mirror of
https://github.com/PikaMug/Quests.git
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Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
5c93285df2
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Nastavit množství položka"
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eventEditorNoNames: "Žádné jméno nenastaveno"
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eventEditorNoNames: "Žádné jméno nenastaveno"
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eventEditorMustSetNames: "Musiš nejdřív nastavit jméno položek!"
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eventEditorMustSetNames: "Musiš nejdřív nastavit jméno položek!"
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eventEditorInvalidName: "není platné jméno položky!"
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eventEditorInvalidName: "není platné jméno položky!"
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eventEditorStorm: "Eventová Bouřka"
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eventEditorSetWorld: "Uložit svět"
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eventEditorSetWorld: "Uložit svět"
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eventEditorSetDuration: "Nastavit dobu trvání"
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eventEditorSetDuration: "Nastavit dobu trvání"
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eventEditorSetWorldFirst: "Musíš nejdřív nastavit svět!"
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eventEditorSetWorldFirst: "Musíš nejdřív nastavit svět!"
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@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Musíš nastavit dobu trvání bouřky!"
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eventEditorStormCleared: "Data bouřky vymazány."
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eventEditorStormCleared: "Data bouřky vymazány."
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eventEditorEnterStormWorld: "Zadejte světový název pro bouři, <cancel>"
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eventEditorEnterStormWorld: "Zadejte světový název pro bouři, <cancel>"
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eventEditorEnterDuration: "Napiš dobu trvání (v sekundách)"
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eventEditorEnterDuration: "Napiš dobu trvání (v sekundách)"
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eventEditorThunder: "Eventové Hřmění"
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eventEditorMustSetThunderDuration: "Musíš nastavit dobu trvání hřemění!"
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eventEditorMustSetThunderDuration: "Musíš nastavit dobu trvání hřemění!"
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eventEditorThunderCleared: "Data hřmění vyčištěna."
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eventEditorThunderCleared: "Data hřmění vyčištěna."
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eventEditorEnterThunderWorld: "Zadejte světový název pro hrom, <cancel>"
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eventEditorEnterThunderWorld: "Zadejte světový název pro hrom, <cancel>"
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eventEditorEffects: "Efekty Eventu"
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eventEditorAddEffect: "Přidat efekt"
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eventEditorAddEffect: "Přidat efekt"
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eventEditorAddEffectLocation: "Přidat lokaci efektu"
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eventEditorAddEffectLocation: "Přidat lokaci efektu"
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eventEditorMustAddEffects: "Musíš nejdřív přidat efekty!"
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eventEditorMustAddEffects: "Musíš nejdřív přidat efekty!"
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eventEditorInvalidEffect: "není platné jméno pro efekt!"
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eventEditorInvalidEffect: "není platné jméno pro efekt!"
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eventEditorEffectsCleared: "Efekty eventu vymazány."
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eventEditorEffectsCleared: "Efekty eventu vymazány."
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eventEditorEffectLocationPrompt: "Pravý-klik na blok můžete zobrazit efekt, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "Pravý-klik na blok můžete zobrazit efekt, <add>, <cancel>"
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eventEditorMobSpawns: "Eventové Spawn Monster"
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eventEditorAddMobTypes: "Přidat moba"
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eventEditorAddMobTypes: "Přidat moba"
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eventEditorSetMobName: "Nastavte vlastní jméno pro monstra"
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eventEditorSetMobType: "Nastavit typ monstra"
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eventEditorMustSetMobTypesFirst: "Nejdřív musíš nastavit typ monstra!"
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eventEditorMustSetMobTypesFirst: "Nejdřív musíš nastavit typ monstra!"
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eventEditorSetMobAmounts: "Nastavit množství monster"
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eventEditorSetMobAmounts: "Nastavit množství monster"
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eventEditorMustSetMobAmountsFirst: "Nejdřív musíš nastavit množství monster!"
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eventEditorMustSetMobAmountsFirst: "Nejdřív musíš nastavit množství monster!"
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eventEditorSetMobSpawnAmount: "Nastavte množství monster na spawnutí"
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eventEditorAddSpawnLocation: "Nastavit lokaci spawnu"
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eventEditorAddSpawnLocation: "Nastavit lokaci spawnu"
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eventEditorMobSpawnsCleared: "Spawn monster vymazán."
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eventEditorMobSpawnsCleared: "Spawn monster vymazán."
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eventEditorMustSetMobLocationFirst: "Musíš nejdřív nastavit lokaci-spawnu!"
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eventEditorMustSetMobLocationFirst: "Musíš nejdřív nastavit lokaci-spawnu!"
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eventEditorSetMobName: "Nastavte vlastní jméno pro monstra"
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eventEditorSetMobType: "Nastavit typ monstra"
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eventEditorSetMobItemInHand: "Nastavit předmět do ruky"
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eventEditorSetMobItemInHand: "Nastavit předmět do ruky"
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eventEditorSetMobItemInHandDrop: "Nastavte pravděpodobnost upuštění itemu z ruky"
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eventEditorSetMobItemInHandDrop: "Nastavte pravděpodobnost upuštění itemu z ruky"
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eventEditorSetMobBoots: "Nastavte boty"
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eventEditorSetMobBoots: "Nastavte boty"
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@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Nastavit náprsní brnění"
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eventEditorSetMobChestPlateDrop: "Nastavit pravděpodobnost rozbití náprsního brnění"
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eventEditorSetMobChestPlateDrop: "Nastavit pravděpodobnost rozbití náprsního brnění"
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eventEditorSetMobHelmet: "Nastavit helmu"
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eventEditorSetMobHelmet: "Nastavit helmu"
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eventEditorSetMobHelmetDrop: "Nastavte pravděpodobnost rozbití helmy"
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eventEditorSetMobHelmetDrop: "Nastavte pravděpodobnost rozbití helmy"
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eventEditorSetMobSpawnAmount: "Nastavte množství monster na spawnutí"
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eventEditorSetDropChance: "Nastavte pravděpodobnost spadnutí"
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eventEditorPotionEffects: "Eventové Efekty Lektvaru"
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eventEditorSetPotionEffectTypes: "Nastav typy efektu lektvaru"
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eventEditorSetPotionEffectTypes: "Nastav typy efektu lektvaru"
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eventEditorMustSetPotionTypesFirst: "Musíš nejdřív nastavit typy efektu lektvaru!"
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eventEditorMustSetPotionTypesFirst: "Musíš nejdřív nastavit typy efektu lektvaru!"
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eventEditorSetPotionDurations: "Nastavte dobu trvání efektu lektvaru"
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eventEditorSetPotionDurations: "Nastavte dobu trvání efektu lektvaru"
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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Sæt item mængder"
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eventEditorNoNames: "Intet navn sat"
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eventEditorNoNames: "Intet navn sat"
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eventEditorMustSetNames: "Du skal først indstille blok navne!"
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eventEditorMustSetNames: "Du skal først indstille blok navne!"
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eventEditorInvalidName: "er ikke et gyldigt elementnavn!"
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eventEditorInvalidName: "er ikke et gyldigt elementnavn!"
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eventEditorStorm: "Begivenhed Storm"
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eventEditorSetWorld: "Sæt verden"
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eventEditorSetWorld: "Sæt verden"
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eventEditorSetDuration: "Angiv varighed"
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eventEditorSetDuration: "Angiv varighed"
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eventEditorSetWorldFirst: "Du skal angive en verden først!"
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eventEditorSetWorldFirst: "Du skal angive en verden først!"
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@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Du skal angive en storm varighed!"
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eventEditorStormCleared: "Storm data ryddet."
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eventEditorStormCleared: "Storm data ryddet."
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eventEditorEnterStormWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
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eventEditorEnterStormWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
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eventEditorEnterDuration: "Skriv varigheden (i sekunder)"
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eventEditorEnterDuration: "Skriv varigheden (i sekunder)"
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eventEditorThunder: "Begivenhed Tordenvejr"
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eventEditorMustSetThunderDuration: "Du skal angive en storm varighed!"
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eventEditorMustSetThunderDuration: "Du skal angive en storm varighed!"
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eventEditorThunderCleared: "Tordenvejr data cleared."
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eventEditorThunderCleared: "Tordenvejr data cleared."
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eventEditorEnterThunderWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
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eventEditorEnterThunderWorld: "Beskriv en verden for stormen til at starte I, <cancel>"
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eventEditorEffects: "Begivenhed Lyde Effekter"
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eventEditorAddEffect: "Tilføj effekt"
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eventEditorAddEffect: "Tilføj effekt"
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eventEditorAddEffectLocation: "Tilføj lyd effekt lokation"
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eventEditorAddEffectLocation: "Tilføj lyd effekt lokation"
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eventEditorMustAddEffects: "Du skal tilføje lyd effekter først!"
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eventEditorMustAddEffects: "Du skal tilføje lyd effekter først!"
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eventEditorInvalidEffect: "er ikke et gyldigt begivenheds navn!"
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eventEditorInvalidEffect: "er ikke et gyldigt begivenheds navn!"
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eventEditorEffectsCleared: "Begivenhed lyd effekt cleared."
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eventEditorEffectsCleared: "Begivenhed lyd effekt cleared."
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eventEditorEffectLocationPrompt: "Højreklik på en blok for at vælge den, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "Højreklik på en blok for at vælge den, <add>, <cancel>"
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eventEditorMobSpawns: "Begivenhed Mob Spawns"
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eventEditorAddMobTypes: "Vælg mob"
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eventEditorAddMobTypes: "Vælg mob"
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eventEditorSetMobName: "Sæt et custom navn for et mob"
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eventEditorSetMobType: "Sæt mobtyper"
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eventEditorMustSetMobTypesFirst: "Du skal sætte mobtypen først!"
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eventEditorMustSetMobTypesFirst: "Du skal sætte mobtypen først!"
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eventEditorSetMobAmounts: "Sæt antal af mobs"
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eventEditorSetMobAmounts: "Sæt antal af mobs"
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eventEditorMustSetMobAmountsFirst: "Du skal sæt mob mængden først!"
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eventEditorMustSetMobAmountsFirst: "Du skal sæt mob mængden først!"
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eventEditorSetMobSpawnAmount: "Sæt mængden af mobs til spawn"
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eventEditorAddSpawnLocation: "Angiv spawn placering"
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eventEditorAddSpawnLocation: "Angiv spawn placering"
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorMobSpawnsCleared: "Mob spawns cleared."
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eventEditorMustSetMobLocationFirst: "Du skal indstille placeringer først!"
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eventEditorMustSetMobLocationFirst: "Du skal indstille placeringer først!"
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eventEditorSetMobName: "Sæt et custom navn for et mob"
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eventEditorSetMobType: "Sæt mobtyper"
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eventEditorSetMobItemInHand: "Sæt element i hånden"
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eventEditorSetMobItemInHand: "Sæt element i hånden"
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eventEditorSetMobItemInHandDrop: "Sæt drop chance for tingen i spillerens hånd"
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eventEditorSetMobItemInHandDrop: "Sæt drop chance for tingen i spillerens hånd"
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eventEditorSetMobBoots: "Sæt støvler"
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eventEditorSetMobBoots: "Sæt støvler"
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@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Sæt brystplade"
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eventEditorSetMobChestPlateDrop: "Sæt drop chance for at brystplade"
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eventEditorSetMobChestPlateDrop: "Sæt drop chance for at brystplade"
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eventEditorSetMobHelmet: "Sæt hjelm"
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eventEditorSetMobHelmet: "Sæt hjelm"
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eventEditorSetMobHelmetDrop: "Sæt drop chance for hjelm"
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eventEditorSetMobHelmetDrop: "Sæt drop chance for hjelm"
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eventEditorSetMobSpawnAmount: "Sæt mængden af mobs til spawn"
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eventEditorSetDropChance: "Indstille drop chancen"
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eventEditorPotionEffects: "Begivenhed Potion Effekter"
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eventEditorSetPotionEffectTypes: "Sæt eliksir effekt type"
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eventEditorSetPotionEffectTypes: "Sæt eliksir effekt type"
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eventEditorMustSetPotionTypesFirst: "Du skal sæt eliksir effekt type først!"
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eventEditorMustSetPotionTypesFirst: "Du skal sæt eliksir effekt type først!"
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eventEditorSetPotionDurations: "Sæt eliksir effekt varighed"
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eventEditorSetPotionDurations: "Sæt eliksir effekt varighed"
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@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Setze die Anzahl an Items"
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eventEditorNoNames: "Keine Namen gesetzt"
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eventEditorNoNames: "Keine Namen gesetzt"
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eventEditorMustSetNames: "Du musst zuerst die Itemnamen setzen!"
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eventEditorMustSetNames: "Du musst zuerst die Itemnamen setzen!"
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eventEditorInvalidName: "ist kein gültiger Itemname!"
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eventEditorInvalidName: "ist kein gültiger Itemname!"
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eventEditorStorm: "Event-Sturm"
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eventEditorSetWorld: "Setze Welt"
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eventEditorSetWorld: "Setze Welt"
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eventEditorSetDuration: "Setze Dauer"
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eventEditorSetDuration: "Setze Dauer"
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eventEditorSetWorldFirst: "Du musst zuerst eine Welt setzen!"
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eventEditorSetWorldFirst: "Du musst zuerst eine Welt setzen!"
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@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Du musst eine Sturm-Dauer einstellt!"
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eventEditorStormCleared: "Sturm-Daten gelöscht."
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eventEditorStormCleared: "Sturm-Daten gelöscht."
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eventEditorEnterStormWorld: "Gib den Weltnamen ein indem der Sturm auftreten soll, <cancel>"
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eventEditorEnterStormWorld: "Gib den Weltnamen ein indem der Sturm auftreten soll, <cancel>"
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eventEditorEnterDuration: "Gib die Dauer ein (in Sekunden)"
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eventEditorEnterDuration: "Gib die Dauer ein (in Sekunden)"
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eventEditorThunder: "Event Donner"
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eventEditorMustSetThunderDuration: "Du musst die Dauer des Sturmes setzen!"
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eventEditorMustSetThunderDuration: "Du musst die Dauer des Sturmes setzen!"
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eventEditorThunderCleared: "Donner-Daten gelöscht."
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eventEditorThunderCleared: "Donner-Daten gelöscht."
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eventEditorEnterThunderWorld: "Gib den Weltnamen ein in dem der Donner auftreten soll, <cancel>"
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eventEditorEnterThunderWorld: "Gib den Weltnamen ein in dem der Donner auftreten soll, <cancel>"
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eventEditorEffects: "Event Effekte"
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eventEditorAddEffect: "Effekt hinzufügen"
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eventEditorAddEffect: "Effekt hinzufügen"
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eventEditorAddEffectLocation: "Effekt Koordinaten hinzufügen"
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eventEditorAddEffectLocation: "Effekt Koordinaten hinzufügen"
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eventEditorMustAddEffects: "Du musst zuerst Effekte hinzufügen!"
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eventEditorMustAddEffects: "Du musst zuerst Effekte hinzufügen!"
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eventEditorInvalidEffect: "ist kein gültiger Event-Name!"
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eventEditorInvalidEffect: "ist kein gültiger Event-Name!"
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eventEditorEffectsCleared: "Ereignis-Effekte gelöscht."
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eventEditorEffectsCleared: "Ereignis-Effekte gelöscht."
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eventEditorEffectLocationPrompt: "Rechtsklicke auf einen Block um dort einen Effekt abzuspielen, <add>, <cancel>"
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eventEditorEffectLocationPrompt: "Rechtsklicke auf einen Block um dort einen Effekt abzuspielen, <add>, <cancel>"
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eventEditorMobSpawns: "Mob-Spawn Event"
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eventEditorAddMobTypes: "Mob hinzufügen"
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eventEditorAddMobTypes: "Mob hinzufügen"
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eventEditorSetMobName: "Benutzerdefinierter Namen für Mob"
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eventEditorSetMobType: "Mobtype setzen"
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eventEditorMustSetMobTypesFirst: "Du musst zuerst einen Mobtypen setzen!"
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eventEditorMustSetMobTypesFirst: "Du musst zuerst einen Mobtypen setzen!"
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eventEditorSetMobAmounts: "Menge der Mobs setzen"
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eventEditorSetMobAmounts: "Menge der Mobs setzen"
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eventEditorMustSetMobAmountsFirst: "Du musst zuerst Mob-Anzahl setzen!"
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eventEditorMustSetMobAmountsFirst: "Du musst zuerst Mob-Anzahl setzen!"
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eventEditorSetMobSpawnAmount: "Setze die Mobmenge zum Spawnen ein"
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eventEditorAddSpawnLocation: "Spawnpunkt setzen"
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eventEditorAddSpawnLocation: "Spawnpunkt setzen"
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eventEditorMobSpawnsCleared: "Mob Spawns gelöscht."
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eventEditorMobSpawnsCleared: "Mob Spawns gelöscht."
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eventEditorMustSetMobLocationFirst: "Du musst erst einen Spawnpunkt setzen!"
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eventEditorMustSetMobLocationFirst: "Du musst erst einen Spawnpunkt setzen!"
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eventEditorSetMobName: "Benutzerdefinierter Namen für Mob"
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eventEditorSetMobType: "Mobtype setzen"
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eventEditorSetMobItemInHand: "Item in der Hand nutzen"
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eventEditorSetMobItemInHand: "Item in der Hand nutzen"
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eventEditorSetMobItemInHandDrop: "Setze die chance des Abfalls des Items, welches du in der Hand hast"
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eventEditorSetMobItemInHandDrop: "Setze die chance des Abfalls des Items, welches du in der Hand hast"
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eventEditorSetMobBoots: "Stiefel setzen"
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eventEditorSetMobBoots: "Stiefel setzen"
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@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Setzte Brustplatte"
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eventEditorSetMobChestPlateDrop: "Setze die chance des Abfalls für Brustplatten"
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eventEditorSetMobChestPlateDrop: "Setze die chance des Abfalls für Brustplatten"
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eventEditorSetMobHelmet: "Setzte Helm"
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eventEditorSetMobHelmet: "Setzte Helm"
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eventEditorSetMobHelmetDrop: "Setze die chance des Abfalls für Helm"
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eventEditorSetMobHelmetDrop: "Setze die chance des Abfalls für Helm"
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eventEditorSetMobSpawnAmount: "Setze die Mobmenge zum Spawnen ein"
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eventEditorSetDropChance: "Setze die chance des Abfalls"
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eventEditorPotionEffects: "Event trank Effekte"
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eventEditorSetPotionEffectTypes: "Setze die Trank Effekt Typen"
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eventEditorSetPotionEffectTypes: "Setze die Trank Effekt Typen"
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eventEditorMustSetPotionTypesFirst: "Du musst zuerst die Trank Effekt Typen setzen!"
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eventEditorMustSetPotionTypesFirst: "Du musst zuerst die Trank Effekt Typen setzen!"
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eventEditorSetPotionDurations: "Setze die Tank Effekt Dauer"
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eventEditorSetPotionDurations: "Setze die Tank Effekt Dauer"
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@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Action Thunder -"
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eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
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eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
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eventEditorMobsTitle: "- Mobs -"
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eventEditorMobsTitle: "- Mobs -"
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eventEditorAddMobTypesTitle: "- Add Mob -"
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eventEditorAddMobTypesTitle: "- Add Mob -"
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eventEditorAddEquipmentTitle: "- Add Equipment -"
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eventEditorPotionEffectsTitle: "- Action Potion Effects -"
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eventEditorPotionEffectsTitle: "- Action Potion Effects -"
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eventEditorPotionTypesTitle: "- Action Potion Types -"
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eventEditorPotionTypesTitle: "- Action Potion Types -"
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eventEditorWorldsTitle: "- Worlds -"
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eventEditorWorldsTitle: "- Worlds -"
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@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Set item amounts"
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eventEditorNoNames: "No names set"
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eventEditorNoNames: "No names set"
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eventEditorMustSetNames: "Ye must set item names first!"
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eventEditorMustSetNames: "Ye must set item names first!"
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eventEditorInvalidName: "ain't a valid item name!"
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eventEditorInvalidName: "ain't a valid item name!"
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eventEditorStorm: "Action Storm"
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eventEditorSetWorld: "Set world"
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eventEditorSetWorld: "Set world"
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eventEditorSetDuration: "Set duration"
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eventEditorSetDuration: "Set duration"
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eventEditorSetWorldFirst: "Ye must set a world first!"
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eventEditorSetWorldFirst: "Ye must set a world first!"
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@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "Ye must set a storm duration!"
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eventEditorStormCleared: "Storm data cleared."
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eventEditorStormCleared: "Storm data cleared."
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eventEditorEnterStormWorld: "Enter a world name fer th' storm t' occur in, <cancel>"
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eventEditorEnterStormWorld: "Enter a world name fer th' storm t' occur in, <cancel>"
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eventEditorEnterDuration: "Enter duration (in seconds)"
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eventEditorEnterDuration: "Enter duration (in seconds)"
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eventEditorThunder: "Action Thunder"
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eventEditorMustSetThunderDuration: "Ye must set a thunder duration!"
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eventEditorMustSetThunderDuration: "Ye must set a thunder duration!"
|
||||||
eventEditorThunderCleared: "Thunder data cleared."
|
eventEditorThunderCleared: "Thunder data cleared."
|
||||||
eventEditorEnterThunderWorld: "Enter a world name fer th' thunder t' occur in, <cancel>"
|
eventEditorEnterThunderWorld: "Enter a world name fer th' thunder t' occur in, <cancel>"
|
||||||
eventEditorEffects: "Action Sound Effects"
|
|
||||||
eventEditorAddEffect: "Add effect"
|
eventEditorAddEffect: "Add effect"
|
||||||
eventEditorAddEffectLocation: "Add effect spot"
|
eventEditorAddEffectLocation: "Add effect spot"
|
||||||
eventEditorMustAddEffects: "Ye must add effects first!"
|
eventEditorMustAddEffects: "Ye must add effects first!"
|
||||||
eventEditorInvalidEffect: "ain't a valid effect name!"
|
eventEditorInvalidEffect: "ain't a valid effect name!"
|
||||||
eventEditorEffectsCleared: "Action sound effects cleared."
|
eventEditorEffectsCleared: "Action sound effects cleared."
|
||||||
eventEditorEffectLocationPrompt: "Right-jab on a block t' play an effect at, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Right-jab on a block t' play an effect at, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Action Mob Spawns"
|
|
||||||
eventEditorAddMobTypes: "Add mob"
|
eventEditorAddMobTypes: "Add mob"
|
||||||
|
eventEditorSetMobName: "Set custom name fer mob"
|
||||||
|
eventEditorSetMobType: "Set mob type"
|
||||||
eventEditorMustSetMobTypesFirst: "Ye must set th' mob type first!"
|
eventEditorMustSetMobTypesFirst: "Ye must set th' mob type first!"
|
||||||
eventEditorSetMobAmounts: "Set mob amount"
|
eventEditorSetMobAmounts: "Set mob amount"
|
||||||
eventEditorMustSetMobAmountsFirst: "Ye must set mob amount first!"
|
eventEditorMustSetMobAmountsFirst: "Ye must set mob amount first!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Set th' amount o' mobs t' spawn"
|
||||||
eventEditorAddSpawnLocation: "Set spawn spot"
|
eventEditorAddSpawnLocation: "Set spawn spot"
|
||||||
eventEditorMobSpawnsCleared: "Mob spawns cleared."
|
eventEditorMobSpawnsCleared: "Mob spawns cleared."
|
||||||
eventEditorMustSetMobLocationFirst: "You must set a spawn-spot first!"
|
eventEditorMustSetMobLocationFirst: "You must set a spawn-spot first!"
|
||||||
eventEditorSetMobName: "Set custom name fer mob"
|
eventEditorSetEquipment: "Set equipment"
|
||||||
eventEditorSetMobType: "Set mob type"
|
|
||||||
eventEditorSetMobItemInHand: "Set item in hand"
|
eventEditorSetMobItemInHand: "Set item in hand"
|
||||||
eventEditorSetMobItemInHandDrop: "Set drop chance o' item in hand"
|
eventEditorSetMobItemInHandDrop: "Set drop chance o' item in hand"
|
||||||
eventEditorSetMobBoots: "Set boots"
|
eventEditorSetMobBoots: "Set boots"
|
||||||
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Set chest plate"
|
|||||||
eventEditorSetMobChestPlateDrop: "Set drop chance o' chest plate"
|
eventEditorSetMobChestPlateDrop: "Set drop chance o' chest plate"
|
||||||
eventEditorSetMobHelmet: "Set helmet"
|
eventEditorSetMobHelmet: "Set helmet"
|
||||||
eventEditorSetMobHelmetDrop: "Set drop chance o' helmet"
|
eventEditorSetMobHelmetDrop: "Set drop chance o' helmet"
|
||||||
eventEditorSetMobSpawnAmount: "Set th' amount o' mobs t' spawn"
|
eventEditorSetDropChance: "Enter drop chance between <least> 'n <greatest>, <cancel>"
|
||||||
eventEditorSetDropChance: "Set th' drop chance"
|
|
||||||
eventEditorPotionEffects: "Action Potion Effects"
|
|
||||||
eventEditorSetPotionEffectTypes: "Set potion effect types"
|
eventEditorSetPotionEffectTypes: "Set potion effect types"
|
||||||
eventEditorMustSetPotionTypesFirst: "Ye must set potion effect types first!"
