Merge pull request #212 from FlyingPikachu/l10n_master

New Crowdin translations
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FlyingPikachu 2018-01-01 21:43:22 -05:00 committed by GitHub
commit 746685b583
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15 changed files with 107 additions and 107 deletions

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@ -78,10 +78,10 @@ questEditorReqs: "Edit Requirements"
questEditorStages: "Edit Stages" questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards" questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)" questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)" questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)" questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Upravit požadavky"
questEditorStages: "Upravit fáze" questEditorStages: "Upravit fáze"
questEditorRews: "Upravit odměny" questEditorRews: "Upravit odměny"
questEditorEnterQuestName: "Zadejte název úkolu (nebo 'cancel' pro vrácení)" questEditorEnterQuestName: "Zadejte název úkolu (nebo 'cancel' pro vrácení)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Zadejte jméno úkolu který chcete upravit (nebo 'cancel' pro vrácení)"
questEditorEnterAskMessage: "Zadejte požadovanou zprávu (nebo 'cancel' pro vrácení)" questEditorEnterAskMessage: "Zadejte požadovanou zprávu (nebo 'cancel' pro vrácení)"
questEditorEnterFinishMessage: "Zadejte konečnou zprávu (nebo 'cancel' pro vrácení)" questEditorEnterFinishMessage: "Zadejte konečnou zprávu (nebo 'cancel' pro vrácení)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Zadejte čas (v sekundách), 0 pro vymazání zpoždění nebo -1 pro zavření"
questEditorEnterNPCStart: "Zadejte NPC ID, -1 pro vyčištění startu NPC nebo -2 pro zavření" questEditorEnterNPCStart: "Zadejte NPC ID, -1 pro vyčištění startu NPC nebo -2 pro zavření"
questEditorEnterBlockStart: "Pravým-klikem na blok použijete počáteční bod, předtím zadej 'done' pro uložení, nebo zadej 'clear' pro vyčištění startovního bloku, nebo 'cancel' pro vrácení" questEditorEnterBlockStart: "Pravým-klikem na blok použijete počáteční bod, předtím zadej 'done' pro uložení, nebo zadej 'clear' pro vyčištění startovního bloku, nebo 'cancel' pro vrácení"
questEditorEnterInitialEvent: "Zadej název Eventu, nebo zadej 'clear' pro vyčištění počátečního eventu, nebo 'cancel' pro vrácení" questEditorEnterInitialEvent: "Zadej název Eventu, nebo zadej 'clear' pro vyčištění počátečního eventu, nebo 'cancel' pro vrácení"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "LehkostPírka"
ENCHANTMENT_PROTECTION_FIRE: "ObranaProtiOhni" ENCHANTMENT_PROTECTION_FIRE: "ObranaProtiOhni"
ENCHANTMENT_PROTECTION_PROJECTILE: "ObranaProtiStřelám" ENCHANTMENT_PROTECTION_PROJECTILE: "ObranaProtiStřelám"
ENCHANTMENT_SILK_TOUCH: "JemnýDotyk" ENCHANTMENT_SILK_TOUCH: "JemnýDotyk"
ENCHANTMENT_SWEEPING: "SvištivéOstří" ENCHANTMENT_SWEEPING_EDGE: "ZametacíHrana"
ENCHANTMENT_THORNS: "Trny" ENCHANTMENT_THORNS: "Trny"
ENCHANTMENT_VANISHING_CURSE: "KletbaSpoutání" ENCHANTMENT_VANISHING_CURSE: "KletbaSpoutání"
ENCHANTMENT_WATER_WORKER: "JakoRybaVeVodě" ENCHANTMENT_WATER_WORKER: "JakoRybaVeVodě"

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@ -78,10 +78,10 @@ questEditorReqs: "Redigere kravende"
questEditorStages: "Redigere faserne" questEditorStages: "Redigere faserne"
questEditorRews: "Redigere belønninger" questEditorRews: "Redigere belønninger"
questEditorEnterQuestName: "Skriv Quest navn (Eller 'annuller' for at gå tilbage)" questEditorEnterQuestName: "Skriv Quest navn (Eller 'annuller' for at gå tilbage)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Skriv Quest navn til at redigere, eller 'annuller' for at vende tilbage"
questEditorEnterAskMessage: "Skriv spørge beskeden (eller 'annuller' for at vende tilbage)" questEditorEnterAskMessage: "Skriv spørge beskeden (eller 'annuller' for at vende tilbage)"
questEditorEnterFinishMessage: "Skriv slut beskeden (eller 'annuller' for at vende tilbage)" questEditorEnterFinishMessage: "Skriv slut beskeden (eller 'annuller' for at vende tilbage)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Angiv mængden af tid (i sekunder), 0 til at tage questen igen, eller -1 for at annullere "
questEditorEnterNPCStart: "Skriv NPC's ID, -1 for at fjerne den valgte NPC, eller -2 for at anullere" questEditorEnterNPCStart: "Skriv NPC's ID, -1 for at fjerne den valgte NPC, eller -2 for at anullere"
questEditorEnterBlockStart: "Højre-klik på en block for at sætte start pointet, derefter indtast 'udført' for at gemmen det, eller indtast 'fjern' for at fjerne block starten, eller 'annullere' for at vende tilbage" questEditorEnterBlockStart: "Højre-klik på en block for at sætte start pointet, derefter indtast 'udført' for at gemmen det, eller indtast 'fjern' for at fjerne block starten, eller 'annullere' for at vende tilbage"
questEditorEnterInitialEvent: "Skriv et begivenheds navn, eller skriv 'fjern' for at fjerne den begivenhed, eller 'annullere' for at vende tilbage" questEditorEnterInitialEvent: "Skriv et begivenheds navn, eller skriv 'fjern' for at fjerne den begivenhed, eller 'annullere' for at vende tilbage"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Anforderungen bearbeiten"
questEditorStages: "Stufen bearbeiten" questEditorStages: "Stufen bearbeiten"
questEditorRews: "Belohnungen bearbeiten" questEditorRews: "Belohnungen bearbeiten"
