel>"
eventEditorEffects: "Действие Звуковые эффекты"
eventEditorAddEffect: "Добавить эффект" eventEditorAddEffect: "Добавить эффект"
eventEditorAddEffectLocation: "Добавить новое место" eventEditorAddEffectLocation: "Добавить новое место"
eventEditorMustAddEffects: "Сначала необходимо добавить эффекты!" eventEditorMustAddEffects: "Сначала необходимо добавить эффекты!"
eventEditorInvalidEffect: "некорректное название эффекта!" eventEditorInvalidEffect: "некорректное название эффекта!"
eventEditorEffectsCleared: "Действие Звуковые эффекты очищены." eventEditorEffectsCleared: "Действие Звуковые эффекты очищены."
eventEditorEffectLocationPrompt: "Пкм по блоку, чтобы выбрать его, <add>, <cancel>" eventEditorEffectLocationPrompt: "Пкм по блоку, чтобы выбрать его, <add>, <cancel>"
eventEditorMobSpawns: "Действия Спавн мобов"
eventEditorAddMobTypes: "Добавить моба" eventEditorAddMobTypes: "Добавить моба"
eventEditorSetMobName: "Установите название моба"
eventEditorSetMobType: "Установите тип моба"
eventEditorMustSetMobTypesFirst: "Вы должны установить тип моба!" eventEditorMustSetMobTypesFirst: "Вы должны установить тип моба!"
eventEditorSetMobAmounts: "Задать количество мобов" eventEditorSetMobAmounts: "Задать количество мобов"
eventEditorMustSetMobAmountsFirst: "Вы должны установить количество мобов!" eventEditorMustSetMobAmountsFirst: "Вы должны установить количество мобов!"
eventEditorSetMobSpawnAmount: "Установить кол-во спавна мобов"
eventEditorAddSpawnLocation: "Установить местоположение" eventEditorAddSpawnLocation: "Установить местоположение"
eventEditorMobSpawnsCleared: "Спавны мобов очищены." eventEditorMobSpawnsCleared: "Спавны мобов очищены."
eventEditorMustSetMobLocationFirst: "Сначала вы должны установить местоположение!" eventEditorMustSetMobLocationFirst: "Сначала вы должны установить местоположение!"
eventEditorSetMobName: "Установите название моба"
eventEditorSetMobType: "Установите тип моба"
eventEditorSetMobItemInHand: "Установить предмет в руке" eventEditorSetMobItemInHand: "Установить предмет в руке"
eventEditorSetMobItemInHandDrop: "Установить шанс дропа в руке" eventEditorSetMobItemInHandDrop: "Установить шанс дропа в руке"
eventEditorSetMobBoots: "Надеть ботинки" eventEditorSetMobBoots: "Надеть ботинки"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Надеть нагрудник"
eventEditorSetMobChestPlateDrop: "Установить шанс дропа нагрудника" eventEditorSetMobChestPlateDrop: "Установить шанс дропа нагрудника"
eventEditorSetMobHelmet: "Надеть шлем" eventEditorSetMobHelmet: "Надеть шлем"
eventEditorSetMobHelmetDrop: "Установить шанс дропа шлема" eventEditorSetMobHelmetDrop: "Установить шанс дропа шлема"
eventEditorSetMobSpawnAmount: "Установить кол-во спавна мобов"
eventEditorSetDropChance: "Установить шанс дропа"
eventEditorPotionEffects: "Действия Зффект зелья"
eventEditorSetPotionEffectTypes: "Установить эффекты зелий" eventEditorSetPotionEffectTypes: "Установить эффекты зелий"
eventEditorMustSetPotionTypesFirst: "Сначала необходимо задать типы эффект зелья!" eventEditorMustSetPotionTypesFirst: "Сначала необходимо задать типы эффект зелья!"
eventEditorSetPotionDurations: "Задать длительность эффекта зелья" eventEditorSetPotionDurations: "Задать длительность эффекта зелья"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "กำหนดจำนวนไอเทม"
eventEditorNoNames: "ไม่ได้ตั้งชื่อ" eventEditorNoNames: "ไม่ได้ตั้งชื่อ"
eventEditorMustSetNames: "คุณต้องตั้งชื่อไอเท่มก่อน!" eventEditorMustSetNames: "คุณต้องตั้งชื่อไอเท่มก่อน!"
