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New translations strings.yml (Chinese Simplified)
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@ -54,13 +54,13 @@ COMMAND_QUESTADMIN_SETSTAGE_HELP: "setstage [玩家] [任务] [阶段] - 为玩
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COMMAND_QUESTADMIN_SETSTAGE_USAGE: '用法: /questadmin setstage [玩家] [任务] [阶段]'
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COMMAND_QUESTADMIN_PURGE: "purge"
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COMMAND_QUESTADMIN_PURGE_HELP: "purge [玩家] - 清除玩家所有任务记录并将其加入黑名单"
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COMMAND_QUESTADMIN_RESET: "reset"
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COMMAND_QUESTADMIN_RESET: "重置"
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COMMAND_QUESTADMIN_RESET_HELP: "reset [玩家] - 清除玩家所有任务记录"
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COMMAND_QUESTADMIN_REMOVE: "remove"
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COMMAND_QUESTADMIN_REMOVE: "删除"
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COMMAND_QUESTADMIN_REMOVE_HELP: "remove [玩家] [任务名] - 移除玩家一个已经完成的任务"
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COMMAND_QUESTADMIN_TOGGLEGUI: "togglegui"
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COMMAND_QUESTADMIN_TOGGLEGUI_HELP: "togglegui [npc id] - 设置在NPC上显示GUI菜单任务"
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COMMAND_QUESTADMIN_RELOAD: "reload"
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COMMAND_QUESTADMIN_RELOAD: "重新加载"
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COMMAND_QUESTADMIN_RELOAD_HELP: "reload - 重载所有任务"
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questEditorHeader: "创建任务"
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questEditorCreate: "创建新任务"
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@ -68,16 +68,16 @@ questEditorEdit: "编辑任务"
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questEditorDelete: "删除任务"
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questEditorName: "设置名称"
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questEditorAskMessage: "Set ask message"
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questEditorFinishMessage: "Set finish message"
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questEditorRedoDelay: "Set redo delay"
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questEditorFinishMessage: "设置完成消息"
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questEditorRedoDelay: "设置重复的间隔时间"
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questEditorNPCStart: "Set NPC start"
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questEditorBlockStart: "Set Block start"
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questEditorInitialEvent: "Set initial Event"
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questEditorSetGUI: "Set GUI Item display"
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questEditorReqs: "Edit Requirements"
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questEditorReqs: "编辑需求"
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questEditorStages: "Edit Stages"
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questEditorRews: "Edit Rewards"
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questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
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questEditorRews: "编辑奖励"
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questEditorEnterQuestName: "输入任务名称 (或 \"cancel\" 返回)"
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questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
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questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
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questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
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@ -85,18 +85,18 @@ questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the re
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questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
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questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
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questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
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questRequiredNoneSet: "Required, none set"
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questWGSetRegion: "Set Region"
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questWGNotInstalled: "WorldGuard not installed"
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questRequiredNoneSet: "必需, 未设置"
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questWGSetRegion: "设置区域"
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questWGNotInstalled: "WorldGuard未安装"
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questWGPrompt: "Enter WorldGuard region, or enter 'clear' to clear the region, or 'cancel' to return."
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questWGInvalidRegion: "<region> is not a valid WorldGuard region!"
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questWGRegionCleared: "Quest region cleared."
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questCitNotInstalled: "Citizens not installed"
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questDenNotInstalled: "Denizen not installed"
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questCitNotInstalled: "Citizens未安装"
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questDenNotInstalled: "Denizen未安装"
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questGUIError: 'Error: That item is already being used as the GUI Display for the Quest <quest>.'
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questCurrentItem: "Current item:"
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questSetItem: "Set Item"
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questClearItem: "Clear Item"
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questCurrentItem: "当前物品:"
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questSetItem: "设置物品"
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questClearItem: "清除物品"
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questGUICleared: "任务GUI物品显示已清除"
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questDeleted: "任务已删除! 任务和事件已经重载."
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questEditorNameExists: "已经有任务使用了这个名字!"
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@ -146,16 +146,19 @@ stageEditorTameMobs: "驯服怪物"
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stageEditorShearSheep: "剪羊毛"
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stageEditorEvents: "事件"
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stageEditorStageEvents: "\n阶段事件"
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stageEditorStartEvent: "Start Event"
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stageEditorStartEventCleared: "Start Event cleared."