|
eventEditorMustSetPotionTypesFirst: "Ye must set potion effect types first!"
|
||||||
eventEditorSetPotionDurations: "Set potion effect durations"
|
eventEditorSetPotionDurations: "Set potion effect durations"
|
||||||
|
@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Action Thunder -"
|
|||||||
eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
|
eventEditorMobSpawnsTitle: "- Action Mob Spawns -"
|
||||||
eventEditorMobsTitle: "- Mobs -"
|
eventEditorMobsTitle: "- Mobs -"
|
||||||
eventEditorAddMobTypesTitle: "- Add Mob -"
|
eventEditorAddMobTypesTitle: "- Add Mob -"
|
||||||
|
eventEditorAddEquipmentTitle: "- Add Equipment -"
|
||||||
eventEditorPotionEffectsTitle: "- Action Potion Effects -"
|
eventEditorPotionEffectsTitle: "- Action Potion Effects -"
|
||||||
eventEditorPotionTypesTitle: "- Action Potion Types -"
|
eventEditorPotionTypesTitle: "- Action Potion Types -"
|
||||||
eventEditorWorldsTitle: "- Worlds -"
|
eventEditorWorldsTitle: "- Worlds -"
|
||||||
@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Set item amounts"
|
|||||||
eventEditorNoNames: "No names set"
|
eventEditorNoNames: "No names set"
|
||||||
eventEditorMustSetNames: "You must set item names first!"
|
eventEditorMustSetNames: "You must set item names first!"
|
||||||
eventEditorInvalidName: "is not a valid item name!"
|
eventEditorInvalidName: "is not a valid item name!"
|
||||||
eventEditorStorm: "Action Storm"
|
|
||||||
eventEditorSetWorld: "Set world"
|
eventEditorSetWorld: "Set world"
|
||||||
eventEditorSetDuration: "Set duration"
|
eventEditorSetDuration: "Set duration"
|
||||||
eventEditorSetWorldFirst: "You must set a world first!"
|
eventEditorSetWorldFirst: "You must set a world first!"
|
||||||
@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "You must set a storm duration!"
|
|||||||
eventEditorStormCleared: "Storm data cleared."
|
eventEditorStormCleared: "Storm data cleared."
|
||||||
eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
|
eventEditorEnterStormWorld: "Enter a world name for the storm to occur in, <cancel>"
|
||||||
eventEditorEnterDuration: "Enter duration (in seconds)"
|
eventEditorEnterDuration: "Enter duration (in seconds)"
|
||||||
eventEditorThunder: "Action Thunder"
|
|
||||||
eventEditorMustSetThunderDuration: "You must set a thunder duration!"
|
eventEditorMustSetThunderDuration: "You must set a thunder duration!"
|
||||||
eventEditorThunderCleared: "Thunder data cleared."
|
eventEditorThunderCleared: "Thunder data cleared."
|
||||||
eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, <cancel>"
|
eventEditorEnterThunderWorld: "Enter a world name for the thunder to occur in, <cancel>"
|
||||||
eventEditorEffects: "Action Sound Effects"
|
|
||||||
eventEditorAddEffect: "Add sound effect"
|
eventEditorAddEffect: "Add sound effect"
|
||||||
eventEditorAddEffectLocation: "Add sound effect location"
|
eventEditorAddEffectLocation: "Add sound effect location"
|
||||||
eventEditorMustAddEffects: "You must add sound effects first!"
|
eventEditorMustAddEffects: "You must add sound effects first!"
|
||||||
eventEditorInvalidEffect: "is not a valid sound effect name!"
|
eventEditorInvalidEffect: "is not a valid sound effect name!"
|
||||||
eventEditorEffectsCleared: "Action sound effects cleared."
|
eventEditorEffectsCleared: "Action sound effects cleared."
|
||||||
eventEditorEffectLocationPrompt: "Right-click on a block to play a sound effect at, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Right-click on a block to play a sound effect at, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Action Mob Spawns"
|
|
||||||
eventEditorAddMobTypes: "Add mob"
|
eventEditorAddMobTypes: "Add mob"
|
||||||
|
eventEditorSetMobName: "Set custom name for mob"
|
||||||
|
eventEditorSetMobType: "Set mob type"
|
||||||
eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
|
eventEditorMustSetMobTypesFirst: "You must set the mob type first!"
|
||||||
eventEditorSetMobAmounts: "Set mob amount"
|
eventEditorSetMobAmounts: "Set mob amount"
|
||||||
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
|
eventEditorMustSetMobAmountsFirst: "You must set mob amount first!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
|
||||||
eventEditorAddSpawnLocation: "Set spawn location"
|
eventEditorAddSpawnLocation: "Set spawn location"
|
||||||
eventEditorMobSpawnsCleared: "Mob spawns cleared."
|
eventEditorMobSpawnsCleared: "Mob spawns cleared."
|
||||||
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
|
eventEditorMustSetMobLocationFirst: "You must set a spawn-location first!"
|
||||||
eventEditorSetMobName: "Set custom name for mob"
|
eventEditorSetEquipment: "Set equipment"
|
||||||
eventEditorSetMobType: "Set mob type"
|
|
||||||
eventEditorSetMobItemInHand: "Set item in hand"
|
eventEditorSetMobItemInHand: "Set item in hand"
|
||||||
eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
|
eventEditorSetMobItemInHandDrop: "Set drop chance of item in hand"
|
||||||
eventEditorSetMobBoots: "Set boots"
|
eventEditorSetMobBoots: "Set boots"
|
||||||
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Set chest plate"
|
|||||||
eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
|
eventEditorSetMobChestPlateDrop: "Set drop chance of chest plate"
|
||||||
eventEditorSetMobHelmet: "Set helmet"
|
eventEditorSetMobHelmet: "Set helmet"
|
||||||
eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
|
eventEditorSetMobHelmetDrop: "Set drop chance of helmet"
|
||||||
eventEditorSetMobSpawnAmount: "Set the amount of mobs to spawn"
|
eventEditorSetDropChance: "Enter drop chance between <least> and <greatest>, <cancel>"
|
||||||
eventEditorSetDropChance: "Set the drop chance"
|
|
||||||
eventEditorPotionEffects: "Action Potion Effects"
|
|
||||||
eventEditorSetPotionEffectTypes: "Set potion effect types"
|
eventEditorSetPotionEffectTypes: "Set potion effect types"
|
||||||
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
|
eventEditorMustSetPotionTypesFirst: "You must set potion effect types first!"
|
||||||
eventEditorSetPotionDurations: "Set potion effect durations"
|
eventEditorSetPotionDurations: "Set potion effect durations"
|
||||||
|
@ -10,8 +10,8 @@ COMMAND_JOURNAL: "diario"
|
|||||||
COMMAND_JOURNAL_HELP: "<command> - Ver/Esconder el diario de misiones"
|
COMMAND_JOURNAL_HELP: "<command> - Ver/Esconder el diario de misiones"
|
||||||
COMMAND_EDITOR: "editor"
|
COMMAND_EDITOR: "editor"
|
||||||
COMMAND_EDITOR_HELP: "<command> - Crea/Edit la Misiones"
|
COMMAND_EDITOR_HELP: "<command> - Crea/Edit la Misiones"
|
||||||
COMMAND_EVENTS_EDITOR: "eventos"
|
COMMAND_EVENTS_EDITOR: "acciones"
|
||||||
COMMAND_EVENTS_EDITOR_HELP: "<command> - Crea/Edita Eventos"
|
COMMAND_EVENTS_EDITOR_HELP: "<command> - Crea, edita o borra acciones"
|
||||||
COMMAND_CONDITIONS_EDITOR: "condiciones"
|
COMMAND_CONDITIONS_EDITOR: "condiciones"
|
||||||
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Crear, editar o eliminar condiciones"
|
COMMAND_CONDITIONS_EDITOR_HELP: "<command> - Crear, editar o eliminar condiciones"
|
||||||
COMMAND_STATS: "estadísticas"
|
COMMAND_STATS: "estadísticas"
|
||||||
@ -67,11 +67,11 @@ questEditorRews: "Editar Premios"
|
|||||||
questEditorOpts: "Editar Opciones"
|
questEditorOpts: "Editar Opciones"
|
||||||
questEditorDefaultAskMessage: "¡Objetivos de desafío!"
|
questEditorDefaultAskMessage: "¡Objetivos de desafío!"
|
||||||
questEditorDefaultFinishMessage: "¡Bien hecho!"
|
questEditorDefaultFinishMessage: "¡Bien hecho!"
|
||||||
questEditorEnterQuestName: "Tipea el nombre de Misión (<cancel>)"
|
questEditorEnterQuestName: "Ingrese nombre de misión, <cancel>"
|
||||||
questEditorEnterAskMessage: "Escribe el mensaje de inicio (<cancel>)"
|
questEditorEnterAskMessage: "Ingrese mensaje de inicio, <cancel>"
|
||||||
questEditorEnterFinishMessage: "Escribe el mensaje final (<cancel>)"
|
questEditorEnterFinishMessage: "Ingrese mensaje final, <cancel>"
|
||||||
questEditorEnterNPCStart: "Ingresa el ID del NPC, <clear>, <cancel>"
|
questEditorEnterNPCStart: "Ingresa ID del NPC, <clear>, <cancel>"
|
||||||
questEditorEnterBlockStart: "Haz clic-derecho en un bloque para utilizarlo como punto de inicio, <done>, <clear>, <cancel>"
|
questEditorEnterBlockStart: "Click-derecho en un bloque para utilizarlo como punto de inicio, <done>, <clear>, <cancel>"
|
||||||
questDungeonsCreate: "Los jugadores añadidos a este grupo pueden realizar misiones juntos!"
|
questDungeonsCreate: "Los jugadores añadidos a este grupo pueden realizar misiones juntos!"
|
||||||
questDungeonsDisband: "El grupo de misiones fue disuelto."
|
questDungeonsDisband: "El grupo de misiones fue disuelto."
|
||||||
questDungeonsInvite: "¡<player> ya puede realizar misiones contigo!"
|
questDungeonsInvite: "¡<player> ya puede realizar misiones contigo!"
|
||||||
@ -85,7 +85,7 @@ questPartiesJoinBroadcast: "¡<player> ahora puede realizar misiones con el grup
|
|||||||
questPartiesLeave: "Ya no puedes realizar misiones con el grupo."
|
questPartiesLeave: "Ya no puedes realizar misiones con el grupo."
|
||||||
questPartiesLeaveBroadcast: "<player> ya no puede realizar misiones contigo."
|
questPartiesLeaveBroadcast: "<player> ya no puede realizar misiones contigo."
|
||||||
questWGSetRegion: "Establecer región"
|
questWGSetRegion: "Establecer región"
|
||||||
questWGPrompt: "Introduzca región de WorldGuard, <clear>, <cancel>"
|
questWGPrompt: "Ingrese región de WorldGuard, <clear>, <cancel>"
|
||||||
questWGInvalidRegion: "¡<region> no es una región valida de WorldGuard!"
|
questWGInvalidRegion: "¡<region> no es una región valida de WorldGuard!"
|
||||||
questWGRegionCleared: "Región de Misión eliminada."
|
questWGRegionCleared: "Región de Misión eliminada."
|
||||||
questGUIError: "Error: Ese ítem ya está siendo usado como la pantalla gráfica de la interfaz de usuario para la Misión <quest>."
|
questGUIError: "Error: Ese ítem ya está siendo usado como la pantalla gráfica de la interfaz de usuario para la Misión <quest>."
|
||||||
@ -140,19 +140,19 @@ stageEditorTameMobs: "Mobs domesticados"
|
|||||||
stageEditorShearSheep: "Trasquilar ovejas"
|
stageEditorShearSheep: "Trasquilar ovejas"
|
||||||
stageEditorKillPlayers: "Matar a los jugadores"
|
stageEditorKillPlayers: "Matar a los jugadores"
|
||||||
stageEditorPlayers: "jugadores"
|
stageEditorPlayers: "jugadores"
|
||||||
stageEditorEvents: "Eventos"
|
stageEditorEvents: "Acciones"
|
||||||
stageEditorEventCleared: "Acción despejada."
|
stageEditorEventCleared: "Acción despejada."
|
||||||
stageEditorStageEvents: "Etapas de Eventos"
|
stageEditorStageEvents: "Etapas de Acciones"
|
||||||
stageEditorStartEvent: "Comenzar Evento"
|
stageEditorStartEvent: "Comenzar Acción"
|
||||||
stageEditorFinishEvent: "Evento Finalizado"
|
stageEditorFinishEvent: "Final Acción"
|
||||||
stageEditorFailEvent: "Acción fallida"
|
stageEditorFailEvent: "Acción Fallida"
|
||||||
stageEditorChatEvents: "Eventos de Charla"
|
stageEditorChatEvents: "Charla Acción"
|
||||||
stageEditorChatTrigger: "Disparador de Charla"
|
stageEditorChatTrigger: "Disparador de Charla"
|
||||||
stageEditorCommandEvents: "Eventos de Orden"
|
stageEditorCommandEvents: "Orden Acción"
|
||||||
stageEditorCommandTrigger: "Disparador de Orden"
|
stageEditorCommandTrigger: "Disparador de Orden"
|
||||||
stageEditorTriggeredBy: "Disparado por"
|
stageEditorTriggeredBy: "Disparado por"
|
||||||
stageEditorDeathEvent: "Evento fallido"
|
stageEditorDeathEvent: "Fallido Acción"
|
||||||
stageEditorDisconnectEvent: "Evento desconectado"
|
stageEditorDisconnectEvent: "Desconectado Acción"
|
||||||
stageEditorConditions: "Condiciones"
|
stageEditorConditions: "Condiciones"
|
||||||
stageEditorConditionCleared: "Condición borrada."
|
stageEditorConditionCleared: "Condición borrada."
|
||||||
stageEditorDelayMessage: "Retraso del mensaje"
|
stageEditorDelayMessage: "Retraso del mensaje"
|
||||||
@ -191,23 +191,23 @@ stageEditorCustomPrompt: "Ingrese el nombre de un objetivo personalizado para a
|
|||||||
stageEditorCustomAlreadyAdded: "¡Ese objetivo personalizado ya ha sido añadido!"
|
stageEditorCustomAlreadyAdded: "¡Ese objetivo personalizado ya ha sido añadido!"
|
||||||
stageEditorCustomCleared: "Objetivos personalizados borrados."
|
stageEditorCustomCleared: "Objetivos personalizados borrados."
|
||||||
stageEditorCustomDataPrompt: "Introduzca el valor para <data>:"
|
stageEditorCustomDataPrompt: "Introduzca el valor para <data>:"
|
||||||
stageEditorEnterBlockNames: "Introduzca nombres de bloque, <space>, <cancel>"
|
stageEditorEnterBlockNames: "Ingrese nombres de bloque, <space>, <cancel>"
|
||||||
stageEditorEnterBlockAmounts: "Introduzca cantidades de bloque, <space>, <cancel>"
|
stageEditorEnterBlockAmounts: "Ingrese cantidades de bloque, <space>, <cancel>"
|
||||||
stageEditorEnterBlockDurability: "Introduzca durabilidades de bloque (números), <space>, <cancel>"
|
stageEditorEnterBlockDurability: "Ingrese durabilidades de bloque (números), <space>, <cancel>"
|
||||||
stageEditorCatchFishPrompt: "Introduzca número de peces para atrapar, <clear>, <cancel>"
|
stageEditorCatchFishPrompt: "Ingrese número de peces para atrapar, <clear>, <cancel>"
|
||||||
stageEditorMilkCowsPrompt: "Ingresa el número de vacas a ordeñar, <clear>, <cancel>"
|
stageEditorMilkCowsPrompt: "Ingresa el número de vacas a ordeñar, <clear>, <cancel>"
|
||||||
stageEditorKillPlayerPrompt: "Introduzca números de jugadores para matar, <clear>, <cancel>"
|
stageEditorKillPlayerPrompt: "Ingrese números de jugadores para matar, <clear>, <cancel>"
|
||||||
stageEditorEnchantTypePrompt: "Introduzca los nombres de encantamientos, <space>, <cancel>"
|
stageEditorEnchantTypePrompt: "Ingrese nombres de encantamientos, <space>, <cancel>"
|
||||||
stageEditorEnchantAmountsPrompt: "Introduzca la cantidad de encantamientos (números), <space>, <cancel>"
|
stageEditorEnchantAmountsPrompt: "Ingrese cantidad de encantamientos (números), <space>, <cancel>"
|
||||||
stageEditorItemNamesPrompt: "Introduzca los nombres de los ítem, <space>, <cancel>"
|
stageEditorItemNamesPrompt: "Ingrese nombres de los ítem, <space>, <cancel>"
|
||||||
stageEditorNPCPrompt: "Introduzca IDs de NPC, <space>, <cancel>"
|
stageEditorNPCPrompt: "Ingrese IDs de NPC, <space>, <cancel>"
|
||||||
stageEditorNPCToTalkToPrompt: "Introduzca IDs NPC, <space>, <clear>, <cancel>"
|
stageEditorNPCToTalkToPrompt: "Ingrese IDs NPC, <space>, <clear>, <cancel>"
|
||||||
stageEditorDeliveryMessagesPrompt: "Introduzca los mensajes de entrega, <semicolon>, <cancel>"
|
stageEditorDeliveryMessagesPrompt: "Ingrese mensajes de entrega, <semicolon>, <cancel>"
|
||||||
stageEditorKillNPCsPrompt: "Introduzca la cantidad de bajas (números), <space>, <cancel>"
|
stageEditorKillNPCsPrompt: "Ingrese cantidad de bajas (números), <space>, <cancel>"
|
||||||
stageEditorMobsPrompt: "Introduzca los nombres de los mobs, <space>, <cancel>"
|
stageEditorMobsPrompt: "Ingrese nombres de los mobs, <space>, <cancel>"
|
||||||
stageEditorMobAmountsPrompt: "Introduzca la cantidad de mobs, <space>, <cancel>"
|
stageEditorMobAmountsPrompt: "Ingrese cantidad de mobs, <space>, <cancel>"
|
||||||
stageEditorMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
stageEditorMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
||||||
stageEditorMobLocationRadiiPrompt: "Introduzca el radio de localización de baja (números de bloques), <space>, <cancel>"
|
stageEditorMobLocationRadiiPrompt: "Ingrese radio de localización de baja (números de bloques), <space>, <cancel>"
|
||||||
stageEditorMobLocationNamesPrompt: "Introduzca los nombres de ubicación, <semicolon>, <cancel>"
|
stageEditorMobLocationNamesPrompt: "Introduzca los nombres de ubicación, <semicolon>, <cancel>"
|
||||||
stageEditorReachLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
stageEditorReachLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
||||||
stageEditorReachLocationRadiiPrompt: "Introduzca los radios de ubicación del alcance (número de bloques), <space>, <cancel>"
|
stageEditorReachLocationRadiiPrompt: "Introduzca los radios de ubicación del alcance (número de bloques), <space>, <cancel>"
|
||||||
@ -215,10 +215,10 @@ stageEditorReachLocationNamesPrompt: "Introduzca los nombres de ubicaciones, <se
|
|||||||
stageEditorTameAmountsPrompt: "Introduzca la cantidad de domar, <space>, <cancel>"
|
stageEditorTameAmountsPrompt: "Introduzca la cantidad de domar, <space>, <cancel>"
|
||||||
stageEditorShearColorsPrompt: "Introduzca los colores de oveja, <space>, <cancel>"
|
stageEditorShearColorsPrompt: "Introduzca los colores de oveja, <space>, <cancel>"
|
||||||
stageEditorShearAmountsPrompt: "Introduzca la cantidad de cortes, <space>, <cancel>"
|
stageEditorShearAmountsPrompt: "Introduzca la cantidad de cortes, <space>, <cancel>"
|
||||||
stageEditorEventsPrompt: "Introduzca un nombre de evento, <clear>, <cancel>"
|
stageEditorEventsPrompt: "Ingrese un nombre de acción, <clear>, <cancel>"
|
||||||
stageEditorChatEventsPrompt: "Introduzca un nombre de evento para añadir, <clear>, <cancel>"
|
stageEditorChatEventsPrompt: "Ingrese un nombre de acción para añadir, <clear>, <cancel>"
|
||||||
stageEditorChatEventsTriggerPrompt: "Ingrese un disparador de chat para <action>, <cancel>"
|
stageEditorChatEventsTriggerPrompt: "Ingrese un disparador de chat para <action>, <cancel>"
|
||||||
stageEditorCommandEventsPrompt: "Introduzca un nombre de evento para añadir, <clear>, <cancel>"
|
stageEditorCommandEventsPrompt: "Introduzca un nombre de acción para añadir, <clear>, <cancel>"
|
||||||
stageEditorCommandEventsTriggerPrompt: "Ingrese un disparador de comando para <action>, <cancel>"
|
stageEditorCommandEventsTriggerPrompt: "Ingrese un disparador de comando para <action>, <cancel>"
|
||||||
stageEditorConditionsPrompt: "Introduzca un nombre de condición, <clear>, <cancel>"
|
stageEditorConditionsPrompt: "Introduzca un nombre de condición, <clear>, <cancel>"
|
||||||
stageEditorDelayMessagePrompt: "Introduzca un mensaje de retraso, <clear>, <cancel>"
|
stageEditorDelayMessagePrompt: "Introduzca un mensaje de retraso, <clear>, <cancel>"
|
||||||
@ -237,8 +237,8 @@ stageEditorInvalidNPC: "no es una ID de NPC válido!"
|
|||||||
stageEditorInvalidMob: "no es un nombre de mob válido!"
|
stageEditorInvalidMob: "no es un nombre de mob válido!"
|
||||||
stageEditorInvalidItemName: "no es un nombre de ítem válido!"
|
stageEditorInvalidItemName: "no es un nombre de ítem válido!"
|
||||||
stageEditorInvalidDye: "no es un color de tinte válido!"
|
stageEditorInvalidDye: "no es un color de tinte válido!"
|
||||||
stageEditorInvalidEvent: "no es un nombre de evento válido!"
|
stageEditorInvalidEvent: "no es un nombre de acción válido!"
|
||||||
stageEditorDuplicateEvent: "¡El evento está ya en la lista!"
|
stageEditorDuplicateEvent: "¡Acción está ya en la lista!"
|
||||||
stageEditorInvalidCondition: "no es un nombre válido de condición!"
|
stageEditorInvalidCondition: "no es un nombre válido de condición!"
|
||||||
stageEditorInvalidScript: "Script de habitante no encontrado!"
|
stageEditorInvalidScript: "Script de habitante no encontrado!"
|
||||||
stageEditorNoCitizens: "¡Ciudadanos no está instalado!"
|
stageEditorNoCitizens: "¡Ciudadanos no está instalado!"
|
||||||
@ -262,30 +262,31 @@ stageEditorEnchantments: "Encantamientos"
|
|||||||
stageEditorNPCNote: 'Nota: Puedes especificar el nombre del NPC con <npc>'
|
stageEditorNPCNote: 'Nota: Puedes especificar el nombre del NPC con <npc>'
|
||||||
stageEditorOptional: "Opcional"
|
stageEditorOptional: "Opcional"
|
||||||
stageEditorColors: "Colores de Oveja"
|
stageEditorColors: "Colores de Oveja"
|
||||||
eventEditorCreate: "Crear nuevo evento"
|
eventEditorCreate: "Crear nuevo acción"
|
||||||
eventEditorEdit: "Editar un evento"
|
eventEditorEdit: "Editar un acción"
|
||||||
eventEditorDelete: "Eliminar un evento"
|
eventEditorDelete: "Eliminar un acción"
|
||||||
eventEditorNoneToEdit: "¡No existen Eventos actualmente para editar!"
|
eventEditorNoneToEdit: "¡No existen acciones actualmente para editar!"
|
||||||
eventEditorNoneToDelete: "¡No existen Eventos actualmente para eliminar!"
|
eventEditorNoneToDelete: "¡No existen acciones actualmente para eliminar!"
|
||||||
eventEditorNotFound: "¡Evento no encontrado!"
|
eventEditorNotFound: "¡Acción no encontrado!"
|
||||||
eventEditorExists: "¡El evento ya existe!"
|
eventEditorExists: "¡Acción ya existe!"
|
||||||
eventEditorDeleted: "Evento eliminado, Misiones y Eventos recargados."
|
eventEditorDeleted: "Acción eliminada. Datos de misión y acción recargados."
|
||||||
eventEditorSaved: "Evento guardado, Misiones y Eventos recargados."
|
eventEditorSaved: "Acción guardado. Datos de misión y acción recargados."