questEditorEnterQuestName: "Quest name eingeben (oder 'cancel' um zurückzukehren)" questEditorEnterQuestName: "Quest name eingeben (oder 'cancel' um zurückzukehren)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Gib den Quest-Namen zum bearbeiten an (oder 'cancel' um zurückzukehren)"
questEditorEnterAskMessage: "Gib eine Startnachricht ein (oder 'cancel' um zurückzukehren)" questEditorEnterAskMessage: "Gib eine Startnachricht ein (oder 'cancel' um zurückzukehren)"
questEditorEnterFinishMessage: "Gib eine Endnachricht ein (oder 'cancel' um zurückzukehren)" questEditorEnterFinishMessage: "Gib eine Endnachricht ein (oder 'cancel' um zurückzukehren)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Gib die Zeit in Sekunden an (0 zum entfernen oder -1 zum abbrechen)"
questEditorEnterNPCStart: "Gib die NPC-ID ein, -1 zum entfernen oder -2 zum abbrechen" questEditorEnterNPCStart: "Gib die NPC-ID ein, -1 zum entfernen oder -2 zum abbrechen"
questEditorEnterBlockStart: "Rechts-klicke auf einen Block, um ihn als Start-Punkt auszuwählen. Gib 'done' ein um zu speichern, 'clear' um den Block zu entfernen oder 'cancel' um zurückzukehren" questEditorEnterBlockStart: "Rechts-klicke auf einen Block, um ihn als Start-Punkt auszuwählen. Gib 'done' ein um zu speichern, 'clear' um den Block zu entfernen oder 'cancel' um zurückzukehren"
questEditorEnterInitialEvent: "Gib einen Event-Namen ein, oder 'clear' zum entfernen, 'cancel' um zurückzukehren" questEditorEnterInitialEvent: "Gib einen Event-Namen ein, oder 'clear' zum entfernen, 'cancel' um zurückzukehren"
@ -772,8 +772,8 @@ ENCHANTMENT_PROTECTION_FALL: "Federfall"
ENCHANTMENT_PROTECTION_FIRE: "Feuerschutz" ENCHANTMENT_PROTECTION_FIRE: "Feuerschutz"
ENCHANTMENT_PROTECTION_PROJECTILE: "Schusssicher" ENCHANTMENT_PROTECTION_PROJECTILE: "Schusssicher"
ENCHANTMENT_SILK_TOUCH: "Behutsamkeit" ENCHANTMENT_SILK_TOUCH: "Behutsamkeit"
ENCHANTMENT_SWEEPING: "Schwungkraft" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Dornen" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "Fluch des Verschwindens" ENCHANTMENT_VANISHING_CURSE: "Fluch des Verschwindens"
ENCHANTMENT_WATER_WORKER: "Wasseraffinität" ENCHANTMENT_WATER_WORKER: "Wasseraffinität"
COLOR_BLACK: "Schwarz" COLOR_BLACK: "Schwarz"

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@ -78,10 +78,10 @@ questEditorReqs: "Edit Requirements"
questEditorStages: "Edit Stages" questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards" questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)" questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)" questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)" questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Edit Requirements"
questEditorStages: "Edit Stages" questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards" questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)" questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)" questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)" questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "I-edit ang kailangan"
questEditorStages: "I-edit ang yugto" questEditorStages: "I-edit ang yugto"
questEditorRews: "I-edit ang gantimpala" questEditorRews: "I-edit ang gantimpala"
questEditorEnterQuestName: "Ilagay ang pangalan ng Pagsusulit (o 'kansel' upang bumalik)" questEditorEnterQuestName: "Ilagay ang pangalan ng Pagsusulit (o 'kansel' upang bumalik)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Ilagay ang pangalan para i-edit (o 'kansel' upang bumalik)"
questEditorEnterAskMessage: "Ilagay ang may katanungang mensahe (o 'kansel' upang bumalik)" questEditorEnterAskMessage: "Ilagay ang may katanungang mensahe (o 'kansel' upang bumalik)"
questEditorEnterFinishMessage: "Ilagay ang tapos na mensahe (o 'kansel' upang bumalik)" questEditorEnterFinishMessage: "Ilagay ang tapos na mensahe (o 'kansel' upang bumalik)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Ilagay ang halaga ng oras (sa segundo), 0 hanggang malinaw na gawing muli ang pagkaantala o -1 para i-kansel"
questEditorEnterNPCStart: "Ilagay ang NPC ID, -1 para i-clear ang NPC pasimula o -2 para i-kansel" questEditorEnterNPCStart: "Ilagay ang NPC ID, -1 para i-clear ang NPC pasimula o -2 para i-kansel"
questEditorEnterBlockStart: "Pindutin sa kanan sa harang na ginamit sa pasimulang punto, pagkatapos ilagay ang 'tapos na' para i-save, o ilagay ang 'linisin' para linisin nito ang harang" questEditorEnterBlockStart: "Pindutin sa kanan sa harang na ginamit sa pasimulang punto, pagkatapos ilagay ang 'tapos na' para i-save, o ilagay ang 'linisin' para linisin nito ang harang"
questEditorEnterInitialEvent: "Maglagay ng pangalan ng Okasyon, o ilagay ang 'linisin' para linisin ang pangunahing Okasyon. o 'kansel' upang bumalik" questEditorEnterInitialEvent: "Maglagay ng pangalan ng Okasyon, o ilagay ang 'linisin' para linisin ang pangunahing Okasyon. o 'kansel' upang bumalik"
@ -339,7 +339,7 @@ eventEditorFinishAndSave: "Ikaw ba ay sigurado na gusto mong tapusin at i-save a
eventEditorModifiedNote: 'Paalala: Babaguhin mo ang kaganapan na ginamit sa sumusunod na pakikipagsapalaran:' eventEditorModifiedNote: 'Paalala: Babaguhin mo ang kaganapan na ginamit sa sumusunod na pakikipagsapalaran:'
eventEditorForcedToQuit: "Kung isi-save mo ang Kaganapan, ang bawat isa na aktibong ginagawa ang lahat ng pakikipagsapalaran ay mapipilitang sila ay umalis." eventEditorForcedToQuit: "Kung isi-save mo ang Kaganapan, ang bawat isa na aktibong ginagawa ang lahat ng pakikipagsapalaran ay mapipilitang sila ay umalis."
