Execute command events on main thread, fixes #353

This commit is contained in:
HappyPikachu 2018-04-10 23:57:26 -04:00
parent 73e2bb1f30
commit 76d706ace4

View File

@ -19,6 +19,7 @@ import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Location;
@ -31,6 +32,7 @@ import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.scheduler.BukkitRunnable;
import me.blackvein.quests.util.ItemUtil;
import me.blackvein.quests.util.Lang;
@ -228,7 +230,19 @@ public class Event {
}
if (commands.isEmpty() == false) {
for (String s : commands) {
if (!Bukkit.isPrimaryThread()) {
new BukkitRunnable() {
@Override
public void run() {
quester.plugin.getServer().dispatchCommand(quester.plugin.getServer().getConsoleSender(), s.replaceAll("<player>", quester.getPlayer().getName()));
}
}.runTask(this.plugin);
} else {
quester.plugin.getServer().dispatchCommand(quester.plugin.getServer().getConsoleSender(), s.replaceAll("<player>", quester.getPlayer().getName()));
}
}
}
if (potionEffects.isEmpty() == false) {