New translations strings.yml (Chinese Simplified)

This commit is contained in:
FlyingPikachu 2018-01-17 13:20:58 -05:00
parent f9fb473a75
commit 62bebe17ab

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@ -54,13 +54,13 @@ COMMAND_QUESTADMIN_SETSTAGE_HELP: "setstage [玩家] [任务] [阶段] - 为玩
COMMAND_QUESTADMIN_SETSTAGE_USAGE: '用法: /questadmin setstage [玩家] [任务] [阶段]'
COMMAND_QUESTADMIN_PURGE: "purge"
COMMAND_QUESTADMIN_PURGE_HELP: "purge [玩家] - 清除玩家所有任务记录并将其加入黑名单"
COMMAND_QUESTADMIN_RESET: "reset"
COMMAND_QUESTADMIN_RESET: "重置"
COMMAND_QUESTADMIN_RESET_HELP: "reset [玩家] - 清除玩家所有任务记录"
COMMAND_QUESTADMIN_REMOVE: "remove"
COMMAND_QUESTADMIN_REMOVE: "删除"
COMMAND_QUESTADMIN_REMOVE_HELP: "remove [玩家] [任务名] - 移除玩家一个已经完成的任务"
COMMAND_QUESTADMIN_TOGGLEGUI: "togglegui"
COMMAND_QUESTADMIN_TOGGLEGUI_HELP: "togglegui [npc id] - 设置在NPC上显示GUI菜单任务"
COMMAND_QUESTADMIN_RELOAD: "reload"
COMMAND_QUESTADMIN_RELOAD: "重新加载"
COMMAND_QUESTADMIN_RELOAD_HELP: "reload - 重载所有任务"
questEditorHeader: "创建任务"
questEditorCreate: "创建新任务"
@ -68,16 +68,16 @@ questEditorEdit: "编辑任务"
questEditorDelete: "删除任务"
questEditorName: "设置名称"
questEditorAskMessage: "Set ask message"
questEditorFinishMessage: "Set finish message"
questEditorRedoDelay: "Set redo delay"
questEditorFinishMessage: "设置完成消息"
questEditorRedoDelay: "设置重复的间隔时间"
questEditorNPCStart: "Set NPC start"
questEditorBlockStart: "Set Block start"
questEditorInitialEvent: "Set initial Event"
questEditorSetGUI: "Set GUI Item display"
questEditorReqs: "Edit Requirements"
questEditorReqs: "编辑需求"
questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorRews: "编辑奖励"
questEditorEnterQuestName: "输入任务名称 (或 \"cancel\" 返回)"
questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
@ -85,18 +85,18 @@ questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the re
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
questRequiredNoneSet: "Required, none set"
questWGSetRegion: "Set Region"
questWGNotInstalled: "WorldGuard not installed"
questRequiredNoneSet: "必需, 未设置"
questWGSetRegion: "设置区域"
questWGNotInstalled: "WorldGuard未安装"
questWGPrompt: "Enter WorldGuard region, or enter 'clear' to clear the region, or 'cancel' to return."
questWGInvalidRegion: "<region> is not a valid WorldGuard region!"
questWGRegionCleared: "Quest region cleared."
questCitNotInstalled: "Citizens not installed"
questDenNotInstalled: "Denizen not installed"
questCitNotInstalled: "Citizens未安装"
questDenNotInstalled: "Denizen未安装"
questGUIError: 'Error: That item is already being used as the GUI Display for the Quest <quest>.'
questCurrentItem: "Current item:"
questSetItem: "Set Item"
questClearItem: "Clear Item"
questCurrentItem: "当前物品:"
questSetItem: "设置物品"
questClearItem: "清除物品"
questGUICleared: "任务GUI物品显示已清除"
questDeleted: "任务已删除! 任务和事件已经重载."
questEditorNameExists: "已经有任务使用了这个名字!"