eventEditorEventInUse: "Ang sumusunod na Pakikipagsapalaran ay ginamit sa kaganapan" eventEditorEventInUse: "Ang sumusunod na Pakikipagsapalaran ay ginamit sa kaganapan"
eventEditorMustModifyQuests: "You must modify these Quests first!" eventEditorMustModifyQuests: "Kailangan mo munang baguhin ang Pagsusulit!"
eventEditorListSizeMismatch: "Ang listahan ay hindi magkatulad ang laki!" eventEditorListSizeMismatch: "Ang listahan ay hindi magkatulad ang laki!"
eventEditorListDuplicates: "Listahan ng mga nilalaman ng mga kopya!" eventEditorListDuplicates: "Listahan ng mga nilalaman ng mga kopya!"
eventEditorNotANumberList: "Input ay hindi kasama sa listahan ng numero!" eventEditorNotANumberList: "Input ay hindi kasama sa listahan ng numero!"
@ -562,15 +562,15 @@ itemCreateSetLore: "Itakda ang lore"
itemCreateEnterName: "Ilagay ang pangalan ng gamit, o 'kansel' para bumalik." itemCreateEnterName: "Ilagay ang pangalan ng gamit, o 'kansel' para bumalik."
itemCreateEnterAmount: "Ilagay ang halaga ng gamit (max. 64), o 'kansel' para bumalik." itemCreateEnterAmount: "Ilagay ang halaga ng gamit (max. 64), o 'kansel' para bumalik."
itemCreateEnterDurab: "Ilagay ang tagal ng gamit, o 'linisin' para linisin ang data, o 'kansel' para bumalik." itemCreateEnterDurab: "Ilagay ang tagal ng gamit, o 'linisin' para linisin ang data, o 'kansel' para bumalik."
itemCreateEnterEnch: "Enter an enchantment name, or 'clear' to clear the enchantments, or 'cancel' to return." itemCreateEnterEnch: "Ilagay ang pangalan ng gayuma, o 'linisin' para linisin ang gayuma, o 'kansel' para bumalik."
itemCreateEnterLevel: "Enter a level (number) for <enchantment>" itemCreateEnterLevel: "Ilagay ang antas (bilang) para <enchantment>"
itemCreateEnterDisplay: "Enter item display name, or 'clear' to clear the display name, or 'cancel' to return." itemCreateEnterDisplay: "Ilagay ang pangalan ng gamit na display, o 'linisin' para linisin ang pangalan ng display, o 'kansel' para bumalik."
itemCreateEnterLore: "Enter item lore, separating each line by a semi-colon ; or 'clear' to clear the lore, or 'cancel' to return." itemCreateEnterLore: "Ilagay ang gamit na lore, ihiwalay ang bawat isang linya gamit ang semi-colon : o 'linisin' para linisin ang lore, o 'kansel' para bumalik."
itemCreateLoaded: "Item loaded." itemCreateLoaded: "I-load ang gamit."
itemCreateNoItem: "No item in hand!" itemCreateNoItem: "Walang gamit sa kamay!"
itemCreateNoName: "You must set a name first!" itemCreateNoName: "Kailangan mo munang maglagay ng pangalan!"
itemCreateInvalidName: "Invalid item name!" itemCreateInvalidName: "Di wastong pangalan ng gamit!"
itemCreateInvalidAmount: "Amount must be between 1-64!" itemCreateInvalidAmount: "Kailangan ang halaga ay nasa pagitan ng 1-64!"
itemCreateInvalidDurab: "Invalid item durability!" itemCreateInvalidDurab: "Invalid item durability!"
itemCreateInvalidEnch: "Invalid enchantment name!" itemCreateInvalidEnch: "Invalid enchantment name!"
itemCreateInvalidLevel: "Level must be greater than 0!" itemCreateInvalidLevel: "Level must be greater than 0!"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Éditer les prérequis"
questEditorStages: "Modifier les étapes" questEditorStages: "Modifier les étapes"
questEditorRews: "Éditer les récompenses" questEditorRews: "Éditer les récompenses"
questEditorEnterQuestName: "Entrée le nom de la quête (ou 'cancel' pour retourné en arrière)" questEditorEnterQuestName: "Entrée le nom de la quête (ou 'cancel' pour retourné en arrière)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Entrée le nom de la quête pour le changé (ou 'cancel' pour retourné en arrière)"
questEditorEnterAskMessage: "Définir le message de demande (ou \"annuler\" pour revenir en arrière)" questEditorEnterAskMessage: "Définir le message de demande (ou \"annuler\" pour revenir en arrière)"
questEditorEnterFinishMessage: "Entrée le message final de la quête (ou 'cancel' pour retourné en arrière)" questEditorEnterFinishMessage: "Entrée le message final de la quête (ou 'cancel' pour retourné en arrière)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Entrez la durée (en secondes), 0 pour effacer le temps d'attente ou de -1 pour annuler"
questEditorEnterNPCStart: "Entrez lID NPC, -1 pour effacer le NPC de début ou -2 pour annuler" questEditorEnterNPCStart: "Entrez lID NPC, -1 pour effacer le NPC de début ou -2 pour annuler"