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stageEditorFinishEvent: "Finish Event"
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stageEditorFinishEventCleared: "Finish Event cleared."
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stageEditorChatEvents: "Chat Events"
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stageEditorChatTrigger: "Chat Trigger"
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stageEditorTriggeredBy: "Triggered by"
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stageEditorStartEvent: "开始事件"
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stageEditorStartEventCleared: "开始事件已清除."
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stageEditorFinishEvent: "结束事件"
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stageEditorFinishEventCleared: "结束事件已清除."
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stageEditorChatEvents: "聊天事件"
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stageEditorChatTrigger: "聊天触发器"
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stageEditorChatEventsCleared: "Chat Events cleared."
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stageEditorDeathEvent: "Death Event"
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stageEditorDeathEventCleared: "Death Event cleared."
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stageEditorCommandEvents: "Command Events"
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stageEditorCommandTrigger: "Command Trigger"
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stageEditorCommandEventsCleared: "Command Events cleared."
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stageEditorTriggeredBy: "Triggered by"
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stageEditorDeathEvent: "死亡事件"
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stageEditorDeathEventCleared: "死亡事件已清除."
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stageEditorDisconnectEvent: "Disconnect Event"
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stageEditorDisconnectEventCleared: "Disconnect Event cleared."
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stageEditorDelayMessage: "Delay Message"
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@ -229,6 +232,9 @@ stageEditorEventsPrompt: "Enter an event name, or enter 'clear' to clear the eve
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stageEditorChatEventsPrompt: "Enter an event name to add, or enter 'clear' to clear all chat events, or 'cancel' to return"
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stageEditorChatEventsTriggerPromptA: "Enter a chat trigger for"
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stageEditorChatEventsTriggerPromptB: "or enter 'cancel' to return."
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stageEditorCommandEventsPrompt: "Enter an event name to add, or enter 'clear' to clear all command events, or 'cancel' to return"
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stageEditorCommandEventsTriggerPromptA: "Enter a command trigger for"
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stageEditorCommandEventsTriggerPromptB: "or enter 'cancel' to return."
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stageEditorDelayPrompt: "Enter time (in seconds), or enter 'clear' to clear the delay, or 'cancel' to return"
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stageEditorDelayMessagePrompt: "Enter delay message, or enter 'clear' to clear the message, or 'cancel' to return"
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stageEditorScriptPrompt: "Enter script name, or enter 'clear' to clear the script, or 'cancel' to return"
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@ -242,16 +248,16 @@ stageEditorPasswordPhraseHint2: "If you want multiple password phrases, separate
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stageEditorObjectiveOverridePrompt: "Enter objective display override, or 'clear' to clear the override, or 'cancel' to return."
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stageEditorObjectiveOverrideHint: "(The objective display override will show up as the players current objective)"
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stageEditorObjectiveOverrideCleared: "Objective display override cleared."
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stageEditorDeliveryAddItem: "Add item"
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stageEditorDeliveryNPCs: "Set NPC IDs"
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stageEditorDeliveryAddItem: "添加物品"
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stageEditorDeliveryNPCs: "设置NPC ID"
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stageEditorDeliveryMessages: "Set delivery messages"
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stageEditorContainsDuplicates: "List contains duplicates!"
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stageEditorInvalidBlockName: "is not a valid block name!"
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stageEditorInvalidEnchantment: "is not a valid enchantment name!"
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stageEditorInvalidNPC: "is not a valid NPC ID!"
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stageEditorInvalidMob: "is not a valid mob name!"
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stageEditorInvalidBlockName: "不是有效的方块名称!"
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stageEditorInvalidEnchantment: "不是一个有效的附魔名称!"
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stageEditorInvalidNPC: "不是一个有效的NPC ID!"
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stageEditorInvalidMob: "不是一个有效的生物名称!"
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stageEditorInvalidItemName: "is not a valid item name!"
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stageEditorInvalidNumber: "is not a number!"
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stageEditorInvalidNumber: "不是一个数字!"
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stageEditorInvalidDye: "is not a valid dye color!"
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stageEditorInvalidEvent: "is not a valid event name!"
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stageEditorDuplicateEvent: "Event is already in the list!"
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