eventEditorInvalidName: "ไม่ใช่ชื่อ ไอเท่ม ที่ถูกต้อง!" eventEditorInvalidName: "ไม่ใช่ชื่อ ไอเท่ม ที่ถูกต้อง!"
eventEditorStorm: "แอ็คชั่นสตอร์ม"
eventEditorSetWorld: "กำหนดโลก" eventEditorSetWorld: "กำหนดโลก"
eventEditorSetDuration: "กำหนดระยะเวลา" eventEditorSetDuration: "กำหนดระยะเวลา"
eventEditorSetWorldFirst: "คุณต้องตั้งค่าโลกก่อน!" eventEditorSetWorldFirst: "คุณต้องตั้งค่าโลกก่อน!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "คุณต้องกำหนดระย
eventEditorStormCleared: "ล้างข้อมูลพายุแล้ว" eventEditorStormCleared: "ล้างข้อมูลพายุแล้ว"
eventEditorEnterStormWorld: "ป้อนชื่อโลกสำหรับพายุที่จะเกิดขึ้นใน<cancel>" eventEditorEnterStormWorld: "ป้อนชื่อโลกสำหรับพายุที่จะเกิดขึ้นใน<cancel>"
eventEditorEnterDuration: "ป้อนระยะเวลา (เป็นวินาที)" eventEditorEnterDuration: "ป้อนระยะเวลา (เป็นวินาที)"
eventEditorThunder: "แอ็คชั่นฟ้าร้อง"
eventEditorMustSetThunderDuration: "คุณต้องกำหนดระยะเวลาฟ้าร้อง!" eventEditorMustSetThunderDuration: "คุณต้องกำหนดระยะเวลาฟ้าร้อง!"
eventEditorThunderCleared: "ล้างข้อมูลฟ้าร้องแล้ว" eventEditorThunderCleared: "ล้างข้อมูลฟ้าร้องแล้ว"
eventEditorEnterThunderWorld: "ป้อนชื่อโลกสำหรับฟ้าร้องที่จะเกิดขึ้นใน<cancel>" eventEditorEnterThunderWorld: "ป้อนชื่อโลกสำหรับฟ้าร้องที่จะเกิดขึ้นใน<cancel>"
eventEditorEffects: "แอ็คชั่นเอฟเฟกต์เสียง"
eventEditorAddEffect: "เพิ่มเอฟเฟกต์เสียง" eventEditorAddEffect: "เพิ่มเอฟเฟกต์เสียง"
eventEditorAddEffectLocation: "เพิ่มตำแหน่งเอฟเฟกต์เสียง" eventEditorAddEffectLocation: "เพิ่มตำแหน่งเอฟเฟกต์เสียง"
eventEditorMustAddEffects: "คุณต้องเพิ่มเอฟเฟกต์เสียงก่อน!" eventEditorMustAddEffects: "คุณต้องเพิ่มเอฟเฟกต์เสียงก่อน!"
eventEditorInvalidEffect: "ไม่ใช่ชื่อเอฟเฟกต์เสียงที่ถูกต้อง!" eventEditorInvalidEffect: "ไม่ใช่ชื่อเอฟเฟกต์เสียงที่ถูกต้อง!"
eventEditorEffectsCleared: "ลบเอฟเฟ็กต์เหตุการณ์แล้ว" eventEditorEffectsCleared: "ลบเอฟเฟ็กต์เหตุการณ์แล้ว"
eventEditorEffectLocationPrompt: "คลิกขวาที่บล็อกเพื่อเล่นเอฟเฟกต์เสียงที่<add><cancel>" eventEditorEffectLocationPrompt: "คลิกขวาที่บล็อกเพื่อเล่นเอฟเฟกต์เสียงที่<add><cancel>"
eventEditorMobSpawns: "เหตุการณ์ม็อบวางไข่"
eventEditorAddMobTypes: "เพิ่มม็อบ" eventEditorAddMobTypes: "เพิ่มม็อบ"
eventEditorSetMobName: "ตั้งชื่อที่กำหนดเองสำหรับม็อบ"
eventEditorSetMobType: "ตั้งค่าชนิดของม็อบ"
eventEditorMustSetMobTypesFirst: "คุณต้องตั้งกลุ่มผู้ฝูงชนเป็นอันดับแรก!" eventEditorMustSetMobTypesFirst: "คุณต้องตั้งกลุ่มผู้ฝูงชนเป็นอันดับแรก!"