questEditorEnterBlockStart: "Faites un clic droit sur un bloc à utiliser comme point de départ, puis entrez « done » pour enregistrer, ou entrez « clear » pour effacer le bloc ou « cancel » pour revenir" questEditorEnterBlockStart: "Faites un clic droit sur un bloc à utiliser comme point de départ, puis entrez « done » pour enregistrer, ou entrez « clear » pour effacer le bloc ou « cancel » pour revenir"
questEditorEnterInitialEvent: "Entrez un nom dévénement, entrez « clear » pour effacer lévénement initial ou « cancel» pour revenir" questEditorEnterInitialEvent: "Entrez un nom dévénement, entrez « clear » pour effacer lévénement initial ou « cancel» pour revenir"
@ -772,8 +772,8 @@ ENCHANTMENT_PROTECTION_FALL: "Chute Amortie"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Épines" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"
COLOR_BLACK: "Noir" COLOR_BLACK: "Noir"

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@ -78,10 +78,10 @@ questEditorReqs: "Szerkesztési követelmények"
questEditorStages: "Szakaszok szerkesztése" questEditorStages: "Szakaszok szerkesztése"
questEditorRews: "Nyeremények szerkesztése" questEditorRews: "Nyeremények szerkesztése"
questEditorEnterQuestName: "Írja be a Küldetés nevét (vagy 'cancel' a visszatéréshez)" questEditorEnterQuestName: "Írja be a Küldetés nevét (vagy 'cancel' a visszatéréshez)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Adja meg a Küldetés nevét a szerkesztéshez, vagy a 'cancel' a visszatéréshez"
questEditorEnterAskMessage: "Írd be a kérő üzenetet (vagy 'cancel' a visszatéréshez)" questEditorEnterAskMessage: "Írd be a kérő üzenetet (vagy 'cancel' a visszatéréshez)"
questEditorEnterFinishMessage: "Adja meg a befejező üzenetet (vagy 'cancel' a visszatéréshez)" questEditorEnterFinishMessage: "Adja meg a befejező üzenetet (vagy 'cancel' a visszatéréshez)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Írd be az időtartamot (másodpercben), a 0 gombot a visszaváltási késleltetés törléséhez, vagy a visszavonáshoz -1 "
questEditorEnterNPCStart: "Írd be az NPC azonosítót, -1, hogy törölje az NPC indítást vagy a -2-et törölje" questEditorEnterNPCStart: "Írd be az NPC azonosítót, -1, hogy törölje az NPC indítást vagy a -2-et törölje"
questEditorEnterBlockStart: "Jobb egérgombbal kattintson egy blokkra kiindulópontként, majd írja be a 'done' parancsot a mentéshez, vagy írja be a 'clear'-t a törlés elindításához vagy a 'cancel'-t a visszatéréshez" questEditorEnterBlockStart: "Jobb egérgombbal kattintson egy blokkra kiindulópontként, majd írja be a 'done' parancsot a mentéshez, vagy írja be a 'clear'-t a törlés elindításához vagy a 'cancel'-t a visszatéréshez"
questEditorEnterInitialEvent: "Adja meg az Esemény nevét, vagy írja be a 'clear' gombot a kezdeti esemény törléséhez vagy a 'cancel' megadásához" questEditorEnterInitialEvent: "Adja meg az Esemény nevét, vagy írja be a 'clear' gombot a kezdeti esemény törléséhez vagy a 'cancel' megadásához"
@ -750,31 +750,31 @@ ENCHANTMENT_ARROW_DAMAGE: "Erő"
ENCHANTMENT_ARROW_FIRE: "Láng" ENCHANTMENT_ARROW_FIRE: "Láng"
ENCHANTMENT_ARROW_INFINITE: "Végtelen" ENCHANTMENT_ARROW_INFINITE: "Végtelen"
ENCHANTMENT_ARROW_KNOCKBACK: "Puncs" ENCHANTMENT_ARROW_KNOCKBACK: "Puncs"
ENCHANTMENT_BINDING_CURSE: "Kötő átka" ENCHANTMENT_BINDING_CURSE: "KötőÁtka"
ENCHANTMENT_DAMAGE_ALL: "Élesség" ENCHANTMENT_DAMAGE_ALL: "Élesség"
ENCHANTMENT_DAMAGE_ARTHROPODS: "Méreg" ENCHANTMENT_DAMAGE_ARTHROPODS: "Méreg"
ENCHANTMENT_DEPTH_STRIDER: "Mélyjáró" ENCHANTMENT_DEPTH_STRIDER: "Mélyjáró"
ENCHANTMENT_DAMAGE_UNDEAD: "Sújtás" ENCHANTMENT_DAMAGE_UNDEAD: "Sújtás"
ENCHANTMENT_DIG_SPEED: "Hatékonyság" ENCHANTMENT_DIG_SPEED: "Hatékonyság"
ENCHANTMENT_DURABILITY: "Törhetetlenség" ENCHANTMENT_DURABILITY: "Törhetetlenség"
ENCHANTMENT_FIRE_ASPECT: "Szikrából pattant" ENCHANTMENT_FIRE_ASPECT: "SzikrábólPattant"
ENCHANTMENT_FROST_WALKER: "Víz járás" ENCHANTMENT_FROST_WALKER: "VízJárás"
ENCHANTMENT_KNOCKBACK: "Hátraütés" ENCHANTMENT_KNOCKBACK: "Hátraütés"
ENCHANTMENT_LOOT_BONUS_BLOCKS: "Szerencse" ENCHANTMENT_LOOT_BONUS_BLOCKS: "Szerencse"
ENCHANTMENT_LOOT_BONUS_MOBS: "Zsákmányolás" ENCHANTMENT_LOOT_BONUS_MOBS: "Zsákmányolás"
ENCHANTMENT_LUCK: "Szerencse a tengerből" ENCHANTMENT_LUCK: "SzerencseATengerből"
ENCHANTMENT_LURE: "Csali" ENCHANTMENT_LURE: "Csali"
ENCHANTMENT_MENDING: "Javítás" ENCHANTMENT_MENDING: "Javítás"
ENCHANTMENT_OXYGEN: "Légzés" ENCHANTMENT_OXYGEN: "Légzés"
ENCHANTMENT_PROTECTION_ENVIRONMENTAL: "Védelem" ENCHANTMENT_PROTECTION_ENVIRONMENTAL: "Védelem"
ENCHANTMENT_PROTECTION_EXPLOSIONS: "Robbanás védelem" ENCHANTMENT_PROTECTION_EXPLOSIONS: "RobbanásVédelem"