|
||||||
eventEditorEnterEventName: "Ingrese un nombre de Evento, <cancel>"
|
eventEditorEnterEventName: "Ingrese nombre de acción, <cancel>"
|
||||||
eventEditorModifiedNote: 'Nota: Has modificado un Evento que usan las siguientes Misiones:'
|
eventEditorModifiedNote: 'Nota: Has modificado un acción que usan las siguientes misiones:'
|
||||||
eventEditorForcedToQuit: "Si guardas el Evento, cualquier que esté haciendo activamente algunas de estás Misiones serán obligados a abandonarlas."
|
eventEditorForcedToQuit: "Si guardas el acción, cualquier que esté haciendo activamente algunas de estás misiones serán obligados a abandonarlas."
|
||||||
eventEditorEventInUse: "Las siguientes Misiones usan el Evento"
|
eventEditorEventInUse: "Las siguientes misiones usan el acción"
|
||||||
eventEditorMustModifyQuests: "¡Debes modificar estar Misiones primero!"
|
eventEditorMustModifyQuests: "¡Debes modificar estar Misiones primero!"
|
||||||
eventEditorNotANumberList: "¡La entrada no era una lista de números!"
|
eventEditorNotANumberList: "¡La entrada no era una lista de números!"
|
||||||
eventEditorGiveItemsTitle: "- Dar Ítem -"
|
eventEditorGiveItemsTitle: "- Dar Ítem -"
|
||||||
eventEditorEffectsTitle: "- Efectos -"
|
eventEditorEffectsTitle: "- Efectos -"
|
||||||
eventEditorStormTitle: "- Evento tormenta -"
|
eventEditorStormTitle: "- Acción Tormenta -"
|
||||||
eventEditorThunderTitle: "- Evento Trueno -"
|
eventEditorThunderTitle: "- Acción Trueno -"
|
||||||
eventEditorMobSpawnsTitle: "- Evento Mob Spawns -"
|
eventEditorMobSpawnsTitle: "- Acción Mob Spawns -"
|
||||||
eventEditorMobsTitle: "- Criaturas -"
|
eventEditorMobsTitle: "- Criaturas -"
|
||||||
eventEditorAddMobTypesTitle: "- Añadir criatura -"
|
eventEditorAddMobTypesTitle: "- Añadir criatura -"
|
||||||
eventEditorPotionEffectsTitle: "- Evento de efectos de poción -"
|
eventEditorAddEquipmentTitle: "- Añadir equipamiento -"
|
||||||
eventEditorPotionTypesTitle: "- Evento de tipos de poción -"
|
eventEditorPotionEffectsTitle: "- Acción Efectos de Poción -"
|
||||||
|
eventEditorPotionTypesTitle: "- Acción Tipos de Poción -"
|
||||||
eventEditorWorldsTitle: "- Mundos -"
|
eventEditorWorldsTitle: "- Mundos -"
|
||||||
eventEditorSetName: "Coloque su nombre"
|
eventEditorSetName: "Coloque su nombre"
|
||||||
eventEditorPlayer: "Jugador"
|
eventEditorPlayer: "Jugador"
|
||||||
@ -310,44 +311,42 @@ eventEditorSetTimer: "Establecer hora para misión fallida"
|
|||||||
eventEditorCancelTimer: "Cancelar el cronometro de misión"
|
eventEditorCancelTimer: "Cancelar el cronometro de misión"
|
||||||
eventEditorSetTeleport: "Colocar la ubicación del teleport del jugador"
|
eventEditorSetTeleport: "Colocar la ubicación del teleport del jugador"
|
||||||
eventEditorSetCommands: "Colocar los comandos de ejecución"
|
eventEditorSetCommands: "Colocar los comandos de ejecución"
|
||||||
eventEditorItems: "Ítem del Evento"
|
eventEditorItems: "Ítem del Acción"
|
||||||
eventEditorSetItems: "Dar ítem"
|
eventEditorSetItems: "Dar ítem"
|
||||||
eventEditorItemsCleared: "Los ítem del evento han sido borrados."
|
eventEditorItemsCleared: "Los ítem del acción han sido borrados."
|
||||||
eventEditorSetItemNames: "Colocar nombres de ítem"
|
eventEditorSetItemNames: "Colocar nombres de ítem"
|
||||||
eventEditorSetItemAmounts: "Colocar cantidades de ítem"
|
eventEditorSetItemAmounts: "Colocar cantidades de ítem"
|
||||||
eventEditorNoNames: "Nombre no colocado"
|
eventEditorNoNames: "Nombre no colocado"
|
||||||
eventEditorMustSetNames: "¡Usted debe colocar los nombres de los ítem primero!"
|
eventEditorMustSetNames: "¡Usted debe colocar los nombres de los ítem primero!"
|
||||||
eventEditorInvalidName: "¡no es un nombre de ítem valido!"
|
eventEditorInvalidName: "¡no es un nombre de ítem valido!"
|
||||||
eventEditorStorm: "Evento de tormenta"
|
|
||||||
eventEditorSetWorld: "Colocar mundo"
|
eventEditorSetWorld: "Colocar mundo"
|
||||||
eventEditorSetDuration: "Colocar duración"
|
eventEditorSetDuration: "Colocar duración"
|
||||||
eventEditorSetWorldFirst: "¡Usted debería colocar un mundo primero!"
|
eventEditorSetWorldFirst: "¡Usted debería colocar un mundo primero!"
|
||||||
eventEditorInvalidWorld: "no es un nombre de mundo válido!"
|
eventEditorInvalidWorld: "no es un nombre de mundo válido!"
|
||||||
eventEditorMustSetStormDuration: "Debes establecer una duración de tormenta!"
|
eventEditorMustSetStormDuration: "Debes establecer una duración de tormenta!"
|
||||||
eventEditorStormCleared: "Datos de tormenta borrados."
|
eventEditorStormCleared: "Datos de tormenta borrados."
|
||||||
eventEditorEnterStormWorld: "Introduzca el nombre de un mundo para que la tormenta ocurra, <cancel>"
|
eventEditorEnterStormWorld: "Ingrese un nombre de un mundo para que la tormenta ocurra, <cancel>"
|
||||||
eventEditorEnterDuration: "Introduzca la duración (en segundos)"
|
eventEditorEnterDuration: "Ingrese duración (en segundos)"
|
||||||
eventEditorThunder: "Trueno de Evento"
|
|
||||||
eventEditorMustSetThunderDuration: "Debes establecer la duración del trueno!"
|
eventEditorMustSetThunderDuration: "Debes establecer la duración del trueno!"
|
||||||
eventEditorThunderCleared: "Datos del trueno borrados."
|
eventEditorThunderCleared: "Datos del trueno borrados."
|
||||||
eventEditorEnterThunderWorld: "Introduzca el nombre de un mundo para que la trueno ocurra, <cancel>"
|
eventEditorEnterThunderWorld: "Ingrese un nombre de un mundo para que la trueno ocurra, <cancel>"
|
||||||
eventEditorEffects: "Efectos del evento"
|
|
||||||
eventEditorAddEffect: "Añadir efecto"
|
eventEditorAddEffect: "Añadir efecto"
|
||||||
eventEditorAddEffectLocation: "Añadir ubicación de efecto"
|
eventEditorAddEffectLocation: "Añadir ubicación de efecto"
|
||||||
eventEditorMustAddEffects: "Primero debes añadir efectos!"
|
eventEditorMustAddEffects: "Primero debes añadir efectos!"
|
||||||
eventEditorInvalidEffect: "no es un nombre de efecto válido!"
|
eventEditorInvalidEffect: "no es un nombre de efecto válido!"
|
||||||
eventEditorEffectsCleared: "Efectos de Eventos borrados."
|
eventEditorEffectsCleared: "Acción efectos de sonido borrados."
|
||||||
eventEditorEffectLocationPrompt: "Click-derecho en un bloque para producir un efecto, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Click-derecho en un bloque para producir un efecto, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Spawns de Mobs de Eventos"
|
|
||||||
eventEditorAddMobTypes: "Añadir mob"
|
eventEditorAddMobTypes: "Añadir mob"
|
||||||
|
eventEditorSetMobName: "Establecer nombre personalizado para el mob"
|
||||||
|
eventEditorSetMobType: "Establecer el tipo de mob"
|
||||||
eventEditorMustSetMobTypesFirst: "Primero debes establecer el tipo de mob!"
|
eventEditorMustSetMobTypesFirst: "Primero debes establecer el tipo de mob!"
|
||||||
eventEditorSetMobAmounts: "Establecer cantidad de mob"
|
eventEditorSetMobAmounts: "Establecer cantidad de mob"
|
||||||
eventEditorMustSetMobAmountsFirst: "Primero debes establecer la cantidad de mob!"
|
eventEditorMustSetMobAmountsFirst: "Primero debes establecer la cantidad de mob!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Establecer la cantidad de mobs para generar"
|
||||||
eventEditorAddSpawnLocation: "Establecer localización de spawn"
|
eventEditorAddSpawnLocation: "Establecer localización de spawn"
|
||||||
eventEditorMobSpawnsCleared: "Spawns de mobs borrados."
|
eventEditorMobSpawnsCleared: "Spawns de mobs borrados."
|
||||||
eventEditorMustSetMobLocationFirst: "Primero debes establecer una localización de spawn!"
|
eventEditorMustSetMobLocationFirst: "Primero debes establecer una localización de spawn!"
|
||||||
eventEditorSetMobName: "Establecer nombre personalizado para el mob"
|
eventEditorSetEquipment: "Establecer Equipamiento"
|
||||||
eventEditorSetMobType: "Establecer el tipo de mob"
|
|
||||||
eventEditorSetMobItemInHand: "Establecer ítem en la mano"
|
eventEditorSetMobItemInHand: "Establecer ítem en la mano"
|
||||||
eventEditorSetMobItemInHandDrop: "Establecer posibilidad de caída del ítem en la mano"
|
eventEditorSetMobItemInHandDrop: "Establecer posibilidad de caída del ítem en la mano"
|
||||||
eventEditorSetMobBoots: "Establecer botas"
|
eventEditorSetMobBoots: "Establecer botas"
|
||||||
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Establecer perchera"
|
|||||||
eventEditorSetMobChestPlateDrop: "Establecer la posibilidad de caída de perchera"
|
eventEditorSetMobChestPlateDrop: "Establecer la posibilidad de caída de perchera"
|
||||||
eventEditorSetMobHelmet: "Establecer casco"
|
eventEditorSetMobHelmet: "Establecer casco"
|
||||||
eventEditorSetMobHelmetDrop: "Establecer la posibilidad de caída de casco"
|
eventEditorSetMobHelmetDrop: "Establecer la posibilidad de caída de casco"
|
||||||
eventEditorSetMobSpawnAmount: "Establecer la cantidad de mobs para generar"
|
eventEditorSetDropChance: "Ingrese probabilidad de obtener entre <least> y <greatest>, <cancel>"
|
||||||
eventEditorSetDropChance: "Establecer la posibilidad de tirar"
|
|
||||||
eventEditorPotionEffects: "Efectos de Poción de Evento"
|
|
||||||
eventEditorSetPotionEffectTypes: "Establecer los tipos de efectos de poción"
|
eventEditorSetPotionEffectTypes: "Establecer los tipos de efectos de poción"
|
||||||
eventEditorMustSetPotionTypesFirst: "¡Primero debes establecer los tipos de efectos de poción!"
|
eventEditorMustSetPotionTypesFirst: "¡Primero debes establecer los tipos de efectos de poción!"
|
||||||
eventEditorSetPotionDurations: "Establecer la duración de efecto de poción"
|
eventEditorSetPotionDurations: "Establecer la duración de efecto de poción"
|
||||||
@ -370,13 +367,13 @@ eventEditorSetPotionMagnitudes: "Establecer magnitudes de efectos de poción"
|
|||||||
eventEditorPotionsCleared: "Efectos de pociones despejado."
|
eventEditorPotionsCleared: "Efectos de pociones despejado."
|
||||||
eventEditorInvalidPotionType: "¡Es un tipo de efecto de poción invalido!"
|
eventEditorInvalidPotionType: "¡Es un tipo de efecto de poción invalido!"
|
||||||
eventEditorLightningPrompt: "Click-derecho en un bloque para generar un rayo, <add>, <clear>, <cancel>"
|
eventEditorLightningPrompt: "Click-derecho en un bloque para generar un rayo, <add>, <clear>, <cancel>"
|
||||||
eventEditorExplosionPrompt: "Click Derecho en un bloque para desovar una explosión en, <add>, <clear>, <cancel>"
|
eventEditorExplosionPrompt: "Click-derecho en un bloque para desovar una explosión en, <add>, <clear>, <cancel>"
|
||||||
eventEditorSelectBlockFirst: "Usted debe seleccionar un bloque primero."
|
eventEditorSelectBlockFirst: "Usted debe seleccionar un bloque primero."
|
||||||
eventEditorSetMessagePrompt: "Introduzca mensaje, <clear>, <cancel>"
|
eventEditorSetMessagePrompt: "Introduzca mensaje, <clear>, <cancel>"
|
||||||
eventEditorSetMobTypesPrompt: "Introduzca el nombre de la criatura, <cancel>"
|
eventEditorSetMobTypesPrompt: "Introduzca el nombre de la criatura, <cancel>"
|
||||||
eventEditorSetMobAmountsPrompt: "Introduzca la cantidad de criaturas, <cancel>"
|
eventEditorSetMobAmountsPrompt: "Introduzca la cantidad de criaturas, <cancel>"
|
||||||
eventEditorSetMobNamePrompt: "Colocar el nombre a esta criatura, <cancel>"
|
eventEditorSetMobNamePrompt: "Colocar el nombre a esta criatura, <cancel>"
|
||||||
eventEditorSetMobLocationPrompt: "Click derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
eventEditorSetMobLocationPrompt: "Click-derecho en un bloque para seleccionarlo, <add>, <cancel>"
|
||||||
eventEditorSetPotionEffectsPrompt: "Introduzca tipos de efecto de pociones, <space>, <cancel>"
|
eventEditorSetPotionEffectsPrompt: "Introduzca tipos de efecto de pociones, <space>, <cancel>"
|
||||||
eventEditorSetPotionDurationsPrompt: "Introduzca duraciones de efectos (en segundos), <space>, <cancel>"
|
eventEditorSetPotionDurationsPrompt: "Introduzca duraciones de efectos (en segundos), <space>, <cancel>"
|
||||||
eventEditorSetPotionMagnitudesPrompt: "Introduzca magnitudes de los efectos de las pociones, <space>, <cancel>"
|
eventEditorSetPotionMagnitudesPrompt: "Introduzca magnitudes de los efectos de las pociones, <space>, <cancel>"
|
||||||
@ -393,7 +390,7 @@ conditionEditorNoneToDelete: "¡No existen condiciones actualmente para ser elim
|
|||||||
conditionEditorNotFound: "Condición no encontrada!"
|
conditionEditorNotFound: "Condición no encontrada!"
|
||||||
conditionEditorExists: "¡La condición ya existe!"
|
conditionEditorExists: "¡La condición ya existe!"
|
||||||
conditionEditorInUse: "Las siguientes misiones usan la condición"
|
conditionEditorInUse: "Las siguientes misiones usan la condición"
|
||||||
conditionEditorEnterName: "Introduzca el nombre de la condición, <cancel>"
|
conditionEditorEnterName: "Ingrese nombre de la condición, <cancel>"
|
||||||
conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados."
|
conditionEditorSaved: "Condición guardada. Misión y datos de condición recargados."
|
||||||
conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados."
|
conditionEditorDeleted: "Condición eliminada. Misión y datos de condición recargados."
|
||||||
conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:'
|
conditionEditorModifiedNote: 'Nota: Has modificado una condición que utilizan las siguientes misiones:'
|
||||||
@ -519,15 +516,15 @@ rewSetHeroesAmounts: "Colocar cantidades de experiencia"
|
|||||||
rewMoneyPrompt: "Introducir cantidad de <money>, <clear>, <cancel>"
|
rewMoneyPrompt: "Introducir cantidad de <money>, <clear>, <cancel>"
|
||||||
rewExperiencePrompt: "Introducir cantidad de experiencia, <clear>, <cancel>"
|
rewExperiencePrompt: "Introducir cantidad de experiencia, <clear>, <cancel>"
|
||||||
rewCommandPrompt: "Introducir el comando de premio, <semicolon>, <clear>, <cancel>"
|
rewCommandPrompt: "Introducir el comando de premio, <semicolon>, <clear>, <cancel>"
|
||||||
rewPermissionsPrompt: "Ingrese las recompensas de permisos, <space>, <clear>, <cancel>"
|
rewPermissionsPrompt: "Ingrese recompensas de permisos, <space>, <clear>, <cancel>"
|
||||||
rewPermissionsWorldPrompt: "Ingrese mundos de permisos, <semicolon>, <clear>, <cancel>"
|
rewPermissionsWorldPrompt: "Ingrese mundos de permisos, <semicolon>, <clear>, <cancel>"
|
||||||
rewQuestPointsPrompt: "Ingrese la cantidad de Puntos de Misión, <clear>, <cancel>"
|
rewQuestPointsPrompt: "Ingrese cantidad de <points>, <clear>, <cancel>"
|
||||||
rewMcMMOPrompt: "Introducir mcMMO Classic habilidades (o ingrese 'All' para todas las habilidades), <space>, <cancel>"
|
rewMcMMOPrompt: "Ingrese mcMMO Classic habilidades (o ingrese 'All' para todas las habilidades), <space>, <cancel>"
|
||||||
rewHeroesClassesPrompt: "Introducir clases de Heroes, <space>, <cancel>"
|
rewHeroesClassesPrompt: "Ingrese clases de Heroes, <space>, <cancel>"
|
||||||
rewHeroesExperiencePrompt: "Introduzca cantidades de experiencia (números, decimales son permitidos), <space>, <cancel>"
|
rewHeroesExperiencePrompt: "Ingrese cantidades de experiencia (números, decimales son permitidos), <space>, <cancel>"
|
||||||
rewPartiesExperiencePrompt: "Ingrese la cantidad de experiencia de Parties, <clear>, <cancel>"
|
rewPartiesExperiencePrompt: "Ingrese cantidad de experiencia de Parties, <clear>, <cancel>"
|
||||||
rewPhatLootsPrompt: "Introduzca PhatLoots, <space>, <clear>, <cancel>"
|
rewPhatLootsPrompt: "Ingrese PhatLoots, <space>, <clear>, <cancel>"
|
||||||
rewCustomRewardPrompt: "Introduzca el nombre de un premio personalizado para agregar, <clear>, <cancel>"
|
rewCustomRewardPrompt: "Ingrese el nombre de un premio personalizado para agregar, <clear>, <cancel>"
|
||||||
rewItemsCleared: "Ítem de premio vaciado."
|
rewItemsCleared: "Ítem de premio vaciado."
|
||||||
rewNoMcMMOSkills: "No ha colocado habilidades"
|
rewNoMcMMOSkills: "No ha colocado habilidades"
|
||||||
rewNoHeroesClasses: "Clases no colocadas"
|
rewNoHeroesClasses: "Clases no colocadas"
|
||||||
@ -549,13 +546,13 @@ itemCreateSetEnchs: "Añadir o borrar encantamientos"
|
|||||||
itemCreateSetDisplay: "Colocar nombre para mostrar"
|
itemCreateSetDisplay: "Colocar nombre para mostrar"
|
||||||
itemCreateSetLore: "Establecer lore"
|
itemCreateSetLore: "Establecer lore"
|
||||||
itemCreateSetClearMeta: "Borrar datos extra"
|
itemCreateSetClearMeta: "Borrar datos extra"
|
||||||
itemCreateEnterName: "Introduzca un nombre de ítem, <cancel>"
|
itemCreateEnterName: "Ingrese un nombre de ítem, <cancel>"
|
||||||
itemCreateEnterAmount: "Ingrese la cantidad del ítem (máximo 64), <cancel>"
|
itemCreateEnterAmount: "Ingrese cantidad del ítem (máximo 64), <cancel>"
|
||||||
itemCreateEnterDurab: "Ingrese la durabilidad del ítem, <clear>, <cancel>"
|
itemCreateEnterDurab: "Ingrese durabilidad del ítem, <clear>, <cancel>"
|
||||||
itemCreateEnterEnch: "Ingresa un nombre de encantamiento, <clear>, <cancel>"
|
itemCreateEnterEnch: "Ingresa un nombre de encantamiento, <clear>, <cancel>"
|
||||||
itemCreateEnterLevel: "Ingrese un nivel (número) para <enchantment>"
|
itemCreateEnterLevel: "Ingrese un nivel (número) para <enchantment>"
|
||||||
itemCreateEnterDisplay: "Ingrese el nombre para mostrar del ítem, <clear>, <cancel>"
|
itemCreateEnterDisplay: "Ingrese nombre para mostrar del ítem, <clear>, <cancel>"
|
||||||
itemCreateEnterLore: "Ingrese el conocimiento del ítem, <semicolon>, <clear>, <cancel>"
|
itemCreateEnterLore: "Ingrese conocimiento del ítem, <semicolon>, <clear>, <cancel>"
|
||||||
itemCreateNoItem: "¡No hay ítem en mano!"
|
itemCreateNoItem: "¡No hay ítem en mano!"
|
||||||
itemCreateNoName: "¡Usted debe colocar un nombre primero!"
|
itemCreateNoName: "¡Usted debe colocar un nombre primero!"
|
||||||
itemCreateInvalidName: "¡Nombre de ítem inválido!"
|
itemCreateInvalidName: "¡Nombre de ítem inválido!"
|
||||||
@ -593,7 +590,7 @@ questDisplayHelp: "- Muestra esta ayuda"
|
|||||||
questNPCListTitle: "- Misiones |<npc> -"
|
questNPCListTitle: "- Misiones |<npc> -"
|
||||||
questAdminHelpTitle: "- Administrador de la Misión -"
|
questAdminHelpTitle: "- Administrador de la Misión -"
|
||||||
questEditorTitle: "- Editor de la Misión -"
|
questEditorTitle: "- Editor de la Misión -"
|
||||||
eventEditorTitle: "- Editor de eventos - "
|
eventEditorTitle: "- Editor de Acción -"
|
||||||
conditionEditorTitle: "- Editor de Condiciones -"
|
conditionEditorTitle: "- Editor de Condiciones -"
|
||||||
questCreateTitle: "- Creador Misión -"
|
questCreateTitle: "- Creador Misión -"
|
||||||
questEditTitle: "- Editar Misión -"
|
questEditTitle: "- Editar Misión -"
|
||||||
@ -638,13 +635,13 @@ strClear: "o '<command>' para borrar todos los datos"
|
|||||||
cmdCancel: "cancelar"
|
cmdCancel: "cancelar"
|
||||||
strCancel: "o '<command>' para regresar"
|
strCancel: "o '<command>' para regresar"
|
||||||
cmdDone: "hecho"
|
cmdDone: "hecho"
|
||||||
strDone: "luego ingrese '<command>' para guardar"
|
strDone: "luego ingresa '<command>' para guardar"
|
||||||
strSpace: "separando cada uno por un espacio"
|
strSpace: "separando cada uno por un espacio"
|
||||||
strSemicolon: "separando cada uno por punto y coma"
|
strSemicolon: "separando cada uno por punto y coma"
|
||||||
charSemi: ";"
|
charSemi: ";"
|
||||||
acceptQuest: "¿Misión aceptada?"
|
acceptQuest: "¿Misión aceptada?"
|
||||||
abandonQuest: "¿Abandonar misión?"
|
abandonQuest: "¿Abandonar misión?"
|
||||||
enterAnOption: "Introduzca una opción"
|
enterAnOption: "Ingrese una opción"
|
||||||
questAccepted: "Misión aceptada: <quest>"
|
questAccepted: "Misión aceptada: <quest>"
|
||||||
currentQuest: "Misiones actuales:"
|
currentQuest: "Misiones actuales:"
|
||||||
completedQuest: "Misiones Completada:"
|
completedQuest: "Misiones Completada:"
|
||||||
@ -781,7 +778,7 @@ listsNotSameSize: "¡Todas las listas requeridas deben ser del mismo tamaño!"
|
|||||||
listDuplicate: "¡La lista contiene duplicados!"
|
listDuplicate: "¡La lista contiene duplicados!"
|
||||||
id: "Identificación"
|
id: "Identificación"
|
||||||
quest: "Misión"
|
quest: "Misión"
|
||||||
event: "Evento"
|
event: "Acción"
|
||||||
condition: "Condición"
|
condition: "Condición"
|
||||||
quests: "Misiones"
|
quests: "Misiones"
|
||||||
createdBy: "Creado por"
|
createdBy: "Creado por"
|
||||||
|
@ -133,20 +133,16 @@ eventEditorItems: "Toimingu Esemed"
|
|||||||
eventEditorSetItems: "Anna esemeid"
|
eventEditorSetItems: "Anna esemeid"
|
||||||
eventEditorSetItemNames: "Määra eseme nimed"
|
eventEditorSetItemNames: "Määra eseme nimed"
|
||||||
eventEditorInvalidName: "ei ole sobiv eseme nimi!"