eventEditorSetMobAmounts: "กำหนดจำนวนม็อบ" eventEditorSetMobAmounts: "กำหนดจำนวนม็อบ"
eventEditorMustSetMobAmountsFirst: "คุณต้องตั้งค่าม็อบเป็นอันดับแรก!" eventEditorMustSetMobAmountsFirst: "คุณต้องตั้งค่าม็อบเป็นอันดับแรก!"
eventEditorSetMobSpawnAmount: "กำหนดจำนวนม็อบเพื่อวางไข่"
eventEditorAddSpawnLocation: "ตั้งตำแหน่งวางไข่" eventEditorAddSpawnLocation: "ตั้งตำแหน่งวางไข่"
eventEditorMobSpawnsCleared: "ม็อบวางไข่ที่ล้าง" eventEditorMobSpawnsCleared: "ม็อบวางไข่ที่ล้าง"
eventEditorMustSetMobLocationFirst: "คุณต้องตั้งตำแหน่งวางไข่ครั้งแรก!" eventEditorMustSetMobLocationFirst: "คุณต้องตั้งตำแหน่งวางไข่ครั้งแรก!"
eventEditorSetMobName: "ตั้งชื่อที่กำหนดเองสำหรับม็อบ"
eventEditorSetMobType: "ตั้งค่าชนิดของม็อบ"
eventEditorSetMobItemInHand: "ตั้งไอเทมในมือ" eventEditorSetMobItemInHand: "ตั้งไอเทมในมือ"
eventEditorSetMobItemInHandDrop: "วางโอกาสในการหยิบไอเทมไว้ในมือ" eventEditorSetMobItemInHandDrop: "วางโอกาสในการหยิบไอเทมไว้ในมือ"
eventEditorSetMobBoots: "ตั้งรองเท้าบู๊ต" eventEditorSetMobBoots: "ตั้งรองเท้าบู๊ต"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "ตั้งชุดเกราะ"
eventEditorSetMobChestPlateDrop: "ตั้งโอกาสหล่นของชุดเกราะ" eventEditorSetMobChestPlateDrop: "ตั้งโอกาสหล่นของชุดเกราะ"
eventEditorSetMobHelmet: "ตั้งหมวกนิรภัย" eventEditorSetMobHelmet: "ตั้งหมวกนิรภัย"
eventEditorSetMobHelmetDrop: "ตั้งโอกาสเสี่ยงของหมวกนิรภัย" eventEditorSetMobHelmetDrop: "ตั้งโอกาสเสี่ยงของหมวกนิรภัย"
eventEditorSetMobSpawnAmount: "กำหนดจำนวนม็อบเพื่อวางไข่"
eventEditorSetDropChance: "ตั้งโอกาสหล่น"
eventEditorPotionEffects: "ผลกระทบ Potion เหตุการณ์"
eventEditorSetPotionEffectTypes: "ตั้ง potion ชนิดผล" eventEditorSetPotionEffectTypes: "ตั้ง potion ชนิดผล"
eventEditorMustSetPotionTypesFirst: "คุณต้องตั้งค่าชนิดของผลยาครั้งแรก!" eventEditorMustSetPotionTypesFirst: "คุณต้องตั้งค่าชนิดของผลยาครั้งแรก!"
eventEditorSetPotionDurations: "ตั้งค่าระยะเวลาผลของยาพิษ" eventEditorSetPotionDurations: "ตั้งค่าระยะเวลาผลของยาพิษ"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "İtem miktarını ayarla"
eventEditorNoNames: "Herhangi bir isim girilmedi" eventEditorNoNames: "Herhangi bir isim girilmedi"
eventEditorMustSetNames: "Önce item adlarını ayarlamalısın!" eventEditorMustSetNames: "Önce item adlarını ayarlamalısın!"
eventEditorInvalidName: "geçerli bir item adı değil!" eventEditorInvalidName: "geçerli bir item adı değil!"