ENCHANTMENT_PROTECTION_FALL: "Könnyű esés" ENCHANTMENT_PROTECTION_FALL: "KönnyűEsés"
ENCHANTMENT_PROTECTION_FIRE: "Tűzvédelem" ENCHANTMENT_PROTECTION_FIRE: "Tűzvédelem"
ENCHANTMENT_PROTECTION_PROJECTILE: "Lövedékvédelem" ENCHANTMENT_PROTECTION_PROJECTILE: "Lövedékvédelem"
ENCHANTMENT_SILK_TOUCH: "Gyengéd érintés" ENCHANTMENT_SILK_TOUCH: "GyengédÉrintés"
ENCHANTMENT_SWEEPING: "Soprés" ENCHANTMENT_SWEEPING_EDGE: "ElsöprőÉl"
ENCHANTMENT_THORNS: "Tüskék" ENCHANTMENT_THORNS: "Tüskék"
ENCHANTMENT_VANISHING_CURSE: "Elmúlt átok" ENCHANTMENT_VANISHING_CURSE: "ElmúltÁtok"
ENCHANTMENT_WATER_WORKER: "Víz alatti légzés" ENCHANTMENT_WATER_WORKER: "Víz alatti légzés"
COLOR_BLACK: "Fekete" COLOR_BLACK: "Fekete"
COLOR_BLUE: "Kék" COLOR_BLUE: "Kék"

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@ -78,10 +78,10 @@ questEditorReqs: "Werk de Benodigdheden bij"
questEditorStages: "Werk de Fasen bij" questEditorStages: "Werk de Fasen bij"
questEditorRews: "Werk de Beloningen bij" questEditorRews: "Werk de Beloningen bij"
questEditorEnterQuestName: "Voer de naam van de Quest in (of 'annuleer' om terug te keren)" questEditorEnterQuestName: "Voer de naam van de Quest in (of 'annuleer' om terug te keren)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Voer de naam van de Quest in om te bewerken (of 'annuleer' om terug te keren)"
questEditorEnterAskMessage: "Voer het vraag-bericht in (of 'annuleer' om terug te keren)" questEditorEnterAskMessage: "Voer het vraag-bericht in (of 'annuleer' om terug te keren)"
questEditorEnterFinishMessage: "Voer het eind-bericht in (of 'annuleer' om terug te keren)" questEditorEnterFinishMessage: "Voer het eind-bericht in (of 'annuleer' om terug te keren)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Edytuj Wymagania"
questEditorStages: "Edytuj Etapy" questEditorStages: "Edytuj Etapy"
questEditorRews: "Edytuj nagrody" questEditorRews: "Edytuj nagrody"
questEditorEnterQuestName: "Wprowadź nazwę Zadania (lub 'cancel' aby wrócić)" questEditorEnterQuestName: "Wprowadź nazwę Zadania (lub 'cancel' aby wrócić)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Wprowadź nazwe Zadania aby edytować (lub 'cancel' aby wrócić)"
questEditorEnterAskMessage: "Wprowadź wiadomość zapytanie (lub 'cancel' aby wrócić)" questEditorEnterAskMessage: "Wprowadź wiadomość zapytanie (lub 'cancel' aby wrócić)"
questEditorEnterFinishMessage: "Wprowadź nazwę wiadomości (lub 'cancel' aby wrócić)" questEditorEnterFinishMessage: "Wprowadź nazwę wiadomości (lub 'cancel' aby wrócić)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Wprowadź ilość czasu (w sekundach), 0 aby usunąć opóźnienie lub -1 aby anulować"
questEditorEnterNPCStart: "Wprowadź NPC ID, -1 aby anulować start NPC lub -2 aby anulować" questEditorEnterNPCStart: "Wprowadź NPC ID, -1 aby anulować start NPC lub -2 aby anulować"
questEditorEnterBlockStart: "Kliknij prawym przyciskiem myszy jako punkt początkowy, a następnie wprowadź 'done' aby zapisać, lub wprowadź 'clear' aby wyczyścić punkt początkowy bloku, lub 'cancel' aby powrócić" questEditorEnterBlockStart: "Kliknij prawym przyciskiem myszy jako punkt początkowy, a następnie wprowadź 'done' aby zapisać, lub wprowadź 'clear' aby wyczyścić punkt początkowy bloku, lub 'cancel' aby powrócić"
questEditorEnterInitialEvent: "Wprowadź nazwę wydarzenia, lub wprowadź 'clear' aby wyczyścić wydarzenie, lub 'cancel' aby powrócić" questEditorEnterInitialEvent: "Wprowadź nazwę wydarzenia, lub wprowadź 'clear' aby wyczyścić wydarzenie, lub 'cancel' aby powrócić"
@ -340,47 +340,47 @@ eventEditorModifiedNote: 'Zapis: Zmodyfikowałeś wydarzenie które używa nast
eventEditorForcedToQuit: "Jeśli zapisałeś wydarzenie, ktokolwiek kto aktualnie robi którekolwiek z tych zadań będzie mógł je zamknąć." eventEditorForcedToQuit: "Jeśli zapisałeś wydarzenie, ktokolwiek kto aktualnie robi którekolwiek z tych zadań będzie mógł je zamknąć."
eventEditorEventInUse: "Następujące zadania są używane w wydarzeniu" eventEditorEventInUse: "Następujące zadania są używane w wydarzeniu"
eventEditorMustModifyQuests: "Musisz najpierw zmodyfikować te misje!" eventEditorMustModifyQuests: "Musisz najpierw zmodyfikować te misje!"
eventEditorListSizeMismatch: " listy nie są tego damego rozmiaru!" eventEditorListSizeMismatch: "Twoje listy nie są tego samego rozmiaru!"
eventEditorListDuplicates: "lista zawiera powtórzenia!" eventEditorListDuplicates: "Lista zawiera powtórzenia!"
eventEditorNotANumberList: "wejście nie było na liście!" eventEditorNotANumberList: "Wejście nie było na liście!"