|
eventEditorInvalidName: "ei ole sobiv eseme nimi!"
|
||||||
eventEditorStorm: "Toiming Torm"
|
|
||||||
eventEditorSetWorld: "Määra maailm"
|
eventEditorSetWorld: "Määra maailm"
|
||||||
eventEditorSetDuration: "Määra kestvus"
|
eventEditorSetDuration: "Määra kestvus"
|
||||||
eventEditorInvalidWorld: "ei ole sobiv maailma nimi!"
|
eventEditorInvalidWorld: "ei ole sobiv maailma nimi!"
|
||||||
eventEditorEnterDuration: "Sisestage kestvus (sekundites)"
|
eventEditorEnterDuration: "Sisestage kestvus (sekundites)"
|
||||||
eventEditorThunder: "Toiming Äike"
|
|
||||||
eventEditorMustSetThunderDuration: "Te peate määrma äikese kestvuse!"
|
eventEditorMustSetThunderDuration: "Te peate määrma äikese kestvuse!"
|
||||||
eventEditorEffects: "Toiming Heliefektid"
|
|
||||||
eventEditorAddEffect: "Lisa heliefekt"
|
eventEditorAddEffect: "Lisa heliefekt"
|
||||||
eventEditorAddEffectLocation: "Lisa heliefekti asukoht"
|
eventEditorAddEffectLocation: "Lisa heliefekti asukoht"
|
||||||
eventEditorInvalidEffect: "ei ole sobiv heliefekti nimi!"
|
eventEditorInvalidEffect: "ei ole sobiv heliefekti nimi!"
|
||||||
eventEditorAddMobTypes: "Lisa elukas"
|
eventEditorAddMobTypes: "Lisa elukas"
|
||||||
eventEditorSetMobAmounts: "Määra elukate hulk"
|
eventEditorSetMobAmounts: "Määra elukate hulk"
|
||||||
eventEditorPotionEffects: "Toimingu Võlujoogi Mõjud"
|
|
||||||
eventEditorInvalidPotionType: "ei ole sobiv võlujoogi mõju tüüp!"
|
eventEditorInvalidPotionType: "ei ole sobiv võlujoogi mõju tüüp!"
|
||||||
reqSetItem: "Määra eseme nõuded"
|
reqSetItem: "Määra eseme nõuded"
|
||||||
reqHeroesSecondaryPrompt: "Sisestage Kangelaste Teise Klassi nimi, <clear>, <cancel>"
|
reqHeroesSecondaryPrompt: "Sisestage Kangelaste Teise Klassi nimi, <clear>, <cancel>"
|
||||||
|
@ -279,12 +279,13 @@ eventEditorMustAddEffects: "Sinun täytyy lisätä äänitehosteet ensin!"
|
|||||||
eventEditorInvalidEffect: "ei ole kelvollinen efekti!"
|
eventEditorInvalidEffect: "ei ole kelvollinen efekti!"
|
||||||
eventEditorEffectsCleared: "Äänitehosteet nollattu."
|
eventEditorEffectsCleared: "Äänitehosteet nollattu."
|
||||||
eventEditorAddMobTypes: "Aseta monsteri"
|
eventEditorAddMobTypes: "Aseta monsteri"
|
||||||
|
eventEditorSetMobName: "Aseta uniikki nimi monsterille"
|
||||||
|
eventEditorSetMobType: "Aseta monsterityyppi"
|
||||||
eventEditorMustSetMobTypesFirst: "Aseta ensin monsterit!"
|
eventEditorMustSetMobTypesFirst: "Aseta ensin monsterit!"
|
||||||
eventEditorSetMobAmounts: "Aseta monsterien määrä"
|
eventEditorSetMobAmounts: "Aseta monsterien määrä"
|
||||||
eventEditorMustSetMobAmountsFirst: "Aseta ensin monsterien määrä!"
|
eventEditorMustSetMobAmountsFirst: "Aseta ensin monsterien määrä!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Aseta syntyvien monstereiden määrä"
|
||||||
eventEditorMustSetMobLocationFirst: "Aseta ensin syntymisen sijainti!"
|
eventEditorMustSetMobLocationFirst: "Aseta ensin syntymisen sijainti!"
|
||||||
eventEditorSetMobName: "Aseta uniikki nimi monsterille"
|
|
||||||
eventEditorSetMobType: "Aseta monsterityyppi"
|
|
||||||
eventEditorSetMobItemInHand: "Aseta kädessä oleva tavara"
|
eventEditorSetMobItemInHand: "Aseta kädessä oleva tavara"
|
||||||
eventEditorSetMobItemInHandDrop: "Aseta kädessä olevan tavaran putoamismahdollisuus"
|
eventEditorSetMobItemInHandDrop: "Aseta kädessä olevan tavaran putoamismahdollisuus"
|
||||||
eventEditorSetMobBoots: "Aseta kengät"
|
eventEditorSetMobBoots: "Aseta kengät"
|
||||||
@ -295,7 +296,6 @@ eventEditorSetMobChestPlate: "Aseta rintapanssari"
|
|||||||
eventEditorSetMobChestPlateDrop: "Aseta rintapanssarin putoamismahdollisuus"
|
eventEditorSetMobChestPlateDrop: "Aseta rintapanssarin putoamismahdollisuus"
|
||||||
eventEditorSetMobHelmet: "Aseta kypärä"
|
eventEditorSetMobHelmet: "Aseta kypärä"
|
||||||
eventEditorSetMobHelmetDrop: "Aseta kypärän putoamismahdollisuus"
|
eventEditorSetMobHelmetDrop: "Aseta kypärän putoamismahdollisuus"
|
||||||
eventEditorSetMobSpawnAmount: "Aseta syntyvien monstereiden määrä"
|
|
||||||
eventEditorInvalidPotionType: "ei ole kelvollinen taikajuomaefekti!"
|
eventEditorInvalidPotionType: "ei ole kelvollinen taikajuomaefekti!"
|
||||||
eventEditorSetMobTypesPrompt: "Aseta monsterin nimi, <cancel>"
|
eventEditorSetMobTypesPrompt: "Aseta monsterin nimi, <cancel>"
|
||||||
eventEditorSetMobAmountsPrompt: "Aseta monsterien määrä, <cancel>"
|
eventEditorSetMobAmountsPrompt: "Aseta monsterien määrä, <cancel>"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Itakda ang halaga ng gamit"
|
|||||||
eventEditorNoNames: "Walang pangalan na nakatakda"
|
eventEditorNoNames: "Walang pangalan na nakatakda"
|
||||||
eventEditorMustSetNames: "Kailangan mong magtakda ng pangalan ng gamit!"
|
eventEditorMustSetNames: "Kailangan mong magtakda ng pangalan ng gamit!"
|
||||||
eventEditorInvalidName: "ito ay hindi wastong pangalan ng gamit!"
|
eventEditorInvalidName: "ito ay hindi wastong pangalan ng gamit!"
|
||||||
eventEditorStorm: "Bagyo ng Kaganapan"
|
|
||||||
eventEditorSetWorld: "Itakda ang mundo"
|
eventEditorSetWorld: "Itakda ang mundo"
|
||||||
eventEditorSetDuration: "Itakda ang tagal"
|
eventEditorSetDuration: "Itakda ang tagal"
|
||||||
eventEditorSetWorldFirst: "Una kinakailangan mong itakda ang mundo!"
|
eventEditorSetWorldFirst: "Una kinakailangan mong itakda ang mundo!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Kailangan mong itakda ang tagal ng bagyo!"
|
|||||||
eventEditorStormCleared: "Ang data ng bagyo ay tapos na."
|
eventEditorStormCleared: "Ang data ng bagyo ay tapos na."
|
||||||
eventEditorEnterStormWorld: "Ilagay ang pangalan ng mundo para sa bagyo upang mangyari sa, <cancel>"
|
eventEditorEnterStormWorld: "Ilagay ang pangalan ng mundo para sa bagyo upang mangyari sa, <cancel>"
|
||||||
eventEditorEnterDuration: "Ilagay ang tagal (sa segundo)"
|
eventEditorEnterDuration: "Ilagay ang tagal (sa segundo)"
|
||||||
eventEditorThunder: "Kulog na Kaganapan"
|
|
||||||
eventEditorMustSetThunderDuration: "Kailangan mong itakda ang tagal ng kidlat!"
|
eventEditorMustSetThunderDuration: "Kailangan mong itakda ang tagal ng kidlat!"
|
||||||
eventEditorThunderCleared: "Data ng kidlat ay tapos na."
|
eventEditorThunderCleared: "Data ng kidlat ay tapos na."
|
||||||
eventEditorEnterThunderWorld: "Ilagay ang pangalan ng mundo para sa kidlat upang mangyari ito, <cancel>"
|
eventEditorEnterThunderWorld: "Ilagay ang pangalan ng mundo para sa kidlat upang mangyari ito, <cancel>"
|
||||||
eventEditorEffects: "Epekto ng Kaganapan"
|
|
||||||
eventEditorAddEffect: "Magdagdag ng epekto"
|
eventEditorAddEffect: "Magdagdag ng epekto"
|
||||||
eventEditorAddEffectLocation: "Magdagdag ng epekto ng lokasyon"
|
eventEditorAddEffectLocation: "Magdagdag ng epekto ng lokasyon"
|
||||||
eventEditorMustAddEffects: "Kailangan mo munang magdagdag ng epekto!"
|
eventEditorMustAddEffects: "Kailangan mo munang magdagdag ng epekto!"
|
||||||
eventEditorInvalidEffect: "ito ay hindi wastong pangalan ng epekto!"
|
eventEditorInvalidEffect: "ito ay hindi wastong pangalan ng epekto!"
|
||||||
eventEditorEffectsCleared: "Epekto sa Kaganapan ay tapos na."
|
eventEditorEffectsCleared: "Epekto sa Kaganapan ay tapos na."
|
||||||
eventEditorEffectLocationPrompt: "Pindutin ang kaliwa upang maharangan ang epekto sa manlalaro, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Pindutin ang kaliwa upang maharangan ang epekto sa manlalaro, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Kaganapan ng pagsilang ng Mob"
|
|
||||||
eventEditorAddMobTypes: "Magdagdag ng mob"
|
eventEditorAddMobTypes: "Magdagdag ng mob"
|
||||||
|
eventEditorSetMobName: "Itakda ang pangalan ng kasuotan para sa mob"
|
||||||
|
eventEditorSetMobType: "Itakda ang uri ng mob"
|
||||||
eventEditorMustSetMobTypesFirst: "Kailangan mo munang itakda ang uri ng mob!"
|
eventEditorMustSetMobTypesFirst: "Kailangan mo munang itakda ang uri ng mob!"
|
||||||
eventEditorSetMobAmounts: "Itakda ang halaga ng mob"
|
eventEditorSetMobAmounts: "Itakda ang halaga ng mob"
|
||||||
eventEditorMustSetMobAmountsFirst: "Kailangan mo munang itakda ang halaga ng mob!"
|
eventEditorMustSetMobAmountsFirst: "Kailangan mo munang itakda ang halaga ng mob!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Itakda ang halaga ng pagbuhay sa mobs"
|
||||||
eventEditorAddSpawnLocation: "Itakda ang lokasyon ng pagbubuhayan"
|
eventEditorAddSpawnLocation: "Itakda ang lokasyon ng pagbubuhayan"
|
||||||
eventEditorMobSpawnsCleared: "Pagkabuhay ng mob ay tapos na."
|
eventEditorMobSpawnsCleared: "Pagkabuhay ng mob ay tapos na."
|
||||||
eventEditorMustSetMobLocationFirst: "Kailangan mo munang itakda ang lokasyong ng pagbubuhayan!"
|
eventEditorMustSetMobLocationFirst: "Kailangan mo munang itakda ang lokasyong ng pagbubuhayan!"
|
||||||
eventEditorSetMobName: "Itakda ang pangalan ng kasuotan para sa mob"
|
|
||||||
eventEditorSetMobType: "Itakda ang uri ng mob"
|
|
||||||
eventEditorSetMobItemInHand: "Itakda ang gamit sa kamay"
|
eventEditorSetMobItemInHand: "Itakda ang gamit sa kamay"
|
||||||
eventEditorSetMobItemInHandDrop: "Itakda ang pagkakataon na maghulog ng gamit sa kamay"
|
eventEditorSetMobItemInHandDrop: "Itakda ang pagkakataon na maghulog ng gamit sa kamay"
|
||||||
eventEditorSetMobBoots: "Itakda ang mga sapatos"
|
eventEditorSetMobBoots: "Itakda ang mga sapatos"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Itakda ang plato sa dibdib"
|
|||||||
eventEditorSetMobChestPlateDrop: "Itakda ang paghulog ng plato sa dibdib"
|
eventEditorSetMobChestPlateDrop: "Itakda ang paghulog ng plato sa dibdib"
|
||||||
eventEditorSetMobHelmet: "Itakda ang helmet"
|
eventEditorSetMobHelmet: "Itakda ang helmet"
|
||||||
eventEditorSetMobHelmetDrop: "Itakda ang pagkakataong maghulog ng helmet"
|
eventEditorSetMobHelmetDrop: "Itakda ang pagkakataong maghulog ng helmet"
|
||||||
eventEditorSetMobSpawnAmount: "Itakda ang halaga ng pagbuhay sa mobs"
|
|
||||||
eventEditorSetDropChance: "Itakda ang pagkakataon maghulog"
|
|
||||||
eventEditorPotionEffects: "Kaganapan ng epekto ng gayuma"
|
|
||||||
eventEditorSetPotionEffectTypes: "Itakda ang uri ng epekto ng gayuma"
|
eventEditorSetPotionEffectTypes: "Itakda ang uri ng epekto ng gayuma"
|
||||||
eventEditorMustSetPotionTypesFirst: "Kailangan mo munang magtakda ng uri ng epekto ng gayuma!"
|
eventEditorMustSetPotionTypesFirst: "Kailangan mo munang magtakda ng uri ng epekto ng gayuma!"
|
||||||
eventEditorSetPotionDurations: "Itakda ang tagal ng epekto ng gayuma"
|
eventEditorSetPotionDurations: "Itakda ang tagal ng epekto ng gayuma"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Définir le nom d'item"
|
|||||||
eventEditorNoNames: "Aucun nom défini"
|
eventEditorNoNames: "Aucun nom défini"
|
||||||
eventEditorMustSetNames: "Vous devez d'abord définir un nom de item !"
|
eventEditorMustSetNames: "Vous devez d'abord définir un nom de item !"
|
||||||
eventEditorInvalidName: "n'est pas le nom d'un objet valide !"
|
eventEditorInvalidName: "n'est pas le nom d'un objet valide !"
|
||||||
eventEditorStorm: "Événement de tempête"
|
|
||||||
eventEditorSetWorld: "Définir le monde"
|
eventEditorSetWorld: "Définir le monde"
|
||||||
eventEditorSetDuration: "Définir la durée"
|
eventEditorSetDuration: "Définir la durée"
|
||||||
eventEditorSetWorldFirst: "Vous devez d'abord définir un monde !"
|
eventEditorSetWorldFirst: "Vous devez d'abord définir un monde !"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Vous devez définir la durée de la tempête !
|
|||||||
eventEditorStormCleared: "Données de tempêtes effacées."
|
eventEditorStormCleared: "Données de tempêtes effacées."
|
||||||
eventEditorEnterStormWorld: "Entrez un nom de monde pour la tempête de se produire, <cancel>"
|
eventEditorEnterStormWorld: "Entrez un nom de monde pour la tempête de se produire, <cancel>"
|
||||||
eventEditorEnterDuration: "Définissez la durée (en secondes)"
|
eventEditorEnterDuration: "Définissez la durée (en secondes)"
|
||||||
eventEditorThunder: "Définir le Tonnerre"
|
|
||||||
eventEditorMustSetThunderDuration: "Vous devez définir une durée de tonnerre !"
|
eventEditorMustSetThunderDuration: "Vous devez définir une durée de tonnerre !"
|
||||||
eventEditorThunderCleared: "Thunder données effacées."
|
eventEditorThunderCleared: "Thunder données effacées."
|
||||||
eventEditorEnterThunderWorld: "Entrez un nom de monde pour le tonnerre se produise, <cancel>"
|
eventEditorEnterThunderWorld: "Entrez un nom de monde pour le tonnerre se produise, <cancel>"
|
||||||
eventEditorEffects: "Effets de l’événement"
|
|
||||||
eventEditorAddEffect: "Ajouter un effet"
|
eventEditorAddEffect: "Ajouter un effet"
|
||||||
eventEditorAddEffectLocation: "Ajouter l’emplacement de l’effet"
|
eventEditorAddEffectLocation: "Ajouter l’emplacement de l’effet"
|
||||||
eventEditorMustAddEffects: "Vous devez ajouter des effets d’abord !"
|
eventEditorMustAddEffects: "Vous devez ajouter des effets d’abord !"
|
||||||
eventEditorInvalidEffect: "n’est pas un nom valide d’effet !"
|
eventEditorInvalidEffect: "n’est pas un nom valide d’effet !"
|
||||||
eventEditorEffectsCleared: "Effets de l’événement est effacé."
|
eventEditorEffectsCleared: "Effets de l’événement est effacé."
|
||||||
eventEditorEffectLocationPrompt: "Faites un clic droit sur un bloc de jouer un effet à, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Faites un clic droit sur un bloc de jouer un effet à, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Définir le Spawn de Monstre"
|
|
||||||
eventEditorAddMobTypes: "Ajouter un mob"
|
eventEditorAddMobTypes: "Ajouter un mob"
|
||||||
|
eventEditorSetMobName: "Définir un nom personnalisé pour un mob"
|
||||||
|
eventEditorSetMobType: "Définir le type du monstre"
|
||||||
eventEditorMustSetMobTypesFirst: "Vous devez définir le type de mob tout d’abord !"
|
eventEditorMustSetMobTypesFirst: "Vous devez définir le type de mob tout d’abord !"
|
||||||
eventEditorSetMobAmounts: "Définir le nombre de monstres"
|
eventEditorSetMobAmounts: "Définir le nombre de monstres"
|
||||||
eventEditorMustSetMobAmountsFirst: "Vous devez définir le type de mob tout d’abord !"
|
eventEditorMustSetMobAmountsFirst: "Vous devez définir le type de mob tout d’abord !"
|
||||||
|
eventEditorSetMobSpawnAmount: "Fixer le nombre de mobs à invoquer"
|
||||||
eventEditorAddSpawnLocation: "Définir un emplacement d'apparition"
|
eventEditorAddSpawnLocation: "Définir un emplacement d'apparition"
|
||||||
eventEditorMobSpawnsCleared: "Spawn de mobs effacées."
|
eventEditorMobSpawnsCleared: "Spawn de mobs effacées."
|
||||||
eventEditorMustSetMobLocationFirst: "Vous devez définir un emplacement de spawn tout d’abord !"
|
eventEditorMustSetMobLocationFirst: "Vous devez définir un emplacement de spawn tout d’abord !"
|
||||||
eventEditorSetMobName: "Définir un nom personnalisé pour un mob"
|
|
||||||
eventEditorSetMobType: "Définir le type du monstre"
|
|
||||||
eventEditorSetMobItemInHand: "Définir l'item en main"
|
eventEditorSetMobItemInHand: "Définir l'item en main"
|
||||||
eventEditorSetMobItemInHandDrop: "Définir le taux de drop de l'item en main"
|
eventEditorSetMobItemInHandDrop: "Définir le taux de drop de l'item en main"
|
||||||
eventEditorSetMobBoots: "Définir les bottes"
|
eventEditorSetMobBoots: "Définir les bottes"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Définir le plastron"
|
|||||||
eventEditorSetMobChestPlateDrop: "Définir le taux de drop du plastron"
|
eventEditorSetMobChestPlateDrop: "Définir le taux de drop du plastron"
|
||||||
eventEditorSetMobHelmet: "Définir le casque"
|
eventEditorSetMobHelmet: "Définir le casque"
|
||||||
eventEditorSetMobHelmetDrop: "Définir le taux de drop du casque"
|
eventEditorSetMobHelmetDrop: "Définir le taux de drop du casque"
|
||||||
eventEditorSetMobSpawnAmount: "Fixer le nombre de mobs à invoquer"
|
|
||||||
eventEditorSetDropChance: "Définir le taux de drop"
|
|
||||||
eventEditorPotionEffects: "Définir les effets de potions"
|
|
||||||
eventEditorSetPotionEffectTypes: "Définir les effets de potions"
|
eventEditorSetPotionEffectTypes: "Définir les effets de potions"
|
||||||
eventEditorMustSetPotionTypesFirst: "Vous devez définir les types d’effets de potion d’abord !"
|
eventEditorMustSetPotionTypesFirst: "Vous devez définir les types d’effets de potion d’abord !"
|
||||||
eventEditorSetPotionDurations: "Définir les durées d’effet de la potion"
|
eventEditorSetPotionDurations: "Définir les durées d’effet de la potion"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Elem mennyiségek beállítása"
|
|||||||
eventEditorNoNames: "Nincs név beállítva"
|
eventEditorNoNames: "Nincs név beállítva"
|
||||||
eventEditorMustSetNames: "Meg kell adni az elem nevét először!"
|
eventEditorMustSetNames: "Meg kell adni az elem nevét először!"
|
||||||
eventEditorInvalidName: "nem érvényes elem név!"
|
eventEditorInvalidName: "nem érvényes elem név!"
|
||||||
eventEditorStorm: "Esemény vihar"
|
|
||||||
eventEditorSetWorld: "Világ beállítás"
|
eventEditorSetWorld: "Világ beállítás"
|
||||||
eventEditorSetDuration: "Időtartam beállítása"
|
eventEditorSetDuration: "Időtartam beállítása"
|
||||||
eventEditorSetWorldFirst: "Be kell állítani a világot először!"
|
eventEditorSetWorldFirst: "Be kell állítani a világot először!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Be kell állítani a vihar időtartamát!"
|
|||||||
eventEditorStormCleared: "A vihar adatai törölve."
|
eventEditorStormCleared: "A vihar adatai törölve."
|
||||||
eventEditorEnterStormWorld: "Adja meg a világ nevét hogy a vihar bekövetkezzen, <cancel>"
|
eventEditorEnterStormWorld: "Adja meg a világ nevét hogy a vihar bekövetkezzen, <cancel>"
|
||||||
eventEditorEnterDuration: "Időtartam megadása (másodpercben)"
|
eventEditorEnterDuration: "Időtartam megadása (másodpercben)"
|
||||||
eventEditorThunder: "Esemény dörgés"
|
|
||||||
eventEditorMustSetThunderDuration: "Be kell állítani a mennydörgés időtartamát!"
|
eventEditorMustSetThunderDuration: "Be kell állítani a mennydörgés időtartamát!"
|
||||||
eventEditorThunderCleared: "A dörgés adatok törölve."
|
eventEditorThunderCleared: "A dörgés adatok törölve."
|
||||||
eventEditorEnterThunderWorld: "Adja meg a világnevet hogy a mennydörgés bekövetkezzen, <cancel>"
|
eventEditorEnterThunderWorld: "Adja meg a világnevet hogy a mennydörgés bekövetkezzen, <cancel>"
|
||||||
eventEditorEffects: "Esemény effektek"
|
|
||||||
eventEditorAddEffect: "Effekt hozzáadása"
|
eventEditorAddEffect: "Effekt hozzáadása"
|
||||||
eventEditorAddEffectLocation: "Effekt hely hozzáadása"
|
eventEditorAddEffectLocation: "Effekt hely hozzáadása"
|
||||||
eventEditorMustAddEffects: "Először az effekteket kell hozzáadni!"
|
eventEditorMustAddEffects: "Először az effekteket kell hozzáadni!"
|
||||||
eventEditorInvalidEffect: "nem érvényes effekt név!"
|
eventEditorInvalidEffect: "nem érvényes effekt név!"
|
||||||
eventEditorEffectsCleared: "Esemény effektek törölve."
|
eventEditorEffectsCleared: "Esemény effektek törölve."
|
||||||
eventEditorEffectLocationPrompt: "Kattints a jobb egérgombbal egy blokkra, hogy hatással legyen, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Kattints a jobb egérgombbal egy blokkra, hogy hatással legyen, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Esemény szörny idézések"
|
|
||||||
eventEditorAddMobTypes: "Szörny hozzáadása"
|
eventEditorAddMobTypes: "Szörny hozzáadása"
|
||||||
|
eventEditorSetMobName: "Egyéni név beállítása a szörny számára"
|
||||||
|
eventEditorSetMobType: "Szörny típus beállítása"
|
||||||
eventEditorMustSetMobTypesFirst: "Először a szörny típusát kell beállítani!"
|
eventEditorMustSetMobTypesFirst: "Először a szörny típusát kell beállítani!"