eventEditorStorm: "Olay Fırtına"
eventEditorSetWorld: "Dünya ayarla" eventEditorSetWorld: "Dünya ayarla"
eventEditorSetDuration: "Süre ayarla" eventEditorSetDuration: "Süre ayarla"
eventEditorSetWorldFirst: "Önce bir dünya ayarlamalısınız!" eventEditorSetWorldFirst: "Önce bir dünya ayarlamalısınız!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Fırtına süresini ayarlamalısınız!"
eventEditorStormCleared: "Fırtına verileri temizlendi." eventEditorStormCleared: "Fırtına verileri temizlendi."
eventEditorEnterStormWorld: "Fırtınayı gerçekleştirmek için bir dünya adı girin, <cancel>" eventEditorEnterStormWorld: "Fırtınayı gerçekleştirmek için bir dünya adı girin, <cancel>"
eventEditorEnterDuration: "Süreyi girin (saniye olarak)" eventEditorEnterDuration: "Süreyi girin (saniye olarak)"
eventEditorThunder: "Olay Gök Gürültüsü"
eventEditorMustSetThunderDuration: "Gökgürültüsü uzunluğunu ayarlamalısın!" eventEditorMustSetThunderDuration: "Gökgürültüsü uzunluğunu ayarlamalısın!"
eventEditorThunderCleared: "Gök gürültüsü verileri silindi." eventEditorThunderCleared: "Gök gürültüsü verileri silindi."
eventEditorEnterThunderWorld: "Gök gürültüsünün gerçekleşeceği dünyanın adını girin, <cancel>" eventEditorEnterThunderWorld: "Gök gürültüsünün gerçekleşeceği dünyanın adını girin, <cancel>"
eventEditorEffects: "Olay Ses Efektleri"
eventEditorAddEffect: "Ses efekti ekle" eventEditorAddEffect: "Ses efekti ekle"
eventEditorAddEffectLocation: "Ses efekti konumu ekle" eventEditorAddEffectLocation: "Ses efekti konumu ekle"
eventEditorMustAddEffects: "Önce ses efekti eklemelisin!" eventEditorMustAddEffects: "Önce ses efekti eklemelisin!"
eventEditorInvalidEffect: "geçerli bir ses efekti ismi değil!" eventEditorInvalidEffect: "geçerli bir ses efekti ismi değil!"
eventEditorEffectsCleared: "Olay ses efektleri temizlendi." eventEditorEffectsCleared: "Olay ses efektleri temizlendi."
eventEditorEffectLocationPrompt: "Bir ses efektini çalmak için bir bloğa sağ tıklayın, <add>, <cancel>" eventEditorEffectLocationPrompt: "Bir ses efektini çalmak için bir bloğa sağ tıklayın, <add>, <cancel>"
eventEditorMobSpawns: "Olay Mob Spawnları"
eventEditorAddMobTypes: "Mob ekle" eventEditorAddMobTypes: "Mob ekle"
eventEditorSetMobName: "Mob için özel isim ayarla"
eventEditorSetMobType: "Mob türünü ayarla"
eventEditorMustSetMobTypesFirst: "Önce mob türünü ayarlamalısın!" eventEditorMustSetMobTypesFirst: "Önce mob türünü ayarlamalısın!"
eventEditorSetMobAmounts: "Mob miktarını ayarla" eventEditorSetMobAmounts: "Mob miktarını ayarla"
eventEditorMustSetMobAmountsFirst: "Önce mob miktarını ayarlamalısın!" eventEditorMustSetMobAmountsFirst: "Önce mob miktarını ayarlamalısın!"
eventEditorSetMobSpawnAmount: "Spawnlacak mob miktarını ayarla"
eventEditorAddSpawnLocation: "Spawn konumunu ayarla" eventEditorAddSpawnLocation: "Spawn konumunu ayarla"
eventEditorMobSpawnsCleared: "Mob spawnları temizlendi." eventEditorMobSpawnsCleared: "Mob spawnları temizlendi."
eventEditorMustSetMobLocationFirst: "Önce bir spawn konumu ayarla!" eventEditorMustSetMobLocationFirst: "Önce bir spawn konumu ayarla!"