eventEditorInvalidEntry: "Nieprawidłowy wpis" eventEditorInvalidEntry: "Nieprawidłowy wpis"
eventEditorSetName: "Ustaw nazwę" eventEditorSetName: "Ustaw nazwę"
eventEditorSetMessage: "Ustaw wiadomość" eventEditorSetMessage: "Ustaw wiadomość"
eventEditorClearInv: "Usuń ekwipunek gracza" eventEditorClearInv: "Usuń ekwipunek gracza"
eventEditorFailQuest: "Niepowodzenie zadania" eventEditorFailQuest: "Niepowodzenie zadania"
eventEditorSetExplosions: "zmień lokalizacje eksplozji" eventEditorSetExplosions: "Zmień lokalizacje eksplozji"
eventEditorSetLightning: "zmień lokalizacje piorunów" eventEditorSetLightning: "Zmień lokalizacje piorunów"
eventEditorSetEffects: "zmień efekty" eventEditorSetEffects: "Zmień efekty"
eventEditorSetStorm: "zmień burzę" eventEditorSetStorm: "Zmień burzę"
eventEditorSetThunder: "ustaw grzmot" eventEditorSetThunder: "Ustaw grzmot"
eventEditorSetMobSpawns: "ustaw spawny potworów" eventEditorSetMobSpawns: "Ustaw spawny potworów"
eventEditorSetPotionEffects: "zmień efekty mikstur" eventEditorSetPotionEffects: "Zmień efekty mikstur"
eventEditorSetHunger: "Ustaw poziom głodu" eventEditorSetHunger: "Ustaw poziom głodu"
eventEditorSetSaturation: "zmień poziom nasycenia gracza" eventEditorSetSaturation: "Zmień poziom nasycenia gracza"
eventEditorSetHealth: "ustaw poziom zdrowia gracza" eventEditorSetHealth: "Ustaw poziom zdrowia gracza"
eventEditorEnterTimerSeconds: "ustaw liczbę sekund ktore zostały przed niepowodzeniem zadania(użyj cancel-timer wydarzenia aby anulować czas)" eventEditorEnterTimerSeconds: "Ustaw liczbę sekund ktore zostały przed niepowodzeniem zadania (użyj cancel-timer wydarzenia aby anulować czas)"
eventEditorSetTimer: "Zmień czas do niepowodzenia zadania" eventEditorSetTimer: "Zmień czas do niepowodzenia zadania"
eventEditorCancelTimer: "anuluj czas zadania" eventEditorCancelTimer: "Anuluj czas zadania"
eventEditorSetTeleport: "ustaw miejsce teleportu gracza" eventEditorSetTeleport: "Ustaw miejsce teleportu gracza"
eventEditorSetCommands: "ustaw poleceni do wykonania" eventEditorSetCommands: "Ustaw poleceni do wykonania"
eventEditorItems: "przedmioty wydarzenia" eventEditorItems: "Przedmioty Wydarzenia"
eventEditorSetItems: "daj przedmioty" eventEditorSetItems: "Daj przedmioty"
eventEditorItemsCleared: "usunięto predmioty wydarzenia." eventEditorItemsCleared: "Usunięto predmioty wydarzenia."
eventEditorAddItem: "dodaj przedmiot" eventEditorAddItem: "Dodaj przedmiot"
eventEditorSetItemNames: "zmień nazwę przedmiotu" eventEditorSetItemNames: "Zmień nazwę przedmiotu"
eventEditorSetItemAmounts: "ustaw wartość przedmiotu" eventEditorSetItemAmounts: "Ustaw wartość przedmiotu"
eventEditorNoNames: "nie ustawiono nazwy" eventEditorNoNames: "Nie ustawiono nazwy"
eventEditorMustSetNames: "najpierw musisz ustawić nazwę!" eventEditorMustSetNames: "Najpierw musisz ustawić nazwę!"
eventEditorInvalidName: "nie jest to poprawna nazwa przedmiotu" eventEditorInvalidName: "nie jest to poprawna nazwa przedmiotu!"
eventEditorNotGreaterThanZero: "nie jest większa niż 0!" eventEditorNotGreaterThanZero: "nie jest większa niż 0!"
eventEditorNotANumber: "nie jest liczbą!" eventEditorNotANumber: "nie jest liczbą!"
eventEditorStorm: "wydarzenie burza" eventEditorStorm: "Wydarzenie Burza"
eventEditorSetWorld: "zmień świat" eventEditorSetWorld: "Zmień świat"
eventEditorSetDuration: "zmień długość" eventEditorSetDuration: "Zmień długość"
eventEditorNoWorld: "(nie wybrano świata)" eventEditorNoWorld: "(nie wybrano świata)"
eventEditorSetWorldFirst: "najpierw musisz wybrać świat!" eventEditorSetWorldFirst: "Najpierw musisz wybrać świat!"
eventEditorInvalidWorld: "nie jest poprawna nazwa świata!" eventEditorInvalidWorld: "nie jest poprawna nazwa świata!"
eventEditorMustSetStormDuration: "musisz ustawić długość burzy!" eventEditorMustSetStormDuration: "Musisz ustawić długość burzy!"
eventEditorStormCleared: "Dane burzy wyczyszczone." eventEditorStormCleared: "Dane burzy wyczyszczone."
eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, lub wpisz 'cancel' aby powrócić" eventEditorEnterStormWorld: "Wprowadź nazwę świata, aby burza się pojawiła, lub wpisz 'cancel' aby powrócić"
eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)" eventEditorEnterDuration: "Wprowadź czas trwania (w sekundach)"
@ -433,20 +433,20 @@ eventEditorSetPotionDurations: "Ustaw czas trwania efektu mikstury"
eventEditorMustSetPotionDurationsFirst: "Musisz najpierw ustawić czas trwania efektu mistury!" eventEditorMustSetPotionDurationsFirst: "Musisz najpierw ustawić czas trwania efektu mistury!"
eventEditorMustSetPotionTypesAndDurationsFirst: "Najpierw należy ustawić rodzaje efektów mikstury i czas trwania!" eventEditorMustSetPotionTypesAndDurationsFirst: "Najpierw należy ustawić rodzaje efektów mikstury i czas trwania!"
eventEditorNoDurationsSet: "(Nie ustawiono czasu trwania)" eventEditorNoDurationsSet: "(Nie ustawiono czasu trwania)"
eventEditorSetPotionMagnitudes: "ustaw miksture wpływającą na wielkość" eventEditorSetPotionMagnitudes: "Ustaw miksture wpływającą na wielkość"
eventEditorPotionsCleared: "Efekty mikstury usunięte." eventEditorPotionsCleared: "Efekty mikstury usunięte."
eventEditorInvalidPotionType: "nie jest to poprawny typ efektu mikstury!" eventEditorInvalidPotionType: "nie jest to poprawny typ efektu mikstury!"
eventEditorEnterNPCId: "wprowadź ID NPC (lub -1 aby wrócić)" eventEditorEnterNPCId: "Wprowadź ID NPC (lub -1 aby wrócić)"
eventEditorNoNPCExists: "nie istnieje NPC z tym ID!" eventEditorNoNPCExists: "Nie istnieje NPC z tym ID!"