|
||||||
eventEditorSetMobAmounts: "Szörny mennyiség beállítása"
|
eventEditorSetMobAmounts: "Szörny mennyiség beállítása"
|
||||||
eventEditorMustSetMobAmountsFirst: "Először be kell állítani a szörny összegét!"
|
eventEditorMustSetMobAmountsFirst: "Először be kell állítani a szörny összegét!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Szörny mennyiség beállítása, hogy idézzen"
|
||||||
eventEditorAddSpawnLocation: "Spawn hely beállítása"
|
eventEditorAddSpawnLocation: "Spawn hely beállítása"
|
||||||
eventEditorMobSpawnsCleared: "A szörny spawns törölve."
|
eventEditorMobSpawnsCleared: "A szörny spawns törölve."
|
||||||
eventEditorMustSetMobLocationFirst: "Először be kell állítani a spawn-helyet!"
|
eventEditorMustSetMobLocationFirst: "Először be kell állítani a spawn-helyet!"
|
||||||
eventEditorSetMobName: "Egyéni név beállítása a szörny számára"
|
|
||||||
eventEditorSetMobType: "Szörny típus beállítása"
|
|
||||||
eventEditorSetMobItemInHand: "Elem beállítása a kézben lévőt"
|
eventEditorSetMobItemInHand: "Elem beállítása a kézben lévőt"
|
||||||
eventEditorSetMobItemInHandDrop: "Kézben lévő esedének elem beállítása"
|
eventEditorSetMobItemInHandDrop: "Kézben lévő esedének elem beállítása"
|
||||||
eventEditorSetMobBoots: "Csizmák beállítása"
|
eventEditorSetMobBoots: "Csizmák beállítása"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Mellvért beállítása"
|
|||||||
eventEditorSetMobChestPlateDrop: "Mellvért véletlen esésének beállítása"
|
eventEditorSetMobChestPlateDrop: "Mellvért véletlen esésének beállítása"
|
||||||
eventEditorSetMobHelmet: "Sisak beállítása"
|
eventEditorSetMobHelmet: "Sisak beállítása"
|
||||||
eventEditorSetMobHelmetDrop: "Sisak véletlen esésének beállítása"
|
eventEditorSetMobHelmetDrop: "Sisak véletlen esésének beállítása"
|
||||||
eventEditorSetMobSpawnAmount: "Szörny mennyiség beállítása, hogy idézzen"
|
|
||||||
eventEditorSetDropChance: "Ledobás esély beállítása"
|
|
||||||
eventEditorPotionEffects: "Bájital effekt események"
|
|
||||||
eventEditorSetPotionEffectTypes: "Bájital effekt típusok beállítása"
|
eventEditorSetPotionEffectTypes: "Bájital effekt típusok beállítása"
|
||||||
eventEditorMustSetPotionTypesFirst: "Először a bájital típusokat kell beállítani!"
|
eventEditorMustSetPotionTypesFirst: "Először a bájital típusokat kell beállítani!"
|
||||||
eventEditorSetPotionDurations: "Bájital effekt tartalmak beállítása"
|
eventEditorSetPotionDurations: "Bájital effekt tartalmak beállítása"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Tetapkan jumlah item"
|
|||||||
eventEditorNoNames: "Tidak ada nama yang di set"
|
eventEditorNoNames: "Tidak ada nama yang di set"
|
||||||
eventEditorMustSetNames: "Anda harus mengatur nama item terlebih dahulu!"
|
eventEditorMustSetNames: "Anda harus mengatur nama item terlebih dahulu!"
|
||||||
eventEditorInvalidName: "bukan nama item yang sah!"
|
eventEditorInvalidName: "bukan nama item yang sah!"
|
||||||
eventEditorStorm: "Acara Badai"
|
|
||||||
eventEditorSetWorld: "Atur dunia"
|
eventEditorSetWorld: "Atur dunia"
|
||||||
eventEditorSetDuration: "Atur durasi"
|
eventEditorSetDuration: "Atur durasi"
|
||||||
eventEditorSetWorldFirst: "Anda harus menetapkan dunia pertama!"
|
eventEditorSetWorldFirst: "Anda harus menetapkan dunia pertama!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Anda harus menetapkan durasi badai!"
|
|||||||
eventEditorStormCleared: "Data badai dibersihkan."
|
eventEditorStormCleared: "Data badai dibersihkan."
|
||||||
eventEditorEnterStormWorld: "Masukkan nama dunia agar badai terjadi, <cancel>"
|
eventEditorEnterStormWorld: "Masukkan nama dunia agar badai terjadi, <cancel>"
|
||||||
eventEditorEnterDuration: "Masukkan durasi (dalam detik)"
|
eventEditorEnterDuration: "Masukkan durasi (dalam detik)"
|
||||||
eventEditorThunder: "Even Guntur"
|
|
||||||
eventEditorMustSetThunderDuration: "Anda harus menetapkan durasi guntur!"
|
eventEditorMustSetThunderDuration: "Anda harus menetapkan durasi guntur!"
|
||||||
eventEditorThunderCleared: "Data guntur dihapus."
|
eventEditorThunderCleared: "Data guntur dihapus."
|
||||||
eventEditorEnterThunderWorld: "Masukkan nama dunia agar guntur terjadi,\n <cancel>"
|
eventEditorEnterThunderWorld: "Masukkan nama dunia agar guntur terjadi,\n <cancel>"
|
||||||
eventEditorEffects: "Acara efek"
|
|
||||||
eventEditorAddEffect: "Menambahkan efek"
|
eventEditorAddEffect: "Menambahkan efek"
|
||||||
eventEditorAddEffectLocation: "Menambahkan lokasi efek"
|
eventEditorAddEffectLocation: "Menambahkan lokasi efek"
|
||||||
eventEditorMustAddEffects: "Kamu harus menambahkan efek dahulu!"
|
eventEditorMustAddEffects: "Kamu harus menambahkan efek dahulu!"
|
||||||
eventEditorInvalidEffect: "bukan nama efek yang sah!"
|
eventEditorInvalidEffect: "bukan nama efek yang sah!"
|
||||||
eventEditorEffectsCleared: "Acara efek dibersihkan."
|
eventEditorEffectsCleared: "Acara efek dibersihkan."
|
||||||
eventEditorEffectLocationPrompt: "Klik kanan pada satu blok untuk memainkan efeknya, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Klik kanan pada satu blok untuk memainkan efeknya, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Acara menumbuhkan Mob"
|
|
||||||
eventEditorAddMobTypes: "Menambahkan mob"
|
eventEditorAddMobTypes: "Menambahkan mob"
|
||||||
|
eventEditorSetMobName: "Tetapkan nama khusus untuk mob"
|
||||||
|
eventEditorSetMobType: "Atur tipe mob"
|
||||||
eventEditorMustSetMobTypesFirst: "Anda harus mengatur jenis mob dulu!"
|
eventEditorMustSetMobTypesFirst: "Anda harus mengatur jenis mob dulu!"
|
||||||
eventEditorSetMobAmounts: "Atur jumlah mob"
|
eventEditorSetMobAmounts: "Atur jumlah mob"
|
||||||
eventEditorMustSetMobAmountsFirst: "Anda harus mengatur jumlah massa terlebih dahulu!"
|
eventEditorMustSetMobAmountsFirst: "Anda harus mengatur jumlah massa terlebih dahulu!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Tetapkan jumlah massa untuk bertelur"
|
||||||
eventEditorAddSpawnLocation: "Tetapkan lokasi bibit"
|
eventEditorAddSpawnLocation: "Tetapkan lokasi bibit"
|
||||||
eventEditorMobSpawnsCleared: "Massa menumbuhkan dibersihkan."
|
eventEditorMobSpawnsCleared: "Massa menumbuhkan dibersihkan."
|
||||||
eventEditorMustSetMobLocationFirst: "Anda harus menetapkan lokasi menumbuhkan terlebih dahulu!"
|
eventEditorMustSetMobLocationFirst: "Anda harus menetapkan lokasi menumbuhkan terlebih dahulu!"
|
||||||
eventEditorSetMobName: "Tetapkan nama khusus untuk mob"
|
|
||||||
eventEditorSetMobType: "Atur tipe mob"
|
|
||||||
eventEditorSetMobItemInHand: "Atur item di tangan"
|
eventEditorSetMobItemInHand: "Atur item di tangan"
|
||||||
eventEditorSetMobItemInHandDrop: "Tetapkan kemungkinan penurunan item di tangan"
|
eventEditorSetMobItemInHandDrop: "Tetapkan kemungkinan penurunan item di tangan"
|
||||||
eventEditorSetMobBoots: "Atur sepatu bot"
|
eventEditorSetMobBoots: "Atur sepatu bot"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Atur piring dada"
|
|||||||
eventEditorSetMobChestPlateDrop: "Tetapkan kemungkinan penurunan dari piring dada"
|
eventEditorSetMobChestPlateDrop: "Tetapkan kemungkinan penurunan dari piring dada"
|
||||||
eventEditorSetMobHelmet: "Pasang helm"
|
eventEditorSetMobHelmet: "Pasang helm"
|
||||||
eventEditorSetMobHelmetDrop: "Tetapkan kemungkinan penurunan helm"
|
eventEditorSetMobHelmetDrop: "Tetapkan kemungkinan penurunan helm"
|
||||||
eventEditorSetMobSpawnAmount: "Tetapkan jumlah massa untuk bertelur"
|
|
||||||
eventEditorSetDropChance: "Tetapkan kesempatan jatuhkan"
|
|
||||||
eventEditorPotionEffects: "Efek Ramuan Acara"
|
|
||||||
eventEditorSetPotionEffectTypes: "Tetapkan jenis efek ramuan"
|
eventEditorSetPotionEffectTypes: "Tetapkan jenis efek ramuan"
|
||||||
eventEditorMustSetPotionTypesFirst: "Anda harus mengatur jenis efek ramuan terlebih dahulu!"
|
eventEditorMustSetPotionTypesFirst: "Anda harus mengatur jenis efek ramuan terlebih dahulu!"
|
||||||
eventEditorSetPotionDurations: "Tetapkan durasi efek ramuan"
|
eventEditorSetPotionDurations: "Tetapkan durasi efek ramuan"
|
||||||
|
@ -284,6 +284,7 @@ eventEditorThunderTitle: "- Evento Tuono -"
|
|||||||
eventEditorMobSpawnsTitle: "- Evento Spawn Creatura -"
|
eventEditorMobSpawnsTitle: "- Evento Spawn Creatura -"
|
||||||
eventEditorMobsTitle: "- Creature -"
|
eventEditorMobsTitle: "- Creature -"
|
||||||
eventEditorAddMobTypesTitle: "- Aggiungi Creatura -"
|
eventEditorAddMobTypesTitle: "- Aggiungi Creatura -"
|
||||||
|
eventEditorAddEquipmentTitle: "- Aggiungi Equipaggiamento -"
|
||||||
eventEditorPotionEffectsTitle: "- Evento Effetto Pozioni -"
|
eventEditorPotionEffectsTitle: "- Evento Effetto Pozioni -"
|
||||||
eventEditorPotionTypesTitle: "- Evento Tipo Pozioni -"
|
eventEditorPotionTypesTitle: "- Evento Tipo Pozioni -"
|
||||||
eventEditorWorldsTitle: "-Mondi-"
|
eventEditorWorldsTitle: "-Mondi-"
|
||||||
@ -318,7 +319,6 @@ eventEditorSetItemAmounts: "Imposta le quantità di oggetti"
|
|||||||
eventEditorNoNames: "Nessun nome impostato"
|
eventEditorNoNames: "Nessun nome impostato"
|
||||||
eventEditorMustSetNames: "È necessario impostare i nomi degli oggetti prima!"
|
eventEditorMustSetNames: "È necessario impostare i nomi degli oggetti prima!"
|
||||||
eventEditorInvalidName: "non è il nome di un oggetto valido!"
|
eventEditorInvalidName: "non è il nome di un oggetto valido!"
|
||||||
eventEditorStorm: "Evento Tempesta"
|
|
||||||
eventEditorSetWorld: "Imposta mondo"
|
eventEditorSetWorld: "Imposta mondo"
|
||||||
eventEditorSetDuration: "Imposta durata"
|
eventEditorSetDuration: "Imposta durata"
|
||||||
eventEditorSetWorldFirst: "È necessario impostare un mondo prima!"
|
eventEditorSetWorldFirst: "È necessario impostare un mondo prima!"
|
||||||
@ -327,27 +327,26 @@ eventEditorMustSetStormDuration: "È necessario impostare una durata della tempe
|
|||||||
eventEditorStormCleared: "Dati sulla tempesta cancellati."
|
eventEditorStormCleared: "Dati sulla tempesta cancellati."
|
||||||
eventEditorEnterStormWorld: "Inserisci il nome del mondo dove far avvenire la tempesta, <cancel>"
|
eventEditorEnterStormWorld: "Inserisci il nome del mondo dove far avvenire la tempesta, <cancel>"
|
||||||
eventEditorEnterDuration: "Inserisci la durata (in secondi)"
|
eventEditorEnterDuration: "Inserisci la durata (in secondi)"
|
||||||
eventEditorThunder: "Evento Tuono"
|
|
||||||
eventEditorMustSetThunderDuration: "È necessario impostare una durata per il tuono!"
|
eventEditorMustSetThunderDuration: "È necessario impostare una durata per il tuono!"
|
||||||
eventEditorThunderCleared: "Dati sul tuono cancellati."
|
eventEditorThunderCleared: "Dati sul tuono cancellati."
|
||||||
eventEditorEnterThunderWorld: "Inserisci il nome del mondo dove far avvenire i tuoni, <cancel>"
|
eventEditorEnterThunderWorld: "Inserisci il nome del mondo dove far avvenire i tuoni, <cancel>"
|
||||||
eventEditorEffects: "Evento Effetti Sonori"
|
|
||||||
eventEditorAddEffect: "Aggiungi effetto sonoro"
|
eventEditorAddEffect: "Aggiungi effetto sonoro"
|
||||||
eventEditorAddEffectLocation: "Aggiungi posizione effetto sonoro"
|
eventEditorAddEffectLocation: "Aggiungi posizione effetto sonoro"
|
||||||
eventEditorMustAddEffects: "È necessario aggiungere un effetto sonoro prima!"
|
eventEditorMustAddEffects: "È necessario aggiungere un effetto sonoro prima!"
|
||||||
eventEditorInvalidEffect: "non è il nome di un effetto sonoro valido!"
|
eventEditorInvalidEffect: "non è il nome di un effetto sonoro valido!"
|
||||||
eventEditorEffectsCleared: "Evento effetti sonori cancellato."
|
eventEditorEffectsCleared: "Evento effetti sonori cancellato."
|
||||||
eventEditorEffectLocationPrompt: "Click destro su un blocco per produrre un effetto sonoro, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Click destro su un blocco per produrre un effetto sonoro, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Evento Spawn Creatura"
|
|
||||||
eventEditorAddMobTypes: "Aggiungi creatura"
|
eventEditorAddMobTypes: "Aggiungi creatura"
|
||||||
|
eventEditorSetMobName: "Imposta un nome personalizzato alla creatura"
|
||||||
|
eventEditorSetMobType: "Imposta il tipo di creatura"
|
||||||
eventEditorMustSetMobTypesFirst: "È necessario impostare il tipo di creatura prima!"
|
eventEditorMustSetMobTypesFirst: "È necessario impostare il tipo di creatura prima!"
|
||||||
eventEditorSetMobAmounts: "Imposta la quantità di creature"
|
eventEditorSetMobAmounts: "Imposta la quantità di creature"
|
||||||
eventEditorMustSetMobAmountsFirst: "È necessario impostare la quantità di creature prima!"
|
eventEditorMustSetMobAmountsFirst: "È necessario impostare la quantità di creature prima!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Imposta la quantità di creature da generare"
|
||||||
eventEditorAddSpawnLocation: "Imposta la posizione di spawn"
|
eventEditorAddSpawnLocation: "Imposta la posizione di spawn"
|
||||||
eventEditorMobSpawnsCleared: "Spawn delle creature cancellati."
|
eventEditorMobSpawnsCleared: "Spawn delle creature cancellati."
|
||||||
eventEditorMustSetMobLocationFirst: "È necessario impostare una posizione di spawn prima!"
|
eventEditorMustSetMobLocationFirst: "È necessario impostare una posizione di spawn prima!"
|
||||||
eventEditorSetMobName: "Imposta un nome personalizzato alla creatura"
|
eventEditorSetEquipment: "Imposta equipaggiamento"
|
||||||
eventEditorSetMobType: "Imposta il tipo di creatura"
|
|
||||||
eventEditorSetMobItemInHand: "Metti l'oggetto nella mano"
|
eventEditorSetMobItemInHand: "Metti l'oggetto nella mano"
|
||||||
eventEditorSetMobItemInHandDrop: "Imposta una probabilità di drop dell'oggetto nella mano"
|
eventEditorSetMobItemInHandDrop: "Imposta una probabilità di drop dell'oggetto nella mano"
|
||||||
eventEditorSetMobBoots: "Imposta gli stivali"
|
eventEditorSetMobBoots: "Imposta gli stivali"
|
||||||
@ -358,9 +357,7 @@ eventEditorSetMobChestPlate: "Imposta la corazza"
|
|||||||
eventEditorSetMobChestPlateDrop: "Imposta la possibilità di drop della corazza"
|
eventEditorSetMobChestPlateDrop: "Imposta la possibilità di drop della corazza"
|
||||||
eventEditorSetMobHelmet: "Imposta l'elmo"
|
eventEditorSetMobHelmet: "Imposta l'elmo"
|
||||||
eventEditorSetMobHelmetDrop: "Imposta la possibilità di drop dell'elmo"
|
eventEditorSetMobHelmetDrop: "Imposta la possibilità di drop dell'elmo"
|
||||||
eventEditorSetMobSpawnAmount: "Imposta la quantità di creature da generare"
|
eventEditorSetDropChance: "Inserici la possibilità di drop tra <least> e <greatest>, <cancel>"
|
||||||
eventEditorSetDropChance: "Imposta la probabilità di drop"
|
|
||||||
eventEditorPotionEffects: "Evento Effetto Pozioni"
|
|
||||||
eventEditorSetPotionEffectTypes: "Imposta i tipi degli effetti pozione"
|
eventEditorSetPotionEffectTypes: "Imposta i tipi degli effetti pozione"
|
||||||
eventEditorMustSetPotionTypesFirst: "È necessario impostare i tipi degli effetti pozione prima!"
|
eventEditorMustSetPotionTypesFirst: "È necessario impostare i tipi degli effetti pozione prima!"
|
||||||
eventEditorSetPotionDurations: "Imposta le durate degli effetti pozione"
|
eventEditorSetPotionDurations: "Imposta le durate degli effetti pozione"
|
||||||
|
@ -308,7 +308,6 @@ eventEditorSetItemAmounts: "アイテム数を設定"
|
|||||||
eventEditorNoNames: "名前が設定されていません"
|
eventEditorNoNames: "名前が設定されていません"
|
||||||
eventEditorMustSetNames: "アイテム名を先に設定する必要があります!"
|
eventEditorMustSetNames: "アイテム名を先に設定する必要があります!"
|
||||||
eventEditorInvalidName: "は有効なアイテム名ではありません!"
|
eventEditorInvalidName: "は有効なアイテム名ではありません!"
|
||||||
eventEditorStorm: "アクションストーム"
|
|
||||||
eventEditorSetWorld: "ワールドを設定"
|
eventEditorSetWorld: "ワールドを設定"
|
||||||
eventEditorSetDuration: "長さの設定"
|
eventEditorSetDuration: "長さの設定"
|
||||||
eventEditorSetWorldFirst: "最初にワールドを設定する必要があります!"
|
eventEditorSetWorldFirst: "最初にワールドを設定する必要があります!"
|
||||||
@ -317,7 +316,6 @@ eventEditorMustSetStormDuration: "嵐の期間を設定する必要がありま
|
|||||||
eventEditorStormCleared: "嵐データが消去されました。"
|
eventEditorStormCleared: "嵐データが消去されました。"
|
||||||
eventEditorEnterStormWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
|
eventEditorEnterStormWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
|
||||||
eventEditorEnterDuration: "期間を入力してください(秒)"
|
eventEditorEnterDuration: "期間を入力してください(秒)"
|
||||||
eventEditorThunder: "アクションサンダー"
|
|
||||||
eventEditorMustSetThunderDuration: "雷の持続時間を設定しなければなりません!"
|
eventEditorMustSetThunderDuration: "雷の持続時間を設定しなければなりません!"
|
||||||
eventEditorThunderCleared: "雷データが消去されました。"
|
eventEditorThunderCleared: "雷データが消去されました。"
|
||||||
eventEditorEnterThunderWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
|
eventEditorEnterThunderWorld: "嵐が発生する世界の名前を入力してください、<cancel>"
|
||||||
@ -325,14 +323,15 @@ eventEditorAddEffect: "効果音を追加"
|
|||||||
eventEditorMustAddEffects: "最初にサウンドエフェクトを追加する必要があります!"
|
eventEditorMustAddEffects: "最初にサウンドエフェクトを追加する必要があります!"
|
||||||
eventEditorEffectLocationPrompt: "ブロックを右クリックして、<add>、<cancel>で効果音を再生します"
|
eventEditorEffectLocationPrompt: "ブロックを右クリックして、<add>、<cancel>で効果音を再生します"
|
||||||
eventEditorAddMobTypes: "獣を追加"
|
eventEditorAddMobTypes: "獣を追加"
|
||||||
|
eventEditorSetMobName: "獣のカスタム名を設定"
|
||||||
|
eventEditorSetMobType: "獣の種類を設定"
|
||||||
eventEditorMustSetMobTypesFirst: "最初に獣の種類を入力する必要があります!"
|
eventEditorMustSetMobTypesFirst: "最初に獣の種類を入力する必要があります!"
|
||||||
eventEditorSetMobAmounts: "獣の数を設定"
|
eventEditorSetMobAmounts: "獣の数を設定"
|
||||||
eventEditorMustSetMobAmountsFirst: "最初に獣の数を設定する必要があります!"
|
eventEditorMustSetMobAmountsFirst: "最初に獣の数を設定する必要があります!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Mobのスポーン数を設定"
|
||||||
eventEditorAddSpawnLocation: "スポーン地点を設定"
|
eventEditorAddSpawnLocation: "スポーン地点を設定"
|
||||||
eventEditorMobSpawnsCleared: "獣のスポーンをクリアしました。"
|
eventEditorMobSpawnsCleared: "獣のスポーンをクリアしました。"
|
||||||
eventEditorMustSetMobLocationFirst: "最初にスポーン地点を設定する必要があります!"
|
eventEditorMustSetMobLocationFirst: "最初にスポーン地点を設定する必要があります!"
|
||||||
eventEditorSetMobName: "獣のカスタム名を設定"
|
|
||||||
eventEditorSetMobType: "獣の種類を設定"
|
|
||||||
eventEditorSetMobItemInHand: "手に持たせるアイテムを設定"
|
eventEditorSetMobItemInHand: "手に持たせるアイテムを設定"
|
||||||
eventEditorSetMobItemInHandDrop: "手に持っているアイテムのドロップ率を設定"
|
eventEditorSetMobItemInHandDrop: "手に持っているアイテムのドロップ率を設定"
|
||||||
eventEditorSetMobBoots: "ブーツを設定"
|
eventEditorSetMobBoots: "ブーツを設定"
|
||||||
@ -343,8 +342,6 @@ eventEditorSetMobChestPlate: "チェストプレートを設定"
|
|||||||
eventEditorSetMobChestPlateDrop: "チェストプレートのドロップ率を設定"
|
eventEditorSetMobChestPlateDrop: "チェストプレートのドロップ率を設定"
|
||||||
eventEditorSetMobHelmet: "ヘルメットを設定"
|
eventEditorSetMobHelmet: "ヘルメットを設定"
|
||||||
eventEditorSetMobHelmetDrop: "ヘルメットのドロップ率を設定"
|
eventEditorSetMobHelmetDrop: "ヘルメットのドロップ率を設定"
|
||||||
eventEditorSetMobSpawnAmount: "Mobのスポーン数を設定"
|
|
||||||
eventEditorSetDropChance: "ドロップ率を設定"
|
|
||||||
eventEditorSetPotionEffectTypes: "ポーション効果を設定"
|
eventEditorSetPotionEffectTypes: "ポーション効果を設定"
|
||||||
eventEditorMustSetPotionTypesFirst: "最初にポーション効果を入力する必要があります!"
|
eventEditorMustSetPotionTypesFirst: "最初にポーション効果を入力する必要があります!"
|
||||||
eventEditorSetPotionDurations: "ポーション効果の持続時間を設定"
|
eventEditorSetPotionDurations: "ポーション効果の持続時間を設定"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "아이템 양 설정"
|
|||||||
eventEditorNoNames: "이름이 설정되지 않았습니다"
|
eventEditorNoNames: "이름이 설정되지 않았습니다"
|
||||||
eventEditorMustSetNames: "먼저 아이템 이름을 설정해야합니다!"