eventEditorSetMobName: "Mob için özel isim ayarla"
eventEditorSetMobType: "Mob türünü ayarla"
eventEditorSetMobItemInHand: "Elindeki itemi ayarla" eventEditorSetMobItemInHand: "Elindeki itemi ayarla"
eventEditorSetMobItemInHandDrop: "Elindeki itemin düşme şansını ayarla" eventEditorSetMobItemInHandDrop: "Elindeki itemin düşme şansını ayarla"
eventEditorSetMobBoots: "Botları ayarla" eventEditorSetMobBoots: "Botları ayarla"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Göğüs zırhını ayarla"
eventEditorSetMobChestPlateDrop: "Göğüs zırhının düşme ihtimalini ayarla" eventEditorSetMobChestPlateDrop: "Göğüs zırhının düşme ihtimalini ayarla"
eventEditorSetMobHelmet: "Kask ayarla" eventEditorSetMobHelmet: "Kask ayarla"
eventEditorSetMobHelmetDrop: "Kaskın düşme şansını ayarla" eventEditorSetMobHelmetDrop: "Kaskın düşme şansını ayarla"
eventEditorSetMobSpawnAmount: "Spawnlacak mob miktarını ayarla"
eventEditorSetDropChance: "Düşüş şansını ayarla"
eventEditorPotionEffects: "Olay İksir Etkileri"
eventEditorSetPotionEffectTypes: "İksir etki tipini ayarla" eventEditorSetPotionEffectTypes: "İksir etki tipini ayarla"
eventEditorMustSetPotionTypesFirst: "Önce iksir etki tipini ayarlamalısın!" eventEditorMustSetPotionTypesFirst: "Önce iksir etki tipini ayarlamalısın!"
eventEditorSetPotionDurations: "İksir etki sürelerini ayarla" eventEditorSetPotionDurations: "İksir etki sürelerini ayarla"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Thiết lập số lượng item"
eventEditorNoNames: "Không có tên được thiết lập" eventEditorNoNames: "Không có tên được thiết lập"
eventEditorMustSetNames: "Bạn cần phải thiết lập tên item trước tiên!" eventEditorMustSetNames: "Bạn cần phải thiết lập tên item trước tiên!"
eventEditorInvalidName: "không phải là một tên hợp lệ!" eventEditorInvalidName: "không phải là một tên hợp lệ!"
eventEditorStorm: "Hành động cơ bão"
eventEditorSetWorld: "Thiết lập thế giới" eventEditorSetWorld: "Thiết lập thế giới"
eventEditorSetDuration: "Thiết lập khoảng thời gian" eventEditorSetDuration: "Thiết lập khoảng thời gian"
eventEditorSetWorldFirst: "Bạn cần phải thiết lập một thế giới trước tiên!" eventEditorSetWorldFirst: "Bạn cần phải thiết lập một thế giới trước tiên!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Bạn cần phải thiết lập thời gian m
eventEditorStormCleared: "Dữ liệu của cơ bão đã bị xóa." eventEditorStormCleared: "Dữ liệu của cơ bão đã bị xóa."
eventEditorEnterStormWorld: "Nhập tên thế giới mà cơn bão xảy ra trong đó, <cancel>" eventEditorEnterStormWorld: "Nhập tên thế giới mà cơn bão xảy ra trong đó, <cancel>"
eventEditorEnterDuration: "Nhập khoảng thời gian (trong bao nhiêu giây)" eventEditorEnterDuration: "Nhập khoảng thời gian (trong bao nhiêu giây)"
eventEditorThunder: "Hành động sấm sét"
eventEditorMustSetThunderDuration: "Bạn cần phải thiết lập khoảng thời gian của sấm sét!" eventEditorMustSetThunderDuration: "Bạn cần phải thiết lập khoảng thời gian của sấm sét!"
eventEditorThunderCleared: "Dữ liệu của sấm sét đã được xóa bỏ." eventEditorThunderCleared: "Dữ liệu của sấm sét đã được xóa bỏ."
