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New translations strings.yml (Chinese Traditional)
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@ -131,8 +131,8 @@ stageEditorMobs: "怪物"
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stageEditorKillMobs: "擊殺怪物"
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stageEditorCatchFish: "捕捉生魚"
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stageEditorFish: "魚"
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stageEditorMilkCows: "Milk cows"
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stageEditorCows: "cows"
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stageEditorMilkCows: "奶牛"
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stageEditorCows: "牛"
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stageEditorReachLocs: "抵達目的地!"
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stageEditorReachRadii1: "即將抵達"
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stageEditorReachRadii2: "三組的石頭"
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@ -193,10 +193,10 @@ stageEditorCustomAlreadyAdded: "自訂目標已添加!"
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stageEditorCustomCleared: "已清除自訂目標."
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stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
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stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
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stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>"
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stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>"
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stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>"
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stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>"
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stageEditorMilkCowsPrompt: "Enter number of cows to milk, <clear>, <cancel>"
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stageEditorMilkCowsPrompt: "輸入要奶牛的數量, <clear>, <cancel>"
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stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>"
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stageEditorEnchantTypePrompt: "輸入附魔名稱, <space>, <cancel>"
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stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), <space>, <cancel>"
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@ -225,7 +225,7 @@ stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息, <clear>, <cancel>"
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stageEditorScriptPrompt: "輸入腳本名稱, <clear>, <cancel>"
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stageEditorStartMessagePrompt: "輸入任務開始時的訊息, <clear>, <cancel>"
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stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, <clear>, <cancel>"
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stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>"
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stageEditorPasswordDisplayPrompt: "輸入密碼顯示, <cancel>"
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stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
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stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
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stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"
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