|
eventEditorMustSetNames: "먼저 아이템 이름을 설정해야합니다!"
|
||||||
eventEditorInvalidName: "유효한 아이템 이름이 아닙니다!"
|
eventEditorInvalidName: "유효한 아이템 이름이 아닙니다!"
|
||||||
eventEditorStorm: "폭풍 작용"
|
|
||||||
eventEditorSetWorld: "World 설정"
|
eventEditorSetWorld: "World 설정"
|
||||||
eventEditorSetDuration: "지속 시간 설정"
|
eventEditorSetDuration: "지속 시간 설정"
|
||||||
eventEditorSetWorldFirst: "World를 먼저 설정해야합니다!"
|
eventEditorSetWorldFirst: "World를 먼저 설정해야합니다!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "폭풍 지속 시간을 설정해야합니다!
|
|||||||
eventEditorStormCleared: "폭풍 데이터가 삭제되었습니다."
|
eventEditorStormCleared: "폭풍 데이터가 삭제되었습니다."
|
||||||
eventEditorEnterStormWorld: "폭풍이 칠 world 이름을 입력, <cancel>"
|
eventEditorEnterStormWorld: "폭풍이 칠 world 이름을 입력, <cancel>"
|
||||||
eventEditorEnterDuration: "지속시간 (초) 입력"
|
eventEditorEnterDuration: "지속시간 (초) 입력"
|
||||||
eventEditorThunder: "번개 작용"
|
|
||||||
eventEditorMustSetThunderDuration: "천둥 지속 시간을 설정해야합니다!"
|
eventEditorMustSetThunderDuration: "천둥 지속 시간을 설정해야합니다!"
|
||||||
eventEditorThunderCleared: "천둥 데이터가 삭제되었습니다."
|
eventEditorThunderCleared: "천둥 데이터가 삭제되었습니다."
|
||||||
eventEditorEnterThunderWorld: "천둥이 칠 world 이름을 입력, <cancel>"
|
eventEditorEnterThunderWorld: "천둥이 칠 world 이름을 입력, <cancel>"
|
||||||
eventEditorEffects: "음향 효과 작용"
|
|
||||||
eventEditorAddEffect: "음향 효과 추가"
|
eventEditorAddEffect: "음향 효과 추가"
|
||||||
eventEditorAddEffectLocation: "지역 음향 효과 추가"
|
eventEditorAddEffectLocation: "지역 음향 효과 추가"
|
||||||
eventEditorMustAddEffects: "먼저 음향 효과를 추가해야합니다!"
|
eventEditorMustAddEffects: "먼저 음향 효과를 추가해야합니다!"
|
||||||
eventEditorInvalidEffect: "유효한 음향 효과 이름이 아닙니다."
|
eventEditorInvalidEffect: "유효한 음향 효과 이름이 아닙니다."
|
||||||
eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
|
eventEditorEffectsCleared: "액션 사운드 효과가 삭제되었습니다."
|
||||||
eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "음향 효과를 재생하려면 블록을 마우스 오른쪽 버튼으로 클릭, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "몬스터 소환 작용"
|
|
||||||
eventEditorAddMobTypes: "몬스터 추가"
|
eventEditorAddMobTypes: "몬스터 추가"
|
||||||
|
eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
|
||||||
|
eventEditorSetMobType: "몬스터 타입 설정"
|
||||||
eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
|
eventEditorMustSetMobTypesFirst: "먼저 몬스터 유형을 설정해야합니다!"
|
||||||
eventEditorSetMobAmounts: "몬스터 양 설정"
|
eventEditorSetMobAmounts: "몬스터 양 설정"
|
||||||
eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
|
eventEditorMustSetMobAmountsFirst: "먼저 몬스터 양을 설정해야합니다!"
|
||||||
|
eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
|
||||||
eventEditorAddSpawnLocation: "생성 위치 설정"
|
eventEditorAddSpawnLocation: "생성 위치 설정"
|
||||||
eventEditorMobSpawnsCleared: "몬스터 소환 완료."
|
eventEditorMobSpawnsCleared: "몬스터 소환 완료."
|
||||||
eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
|
eventEditorMustSetMobLocationFirst: "먼저 소환될 위치를 설정해야합니다!"
|
||||||
eventEditorSetMobName: "몬스터에 대한 사용자 정의 이름 설정"
|
|
||||||
eventEditorSetMobType: "몬스터 타입 설정"
|
|
||||||
eventEditorSetMobItemInHand: "손에 든 아이템 설정"
|
eventEditorSetMobItemInHand: "손에 든 아이템 설정"
|
||||||
eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
|
eventEditorSetMobItemInHandDrop: "손에 들고있는 아이템 드롭 확률 설정"
|
||||||
eventEditorSetMobBoots: "신발 설정"
|
eventEditorSetMobBoots: "신발 설정"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "상의 설정"
|
|||||||
eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
|
eventEditorSetMobChestPlateDrop: "상의가 드롭될 확률 설정"
|
||||||
eventEditorSetMobHelmet: "모자 설정"
|
eventEditorSetMobHelmet: "모자 설정"
|
||||||
eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
|
eventEditorSetMobHelmetDrop: "모자가 드롭될 확률 설정"
|
||||||
eventEditorSetMobSpawnAmount: "소환 할 몬스터 양 설정"
|
|
||||||
eventEditorSetDropChance: "드롭 확률 설정"
|
|
||||||
eventEditorPotionEffects: "포션 효과 작용"
|
|
||||||
eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
|
eventEditorSetPotionEffectTypes: "물약 효과 유형 설정"
|
||||||
eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
|
eventEditorMustSetPotionTypesFirst: "물약 효과 유형을 먼저 설정해야합니다!"
|
||||||
eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"
|
eventEditorSetPotionDurations: "물약 효과 지속 시간 설정"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "set stufz amount"
|
|||||||
eventEditorNoNames: "no naimz set"
|
eventEditorNoNames: "no naimz set"
|
||||||
eventEditorMustSetNames: "put stuf naim 1st!111!1!"
|
eventEditorMustSetNames: "put stuf naim 1st!111!1!"
|
||||||
eventEditorInvalidName: "invalid stuf naim!!!"
|
eventEditorInvalidName: "invalid stuf naim!!!"
|
||||||
eventEditorStorm: "acshun strom"
|
|
||||||
eventEditorSetWorld: "set wrold"
|
eventEditorSetWorld: "set wrold"
|
||||||
eventEditorSetDuration: "set durashun"
|
eventEditorSetDuration: "set durashun"
|
||||||
eventEditorSetWorldFirst: "u msut set wrold first!!!!"
|
eventEditorSetWorldFirst: "u msut set wrold first!!!!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "put storm durashun!!!!"
|
|||||||
eventEditorStormCleared: "storm data clered."
|
eventEditorStormCleared: "storm data clered."
|
||||||
eventEditorEnterStormWorld: "entr world name 4 teh storm 2 ocur in, <cancel>"
|
eventEditorEnterStormWorld: "entr world name 4 teh storm 2 ocur in, <cancel>"
|
||||||
eventEditorEnterDuration: "entr durashun (in secs)"
|
eventEditorEnterDuration: "entr durashun (in secs)"
|
||||||
eventEditorThunder: "acshun thundr"
|
|
||||||
eventEditorMustSetThunderDuration: "put thundr durashun!!!!"
|
eventEditorMustSetThunderDuration: "put thundr durashun!!!!"
|
||||||
eventEditorThunderCleared: "thundar data snapd"
|
eventEditorThunderCleared: "thundar data snapd"
|
||||||
eventEditorEnterThunderWorld: "entr world name 4 teh thundr 2 ocur in, <cancel>"
|
eventEditorEnterThunderWorld: "entr world name 4 teh thundr 2 ocur in, <cancel>"
|
||||||
eventEditorEffects: "acshun sound efects"
|
|
||||||
eventEditorAddEffect: "add sound efect"
|
eventEditorAddEffect: "add sound efect"
|
||||||
eventEditorAddEffectLocation: "add sound efect locashun"
|
eventEditorAddEffectLocation: "add sound efect locashun"
|
||||||
eventEditorMustAddEffects: "add sound effects nao!!!"
|
eventEditorMustAddEffects: "add sound effects nao!!!"
|
||||||
eventEditorInvalidEffect: "not valid sound efect naim!!!!!!"
|
eventEditorInvalidEffect: "not valid sound efect naim!!!!!!"
|
||||||
eventEditorEffectsCleared: "acshun sound efects b gone."
|
eventEditorEffectsCleared: "acshun sound efects b gone."
|
||||||
eventEditorEffectLocationPrompt: "rigt-clik on blok to play sound efect at, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "rigt-clik on blok to play sound efect at, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "acshun monstar spawn"
|
|
||||||
eventEditorAddMobTypes: "add monstarz"
|
eventEditorAddMobTypes: "add monstarz"
|
||||||
|
eventEditorSetMobName: "put custom naim for monstar"
|
||||||
|
eventEditorSetMobType: "put mob taip"
|
||||||
eventEditorMustSetMobTypesFirst: "put mob taip firsts!!"
|
eventEditorMustSetMobTypesFirst: "put mob taip firsts!!"
|
||||||
eventEditorSetMobAmounts: "entr monstar numbah"
|
eventEditorSetMobAmounts: "entr monstar numbah"
|
||||||
eventEditorMustSetMobAmountsFirst: "poot mob amont firsts!!"
|
eventEditorMustSetMobAmountsFirst: "poot mob amont firsts!!"
|
||||||
|
eventEditorSetMobSpawnAmount: "set amont of monst 2 spown"
|
||||||
eventEditorAddSpawnLocation: "put spown spot"
|
eventEditorAddSpawnLocation: "put spown spot"
|
||||||
eventEditorMobSpawnsCleared: "mob spown removd"
|
eventEditorMobSpawnsCleared: "mob spown removd"
|
||||||
eventEditorMustSetMobLocationFirst: "put spawn spot first!!"
|
eventEditorMustSetMobLocationFirst: "put spawn spot first!!"
|
||||||
eventEditorSetMobName: "put custom naim for monstar"
|
|
||||||
eventEditorSetMobType: "put mob taip"
|
|
||||||
eventEditorSetMobItemInHand: "set stufz in hand"
|
eventEditorSetMobItemInHand: "set stufz in hand"
|
||||||
eventEditorSetMobItemInHandDrop: "setz drop % of item in hand"
|
eventEditorSetMobItemInHandDrop: "setz drop % of item in hand"
|
||||||
eventEditorSetMobBoots: "put boots"
|
eventEditorSetMobBoots: "put boots"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "set tshirt"
|
|||||||
eventEditorSetMobChestPlateDrop: "set % drop of thsirt"
|
eventEditorSetMobChestPlateDrop: "set % drop of thsirt"
|
||||||
eventEditorSetMobHelmet: "set hat"
|
eventEditorSetMobHelmet: "set hat"
|
||||||
eventEditorSetMobHelmetDrop: "put drop % of hat"
|
eventEditorSetMobHelmetDrop: "put drop % of hat"
|
||||||
eventEditorSetMobSpawnAmount: "set amont of monst 2 spown"
|
|
||||||
eventEditorSetDropChance: "set drop %"
|
|
||||||
eventEditorPotionEffects: "acshun potion fx"
|
|
||||||
eventEditorSetPotionEffectTypes: "set potion fx typ"
|
eventEditorSetPotionEffectTypes: "set potion fx typ"
|
||||||
eventEditorMustSetPotionTypesFirst: "set poshun fx typ 1st"
|
eventEditorMustSetPotionTypesFirst: "set poshun fx typ 1st"
|
||||||
eventEditorSetPotionDurations: "set pshun fx duration"
|
eventEditorSetPotionDurations: "set pshun fx duration"
|
||||||
|
@ -162,5 +162,17 @@ stageEditorDelete: "Slett scenen"
|
|||||||
stageEditorSetBlockNames: "Sett blokknavn"
|
stageEditorSetBlockNames: "Sett blokknavn"
|
||||||
stageEditorSetBlockAmounts: "Sett blokkantall"
|
stageEditorSetBlockAmounts: "Sett blokkantall"
|
||||||
stageEditorSetBlockDurability: "Sett blokkens holdbarhet"
|
stageEditorSetBlockDurability: "Sett blokkens holdbarhet"
|
||||||
|
stageEditorSetKillAmounts: "Sett drapsantall"
|
||||||
|
stageEditorSetKillIds: "Sett NPC ID-er"
|
||||||
|
stageEditorSetMobTypes: "Sett vesentyper"
|
||||||
|
stageEditorSetLocations: "Sett possisjon"
|
||||||
|
stageEditorSetLocationRadii: "Sett possisjonsradius"
|
||||||
|
stageEditorSetLocationNames: "Sett possisjonsnavn"
|
||||||
|
stageEditorPassword: "Passord"
|
||||||
|
stageEditorAddPasswordDisplay: "Legg til passordhint"
|
||||||
|
stageEditorAddPasswordPhrases: "Legg til passordfraser"
|
||||||
|
stageEditorCustom: "Egendefinert objektiv"
|
||||||
|
stageEditorModules: "- Moduler -"
|
||||||
stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>"
|
stageEditorEnchantTypePrompt: "Oppgi fortryllelsesnavn, <space>, <cancel>"
|
||||||
|
stageEditorReachLocationPrompt: "Høyreklikk på en blokk for å velge den, <add>, <cancel>"
|
||||||
questObjectivesTitle: "---(<quest>)---"
|
questObjectivesTitle: "---(<quest>)---"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Stel aantal voorwerpen in"
|
|||||||
eventEditorNoNames: "Nog geen namen"
|
eventEditorNoNames: "Nog geen namen"
|
||||||
eventEditorMustSetNames: "Stel eerst de namen van de voorwerpen in!"
|
eventEditorMustSetNames: "Stel eerst de namen van de voorwerpen in!"
|
||||||
eventEditorInvalidName: "is geen geldige naam!"
|
eventEditorInvalidName: "is geen geldige naam!"
|
||||||
eventEditorStorm: "Storm Event"
|
|
||||||
eventEditorSetWorld: "Stel wereld in"
|
eventEditorSetWorld: "Stel wereld in"
|
||||||
eventEditorSetDuration: "Stel tijdsduur in"
|
eventEditorSetDuration: "Stel tijdsduur in"
|
||||||
eventEditorSetWorldFirst: "Stel de wereld eerst in!"
|
eventEditorSetWorldFirst: "Stel de wereld eerst in!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Stel de lengte van de storm in!"
|
|||||||
eventEditorStormCleared: "Storm gegevens gecleared."
|
eventEditorStormCleared: "Storm gegevens gecleared."
|
||||||
eventEditorEnterStormWorld: "Typ een wereld naam voor de storm om in voor te komen <cancel>"
|
eventEditorEnterStormWorld: "Typ een wereld naam voor de storm om in voor te komen <cancel>"
|
||||||
eventEditorEnterDuration: "Typ duur (in seconden)"
|
eventEditorEnterDuration: "Typ duur (in seconden)"
|
||||||
eventEditorThunder: "Event Onweer"
|
|
||||||
eventEditorMustSetThunderDuration: "Je moet een onweersduur neerzetten!"
|
eventEditorMustSetThunderDuration: "Je moet een onweersduur neerzetten!"
|
||||||
eventEditorThunderCleared: "Onweer data gecleared."
|
eventEditorThunderCleared: "Onweer data gecleared."
|
||||||
eventEditorEnterThunderWorld: "Typ een wereld naam voor het onweer om in voor te komen <cancel>"
|
eventEditorEnterThunderWorld: "Typ een wereld naam voor het onweer om in voor te komen <cancel>"
|
||||||
eventEditorEffects: "Event Effecten"
|
|
||||||
eventEditorAddEffect: "Voeg effect toe"
|
eventEditorAddEffect: "Voeg effect toe"
|
||||||
eventEditorAddEffectLocation: "Voeg effect locatie toe"
|
eventEditorAddEffectLocation: "Voeg effect locatie toe"
|
||||||
eventEditorMustAddEffects: "Je moet eerst een effect toevoegen!"
|
eventEditorMustAddEffects: "Je moet eerst een effect toevoegen!"
|
||||||
eventEditorInvalidEffect: "dit is niet een geldige effect naam!"
|
eventEditorInvalidEffect: "dit is niet een geldige effect naam!"
|
||||||
eventEditorEffectsCleared: "Event effect gecleared."
|
eventEditorEffectsCleared: "Event effect gecleared."
|
||||||
eventEditorEffectLocationPrompt: "Klik rechts op een blok om een effect af te spelen op <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Klik rechts op een blok om een effect af te spelen op <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Event Mob Spawns"
|
|
||||||
eventEditorAddMobTypes: "Voeg mob toe"
|
eventEditorAddMobTypes: "Voeg mob toe"
|
||||||
|
eventEditorSetMobName: "Aangepaste naam voor mob instellen"
|
||||||
|
eventEditorSetMobType: "Zet mob type"
|
||||||
eventEditorMustSetMobTypesFirst: "Je moet eerst het mob type specificeren!"
|
eventEditorMustSetMobTypesFirst: "Je moet eerst het mob type specificeren!"
|
||||||
eventEditorSetMobAmounts: "Specificeer mob aantal"
|
eventEditorSetMobAmounts: "Specificeer mob aantal"
|
||||||
eventEditorMustSetMobAmountsFirst: "Je moet eerst een mob-aantal zetten!"
|
eventEditorMustSetMobAmountsFirst: "Je moet eerst een mob-aantal zetten!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Zet de hoeveelheid mobs om te spawnen"
|
||||||
eventEditorAddSpawnLocation: "Zet spawn locatie"
|
eventEditorAddSpawnLocation: "Zet spawn locatie"
|
||||||
eventEditorMobSpawnsCleared: "Mob spawns weggehaald."
|
eventEditorMobSpawnsCleared: "Mob spawns weggehaald."
|
||||||
eventEditorMustSetMobLocationFirst: "Je moet eerst een spawn-locatie zetten!"
|
eventEditorMustSetMobLocationFirst: "Je moet eerst een spawn-locatie zetten!"
|
||||||
eventEditorSetMobName: "Aangepaste naam voor mob instellen"
|
|
||||||
eventEditorSetMobType: "Zet mob type"
|
|
||||||
eventEditorSetMobItemInHand: "Item in hand zetten"
|
eventEditorSetMobItemInHand: "Item in hand zetten"
|
||||||
eventEditorSetMobItemInHandDrop: "Zet dropkans van item in je hand"
|
eventEditorSetMobItemInHandDrop: "Zet dropkans van item in je hand"
|
||||||
eventEditorSetMobBoots: "Zet schoenen"
|
eventEditorSetMobBoots: "Zet schoenen"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Zet borstplaat"
|
|||||||
eventEditorSetMobChestPlateDrop: "Zet dropkans van borstplaat"
|
eventEditorSetMobChestPlateDrop: "Zet dropkans van borstplaat"
|
||||||
eventEditorSetMobHelmet: "Zet helm"
|
eventEditorSetMobHelmet: "Zet helm"
|
||||||
eventEditorSetMobHelmetDrop: "Zet dropkans van de helm"
|
eventEditorSetMobHelmetDrop: "Zet dropkans van de helm"
|
||||||
eventEditorSetMobSpawnAmount: "Zet de hoeveelheid mobs om te spawnen"
|
|
||||||
eventEditorSetDropChance: "Zet de dropkans"
|
|
||||||
eventEditorPotionEffects: "Event Drankeffecten"
|
|
||||||
eventEditorSetPotionEffectTypes: "Zet potioneffect types"
|
eventEditorSetPotionEffectTypes: "Zet potioneffect types"
|
||||||
eventEditorMustSetPotionTypesFirst: "Je moet eerst de potioneffect type zetten!"
|
eventEditorMustSetPotionTypesFirst: "Je moet eerst de potioneffect type zetten!"
|
||||||
eventEditorSetPotionDurations: "Zet de duur van het potioneffect"
|
eventEditorSetPotionDurations: "Zet de duur van het potioneffect"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Ustaw wartość przedmiotu"
|
|||||||
eventEditorNoNames: "Nie ustawiono nazwy"
|
eventEditorNoNames: "Nie ustawiono nazwy"
|
||||||
eventEditorMustSetNames: "Najpierw musisz ustawić nazwę!"
|
eventEditorMustSetNames: "Najpierw musisz ustawić nazwę!"
|
||||||
eventEditorInvalidName: "nie jest to poprawną nazwą przedmiotu!"
|
eventEditorInvalidName: "nie jest to poprawną nazwą przedmiotu!"
|
||||||
eventEditorStorm: "Wydarzenie Burza"
|
|
||||||
eventEditorSetWorld: "Zmień świat"
|
eventEditorSetWorld: "Zmień świat"
|
||||||
eventEditorSetDuration: "Zmień długość"
|
eventEditorSetDuration: "Zmień długość"
|
||||||
eventEditorSetWorldFirst: "Najpierw musisz wybrać świat!"
|
eventEditorSetWorldFirst: "Najpierw musisz wybrać świat!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Musisz ustawić długość burzy!"
|
|||||||
eventEditorStormCleared: "Dane burzy wyczyszczone."
|
eventEditorStormCleared: "Dane burzy wyczyszczone."
|
||||||
eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, <cancel>"
|
eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, <cancel>"
|
||||||
eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)"
|
eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)"
|
||||||
eventEditorThunder: "Wydarzenie Grzmotu"
|
|
||||||
eventEditorMustSetThunderDuration: "Musisz wpisać czas trwania Grzmotu!"
|
eventEditorMustSetThunderDuration: "Musisz wpisać czas trwania Grzmotu!"
|
||||||
eventEditorThunderCleared: "Dane grzmotu wyczyszczone."
|
eventEditorThunderCleared: "Dane grzmotu wyczyszczone."
|
||||||
eventEditorEnterThunderWorld: "Wprowadź nazwę świata w którym ma pojawić się burza, <cancel>"
|
eventEditorEnterThunderWorld: "Wprowadź nazwę świata w którym ma pojawić się burza, <cancel>"
|
||||||
eventEditorEffects: "Wydarzenie Efektów"
|
|
||||||
eventEditorAddEffect: "Dodaj efekt"
|
eventEditorAddEffect: "Dodaj efekt"
|
||||||
eventEditorAddEffectLocation: "Dodaj efekt lokacji"
|
eventEditorAddEffectLocation: "Dodaj efekt lokacji"
|
||||||
eventEditorMustAddEffects: "Musisz najpierw dodać efekty!"
|
eventEditorMustAddEffects: "Musisz najpierw dodać efekty!"
|
||||||
eventEditorInvalidEffect: "nie jest poprawną nazwą efektu!"
|
eventEditorInvalidEffect: "nie jest poprawną nazwą efektu!"
|
||||||
eventEditorEffectsCleared: "Wydarzenie efektów wyczyszczone."
|
eventEditorEffectsCleared: "Wydarzenie efektów wyczyszczone."
|
||||||
eventEditorEffectLocationPrompt: "Kliknij prawym przyciskiem myszy na bloku, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Kliknij prawym przyciskiem myszy na bloku, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Wydarzenie pojawiania się potworów"
|
|
||||||
eventEditorAddMobTypes: "Dodaj potwora"
|
eventEditorAddMobTypes: "Dodaj potwora"
|
||||||
|
eventEditorSetMobName: "Ustaw niestandardową nazwą dla potwora"
|
||||||
|
eventEditorSetMobType: "Ustaw typ potwora"
|
||||||
eventEditorMustSetMobTypesFirst: "Musisz najpierw ustawić typ potwora!"
|
eventEditorMustSetMobTypesFirst: "Musisz najpierw ustawić typ potwora!"
|
||||||
eventEditorSetMobAmounts: "Ustaw liczbę potworów"
|
eventEditorSetMobAmounts: "Ustaw liczbę potworów"
|
||||||
eventEditorMustSetMobAmountsFirst: "Musisz najpierw ustawić ilość potworów!"
|
eventEditorMustSetMobAmountsFirst: "Musisz najpierw ustawić ilość potworów!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Ustaw ilość pojawiających się potworów"
|
||||||
eventEditorAddSpawnLocation: "Ustaw lokalizację odradzania"
|
eventEditorAddSpawnLocation: "Ustaw lokalizację odradzania"
|
||||||
eventEditorMobSpawnsCleared: "Lokalizacja pojawiania się potworów wyczyszczona."
|
eventEditorMobSpawnsCleared: "Lokalizacja pojawiania się potworów wyczyszczona."
|
||||||
eventEditorMustSetMobLocationFirst: "Musisz najpierw ustawić lokalizację odradzania się!"
|
eventEditorMustSetMobLocationFirst: "Musisz najpierw ustawić lokalizację odradzania się!"