eventEditorEnterThunderWorld: "Nhập tên thế giới mà sấm sét sẽ xảy ra, <cancel>" eventEditorEnterThunderWorld: "Nhập tên thế giới mà sấm sét sẽ xảy ra, <cancel>"
eventEditorEffects: "Hành động các hiệu ứng"
eventEditorAddEffect: "Thêm hiệu ứng" eventEditorAddEffect: "Thêm hiệu ứng"
eventEditorAddEffectLocation: "Thêm vị trí hiệu ứng" eventEditorAddEffectLocation: "Thêm vị trí hiệu ứng"
eventEditorMustAddEffects: "Bạn cần phải thêm hiệu ứng trước tiên!" eventEditorMustAddEffects: "Bạn cần phải thêm hiệu ứng trước tiên!"
eventEditorInvalidEffect: "không phải là tên hiệu ứng hợp lệ!" eventEditorInvalidEffect: "không phải là tên hiệu ứng hợp lệ!"
eventEditorEffectsCleared: "Hành động các hiệu ứng đã được xóa." eventEditorEffectsCleared: "Hành động các hiệu ứng đã được xóa."
eventEditorEffectLocationPrompt: "Nhấp chuột phải trên khối để hiển thị hiệu ứng ở đó, <add>, <cancel>" eventEditorEffectLocationPrompt: "Nhấp chuột phải trên khối để hiển thị hiệu ứng ở đó, <add>, <cancel>"
eventEditorMobSpawns: "Hành động các mob spawn"
eventEditorAddMobTypes: "Thêm mob" eventEditorAddMobTypes: "Thêm mob"
eventEditorSetMobName: "Thiết lập tên tùy chỉnh cho mob"
eventEditorSetMobType: "Thiết lập loại mob"
eventEditorMustSetMobTypesFirst: "Bạn cần phải thiết lập loại mob trước tiên!" eventEditorMustSetMobTypesFirst: "Bạn cần phải thiết lập loại mob trước tiên!"
eventEditorSetMobAmounts: "Thiết lập số lượng mob" eventEditorSetMobAmounts: "Thiết lập số lượng mob"
eventEditorMustSetMobAmountsFirst: "Bạn cần phải thiết lập số lượng mob trước tiên!" eventEditorMustSetMobAmountsFirst: "Bạn cần phải thiết lập số lượng mob trước tiên!"
eventEditorSetMobSpawnAmount: "Chỉnh số lượng quái để triệu hồi"
eventEditorAddSpawnLocation: "Thiết lập vị trí spawn" eventEditorAddSpawnLocation: "Thiết lập vị trí spawn"
eventEditorMobSpawnsCleared: "Các mob spawn đã được xóa." eventEditorMobSpawnsCleared: "Các mob spawn đã được xóa."
eventEditorMustSetMobLocationFirst: "Bạn cần đặt 1 vị trí spawn trước tiên!" eventEditorMustSetMobLocationFirst: "Bạn cần đặt 1 vị trí spawn trước tiên!"
eventEditorSetMobName: "Thiết lập tên tùy chỉnh cho mob"
eventEditorSetMobType: "Thiết lập loại mob"
eventEditorSetMobItemInHand: "Thiết lập item trong tay" eventEditorSetMobItemInHand: "Thiết lập item trong tay"
eventEditorSetMobItemInHandDrop: "Thiết lập cơ hội drop của item trong tay" eventEditorSetMobItemInHandDrop: "Thiết lập cơ hội drop của item trong tay"
eventEditorSetMobBoots: "Thiết lập giày" eventEditorSetMobBoots: "Thiết lập giày"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Thiết đặt áo"
eventEditorSetMobChestPlateDrop: "Chỉnh cơ hội rơi ra giáp ngực" eventEditorSetMobChestPlateDrop: "Chỉnh cơ hội rơi ra giáp ngực"
eventEditorSetMobHelmet: "Thiết đặt mũ" eventEditorSetMobHelmet: "Thiết đặt mũ"
eventEditorSetMobHelmetDrop: "Chỉnh cơ hội rơi ra mũ" eventEditorSetMobHelmetDrop: "Chỉnh cơ hội rơi ra mũ"
eventEditorSetMobSpawnAmount: "Chỉnh số lượng quái để triệu hồi"
eventEditorSetDropChance: "Chỉnh cơ hội rơi"
eventEditorPotionEffects: "Hành động Các hiệu ứng Thuốc"
eventEditorSetPotionEffectTypes: "Thiết lập các loại hiệu ứng thuốc" eventEditorSetPotionEffectTypes: "Thiết lập các loại hiệu ứng thuốc"
eventEditorMustSetPotionTypesFirst: "Bạn phải thiết lập các loại hiệu ứng thuốc trước tiên!" eventEditorMustSetPotionTypesFirst: "Bạn phải thiết lập các loại hiệu ứng thuốc trước tiên!"
