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Use int for particle packets, add check for more effects
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@ -9,52 +9,52 @@ import org.bukkit.entity.Player;
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public enum Eff_1_8_R1 {
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EXPLOSION("0"),
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EXPLOSION_LARGE("1"),
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EXPLOSION_HUGE("2"),
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FIREWORKS_SPARK("3"),
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BUBBLE("4"),
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WAKE("5"),
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SPLASH("6"),
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SUSPENDED("7"),
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DEPTH_SUSPEND("8"),
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CRIT("9"),
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MAGIC_CRIT("10"),
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SMOKE("11"),
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LARGE_SMOKE("12"),
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SPELL("13"),
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INSTANT_SPELL("14"),
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MOB_SPELL("15"),
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MOB_SPELL_AMBIENT("16"),
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WITCH_MAGIC("17"),
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DRIP_WATER("18"),
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DRIP_LAVA("19"),
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ANGRY_VILLAGER("20"),
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HAPPY_VILLAGER("21"),
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TOWN_AURA("22"),
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NOTE("23"),
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PORTAL("24"),
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ENCHANTMENT_TABLE("25"),
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FLAME("26"),
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LAVA("27"),
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FOOTSTEP("28"),
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CLOUD("29"),
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RED_DUST("30"),
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SNOWBALL_POOF("31"),
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SNOW_SHOVEL("32"),
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SLIME("33"),
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HEART("34"),
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BARRIER("35"),
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ICONCRACK_("36"),
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BLOCKCRACK_("37"),
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BLOCKDUST_("38"),
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DROPLET("39"),
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TAKE("40"),
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MOB_APPEARANCE("41");
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EXPLOSION(0),
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EXPLOSION_LARGE(1),
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EXPLOSION_HUGE(2),
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FIREWORKS_SPARK(3),
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BUBBLE(4),
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WAKE(5),
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SPLASH(6),
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SUSPENDED(7),
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DEPTH_SUSPEND(8),
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CRIT(9),
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MAGIC_CRIT(10),
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SMOKE(11),
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LARGE_SMOKE(12),
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SPELL(13),
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INSTANT_SPELL(14),
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MOB_SPELL(15),
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MOB_SPELL_AMBIENT(16),
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WITCH_MAGIC(17),
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DRIP_WATER(18),
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DRIP_LAVA(19),
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ANGRY_VILLAGER(20),
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HAPPY_VILLAGER(21),
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TOWN_AURA(22),
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NOTE(23),
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PORTAL(24),
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ENCHANTMENT_TABLE(25),
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FLAME(26),
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LAVA(27),
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FOOTSTEP(28),
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CLOUD(29),
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RED_DUST(30),
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SNOWBALL_POOF(31),
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SNOW_SHOVEL(32),
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SLIME(33),
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HEART(34),
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BARRIER(35),
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ICONCRACK_(36),
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BLOCKCRACK_(37),
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BLOCKDUST_(38),
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DROPLET(39),
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TAKE(40),
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MOB_APPEARANCE(41);
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private final String particleId;
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private final int particleId;
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Eff_1_8_R1(String particleId) {
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Eff_1_8_R1(int particleId) {
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this.particleId = particleId;
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}
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@ -179,6 +179,14 @@ public class NpcEffectThread implements Runnable {
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e.printStackTrace();
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}
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} else {
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try {
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Eff_1_8_R1.valueOf(Quests.effect);
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} catch (Exception e) {
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Quests.getInstance().getLogger().info(Quests.effect + " is not a valid effect name!");
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e.printStackTrace();
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}
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}
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}
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