|
||||||
eventEditorSetMobName: "Ustaw niestandardową nazwą dla potwora"
|
|
||||||
eventEditorSetMobType: "Ustaw typ potwora"
|
|
||||||
eventEditorSetMobItemInHand: "Ustaw przedmiot w dłoni"
|
eventEditorSetMobItemInHand: "Ustaw przedmiot w dłoni"
|
||||||
eventEditorSetMobItemInHandDrop: "Ustaw szansę na upuszczenie przedmiotu trzymanego w dłoni"
|
eventEditorSetMobItemInHandDrop: "Ustaw szansę na upuszczenie przedmiotu trzymanego w dłoni"
|
||||||
eventEditorSetMobBoots: "Ustaw buty"
|
eventEditorSetMobBoots: "Ustaw buty"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Zestaw zbroi"
|
|||||||
eventEditorSetMobChestPlateDrop: "Ustaw szansę na wypadnięcie zbroi"
|
eventEditorSetMobChestPlateDrop: "Ustaw szansę na wypadnięcie zbroi"
|
||||||
eventEditorSetMobHelmet: "Zestaw hełmu"
|
eventEditorSetMobHelmet: "Zestaw hełmu"
|
||||||
eventEditorSetMobHelmetDrop: "Ustaw szansę na wypadnięcie hełmu"
|
eventEditorSetMobHelmetDrop: "Ustaw szansę na wypadnięcie hełmu"
|
||||||
eventEditorSetMobSpawnAmount: "Ustaw ilość pojawiających się potworów"
|
|
||||||
eventEditorSetDropChance: "Ustaw szansę na wypadnięcie"
|
|
||||||
eventEditorPotionEffects: "Wydarzenie efektów mikstury"
|
|
||||||
eventEditorSetPotionEffectTypes: "Ustaw efekt mikstur"
|
eventEditorSetPotionEffectTypes: "Ustaw efekt mikstur"
|
||||||
eventEditorMustSetPotionTypesFirst: "Musisz najpierw ustawić efekty mikstur!"
|
eventEditorMustSetPotionTypesFirst: "Musisz najpierw ustawić efekty mikstur!"
|
||||||
eventEditorSetPotionDurations: "Ustaw czas trwania efektu mikstury"
|
eventEditorSetPotionDurations: "Ustaw czas trwania efektu mikstury"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Definir quantidade dos itens"
|
|||||||
eventEditorNoNames: "Sem nomes definidos"
|
eventEditorNoNames: "Sem nomes definidos"
|
||||||
eventEditorMustSetNames: "Deves definir os nomes dos itens primeiro!"
|
eventEditorMustSetNames: "Deves definir os nomes dos itens primeiro!"
|
||||||
eventEditorInvalidName: "não um nome válido de item!"
|
eventEditorInvalidName: "não um nome válido de item!"
|
||||||
eventEditorStorm: "Tempestade de evento"
|
|
||||||
eventEditorSetWorld: "Conjunto do mundo"
|
eventEditorSetWorld: "Conjunto do mundo"
|
||||||
eventEditorSetDuration: "Definir duração"
|
eventEditorSetDuration: "Definir duração"
|
||||||
eventEditorSetWorldFirst: "Deves definir um nome primeiro!"
|
eventEditorSetWorldFirst: "Deves definir um nome primeiro!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Você deve definir uma duração de tempestade
|
|||||||
eventEditorStormCleared: "Formulários de dados apagados."
|
eventEditorStormCleared: "Formulários de dados apagados."
|
||||||
eventEditorEnterStormWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
|
eventEditorEnterStormWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
|
||||||
eventEditorEnterDuration: "Digite da captura (em segundos)"
|
eventEditorEnterDuration: "Digite da captura (em segundos)"
|
||||||
eventEditorThunder: "Trovão eventos"
|
|
||||||
eventEditorMustSetThunderDuration: "Você deve definir uma duração de tempestade!"
|
eventEditorMustSetThunderDuration: "Você deve definir uma duração de tempestade!"
|
||||||
eventEditorThunderCleared: "Trovão de dados apagados."
|
eventEditorThunderCleared: "Trovão de dados apagados."
|
||||||
eventEditorEnterThunderWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
|
eventEditorEnterThunderWorld: "Digite um nome de mundo para a tempestade que ocorrem em, <cancel>"
|
||||||
eventEditorEffects: "Efeitos de eventos"
|
|
||||||
eventEditorAddEffect: "Adicionar efeito"
|
eventEditorAddEffect: "Adicionar efeito"
|
||||||
eventEditorAddEffectLocation: "Adicionar nova localização"
|
eventEditorAddEffectLocation: "Adicionar nova localização"
|
||||||
eventEditorMustAddEffects: "Você deve adicionar efeitos primeiro!"
|
eventEditorMustAddEffects: "Você deve adicionar efeitos primeiro!"
|
||||||
eventEditorInvalidEffect: "não é um nome de Evento válido!"
|
eventEditorInvalidEffect: "não é um nome de Evento válido!"
|
||||||
eventEditorEffectsCleared: "Efeitos de evento desmarcados."
|
eventEditorEffectsCleared: "Efeitos de evento desmarcados."
|
||||||
eventEditorEffectLocationPrompt: "Clique com o botão direito em um bloco para seleciona-lo, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Clique com o botão direito em um bloco para seleciona-lo, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Evento Mob desova"
|
|
||||||
eventEditorAddMobTypes: "Adicionar a máfia"
|
eventEditorAddMobTypes: "Adicionar a máfia"
|
||||||
|
eventEditorSetMobName: "Definir nome personalizado para mob"
|
||||||
|
eventEditorSetMobType: "Definir tipos de mob"
|
||||||
eventEditorMustSetMobTypesFirst: "Deves definir os nomes dos itens primeiro!"
|
eventEditorMustSetMobTypesFirst: "Deves definir os nomes dos itens primeiro!"
|
||||||
eventEditorSetMobAmounts: "Definir quantidades máximas"
|
eventEditorSetMobAmounts: "Definir quantidades máximas"
|
||||||
eventEditorMustSetMobAmountsFirst: "Deves definir um nome e uma quantidade primeiro!"
|
eventEditorMustSetMobAmountsFirst: "Deves definir um nome e uma quantidade primeiro!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Definir a quantidade de mobs para desovar"
|
||||||
eventEditorAddSpawnLocation: "Definir um local"
|
eventEditorAddSpawnLocation: "Definir um local"
|
||||||
eventEditorMobSpawnsCleared: "Desova de máfia desmarcada."
|
eventEditorMobSpawnsCleared: "Desova de máfia desmarcada."
|
||||||
eventEditorMustSetMobLocationFirst: "Você deve definir um local de desova primeiro!"
|
eventEditorMustSetMobLocationFirst: "Você deve definir um local de desova primeiro!"
|
||||||
eventEditorSetMobName: "Definir nome personalizado para mob"
|
|
||||||
eventEditorSetMobType: "Definir tipos de mob"
|
|
||||||
eventEditorSetMobItemInHand: "Sem item na mão"
|
eventEditorSetMobItemInHand: "Sem item na mão"
|
||||||
eventEditorSetMobItemInHandDrop: "Definir chance de soltar item na mão"
|
eventEditorSetMobItemInHandDrop: "Definir chance de soltar item na mão"
|
||||||
eventEditorSetMobBoots: "Conjunto de botas"
|
eventEditorSetMobBoots: "Conjunto de botas"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Definir armadura superior de placa"
|
|||||||
eventEditorSetMobChestPlateDrop: "Definir chance de soltar de placa no peito"
|
eventEditorSetMobChestPlateDrop: "Definir chance de soltar de placa no peito"
|
||||||
eventEditorSetMobHelmet: "Definir tek"
|
eventEditorSetMobHelmet: "Definir tek"
|
||||||
eventEditorSetMobHelmetDrop: "Definir chance de soltar botas"
|
eventEditorSetMobHelmetDrop: "Definir chance de soltar botas"
|
||||||
eventEditorSetMobSpawnAmount: "Definir a quantidade de mobs para desovar"
|
|
||||||
eventEditorSetDropChance: "Defina a chance de soltar"
|
|
||||||
eventEditorPotionEffects: "Definir efeitos da poção"
|
|
||||||
eventEditorSetPotionEffectTypes: "Definir efeitos da poção"
|
eventEditorSetPotionEffectTypes: "Definir efeitos da poção"
|
||||||
eventEditorMustSetPotionTypesFirst: "Você deve definir os tipos de efeito de poção primeiro!"
|
eventEditorMustSetPotionTypesFirst: "Você deve definir os tipos de efeito de poção primeiro!"
|
||||||
eventEditorSetPotionDurations: "Definir efeitos da poção"
|
eventEditorSetPotionDurations: "Definir efeitos da poção"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Задать количество вещей"
|
|||||||
eventEditorNoNames: "Не установлено Имя"
|
eventEditorNoNames: "Не установлено Имя"
|
||||||
eventEditorMustSetNames: "Вы должны сначала установить имя предмета!"
|
eventEditorMustSetNames: "Вы должны сначала установить имя предмета!"
|
||||||
eventEditorInvalidName: "некорректное название предмета!"
|
eventEditorInvalidName: "некорректное название предмета!"
|
||||||
eventEditorStorm: "Действия Шторм"
|
|
||||||
eventEditorSetWorld: "Установить мир"
|
eventEditorSetWorld: "Установить мир"
|
||||||
eventEditorSetDuration: "Установить длительность"
|
eventEditorSetDuration: "Установить длительность"
|
||||||
eventEditorSetWorldFirst: "Сначала вы должны выбрать мир!"
|
eventEditorSetWorldFirst: "Сначала вы должны выбрать мир!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Вы должны установить про
|
|||||||
eventEditorStormCleared: "Шторм данные удаляются."
|
eventEditorStormCleared: "Шторм данные удаляются."
|
||||||
eventEditorEnterStormWorld: "Введите имя мира для шторма в, <cancel>"
|
eventEditorEnterStormWorld: "Введите имя мира для шторма в, <cancel>"
|
||||||
eventEditorEnterDuration: "Введите время (в секундах)"
|
eventEditorEnterDuration: "Введите время (в секундах)"
|
||||||
eventEditorThunder: "Действия Гроза"
|
|
||||||
eventEditorMustSetThunderDuration: "Вы должны установить продолжительность грома!"
|
eventEditorMustSetThunderDuration: "Вы должны установить продолжительность грома!"
|
||||||
eventEditorThunderCleared: "Гром, данные удаляются."
|
eventEditorThunderCleared: "Гром, данные удаляются."
|
||||||
eventEditorEnterThunderWorld: "Введите имя мира для Гром в, <cancel>"
|
eventEditorEnterThunderWorld: "Введите имя мира для Гром в, <cancel>"
|
||||||
eventEditorEffects: "Действие Звуковые эффекты"
|
|
||||||
eventEditorAddEffect: "Добавить эффект"
|
eventEditorAddEffect: "Добавить эффект"
|
||||||
eventEditorAddEffectLocation: "Добавить новое место"
|
eventEditorAddEffectLocation: "Добавить новое место"
|
||||||
eventEditorMustAddEffects: "Сначала необходимо добавить эффекты!"
|
eventEditorMustAddEffects: "Сначала необходимо добавить эффекты!"
|
||||||
eventEditorInvalidEffect: "некорректное название эффекта!"
|
eventEditorInvalidEffect: "некорректное название эффекта!"
|
||||||
eventEditorEffectsCleared: "Действие Звуковые эффекты очищены."
|
eventEditorEffectsCleared: "Действие Звуковые эффекты очищены."
|
||||||
eventEditorEffectLocationPrompt: "Пкм по блоку, чтобы выбрать его, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Пкм по блоку, чтобы выбрать его, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Действия Спавн мобов"
|
|
||||||
eventEditorAddMobTypes: "Добавить моба"
|
eventEditorAddMobTypes: "Добавить моба"
|
||||||
|
eventEditorSetMobName: "Установите название моба"
|
||||||
|
eventEditorSetMobType: "Установите тип моба"
|
||||||
eventEditorMustSetMobTypesFirst: "Вы должны установить тип моба!"
|
eventEditorMustSetMobTypesFirst: "Вы должны установить тип моба!"
|
||||||
eventEditorSetMobAmounts: "Задать количество мобов"
|
eventEditorSetMobAmounts: "Задать количество мобов"
|
||||||
eventEditorMustSetMobAmountsFirst: "Вы должны установить количество мобов!"
|
eventEditorMustSetMobAmountsFirst: "Вы должны установить количество мобов!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Установить кол-во спавна мобов"
|
||||||
eventEditorAddSpawnLocation: "Установить местоположение"
|
eventEditorAddSpawnLocation: "Установить местоположение"
|
||||||
eventEditorMobSpawnsCleared: "Спавны мобов очищены."
|
eventEditorMobSpawnsCleared: "Спавны мобов очищены."
|
||||||
eventEditorMustSetMobLocationFirst: "Сначала вы должны установить местоположение!"
|
eventEditorMustSetMobLocationFirst: "Сначала вы должны установить местоположение!"
|
||||||
eventEditorSetMobName: "Установите название моба"
|
|
||||||
eventEditorSetMobType: "Установите тип моба"
|
|
||||||
eventEditorSetMobItemInHand: "Установить предмет в руке"
|
eventEditorSetMobItemInHand: "Установить предмет в руке"
|
||||||
eventEditorSetMobItemInHandDrop: "Установить шанс дропа в руке"
|
eventEditorSetMobItemInHandDrop: "Установить шанс дропа в руке"
|
||||||
eventEditorSetMobBoots: "Надеть ботинки"
|
eventEditorSetMobBoots: "Надеть ботинки"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Надеть нагрудник"
|
|||||||
eventEditorSetMobChestPlateDrop: "Установить шанс дропа нагрудника"
|
eventEditorSetMobChestPlateDrop: "Установить шанс дропа нагрудника"
|
||||||
eventEditorSetMobHelmet: "Надеть шлем"
|
eventEditorSetMobHelmet: "Надеть шлем"
|
||||||
eventEditorSetMobHelmetDrop: "Установить шанс дропа шлема"
|
eventEditorSetMobHelmetDrop: "Установить шанс дропа шлема"
|
||||||
eventEditorSetMobSpawnAmount: "Установить кол-во спавна мобов"
|
|
||||||
eventEditorSetDropChance: "Установить шанс дропа"
|
|
||||||
eventEditorPotionEffects: "Действия Зффект зелья"
|
|
||||||
eventEditorSetPotionEffectTypes: "Установить эффекты зелий"
|
eventEditorSetPotionEffectTypes: "Установить эффекты зелий"
|
||||||
eventEditorMustSetPotionTypesFirst: "Сначала необходимо задать типы эффект зелья!"
|
eventEditorMustSetPotionTypesFirst: "Сначала необходимо задать типы эффект зелья!"
|
||||||
eventEditorSetPotionDurations: "Задать длительность эффекта зелья"
|
eventEditorSetPotionDurations: "Задать длительность эффекта зелья"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "กำหนดจำนวนไอเทม"
|
|||||||
eventEditorNoNames: "ไม่ได้ตั้งชื่อ"
|
eventEditorNoNames: "ไม่ได้ตั้งชื่อ"
|
||||||
eventEditorMustSetNames: "คุณต้องตั้งชื่อไอเท่มก่อน!"
|
eventEditorMustSetNames: "คุณต้องตั้งชื่อไอเท่มก่อน!"
|
||||||
eventEditorInvalidName: "ไม่ใช่ชื่อ ไอเท่ม ที่ถูกต้อง!"
|
eventEditorInvalidName: "ไม่ใช่ชื่อ ไอเท่ม ที่ถูกต้อง!"
|
||||||
eventEditorStorm: "แอ็คชั่นสตอร์ม"
|
|
||||||
eventEditorSetWorld: "กำหนดโลก"
|
eventEditorSetWorld: "กำหนดโลก"
|
||||||
eventEditorSetDuration: "กำหนดระยะเวลา"
|
eventEditorSetDuration: "กำหนดระยะเวลา"
|
||||||
eventEditorSetWorldFirst: "คุณต้องตั้งค่าโลกก่อน!"
|
eventEditorSetWorldFirst: "คุณต้องตั้งค่าโลกก่อน!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "คุณต้องกำหนดระย
|
|||||||
eventEditorStormCleared: "ล้างข้อมูลพายุแล้ว"
|
eventEditorStormCleared: "ล้างข้อมูลพายุแล้ว"
|
||||||
eventEditorEnterStormWorld: "ป้อนชื่อโลกสำหรับพายุที่จะเกิดขึ้นใน<cancel>"
|
eventEditorEnterStormWorld: "ป้อนชื่อโลกสำหรับพายุที่จะเกิดขึ้นใน<cancel>"
|
||||||
eventEditorEnterDuration: "ป้อนระยะเวลา (เป็นวินาที)"
|
eventEditorEnterDuration: "ป้อนระยะเวลา (เป็นวินาที)"
|
||||||
eventEditorThunder: "แอ็คชั่นฟ้าร้อง"
|
|
||||||
eventEditorMustSetThunderDuration: "คุณต้องกำหนดระยะเวลาฟ้าร้อง!"
|
eventEditorMustSetThunderDuration: "คุณต้องกำหนดระยะเวลาฟ้าร้อง!"
|
||||||
eventEditorThunderCleared: "ล้างข้อมูลฟ้าร้องแล้ว"
|
eventEditorThunderCleared: "ล้างข้อมูลฟ้าร้องแล้ว"
|
||||||
eventEditorEnterThunderWorld: "ป้อนชื่อโลกสำหรับฟ้าร้องที่จะเกิดขึ้นใน<cancel>"
|
eventEditorEnterThunderWorld: "ป้อนชื่อโลกสำหรับฟ้าร้องที่จะเกิดขึ้นใน<cancel>"
|
||||||
eventEditorEffects: "แอ็คชั่นเอฟเฟกต์เสียง"
|
|
||||||
eventEditorAddEffect: "เพิ่มเอฟเฟกต์เสียง"
|
eventEditorAddEffect: "เพิ่มเอฟเฟกต์เสียง"
|
||||||
eventEditorAddEffectLocation: "เพิ่มตำแหน่งเอฟเฟกต์เสียง"
|
eventEditorAddEffectLocation: "เพิ่มตำแหน่งเอฟเฟกต์เสียง"
|
||||||
eventEditorMustAddEffects: "คุณต้องเพิ่มเอฟเฟกต์เสียงก่อน!"
|
eventEditorMustAddEffects: "คุณต้องเพิ่มเอฟเฟกต์เสียงก่อน!"
|
||||||
eventEditorInvalidEffect: "ไม่ใช่ชื่อเอฟเฟกต์เสียงที่ถูกต้อง!"
|
eventEditorInvalidEffect: "ไม่ใช่ชื่อเอฟเฟกต์เสียงที่ถูกต้อง!"
|
||||||
eventEditorEffectsCleared: "ลบเอฟเฟ็กต์เหตุการณ์แล้ว"
|
eventEditorEffectsCleared: "ลบเอฟเฟ็กต์เหตุการณ์แล้ว"
|
||||||
eventEditorEffectLocationPrompt: "คลิกขวาที่บล็อกเพื่อเล่นเอฟเฟกต์เสียงที่<add><cancel>"
|
eventEditorEffectLocationPrompt: "คลิกขวาที่บล็อกเพื่อเล่นเอฟเฟกต์เสียงที่<add><cancel>"
|
||||||
eventEditorMobSpawns: "เหตุการณ์ม็อบวางไข่"
|
|
||||||
eventEditorAddMobTypes: "เพิ่มม็อบ"
|
eventEditorAddMobTypes: "เพิ่มม็อบ"
|
||||||
|
eventEditorSetMobName: "ตั้งชื่อที่กำหนดเองสำหรับม็อบ"
|
||||||
|
eventEditorSetMobType: "ตั้งค่าชนิดของม็อบ"
|
||||||
eventEditorMustSetMobTypesFirst: "คุณต้องตั้งกลุ่มผู้ฝูงชนเป็นอันดับแรก!"
|
eventEditorMustSetMobTypesFirst: "คุณต้องตั้งกลุ่มผู้ฝูงชนเป็นอันดับแรก!"
|
||||||
eventEditorSetMobAmounts: "กำหนดจำนวนม็อบ"
|
eventEditorSetMobAmounts: "กำหนดจำนวนม็อบ"
|
||||||
eventEditorMustSetMobAmountsFirst: "คุณต้องตั้งค่าม็อบเป็นอันดับแรก!"
|
eventEditorMustSetMobAmountsFirst: "คุณต้องตั้งค่าม็อบเป็นอันดับแรก!"
|
||||||
|
eventEditorSetMobSpawnAmount: "กำหนดจำนวนม็อบเพื่อวางไข่"
|
||||||
eventEditorAddSpawnLocation: "ตั้งตำแหน่งวางไข่"
|
eventEditorAddSpawnLocation: "ตั้งตำแหน่งวางไข่"
|
||||||
eventEditorMobSpawnsCleared: "ม็อบวางไข่ที่ล้าง"
|
eventEditorMobSpawnsCleared: "ม็อบวางไข่ที่ล้าง"
|
||||||
eventEditorMustSetMobLocationFirst: "คุณต้องตั้งตำแหน่งวางไข่ครั้งแรก!"
|
eventEditorMustSetMobLocationFirst: "คุณต้องตั้งตำแหน่งวางไข่ครั้งแรก!"
|
||||||
eventEditorSetMobName: "ตั้งชื่อที่กำหนดเองสำหรับม็อบ"
|
|
||||||
eventEditorSetMobType: "ตั้งค่าชนิดของม็อบ"
|
|
||||||
eventEditorSetMobItemInHand: "ตั้งไอเทมในมือ"
|
eventEditorSetMobItemInHand: "ตั้งไอเทมในมือ"
|
||||||
eventEditorSetMobItemInHandDrop: "วางโอกาสในการหยิบไอเทมไว้ในมือ"
|
eventEditorSetMobItemInHandDrop: "วางโอกาสในการหยิบไอเทมไว้ในมือ"
|
||||||
eventEditorSetMobBoots: "ตั้งรองเท้าบู๊ต"
|
eventEditorSetMobBoots: "ตั้งรองเท้าบู๊ต"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "ตั้งชุดเกราะ"
|
|||||||
eventEditorSetMobChestPlateDrop: "ตั้งโอกาสหล่นของชุดเกราะ"
|
eventEditorSetMobChestPlateDrop: "ตั้งโอกาสหล่นของชุดเกราะ"
|
||||||
eventEditorSetMobHelmet: "ตั้งหมวกนิรภัย"
|
eventEditorSetMobHelmet: "ตั้งหมวกนิรภัย"
|
||||||
eventEditorSetMobHelmetDrop: "ตั้งโอกาสเสี่ยงของหมวกนิรภัย"
|
eventEditorSetMobHelmetDrop: "ตั้งโอกาสเสี่ยงของหมวกนิรภัย"
|
||||||
eventEditorSetMobSpawnAmount: "กำหนดจำนวนม็อบเพื่อวางไข่"
|
|
||||||
eventEditorSetDropChance: "ตั้งโอกาสหล่น"
|
|
||||||
eventEditorPotionEffects: "ผลกระทบ Potion เหตุการณ์"
|
|
||||||
eventEditorSetPotionEffectTypes: "ตั้ง potion ชนิดผล"
|
eventEditorSetPotionEffectTypes: "ตั้ง potion ชนิดผล"
|
||||||
eventEditorMustSetPotionTypesFirst: "คุณต้องตั้งค่าชนิดของผลยาครั้งแรก!"
|
eventEditorMustSetPotionTypesFirst: "คุณต้องตั้งค่าชนิดของผลยาครั้งแรก!"
|
||||||
eventEditorSetPotionDurations: "ตั้งค่าระยะเวลาผลของยาพิษ"
|
eventEditorSetPotionDurations: "ตั้งค่าระยะเวลาผลของยาพิษ"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "İtem miktarını ayarla"
|
|||||||
eventEditorNoNames: "Herhangi bir isim girilmedi"
|
eventEditorNoNames: "Herhangi bir isim girilmedi"
|
||||||
eventEditorMustSetNames: "Önce item adlarını ayarlamalısın!"
|
eventEditorMustSetNames: "Önce item adlarını ayarlamalısın!"
|
||||||
eventEditorInvalidName: "geçerli bir item adı değil!"
|
eventEditorInvalidName: "geçerli bir item adı değil!"
|
||||||
eventEditorStorm: "Olay Fırtına"
|
|
||||||
eventEditorSetWorld: "Dünya ayarla"
|
eventEditorSetWorld: "Dünya ayarla"
|
||||||
eventEditorSetDuration: "Süre ayarla"
|
eventEditorSetDuration: "Süre ayarla"
|
||||||
eventEditorSetWorldFirst: "Önce bir dünya ayarlamalısınız!"
|
eventEditorSetWorldFirst: "Önce bir dünya ayarlamalısınız!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Fırtına süresini ayarlamalısınız!"
|
|||||||
eventEditorStormCleared: "Fırtına verileri temizlendi."
|
eventEditorStormCleared: "Fırtına verileri temizlendi."