eventEditorSetPotionDurations: "Thiết lập thời gian hiệu ứng thuốc" eventEditorSetPotionDurations: "Thiết lập thời gian hiệu ứng thuốc"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "设置物品数量"
eventEditorNoNames: "未设置名称" eventEditorNoNames: "未设置名称"
eventEditorMustSetNames: "您必须先设置物品名称!" eventEditorMustSetNames: "您必须先设置物品名称!"
eventEditorInvalidName: "不是一个有效的物品名称!" eventEditorInvalidName: "不是一个有效的物品名称!"
eventEditorStorm: "动作故事"
eventEditorSetWorld: "设置世界" eventEditorSetWorld: "设置世界"
eventEditorSetDuration: "设置持续时间" eventEditorSetDuration: "设置持续时间"
eventEditorSetWorldFirst: "您必须先设置一个世界!" eventEditorSetWorldFirst: "您必须先设置一个世界!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
eventEditorStormCleared: "已清除存储数据。" eventEditorStormCleared: "已清除存储数据。"
eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>" eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
eventEditorEnterDuration: "输入持续时间(秒)" eventEditorEnterDuration: "输入持续时间(秒)"
eventEditorThunder: "行为:雷暴天气"
eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!" eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
eventEditorThunderCleared: "已清除雷暴数据。" eventEditorThunderCleared: "已清除雷暴数据。"
eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>" eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>"
eventEditorEffects: "行为音效"
eventEditorAddEffect: "添加特效" eventEditorAddEffect: "添加特效"
eventEditorAddEffectLocation: "添加特效发生位置" eventEditorAddEffectLocation: "添加特效发生位置"
eventEditorMustAddEffects: "您必须先添加声音效果!" eventEditorMustAddEffects: "您必须先添加声音效果!"
eventEditorInvalidEffect: "没有这个声音效果!" eventEditorInvalidEffect: "没有这个声音效果!"
eventEditorEffectsCleared: "已清除音效。" eventEditorEffectsCleared: "已清除音效。"
eventEditorEffectLocationPrompt: "右击播放音效的方块,<add><cancel>" eventEditorEffectLocationPrompt: "右击播放音效的方块,<add><cancel>"
eventEditorMobSpawns: "行为:生成怪物"
eventEditorAddMobTypes: "添加怪物" eventEditorAddMobTypes: "添加怪物"
eventEditorSetMobName: "为怪物设置自定义名称"
eventEditorSetMobType: "设置怪物类型"
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!" eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
eventEditorSetMobAmounts: "设置怪物数量" eventEditorSetMobAmounts: "设置怪物数量"
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!" eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
eventEditorSetMobSpawnAmount: "设置生成的怪物数量"
eventEditorAddSpawnLocation: "设置生成点" eventEditorAddSpawnLocation: "设置生成点"
eventEditorMobSpawnsCleared: "怪物生成点已清除。" eventEditorMobSpawnsCleared: "怪物生成点已清除。"
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!" eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
eventEditorSetMobName: "为怪物设置自定义名称"
eventEditorSetMobType: "设置怪物类型"
eventEditorSetMobItemInHand: "设置手中的物品" eventEditorSetMobItemInHand: "设置手中的物品"
eventEditorSetMobItemInHandDrop: "设置手中物品的掉率" eventEditorSetMobItemInHandDrop: "设置手中物品的掉率"
eventEditorSetMobBoots: "设置鞋子" eventEditorSetMobBoots: "设置鞋子"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "设置胸甲"
eventEditorSetMobChestPlateDrop: "设置胸甲的掉率" eventEditorSetMobChestPlateDrop: "设置胸甲的掉率"
eventEditorSetMobHelmet: "设置头盔" eventEditorSetMobHelmet: "设置头盔"
eventEditorSetMobHelmetDrop: "设置头盔的掉率" eventEditorSetMobHelmetDrop: "设置头盔的掉率"
eventEditorSetMobSpawnAmount: "设置生成的怪物数量"
eventEditorSetDropChance: "设置掉率"
eventEditorPotionEffects: "行为:药水效果"
eventEditorSetPotionEffectTypes: "设置药水效果类型" eventEditorSetPotionEffectTypes: "设置药水效果类型"
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!" eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
eventEditorSetPotionDurations: "设置药水效果持续时间" eventEditorSetPotionDurations: "设置药水效果持续时间"

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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "設定物品數量"
eventEditorNoNames: "未設置名稱" eventEditorNoNames: "未設置名稱"
eventEditorMustSetNames: "你必須先設定物品名稱!" eventEditorMustSetNames: "你必須先設定物品名稱!"
