New translations strings.yml (Chinese Traditional)

This commit is contained in:
PikaMug 2020-01-30 21:21:35 -05:00
parent 406657fb8d
commit 668fe3f6bf

View File

@ -131,8 +131,8 @@ stageEditorMobs: "怪物"
stageEditorKillMobs: "擊殺怪物" stageEditorKillMobs: "擊殺怪物"
stageEditorCatchFish: "捕捉生魚" stageEditorCatchFish: "捕捉生魚"
stageEditorFish: "魚" stageEditorFish: "魚"
stageEditorMilkCows: "Milk cows" stageEditorMilkCows: "奶牛"
stageEditorCows: "cows" stageEditorCows: ""
stageEditorReachLocs: "抵達目的地!" stageEditorReachLocs: "抵達目的地!"
stageEditorReachRadii1: "即將抵達" stageEditorReachRadii1: "即將抵達"
stageEditorReachRadii2: "三組的石頭" stageEditorReachRadii2: "三組的石頭"
@ -193,10 +193,10 @@ stageEditorCustomAlreadyAdded: "自訂目標已添加!"
stageEditorCustomCleared: "已清除自訂目標." stageEditorCustomCleared: "已清除自訂目標."
stageEditorCustomDataPrompt: "輸入 <data> 的價值:" stageEditorCustomDataPrompt: "輸入 <data> 的價值:"
stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>" stageEditorEnterBlockNames: "輸入方塊名稱 (或 ID), <space>, <cancel>"
stageEditorEnterBlockAmounts: "Enter block amounts, <space>, <cancel>" stageEditorEnterBlockAmounts: "輸入方塊數量, <space>, <cancel>"
stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>" stageEditorEnterBlockDurability: "輸入塊耐久性 (0-9), <space>, <cancel>"
stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>" stageEditorCatchFishPrompt: "輸入要捕獲的魚的數量, <clear>, <cancel>"
stageEditorMilkCowsPrompt: "Enter number of cows to milk, <clear>, <cancel>" stageEditorMilkCowsPrompt: "輸入要奶牛的數量, <clear>, <cancel>"
stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>" stageEditorKillPlayerPrompt: "輸入要擊殺玩家的數量, <clear>, <cancel>"
stageEditorEnchantTypePrompt: "輸入附魔名稱, <space>, <cancel>" stageEditorEnchantTypePrompt: "輸入附魔名稱, <space>, <cancel>"
stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), <space>, <cancel>" stageEditorEnchantAmountsPrompt: "輸入附魔等級(數字), <space>, <cancel>"
@ -225,7 +225,7 @@ stageEditorDelayMessagePrompt: "輸入延遲傳遞的訊息, <clear>, <cancel>"
stageEditorScriptPrompt: "輸入腳本名稱, <clear>, <cancel>" stageEditorScriptPrompt: "輸入腳本名稱, <clear>, <cancel>"
stageEditorStartMessagePrompt: "輸入任務開始時的訊息, <clear>, <cancel>" stageEditorStartMessagePrompt: "輸入任務開始時的訊息, <clear>, <cancel>"
stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, <clear>, <cancel>" stageEditorCompleteMessagePrompt: "輸入任務完成時的訊息, <clear>, <cancel>"
stageEditorPasswordDisplayPrompt: "Enter password display, <cancel>" stageEditorPasswordDisplayPrompt: "輸入密碼顯示, <cancel>"
stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)" stageEditorPasswordDisplayHint: "(This is the text that will be displayed to the player as their objective)"
stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>" stageEditorPasswordPhrasePrompt: "Enter password phrases, <semicolon>, <cancel>"
stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)" stageEditorPasswordPhraseHint: "(This is the text that a player must enter to complete the objective)"