|
||||||
eventEditorEnterStormWorld: "Fırtınayı gerçekleştirmek için bir dünya adı girin, <cancel>"
|
eventEditorEnterStormWorld: "Fırtınayı gerçekleştirmek için bir dünya adı girin, <cancel>"
|
||||||
eventEditorEnterDuration: "Süreyi girin (saniye olarak)"
|
eventEditorEnterDuration: "Süreyi girin (saniye olarak)"
|
||||||
eventEditorThunder: "Olay Gök Gürültüsü"
|
|
||||||
eventEditorMustSetThunderDuration: "Gökgürültüsü uzunluğunu ayarlamalısın!"
|
eventEditorMustSetThunderDuration: "Gökgürültüsü uzunluğunu ayarlamalısın!"
|
||||||
eventEditorThunderCleared: "Gök gürültüsü verileri silindi."
|
eventEditorThunderCleared: "Gök gürültüsü verileri silindi."
|
||||||
eventEditorEnterThunderWorld: "Gök gürültüsünün gerçekleşeceği dünyanın adını girin, <cancel>"
|
eventEditorEnterThunderWorld: "Gök gürültüsünün gerçekleşeceği dünyanın adını girin, <cancel>"
|
||||||
eventEditorEffects: "Olay Ses Efektleri"
|
|
||||||
eventEditorAddEffect: "Ses efekti ekle"
|
eventEditorAddEffect: "Ses efekti ekle"
|
||||||
eventEditorAddEffectLocation: "Ses efekti konumu ekle"
|
eventEditorAddEffectLocation: "Ses efekti konumu ekle"
|
||||||
eventEditorMustAddEffects: "Önce ses efekti eklemelisin!"
|
eventEditorMustAddEffects: "Önce ses efekti eklemelisin!"
|
||||||
eventEditorInvalidEffect: "geçerli bir ses efekti ismi değil!"
|
eventEditorInvalidEffect: "geçerli bir ses efekti ismi değil!"
|
||||||
eventEditorEffectsCleared: "Olay ses efektleri temizlendi."
|
eventEditorEffectsCleared: "Olay ses efektleri temizlendi."
|
||||||
eventEditorEffectLocationPrompt: "Bir ses efektini çalmak için bir bloğa sağ tıklayın, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Bir ses efektini çalmak için bir bloğa sağ tıklayın, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Olay Mob Spawnları"
|
|
||||||
eventEditorAddMobTypes: "Mob ekle"
|
eventEditorAddMobTypes: "Mob ekle"
|
||||||
|
eventEditorSetMobName: "Mob için özel isim ayarla"
|
||||||
|
eventEditorSetMobType: "Mob türünü ayarla"
|
||||||
eventEditorMustSetMobTypesFirst: "Önce mob türünü ayarlamalısın!"
|
eventEditorMustSetMobTypesFirst: "Önce mob türünü ayarlamalısın!"
|
||||||
eventEditorSetMobAmounts: "Mob miktarını ayarla"
|
eventEditorSetMobAmounts: "Mob miktarını ayarla"
|
||||||
eventEditorMustSetMobAmountsFirst: "Önce mob miktarını ayarlamalısın!"
|
eventEditorMustSetMobAmountsFirst: "Önce mob miktarını ayarlamalısın!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Spawnlacak mob miktarını ayarla"
|
||||||
eventEditorAddSpawnLocation: "Spawn konumunu ayarla"
|
eventEditorAddSpawnLocation: "Spawn konumunu ayarla"
|
||||||
eventEditorMobSpawnsCleared: "Mob spawnları temizlendi."
|
eventEditorMobSpawnsCleared: "Mob spawnları temizlendi."
|
||||||
eventEditorMustSetMobLocationFirst: "Önce bir spawn konumu ayarla!"
|
eventEditorMustSetMobLocationFirst: "Önce bir spawn konumu ayarla!"
|
||||||
eventEditorSetMobName: "Mob için özel isim ayarla"
|
|
||||||
eventEditorSetMobType: "Mob türünü ayarla"
|
|
||||||
eventEditorSetMobItemInHand: "Elindeki itemi ayarla"
|
eventEditorSetMobItemInHand: "Elindeki itemi ayarla"
|
||||||
eventEditorSetMobItemInHandDrop: "Elindeki itemin düşme şansını ayarla"
|
eventEditorSetMobItemInHandDrop: "Elindeki itemin düşme şansını ayarla"
|
||||||
eventEditorSetMobBoots: "Botları ayarla"
|
eventEditorSetMobBoots: "Botları ayarla"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Göğüs zırhını ayarla"
|
|||||||
eventEditorSetMobChestPlateDrop: "Göğüs zırhının düşme ihtimalini ayarla"
|
eventEditorSetMobChestPlateDrop: "Göğüs zırhının düşme ihtimalini ayarla"
|
||||||
eventEditorSetMobHelmet: "Kask ayarla"
|
eventEditorSetMobHelmet: "Kask ayarla"
|
||||||
eventEditorSetMobHelmetDrop: "Kaskın düşme şansını ayarla"
|
eventEditorSetMobHelmetDrop: "Kaskın düşme şansını ayarla"
|
||||||
eventEditorSetMobSpawnAmount: "Spawnlacak mob miktarını ayarla"
|
|
||||||
eventEditorSetDropChance: "Düşüş şansını ayarla"
|
|
||||||
eventEditorPotionEffects: "Olay İksir Etkileri"
|
|
||||||
eventEditorSetPotionEffectTypes: "İksir etki tipini ayarla"
|
eventEditorSetPotionEffectTypes: "İksir etki tipini ayarla"
|
||||||
eventEditorMustSetPotionTypesFirst: "Önce iksir etki tipini ayarlamalısın!"
|
eventEditorMustSetPotionTypesFirst: "Önce iksir etki tipini ayarlamalısın!"
|
||||||
eventEditorSetPotionDurations: "İksir etki sürelerini ayarla"
|
eventEditorSetPotionDurations: "İksir etki sürelerini ayarla"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "Thiết lập số lượng item"
|
|||||||
eventEditorNoNames: "Không có tên được thiết lập"
|
eventEditorNoNames: "Không có tên được thiết lập"
|
||||||
eventEditorMustSetNames: "Bạn cần phải thiết lập tên item trước tiên!"
|
eventEditorMustSetNames: "Bạn cần phải thiết lập tên item trước tiên!"
|
||||||
eventEditorInvalidName: "không phải là một tên hợp lệ!"
|
eventEditorInvalidName: "không phải là một tên hợp lệ!"
|
||||||
eventEditorStorm: "Hành động cơ bão"
|
|
||||||
eventEditorSetWorld: "Thiết lập thế giới"
|
eventEditorSetWorld: "Thiết lập thế giới"
|
||||||
eventEditorSetDuration: "Thiết lập khoảng thời gian"
|
eventEditorSetDuration: "Thiết lập khoảng thời gian"
|
||||||
eventEditorSetWorldFirst: "Bạn cần phải thiết lập một thế giới trước tiên!"
|
eventEditorSetWorldFirst: "Bạn cần phải thiết lập một thế giới trước tiên!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "Bạn cần phải thiết lập thời gian m
|
|||||||
eventEditorStormCleared: "Dữ liệu của cơ bão đã bị xóa."
|
eventEditorStormCleared: "Dữ liệu của cơ bão đã bị xóa."
|
||||||
eventEditorEnterStormWorld: "Nhập tên thế giới mà cơn bão xảy ra trong đó, <cancel>"
|
eventEditorEnterStormWorld: "Nhập tên thế giới mà cơn bão xảy ra trong đó, <cancel>"
|
||||||
eventEditorEnterDuration: "Nhập khoảng thời gian (trong bao nhiêu giây)"
|
eventEditorEnterDuration: "Nhập khoảng thời gian (trong bao nhiêu giây)"
|
||||||
eventEditorThunder: "Hành động sấm sét"
|
|
||||||
eventEditorMustSetThunderDuration: "Bạn cần phải thiết lập khoảng thời gian của sấm sét!"
|
eventEditorMustSetThunderDuration: "Bạn cần phải thiết lập khoảng thời gian của sấm sét!"
|
||||||
eventEditorThunderCleared: "Dữ liệu của sấm sét đã được xóa bỏ."
|
eventEditorThunderCleared: "Dữ liệu của sấm sét đã được xóa bỏ."
|
||||||
eventEditorEnterThunderWorld: "Nhập tên thế giới mà sấm sét sẽ xảy ra, <cancel>"
|
eventEditorEnterThunderWorld: "Nhập tên thế giới mà sấm sét sẽ xảy ra, <cancel>"
|
||||||
eventEditorEffects: "Hành động các hiệu ứng"
|
|
||||||
eventEditorAddEffect: "Thêm hiệu ứng"
|
eventEditorAddEffect: "Thêm hiệu ứng"
|
||||||
eventEditorAddEffectLocation: "Thêm vị trí hiệu ứng"
|
eventEditorAddEffectLocation: "Thêm vị trí hiệu ứng"
|
||||||
eventEditorMustAddEffects: "Bạn cần phải thêm hiệu ứng trước tiên!"
|
eventEditorMustAddEffects: "Bạn cần phải thêm hiệu ứng trước tiên!"
|
||||||
eventEditorInvalidEffect: "không phải là tên hiệu ứng hợp lệ!"
|
eventEditorInvalidEffect: "không phải là tên hiệu ứng hợp lệ!"
|
||||||
eventEditorEffectsCleared: "Hành động các hiệu ứng đã được xóa."
|
eventEditorEffectsCleared: "Hành động các hiệu ứng đã được xóa."
|
||||||
eventEditorEffectLocationPrompt: "Nhấp chuột phải trên khối để hiển thị hiệu ứng ở đó, <add>, <cancel>"
|
eventEditorEffectLocationPrompt: "Nhấp chuột phải trên khối để hiển thị hiệu ứng ở đó, <add>, <cancel>"
|
||||||
eventEditorMobSpawns: "Hành động các mob spawn"
|
|
||||||
eventEditorAddMobTypes: "Thêm mob"
|
eventEditorAddMobTypes: "Thêm mob"
|
||||||
|
eventEditorSetMobName: "Thiết lập tên tùy chỉnh cho mob"
|
||||||
|
eventEditorSetMobType: "Thiết lập loại mob"
|
||||||
eventEditorMustSetMobTypesFirst: "Bạn cần phải thiết lập loại mob trước tiên!"
|
eventEditorMustSetMobTypesFirst: "Bạn cần phải thiết lập loại mob trước tiên!"
|
||||||
eventEditorSetMobAmounts: "Thiết lập số lượng mob"
|
eventEditorSetMobAmounts: "Thiết lập số lượng mob"
|
||||||
eventEditorMustSetMobAmountsFirst: "Bạn cần phải thiết lập số lượng mob trước tiên!"
|
eventEditorMustSetMobAmountsFirst: "Bạn cần phải thiết lập số lượng mob trước tiên!"
|
||||||
|
eventEditorSetMobSpawnAmount: "Chỉnh số lượng quái để triệu hồi"
|
||||||
eventEditorAddSpawnLocation: "Thiết lập vị trí spawn"
|
eventEditorAddSpawnLocation: "Thiết lập vị trí spawn"
|
||||||
eventEditorMobSpawnsCleared: "Các mob spawn đã được xóa."
|
eventEditorMobSpawnsCleared: "Các mob spawn đã được xóa."
|
||||||
eventEditorMustSetMobLocationFirst: "Bạn cần đặt 1 vị trí spawn trước tiên!"
|
eventEditorMustSetMobLocationFirst: "Bạn cần đặt 1 vị trí spawn trước tiên!"
|
||||||
eventEditorSetMobName: "Thiết lập tên tùy chỉnh cho mob"
|
|
||||||
eventEditorSetMobType: "Thiết lập loại mob"
|
|
||||||
eventEditorSetMobItemInHand: "Thiết lập item trong tay"
|
eventEditorSetMobItemInHand: "Thiết lập item trong tay"
|
||||||
eventEditorSetMobItemInHandDrop: "Thiết lập cơ hội drop của item trong tay"
|
eventEditorSetMobItemInHandDrop: "Thiết lập cơ hội drop của item trong tay"
|
||||||
eventEditorSetMobBoots: "Thiết lập giày"
|
eventEditorSetMobBoots: "Thiết lập giày"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "Thiết đặt áo"
|
|||||||
eventEditorSetMobChestPlateDrop: "Chỉnh cơ hội rơi ra giáp ngực"
|
eventEditorSetMobChestPlateDrop: "Chỉnh cơ hội rơi ra giáp ngực"
|
||||||
eventEditorSetMobHelmet: "Thiết đặt mũ"
|
eventEditorSetMobHelmet: "Thiết đặt mũ"
|
||||||
eventEditorSetMobHelmetDrop: "Chỉnh cơ hội rơi ra mũ"
|
eventEditorSetMobHelmetDrop: "Chỉnh cơ hội rơi ra mũ"
|
||||||
eventEditorSetMobSpawnAmount: "Chỉnh số lượng quái để triệu hồi"
|
|
||||||
eventEditorSetDropChance: "Chỉnh cơ hội rơi"
|
|
||||||
eventEditorPotionEffects: "Hành động Các hiệu ứng Thuốc"
|
|
||||||
eventEditorSetPotionEffectTypes: "Thiết lập các loại hiệu ứng thuốc"
|
eventEditorSetPotionEffectTypes: "Thiết lập các loại hiệu ứng thuốc"
|
||||||
eventEditorMustSetPotionTypesFirst: "Bạn phải thiết lập các loại hiệu ứng thuốc trước tiên!"
|
eventEditorMustSetPotionTypesFirst: "Bạn phải thiết lập các loại hiệu ứng thuốc trước tiên!"
|
||||||
eventEditorSetPotionDurations: "Thiết lập thời gian hiệu ứng thuốc"
|
eventEditorSetPotionDurations: "Thiết lập thời gian hiệu ứng thuốc"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "设置物品数量"
|
|||||||
eventEditorNoNames: "未设置名称"
|
eventEditorNoNames: "未设置名称"
|
||||||
eventEditorMustSetNames: "您必须先设置物品名称!"
|
eventEditorMustSetNames: "您必须先设置物品名称!"
|
||||||
eventEditorInvalidName: "不是一个有效的物品名称!"
|
eventEditorInvalidName: "不是一个有效的物品名称!"
|
||||||
eventEditorStorm: "动作故事"
|
|
||||||
eventEditorSetWorld: "设置世界"
|
eventEditorSetWorld: "设置世界"
|
||||||
eventEditorSetDuration: "设置持续时间"
|
eventEditorSetDuration: "设置持续时间"
|
||||||
eventEditorSetWorldFirst: "您必须先设置一个世界!"
|
eventEditorSetWorldFirst: "您必须先设置一个世界!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "您必须设置风暴持续时间!"
|
|||||||
eventEditorStormCleared: "已清除存储数据。"
|
eventEditorStormCleared: "已清除存储数据。"
|
||||||
eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
|
eventEditorEnterStormWorld: "输入风暴发生的世界名称, <cancel>"
|
||||||
eventEditorEnterDuration: "输入持续时间(秒)"
|
eventEditorEnterDuration: "输入持续时间(秒)"
|
||||||
eventEditorThunder: "行为:雷暴天气"
|
|
||||||
eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
|
eventEditorMustSetThunderDuration: "您必须设置雷暴天气持续时间!"
|
||||||
eventEditorThunderCleared: "已清除雷暴数据。"
|
eventEditorThunderCleared: "已清除雷暴数据。"
|
||||||
eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>"
|
eventEditorEnterThunderWorld: "输入闪电生成的世界名称,<cancel>"
|
||||||
eventEditorEffects: "行为音效"
|
|
||||||
eventEditorAddEffect: "添加特效"
|
eventEditorAddEffect: "添加特效"
|
||||||
eventEditorAddEffectLocation: "添加特效发生位置"
|
eventEditorAddEffectLocation: "添加特效发生位置"
|
||||||
eventEditorMustAddEffects: "您必须先添加声音效果!"
|
eventEditorMustAddEffects: "您必须先添加声音效果!"
|
||||||
eventEditorInvalidEffect: "没有这个声音效果!"
|
eventEditorInvalidEffect: "没有这个声音效果!"
|
||||||
eventEditorEffectsCleared: "已清除音效。"
|
eventEditorEffectsCleared: "已清除音效。"
|
||||||
eventEditorEffectLocationPrompt: "右击播放音效的方块,<add>,<cancel>"
|
eventEditorEffectLocationPrompt: "右击播放音效的方块,<add>,<cancel>"
|
||||||
eventEditorMobSpawns: "行为:生成怪物"
|
|
||||||
eventEditorAddMobTypes: "添加怪物"
|
eventEditorAddMobTypes: "添加怪物"
|
||||||
|
eventEditorSetMobName: "为怪物设置自定义名称"
|
||||||
|
eventEditorSetMobType: "设置怪物类型"
|
||||||
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
|
eventEditorMustSetMobTypesFirst: "您必须先设置怪物类型!"
|
||||||
eventEditorSetMobAmounts: "设置怪物数量"
|
eventEditorSetMobAmounts: "设置怪物数量"
|
||||||
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
|
eventEditorMustSetMobAmountsFirst: "您必须先设置怪物数量!"
|
||||||
|
eventEditorSetMobSpawnAmount: "设置生成的怪物数量"
|
||||||
eventEditorAddSpawnLocation: "设置生成点"
|
eventEditorAddSpawnLocation: "设置生成点"
|
||||||
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
|
eventEditorMobSpawnsCleared: "怪物生成点已清除。"
|
||||||
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
|
eventEditorMustSetMobLocationFirst: "你必须先设置一个生成位置!"
|
||||||
eventEditorSetMobName: "为怪物设置自定义名称"
|
|
||||||
eventEditorSetMobType: "设置怪物类型"
|
|
||||||
eventEditorSetMobItemInHand: "设置手中的物品"
|
eventEditorSetMobItemInHand: "设置手中的物品"
|
||||||
eventEditorSetMobItemInHandDrop: "设置手中物品的掉率"
|
eventEditorSetMobItemInHandDrop: "设置手中物品的掉率"
|
||||||
eventEditorSetMobBoots: "设置鞋子"
|
eventEditorSetMobBoots: "设置鞋子"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "设置胸甲"
|
|||||||
eventEditorSetMobChestPlateDrop: "设置胸甲的掉率"
|
eventEditorSetMobChestPlateDrop: "设置胸甲的掉率"
|
||||||
eventEditorSetMobHelmet: "设置头盔"
|
eventEditorSetMobHelmet: "设置头盔"
|
||||||
eventEditorSetMobHelmetDrop: "设置头盔的掉率"
|
eventEditorSetMobHelmetDrop: "设置头盔的掉率"
|
||||||
eventEditorSetMobSpawnAmount: "设置生成的怪物数量"
|
|
||||||
eventEditorSetDropChance: "设置掉率"
|
|
||||||
eventEditorPotionEffects: "行为:药水效果"
|
|
||||||
eventEditorSetPotionEffectTypes: "设置药水效果类型"
|
eventEditorSetPotionEffectTypes: "设置药水效果类型"
|
||||||
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
|
eventEditorMustSetPotionTypesFirst: "你必须先设置药水效果类型!"
|
||||||
eventEditorSetPotionDurations: "设置药水效果持续时间"
|
eventEditorSetPotionDurations: "设置药水效果持续时间"
|
||||||
|
@ -318,7 +318,6 @@ eventEditorSetItemAmounts: "設定物品數量"
|
|||||||
eventEditorNoNames: "未設置名稱"
|
eventEditorNoNames: "未設置名稱"
|
||||||
eventEditorMustSetNames: "你必須先設定物品名稱!"
|
eventEditorMustSetNames: "你必須先設定物品名稱!"
|
||||||
eventEditorInvalidName: "並非有效的物品名稱!"
|
eventEditorInvalidName: "並非有效的物品名稱!"
|
||||||
eventEditorStorm: "事件暴雨"
|
|
||||||
eventEditorSetWorld: "設定世界"
|
eventEditorSetWorld: "設定世界"
|
||||||
eventEditorSetDuration: "設定持續時間"
|
eventEditorSetDuration: "設定持續時間"
|
||||||
eventEditorSetWorldFirst: "你必須先設定一個世界!"
|
eventEditorSetWorldFirst: "你必須先設定一個世界!"
|
||||||
@ -327,27 +326,25 @@ eventEditorMustSetStormDuration: "你必須設定暴雨天氣持續時間!"
|
|||||||
eventEditorStormCleared: "已清除暴雨數據。"
|
eventEditorStormCleared: "已清除暴雨數據。"
|
||||||
eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
|
eventEditorEnterStormWorld: "輸入會發生暴雨天氣的世界名稱,<cancel>"
|
||||||
eventEditorEnterDuration: "設定持續時間(秒)"
|
eventEditorEnterDuration: "設定持續時間(秒)"
|
||||||
eventEditorThunder: "事件雷暴"
|
|
||||||
eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
|
eventEditorMustSetThunderDuration: "你必須設定雷暴天氣持續時間!"
|
||||||
eventEditorThunderCleared: "已清除雷暴數據。"
|
eventEditorThunderCleared: "已清除雷暴數據。"
|
||||||
eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
|
eventEditorEnterThunderWorld: "輸入會發生雷暴天氣的世界名稱,<cancel>"
|
||||||
eventEditorEffects: "事件聲音效果"
|
|
||||||
eventEditorAddEffect: "添加特效"
|
eventEditorAddEffect: "添加特效"
|
||||||
eventEditorAddEffectLocation: "添加特效發生位置"
|
eventEditorAddEffectLocation: "添加特效發生位置"
|
||||||
eventEditorMustAddEffects: "你必須先添加聲音效果!"
|
eventEditorMustAddEffects: "你必須先添加聲音效果!"
|
||||||
eventEditorInvalidEffect: "並非有效的聲音效果!"
|
eventEditorInvalidEffect: "並非有效的聲音效果!"
|
||||||
eventEditorEffectsCleared: "已清除聲音效果事件。"
|
eventEditorEffectsCleared: "已清除聲音效果事件。"
|
||||||
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
|
eventEditorEffectLocationPrompt: "右鍵點擊一個用作播放音效的方塊,<add>,<cancel>"
|
||||||
eventEditorMobSpawns: "事件生成怪物"
|
|
||||||
eventEditorAddMobTypes: "添加怪物"
|
eventEditorAddMobTypes: "添加怪物"
|
||||||
|
eventEditorSetMobName: "為怪物設定自訂名稱"
|
||||||
|
eventEditorSetMobType: "設定怪物類型"
|
||||||
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
|
eventEditorMustSetMobTypesFirst: "你必須先設定怪物類型!"
|
||||||
eventEditorSetMobAmounts: "設定怪物數量"
|
eventEditorSetMobAmounts: "設定怪物數量"
|
||||||
eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
|
eventEditorMustSetMobAmountsFirst: "你必須先設定怪物數量!"
|
||||||
|
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
|
||||||
eventEditorAddSpawnLocation: "設定生成地點"
|
eventEditorAddSpawnLocation: "設定生成地點"
|
||||||
eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
|
eventEditorMobSpawnsCleared: "已清除怪物生成地點。"
|
||||||
eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!"
|
eventEditorMustSetMobLocationFirst: "您必須先設定一個生成地點!"
|
||||||
eventEditorSetMobName: "為怪物設定自訂名稱"
|
|
||||||
eventEditorSetMobType: "設定怪物類型"
|
|
||||||
eventEditorSetMobItemInHand: "設定手中的物品"
|
eventEditorSetMobItemInHand: "設定手中的物品"
|
||||||
eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
|
eventEditorSetMobItemInHandDrop: "設定手中物品的掉落機率"
|
||||||
eventEditorSetMobBoots: "設定靴子"
|
eventEditorSetMobBoots: "設定靴子"
|
||||||
@ -358,9 +355,6 @@ eventEditorSetMobChestPlate: "設定胸甲"
|
|||||||
eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
|
eventEditorSetMobChestPlateDrop: "設定胸甲掉落機率"
|
||||||
eventEditorSetMobHelmet: "設定頭盔"
|
eventEditorSetMobHelmet: "設定頭盔"
|
||||||
eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
|
eventEditorSetMobHelmetDrop: "設定頭盔掉落機率"
|
||||||
eventEditorSetMobSpawnAmount: "設定怪物生成數量"
|
|
||||||
eventEditorSetDropChance: "設定掉落機率"
|
|
||||||
eventEditorPotionEffects: "事件藥水效果"
|
|
||||||
eventEditorSetPotionEffectTypes: "設定藥水效果類型"
|
eventEditorSetPotionEffectTypes: "設定藥水效果類型"
|
||||||
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
|
eventEditorMustSetPotionTypesFirst: "你必須先設定藥水效果類型!"
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eventEditorSetPotionDurations: "設定藥水效果持續時間"
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eventEditorSetPotionDurations: "設定藥水效果持續時間"
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Reference in New Issue
Block a user