eventEditorInvalidName: "並非有效的物品名稱!" eventEditorInvalidName: "並非有效的物品名稱!"
eventEditorStorm: "事件暴雨"
eventEditorSetWorld: "設定世界" eventEditorSetWorld: "設定世界"
eventEditorSetDuration: "設定持續時間" eventEditorSetDuration: "設定持續時間"
eventEditorSetWorldFirst: "你必須先設定一個世界!" eventEditorSetWorldFirst: "你必須先設定一個世界!"
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!"
eventEditorStormCleared: "已清除暴雨數據。" eventEditorStormCleared: "已清除暴雨數據。"
eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>" eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
eventEditorEnterDuration: "設定持續時間(秒)" eventEditorEnterDuration: "設定持續時間(秒)"
eventEditorThunder: "事件雷暴"
eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!" eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
eventEditorThunderCleared: "已清除雷暴數據。" eventEditorThunderCleared: "已清除雷暴數據。"
eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>" eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
eventEditorEffects: "事件聲音效果"
eventEditorAddEffect: "添加特效" eventEditorAddEffect: "添加特效"
eventEditorAddEffectLocation: "添加特效發生位置" eventEditorAddEffectLocation: "添加特效發生位置"
eventEditorMustAddEffects: "你必須先添加聲音效果!" eventEditorMustAddEffects: "你必須先添加聲音效果!"
eventEditorInvalidEffect: "並非有效的聲音效果!" eventEditorInvalidEffect: "並非有效的聲音效果!"
eventEditorEffectsCleared: "已清除聲音效果事件。" eventEditorEffectsCleared: "已清除聲音效果事件。"
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add><cancel>" eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add><cancel>"
eventEditorMobSpawns: "事件生成怪物"
eventEditorAddMobTypes: "添加怪物" eventEditorAddMobTypes: "添加怪物"
eventEditorSetMobName: "為怪物設定自訂名稱"
eventEditorSetMobType: "設定怪物類型"
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!" eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
eventEditorSetMobAmounts: "設定怪物數量" eventEditorSetMobAmounts: "設定怪物數量"
eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!" eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
eventEditorAddSpawnLocation: "設定生成地點" eventEditorAddSpawnLocation: "設定生成地點"
eventEditorMobSpawnsCleared: "已清除怪物生成地點。" eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!" eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!"
eventEditorSetMobName: "為怪物設定自訂名稱"
eventEditorSetMobType: "設定怪物類型"
eventEditorSetMobItemInHand: "設定手中的物品" eventEditorSetMobItemInHand: "設定手中的物品"
eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率" eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
eventEditorSetMobBoots: "設定靴子" eventEditorSetMobBoots: "設定靴子"
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "設定胸甲"
eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率" eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
eventEditorSetMobHelmet: "設定頭盔" eventEditorSetMobHelmet: "設定頭盔"
eventEditorSetMobHelmetDrop: "設定頭盔掉落機率" eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
eventEditorSetDropChance: "設定掉落機率"
eventEditorPotionEffects: "事件藥水效果"
eventEditorSetPotionEffectTypes: "設定藥水效果類型" eventEditorSetPotionEffectTypes: "設定藥水效果類型"
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!" eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
eventEditorSetPotionDurations: "設定藥水效果持續時間" eventEditorSetPotionDurations: "設定藥水效果持續時間"