eventEditorExplosionPrompt: "Kliknij prawym przyciskiem myszy na bloku aby spowodować wybuch, a następnie wprowadź 'add', aby dodać go do listy, lub wprowadź 'clear aby wyczyścić listę wybuchów, lub cancel aby powrócić" eventEditorExplosionPrompt: "Kliknij prawym przyciskiem myszy na bloku aby spowodować wybuch, a następnie wprowadź 'add', aby dodać go do listy, lub wprowadź 'clear aby wyczyścić listę wybuchów, lub cancel aby powrócić"
eventEditorSelectBlockFirst: "najpierw musisz wybrać blok" eventEditorSelectBlockFirst: "Najpierw musisz wybrać blok."
eventEditorSetMessagePrompt: "wprowadź wiadomość, lub wprowadź none aby usunąć,(lub cancel aby wrócić)" eventEditorSetMessagePrompt: "Wprowadź wiadomość, lub wprowadź 'none' aby usunąć, (lub 'cancel' aby wrócić)"
eventEditorSetItemNamesPrompt: "wprowadź nazwy przedmiotów oddzielając każdy spacją, lub wpisz cancel aby wrócić" eventEditorSetItemNamesPrompt: "Wprowadź nazwy przedmiotów oddzielając każdy spacją, lub wpisz 'cancel' aby wrócić."
eventEditorSetItemAmountsPrompt: "wprowadź wartości przedmiotów (liczby) oddzielając każdą spacją, lub wpisz cancel aby wrócić." eventEditorSetItemAmountsPrompt: "Wprowadź wartości przedmiotów (liczby) oddzielając każdą spacją, lub wpisz 'cancel' aby wrócić."
eventEditorSetMobTypesPrompt: "wprowadź nazwę potwora, lub wpisz cancel aby wrócić" eventEditorSetMobTypesPrompt: "Wprowadź nazwę potwora, lub wpisz 'cancel' aby wrócić"
eventEditorSetMobAmountsPrompt: "wprowadź wartość potwora, lub wpisz cancel aby wrócić" eventEditorSetMobAmountsPrompt: "Wprowadź wartość potwora, lub wpisz 'cancel' aby wrócić"
eventEditorSetMobNamePrompt: "zmień nazwę tego potwora, lub wpisz cancel aby wrócić" eventEditorSetMobNamePrompt: "Zmień nazwę tego potwora, lub wpisz 'cancel' aby wrócić"
eventEditorSetMobLocationPrompt: "kliknij prawy przycisk myszy aby wybrać blok, następnie wpisz add aby dodać to do listy lokalizacji spawnów potwora, lub wpisz cancel aby wrócić" eventEditorSetMobLocationPrompt: "Kliknij prawy przycisk myszy aby wybrać blok, następnie wpisz 'add' aby dodać to do listy lokalizacji spawnów potwora, lub wpisz 'cancel' aby wrócić"
eventEditorSetPotionEffectsPrompt: "Wprowadź typy efektów mikstur, oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić" eventEditorSetPotionEffectsPrompt: "Wprowadź typy efektów mikstur, oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić"
eventEditorSetPotionDurationsPrompt: "Wprowadź czas trwania efektu (w milisekundach), oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić" eventEditorSetPotionDurationsPrompt: "Wprowadź czas trwania efektu (w milisekundach), oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić"
eventEditorSetPotionMagnitudesPrompt: "Wprowadź efekt wielkości mikstury, oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić" eventEditorSetPotionMagnitudesPrompt: "Wprowadź efekt wielkości mikstury, oddzielając każdy spacją, lub wpisz 'cancel' aby powrócić"
@ -494,13 +494,13 @@ reqGreaterThanZero: "Liczba musi być wyższa niż 0!"
reqNotAQuestName: "<quest> nie jest nazwą misji!" reqNotAQuestName: "<quest> nie jest nazwą misji!"
reqItemCleared: "Wymagania przedmiotów wyczyszczone." reqItemCleared: "Wymagania przedmiotów wyczyszczone."
reqListsNotSameSize: "Lista przedmiotów i lista przedmiotów usunięcia nie są tej samej wielkości!" reqListsNotSameSize: "Lista przedmiotów i lista przedmiotów usunięcia nie są tej samej wielkości!"
reqTrueFalseError: '<input> nie jest prawdziwą lub fałszywą wartością!%br%%Example: prawda fałsz prawda prawda' reqTrueFalseError: '<input> nie jest prawdziwą lub fałszywą wartością!%br%Example: prawda fałsz prawda prawda'
reqCustomAlreadyAdded: "To niestandardowe wymaganie zostało już dodane!" reqCustomAlreadyAdded: "To niestandardowe wymaganie zostało już dodane!"
reqCustomNotFound: "Nie znaleziono niestandardowego modułu wymagań." reqCustomNotFound: "Nie znaleziono niestandardowego modułu wymagań."
reqCustomCleared: "Usunięto wymagania niestandardowe." reqCustomCleared: "Usunięto wymagania niestandardowe."
reqMcMMOError: "<input> nie jest nazwą umiejętności mcMMO!" reqMcMMOError: "<input> nie jest nazwą umiejętności mcMMO!"
reqMcMMOCleared: "wymagania umiejętności mcMMO wyczyszczone." reqMcMMOCleared: "mcMMO umiejętności wymagania wyczyszczone."
reqMcMMOAmountsCleared: "ilość wymagania umiejętności mcMMO wyczyszczone." reqMcMMOAmountsCleared: "mcMMO umiejętności kwota wymagania wyczyszczone."
reqHeroesNotPrimary: "<class> klasa nie jest główna!" reqHeroesNotPrimary: "<class> klasa nie jest główna!"
reqHeroesPrimaryCleared: "Wymóg podstawowej klasy bohaterów wyczyszczony." reqHeroesPrimaryCleared: "Wymóg podstawowej klasy bohaterów wyczyszczony."
