New translations strings.yml (Filipino)

This commit is contained in:
FlyingPikachu 2018-01-03 20:00:54 -05:00
parent 1dec5f9704
commit 5f759dacb2

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@ -631,30 +631,30 @@ effBowFire: "Tunog ng mababang apoy"
effClick1: "Pindutin ang tunog"
effClick2: "Ibat ibang uri ng pagpindut ng tunog"
effDoorToggle: "Tunog ng nagbubukas at nagsasaradong pinto"
effExtinguish: "Sound of fire being extinguished"
effGhastShoot: "Sound of a Ghast firing"
effGhastShriek: "Sound of a Ghast shrieking"
effZombieWood: "Sound of a Zombie chewing an iron door"
effZombieIron: "Sound of a Zombie chewing a wooden door"
effEnterName: "Enter an effect name to add it to the list, or enter 'cancel' to return"
cmdCancel: "cancel"
cmdAdd: "add"
cmdClear: "clear"
cmdNone: "none"
cmdDone: "done"
acceptQuest: "Accept Quest?"
enterAnOption: "Enter an option"
questAccepted: 'Quest accepted: <quest>'
currentQuest: "Current Quests:"
noMoreQuest: "No more quests available."
damage: "Damage"
break: "Break"
place: "Place"
use: "Use"
cut: "Cut"
catchFish: "Catch Fish"
enchantItem: "Enchant <item> with <enchantment>"
kill: "Kill"
effExtinguish: "Ang tunog ng apoy ay namatay na"
effGhastShoot: "Ang tunog ng pagpapaputok ng ghast"
effGhastShriek: "Ang tunog ng Ghast shrieking"
effZombieWood: "Ang tunog ng zombie na ngumunguya ng bakal na pinto"
effZombieIron: "Ang tunog ng zombie na ngumunguya ng kahoy na pintuan"
effEnterName: "Ilagay ang pangalan ng epekto para idagdag ito sa listahan, o pindutin ang 'kansel' para bumalik"
cmdCancel: "kansel"
cmdAdd: "magdagdag"
cmdClear: "linisin"
cmdNone: "wala"
cmdDone: "tapos na"
acceptQuest: "Tanggapin ang pagsusulit?"
enterAnOption: "Maglagay ng pagpipilian"
questAccepted: 'Tinanggap ang pagsusulit: <quest>'
currentQuest: "Kasalukuyang Pagsusulit:"
noMoreQuest: "Wala nang ibang pagsusulit ang magagamit."
damage: "Sira"
break: "Pahinga"
place: "Lugar"
use: "Gamitin"
cut: "Putulin"
catchFish: "Humuli ng isda"
enchantItem: "Gayumahin ang <item> kasama and <enchantment>"
kill: "Patayin"
killAtLocation: "Kill <mob> at <location>"
killPlayer: "Kill a Player"
deliver: "Deliver <item> to <npc>"