@ -146,16 +146,19 @@ stageEditorTameMobs: "驯服怪物"
stageEditorShearSheep: "剪羊毛"
stageEditorEvents: "事件"
stageEditorStageEvents: "\n阶段事件"
stageEditorStartEvent: "Start Event"
stageEditorStartEventCleared: "Start Event cleared."
stageEditorFinishEvent: "Finish Event"
stageEditorFinishEventCleared: "Finish Event cleared."
stageEditorChatEvents: "Chat Events"
stageEditorChatTrigger: "Chat Trigger"
stageEditorTriggeredBy: "Triggered by"
stageEditorStartEvent: "开始事件"
stageEditorStartEventCleared: "开始事件已清除."
stageEditorFinishEvent: "结束事件"
stageEditorFinishEventCleared: "结束事件已清除."
stageEditorChatEvents: "聊天事件"
stageEditorChatTrigger: "聊天触发器"
stageEditorChatEventsCleared: "Chat Events cleared."
stageEditorDeathEvent: "Death Event"
stageEditorDeathEventCleared: "Death Event cleared."
stageEditorCommandEvents: "Command Events"
stageEditorCommandTrigger: "Command Trigger"
stageEditorCommandEventsCleared: "Command Events cleared."
stageEditorTriggeredBy: "Triggered by"
stageEditorDeathEvent: "死亡事件"
stageEditorDeathEventCleared: "死亡事件已清除."
stageEditorDisconnectEvent: "Disconnect Event"
stageEditorDisconnectEventCleared: "Disconnect Event cleared."
stageEditorDelayMessage: "Delay Message"
@ -229,6 +232,9 @@ stageEditorEventsPrompt: "Enter an event name, or enter 'clear' to clear the eve
stageEditorChatEventsPrompt: "Enter an event name to add, or enter 'clear' to clear all chat events, or 'cancel' to return"
stageEditorChatEventsTriggerPromptA: "Enter a chat trigger for"
stageEditorChatEventsTriggerPromptB: "or enter 'cancel' to return."
stageEditorCommandEventsPrompt: "Enter an event name to add, or enter 'clear' to clear all command events, or 'cancel' to return"
stageEditorCommandEventsTriggerPromptA: "Enter a command trigger for"
stageEditorCommandEventsTriggerPromptB: "or enter 'cancel' to return."
stageEditorDelayPrompt: "Enter time (in seconds), or enter 'clear' to clear the delay, or 'cancel' to return"
stageEditorDelayMessagePrompt: "Enter delay message, or enter 'clear' to clear the message, or 'cancel' to return"
stageEditorScriptPrompt: "Enter script name, or enter 'clear' to clear the script, or 'cancel' to return"
@ -242,16 +248,16 @@ stageEditorPasswordPhraseHint2: "If you want multiple password phrases, separate
stageEditorObjectiveOverridePrompt: "Enter objective display override, or 'clear' to clear the override, or 'cancel' to return."
stageEditorObjectiveOverrideHint: "(The objective display override will show up as the players current objective)"
stageEditorObjectiveOverrideCleared: "Objective display override cleared."
stageEditorDeliveryAddItem: "Add item"
stageEditorDeliveryNPCs: "Set NPC IDs"
stageEditorDeliveryAddItem: "添加物品"
stageEditorDeliveryNPCs: "设置NPC ID"
stageEditorDeliveryMessages: "Set delivery messages"
stageEditorContainsDuplicates: "List contains duplicates!"
stageEditorInvalidBlockName: "is not a valid block name!"
stageEditorInvalidEnchantment: "is not a valid enchantment name!"
stageEditorInvalidNPC: "is not a valid NPC ID!"
stageEditorInvalidMob: "is not a valid mob name!"
stageEditorInvalidBlockName: "不是有效的方块名称!"
stageEditorInvalidEnchantment: "不是一个有效的附魔名称!"
stageEditorInvalidNPC: "不是一个有效的NPC ID!"
stageEditorInvalidMob: "不是一个有效的生物名称!"
stageEditorInvalidItemName: "is not a valid item name!"
stageEditorInvalidNumber: "is not a number!"
stageEditorInvalidNumber: "不是一个数字!"
stageEditorInvalidDye: "is not a valid dye color!"
stageEditorInvalidEvent: "is not a valid event name!"
stageEditorDuplicateEvent: "Event is already in the list!"