reqHeroesNotSecondary: "<class> klasa nie jest podklasą!" reqHeroesNotSecondary: "<class> klasa nie jest podklasą!"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "PowolneOpadanie"
ENCHANTMENT_PROTECTION_FIRE: "OchronaPrzedOgniem" ENCHANTMENT_PROTECTION_FIRE: "OchronaPrzedOgniem"
ENCHANTMENT_PROTECTION_PROJECTILE: "OchronaPrzedPociskami" ENCHANTMENT_PROTECTION_PROJECTILE: "OchronaPrzedPociskami"
ENCHANTMENT_SILK_TOUCH: "JedwabnyDotyk" ENCHANTMENT_SILK_TOUCH: "JedwabnyDotyk"
ENCHANTMENT_SWEEPING: "Zamachiwanie" ENCHANTMENT_SWEEPING_EDGE: "ZamiatanieEdge"
ENCHANTMENT_THORNS: "Ciernie" ENCHANTMENT_THORNS: "Ciernie"
ENCHANTMENT_VANISHING_CURSE: "KlątwaZnikania" ENCHANTMENT_VANISHING_CURSE: "KlątwaZnikania"
ENCHANTMENT_WATER_WORKER: "OchronaPrzedWodą" ENCHANTMENT_WATER_WORKER: "OchronaPrzedWodą"

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@ -78,10 +78,10 @@ questEditorReqs: "Điều chỉnh yêu cầu của nhiệm vụ"
questEditorStages: "Điểu chỉnh giai đoạn" questEditorStages: "Điểu chỉnh giai đoạn"
questEditorRews: "Điểu chỉnh phần thưởng" questEditorRews: "Điểu chỉnh phần thưởng"
questEditorEnterQuestName: "Nhập tên nhiệm vụ (hoặc 'hủy bỏ' để trở về)" questEditorEnterQuestName: "Nhập tên nhiệm vụ (hoặc 'hủy bỏ' để trở về)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Nhập tên nhiệm vụ để chỉnh sửa, hoạc 'hủy bỏ' để trở về"
questEditorEnterAskMessage: "Nhập tin nhắn khi xem nhận nhiệm vụ (hoặc 'hủy bỏ' để trở về)" questEditorEnterAskMessage: "Nhập tin nhắn khi xem nhận nhiệm vụ (hoặc 'hủy bỏ' để trở về)"
questEditorEnterFinishMessage: "Nhập tin nhắn hoàn thành nhiệm vụ (hoặc 'hủy bỏ' để trờ về)" questEditorEnterFinishMessage: "Nhập tin nhắn hoàn thành nhiệm vụ (hoặc 'hủy bỏ' để trờ về)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Nhập thời gian (bằng giây), 0 để xóa thời gian chờ làm lại hoặc -1 để hủy bỏ "
questEditorEnterNPCStart: "Nhập ID của NPC, -1 để xóa,-2 để hủy bỏ" questEditorEnterNPCStart: "Nhập ID của NPC, -1 để xóa,-2 để hủy bỏ"
questEditorEnterBlockStart: "Nhấp chuột phải vào một khối để sử dụng như là một điểm khởi đầu, sau đó nhập vào 'xong' để lưu, nhập vào 'xóa' để xóa điểm khỏi đầu hoặc 'hủy bỏ' để trở về" questEditorEnterBlockStart: "Nhấp chuột phải vào một khối để sử dụng như là một điểm khởi đầu, sau đó nhập vào 'xong' để lưu, nhập vào 'xóa' để xóa điểm khỏi đầu hoặc 'hủy bỏ' để trở về"
questEditorEnterInitialEvent: "Nhập tên sự kiện, hoặc nhập 'xóa' để xóa sự kiện khỏi đầu, hoặc 'hủy bỏ' để trở về" questEditorEnterInitialEvent: "Nhập tên sự kiện, hoặc nhập 'xóa' để xóa sự kiện khỏi đầu, hoặc 'hủy bỏ' để trở về"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Edit Requirements"
questEditorStages: "Edit Stages" questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards" questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)" questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)" questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)" questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"

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@ -78,10 +78,10 @@ questEditorReqs: "Edit Requirements"
questEditorStages: "Edit Stages" questEditorStages: "Edit Stages"
questEditorRews: "Edit Rewards" questEditorRews: "Edit Rewards"
questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)" questEditorEnterQuestName: "Enter Quest name (or 'cancel' to return)"
questEditorEditEnterQuestName: "Enter Quest name to edit, or 'cancel' to return" questEditorEditEnterQuestName: "Enter Quest name to edit (or 'cancel' to return)"
questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)" questEditorEnterAskMessage: "Enter ask message (or 'cancel' to return)"
questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)" questEditorEnterFinishMessage: "Enter finish message (or 'cancel' to return)"
questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel " questEditorEnterRedoDelay: "Enter amount of time (in seconds), 0 to clear the redo delay or -1 to cancel"
questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel" questEditorEnterNPCStart: "Enter NPC ID, -1 to clear the NPC start or -2 to cancel"
questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return" questEditorEnterBlockStart: "Right-click on a block to use as a start point, then enter 'done' to save, or enter 'clear' to clear the block start, or 'cancel' to return"
questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return" questEditorEnterInitialEvent: "Enter an Event name, or enter 'clear' to clear the initial Event, or 'cancel' to return"
@ -772,7 +772,7 @@ ENCHANTMENT_PROTECTION_FALL: "FeatherFalling"
ENCHANTMENT_PROTECTION_FIRE: "FireProtection" ENCHANTMENT_PROTECTION_FIRE: "FireProtection"
ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection" ENCHANTMENT_PROTECTION_PROJECTILE: "ProjectileProtection"
ENCHANTMENT_SILK_TOUCH: "SilkTouch" ENCHANTMENT_SILK_TOUCH: "SilkTouch"
ENCHANTMENT_SWEEPING: "Sweeping" ENCHANTMENT_SWEEPING_EDGE: "SweepingEdge"
ENCHANTMENT_THORNS: "Thorns" ENCHANTMENT_THORNS: "Thorns"
ENCHANTMENT_VANISHING_CURSE: "VanishingCurse" ENCHANTMENT_VANISHING_CURSE: "VanishingCurse"
ENCHANTMENT_WATER_WORKER: "AquaAffinity" ENCHANTMENT_WATER_WORKER: "AquaAffinity"